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Jurnal Ilmiah Mandala Education (JIME)
ISSN : 24429511     EISSN : 26565862     DOI : -
Jurnal Ilmiah Mandala Education (JIME) is a scientific publication related to education, Social, and Politics is the result of literature studies, study of issues, and the results of research that develops in the community. This journal uses Indonesian. Publish 2 times every year.
Arjuna Subject : -
Articles 1,557 Documents
Meningkatkan Kemampuan Menulis dan Self-Efficacy Mahasiswa Pada Mata Kuliah Intermediate Writing Dengan Metode Self-Assessment Annisah, Annisah; Samsudin, Samsudin; Waliyudin, Waliyudin
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2389

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan menulis dan self-afficacy mahasiswa dengan menggunakan metode penilaian self-assessment. Penelitian ini akan diterapkan pada mata kuliah Intermediate Writing. Metode yang digunakan adalah pre-eksperimen dengan desain one pretest dan posttest.   Sampel yang digunakan pada penelitian ini adalah mahasiswa semester II Program Studi pendidikan Bahasa Inggris STKIP Taman Siswa Bima yang berjumlah satu kelas. Tahap penelitian dilakukan dalam 3 tahap yang mencakup; Tahap I: melakukan observasi dan wawancara, penyusunan instrument, penyusunan materi ajar, validasi instrument, uji coba instrument, menganalisis hasil uji coba instrument untuk mengetahui validitas dan reliabilitasnya. Tahap II: melakukan pretest, treatment, observasi, dan posttest. Tahap III: mengolah data hasil pretest, posttest, dan instrument lainnya, membandingkan hasil sebelum dan sesudah pemberian treatment, memberikan saran dan kesimpulan. Hasil yang diperoleh pada penelitian adalah terjadi peningkatan kemampuan menulis dan self-efficacy mahasiswa pada mata kuliah Intermediate Writing. hasil pre-test menunjukkan nilai minimum yang diperoleh mahasiswa adalah 43 dan nilai maksimum adalah 65, sedangkan pada post test terjadi peningkatan yang cukup baik yaitu nilai minimum yang diperoleh mahasiswa adalah 75 dan nilai maksimum adalah 90.
Development of HOTS Problem-Based Test Instruments to Measure Level 4 Numeracy Capabilities Using Rasch Model Saputri, Veni; Diana, Hafsah Adha
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2371

Abstract

Numeracy ability is one of the abilities measured in the Minimum Capability Assessment (AKM). Numeracy ability is very important to be improved because numeracy is not only doing mathematical calculations, but also a basis of knowledge and increases confidence to apply it practically. This research uses qualitative and quantitative approaches. This research method is research and development (R&D). The product developed in the form of a level 4 numeracy test instrument based on HOTS. The problem developed in the form of multiple choice questions and complex multiple choices is a number of 40 questions. The variables used as reference are validity, difficulty level, and reliability. This analysis was done with the help of Winsteps software. Based on winsteps program output obtained results according to rasch model with average values outfit MNSQ for persons and items respectively 0.89 and 0.91. The ZSTD Outfit values for persons and items are 0 and -0.01, respectively. While the reliability of the instrument expressed in alpha cronbach is worth 0.87.
Eksplorasi Penguasaan Simbol dan Kosa Kata Matematika pada Guru Matematika Fauzi, Azra; Arifuddin, Arifuddin
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2447

Abstract

Exploration of Matthematical Symbol and Word Mastery on Mathematics Teacher. This research is a descriptive qualitative research that aims to explore the mastery of symbols and mathematical words in teachers. The subjects in this study were five mathematics teachers ini Lambitu District, Bima. Data collection techniques in this study are observation and interviews. Observations were made to observe the mastery of symbols and mathematical words when the teacher carried out the learning process. Interviews were conducted to obtain data on the factors that influence the mastery of symbols and mathematical words for teachers. Data analysis technique used are data reduction, data presentation, and make conclusions. The results showed that the overall mastery of symbols and mathematical words for teachers were good. There are only a few mistakes or errors that teachers make in the use of symbols and mathematical words. These mistakes or errors are caused by misconceptions and inaccuracies.
Efektivitas Pendidikan Moral Dalam Pembentukan Karakter Siswa Di TK Islam Terpadu Asa Sumbawa Ramlafatma, Ramlafatma; Oruh, Shermina; Agustang, Andi
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2433

