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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar
ISSN : 26205246     EISSN : 26206307     DOI : -
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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar dikelola dengan proses peer review dan open acces. memiliki p-ISSN: 2620-5246 dan e-ISSN: 2620-6307. Terbit dua kali dalam setahun, bulan April dan September. Dipublikasikan oleh STKIP Andi Matappa Pangkep. DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar menerbitkan artikel hasil pemikiran dan hasil penelitian bidang pendidikn dasar, model-model pembelajaran, strategi pembelajar.
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Articles 721 Documents
Analisis Karakter Kreatif dalam Pembelajaran Seni Tari Kelas IV SDN 4 Caringin Elisa Fitri; Din Azwar Uswatun; Irna Khaleda
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1239

Abstract

Schools is a place to develop the abilities that exist in students. This study aims to describe the creative character of students in learning dance. This research was conducted on fourth grade students of SDN 4 Caringin. This research approach uses a descriptive qualitative approach to determine creative characters in dance learning and data analysis techniques using the Miles and Huberman models. The subject of this research is the fourth grade homeroom teacher at SDN 4 Caringin. Data collection techniques using semi-structured interviews, and documentation. This research was carried out on April 25, 2021 until May 27, 2021. The results of the research that was carried out in class IV SDN 4 Caringin there were four indicators of creative character in learning dance, namely 1) fast and precise, 2) wanting to keep changing and taking advantage of time leisure, 3) new and unique ideas, and 4) flexibility. Based on the results obtained that the four indicators of creative character have or are related to each other with dance learning, it can be seen from the learning process that has been implemented.
Pengembangan Media Pembelajaran Video Animasi Stop Motion Materi Sistem Organ Pencernaan Manusia Siswa Kelas V SDN Palebon 03 Semarang Dyah Ayu Dwi Astuti; Ferina Agustini; Rofian Rofian
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1262

Abstract

The purpose of this research is to develop learning media video animation stop motion the material system organ digestion human feasible and practical for the students of class V SDN Palebon 03 Semarang. This research method using Research and Development with model ADDIE with the technique of analysis of descriptive data. The results of the validation media 2 media experts the first stage of obtaining a value of 75% with the criteria of worth and the second stage to obtain the value of 92% with the criteria very worth it. The results validate the material by 2 experts of the material of the first stage to obtain a percentage of 75% with the criteria of worth and the second stage to obtain the value of 93% with the criteria very worth it. In field trials through the questionnaire responses of teachers to obtain a value of 80% with the criteria very decent and on the questionnaire responses of students to obtain the value of a percentage of 93%. In conclusion media learning video animation stop motion the material system organ digestion human worth and tools used in teaching and learning activities in school.
Penggunaan Media Video Animasi Permainan Tradisional Bakiak Untuk Peningkatan Keterampilan Motorik Dinar Ayu Mirunggan Sari; Murtono Murtono; Irfai Fathurohman
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.986

Abstract

Games are something that can not be removed from the world of children. Traditional games are generally played in the field, yard, plataran, and othe places. At this time the traditional game began to be defeated with games that use technology (today’s games). Today’s games tend to keep children quiet and not move from place to place. This causes students motor skills to be poorly felt and less likely to stay in place. Motor skills are related to the development and process of controlling gestures (large musle work) in composed activities including nerves, brain, muscles, and spinal cord. The purpose of this study was to describe the use of traditional video game animation media for motor skills improvement. Researchers use qualitative. Data collection techniques in this study are observation, interview, questionnaire, and documentation. The result of this reseacrh is the utilization of traditional game animation video media for motor skills improvement.
Penerapan Bimbingan Kelompok dengan Metode Role Playing untuk Meningkatkan Keterampilan Berkomunikasi Siswa dengan Teman Sebaya di SD Inpres Panaikang 1 Kota Makassar Sri Hastati
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1316

Abstract

This study aims to describe the implementation of group guidance with the role play method to improve the students' communication skills with peers at SD Inpres Panaikang 1 Makassar. Which will examine the implementation of group guidance with the Role Play method to improve students' communication skills with peers at SD Inpres Panaikang 1 Makassar. The data analysis techniques used are descriptive analysis and t-test analysis. The results showed that based on the observations at the first meeting, 3 students were in the high category, 16 students were in the medium category, and 4 students were in the low category, and there were no students in the very high and very low categories. At the second meeting, there were 4 students in the very high category, 13 students in the high category, 6 students in the medium category, and there were no students in the low and very low categories. At the third meeting, student participation increased because there were 5 students in the very high category, 14 students in the high category and 4 students in the medium category. 
Penggunaan Media Kuartet Cerdas untuk Meningkatkan Hasil Pembelajaran PKN di SD Widi Nursyamsi Apriawan; Nana Ganda; Syarip Hidayat
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1273

Abstract

The learning outcomes of fourth grade students at SDN 2 Sadapaingan, Panawangan District, Ciamis Regency, in understanding the meaning of the relationship between symbols and the Pancasila precepts are still low. This is because the learning interactions delivered by the teacher do not use the right media, so to overcome these problems, the