Abstract

Moral education is a conscious effort to teach the value of goodness including good behavior, in accordance with normative rules and human behavior in daily life. As individual and social beings in society. Moral means costums, habits, values or life procedures, such a honesty, trustworthiness, fairness, responsibility, respect for fellow human beings, harmony, social solidarity and so on which are packaged in the image of goodness. Moral education is very important to shaping the character. Student in moral learning, especially children, need orientation, for example, that treatment become actions or behavior. The purpose of this study was to (1) determine the effectiveness of moral education in student trhough reading daily prayers and short hadiths  in the context of building student character, (2) to know the implementation of moral education methods in student. This type of research is Classroom Action Research or CAR (Classroom Action Research), which is research conducted in a class to find out the consequences of action applied to a research subject in that class. The result of the study show that (1) the educational methods of reading daily prayers and short hadiths in order to shape the character of student is very effective where the abilities possessed by student can show their daily behavior at school. Their morals already reflect Islamic behavior. (2) The learning process carried out by the teacher in collaboration with parents at home is directly interacting with student both during learning and when student are playing.
(Pengembangan Model Pembelajaran Motorik Dengan Modifikasi Permainan Tradisional Untuk Meningkatkan Motorik Kasar Anak Sekolah Dasar Kelas Bawah) Hidayatullah, Muhammad Riyan; Hasbi, Hasbi
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2486

Abstract

This study aims to produce a motor learning model with modifications of traditional games for lower grade elementary school children. The stages of this research method are educational research and development (R & D) which adapts development research according to Borg & Gall (Kurdi & Sukadiyanto, 2014), namely: (1) potential and problems; (2) information collection; (3 ) product design (model draft); (4) expert validation and revision; (5) small-scale field trials and revisions; (6) large-scale field trials and revisions; (7) final product manufacture, revision of small-scale trials on 27 lower grade students namely grade II, and grade III at SDN 2 Gerung; (8) large-scale product trial on 40 grade II and third grade students at SD Negeri 1 Gerung; (9) product revision and, (10) benefits and implementation of the development of learning models.The instruments are: (1) interviews; (2) score scales; (3) teacher observations; (4) observation of the effectiveness of the model, and (5) student questionnaires. Data analysis techniques are descriptive qualitative and quantitative analysis. Results This research is in the form of a motor learning model with modifications a traditional game for lower grade elementary school children which contains five games, namely: (1) Gobak Sodor, (2) Jemprak/Engklek, (3) Grave Jumping, (4) Cat and Mouse, (5) Zig-Zag Sack Race, compiled in the form of a manual. From the results of data analysis on the assessment of material experts and student questionnaires, it can be concluded that the motor learning model with modified traditional games for lower grade elementary school children has a positive and effective response. This is evidenced by the percentage of each qualitative data requested is above 75% on a large scale, so that it can be used in physical education learning in elementary schools.
Pengembangan Media Komik Interaktif Cerita Mbojo Berbasis Gerakan Literasi Sekolah untuk Meningkatkan Minat Baca Siswa Fatimah, Nunung; Ningsyih, Surya
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2400

Abstract

Reading is part of literacy in the lower grades carried out at school. At the elementary school level, literacy activities are the starting point for understanding other sciences. The success of the early stages is crucial for advancing to the next level. Effective literacy teaching in the early grades needs to pay attention to the learning environment and materials that suit the needs of students so that researchers are interested in conducting development research in this study specifically for low-grade students and for the place of research that is carried out at SDN Sari Kalampa. The development of interactive comic media for the Mbojo story based on the school literacy movement to increase students' reading interest carried out at SDN Sari Kalampa, Woha District, Bima Regency is very necessary. The purpose of this study is to find out the importance of using or developing a comic medium for the Mbojo story where this media will be reading material that aims to increase literacy activities. The results showed that the learning media for interactive comics based on the mbojo story based on the school literacy movement could increase students' reading interest with the average score of student responses being   which was included in the "very good" category and the teacher's response was  which meant the "very good" category.
Pelatihan Pemanfaatan E-Learning Berbasis Website Bagi Guru Pendidikan Teknik Otomotif Di Kota Kupang Priyono, Priyono; Suprapto, Edy; Fahrizal, Fahrizal; K, Basri
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2455

Abstract

The change in learning models from conventional to online due to the impact of the COVID-19 pandemic has changed the way of thinking, methods used, paradigms and learning approaches that prioritize independent learning online with internet facilities. Through the internet all information is available, but it still has to be shared and sorted according to the needs and information to be taught to students. For this reason, competent teachers are needed, not only pedagogically, socially and professionally, but also required to master learning technology. This training is conducted to train teachers in planning, designing, developing and operating webside-based e-learning in the learning process that will be carried out with their students. The training method is designed with an online training and face-to-face approach. The approach uses hands-on exercises, tutorials and follow-up consultations. The results of the training showed an increase in the knowledge and skills of teachers about learning media. Before the training, the average understanding of teachers about learning media got a value of 52, while after being given training it became 84. Then seen from the skills of making media, before training teachers could not create website-based media, but after being given training teachers could create and develop media webside based learning.
Interaksi Sosial Pedagang Sayur di Pasar Induk Namlea Kabupaten Buru Rusdi, M.; Loilatu, Siti Hajar; Ismail, Ismail; Mardiah, Radiatan; Papuangan, Astriani A.
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2376

Abstract

This study aims to describe the form of social interaction and the factors that influence the interaction carried out by vegetable sellers at the Namlea supermarket, Buru Regency. The next purpose of this research is to reveal and explain the positive values contained in social interaction. This is a descriptive qualitative research. Informants are determined by purposive sampling. Data collection was carried out in some stages such as; observation, interviews, and documentation. And data analysis is done by; data reduction, data presentation and data verification. The results of the study explain that the form of social interaction carried out by vegetable sellers at the Namlea supermarket is a form of interaction that occurs individuals to individuals, group to group and individuals to groups. This form of interaction occurs at certain times, which is divided into associative and dissociative social interactions. While the factors for the occurrence of forms of social interaction, namely; cooperation, assimilation, accommodation, competition and conflict.
Persona as Personal Branding of Stand-Up Comedian in Indonesia Sihombing, Lambok Hermanto; Sarwindah, Anak Agung; Siauw, Glenity Marchella; Chaniago, Steven
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2353

Abstract

Stand-Up comedy is the new trend of Pop Culture. In Indonesia, the Stand-Up comedy trend has spread to all places, from the very west of Indonesia Island to the Papua. This research analyses the pop culture of stand-up comedy and the new creative industry in Indonesia, focusing on Raditya Dika, Ernest Prakasa, Cak Lontong, Dodit Mulyanto and Uus. Furthermore, this research explores the persona of each comic that represents their style of performance. This essay also aims to find out the difference in persona of Indonesian Stand-Up Comedy artists and how they come up with the persona. For the data, we choose YouTube platform to be analyzed. We analyze the presented materials, video’s thumbnails and the responses from the audiences. We use three theories during this research, which are Personal Branding Theory, Digital Media Theory, and Social Semiotics. The result shows that these comics are having different unique persona that sticks to themselves and make people recognize them.
PERAN PEMERINTAH DESA DALAM PENANGGULANGAN KEJAHATAN (Studi Di Desa Nowa Kecamatan Woja Kabupaten Dompu) Ma’arij, Aman; Gufran, Gufran
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2442

Abstract

Crime is a bad act, derived from the word evil which means very bad, very bad, very bad, while juridically crime is defined as an act that violates the law or is prohibited by law in the first problem research what is the cause of crime in Indonesia? Nowa Village, Woja District, Dompu Regency and how is the role of the nowa village government in overcoming crimes such as gambling, conflict and other crimes. The purpose of this study was to find out how the role of the village government in overcoming crime in the village of Nowa, Woja sub-district, Dompu district and the factors that influence the occurrence of crime in Nowa Village, Woja District, Dompu Regency, this study used empirical research methods using the approach of legislation, sociology and cases. The results showed that the role of the village government in tackling crime in the nowa village was to carry out socialization at the hamlet level and strengthen coordination between agencies, both from the village government and law enforcement officers (police) and the factor that influenced the occurrence of crime in nowa village was the level of youth promiscuity. , Brutal Archery, Rampant Distribution of Alcohol and Drugs, Legal Gambling, and Brawls Between Youth.

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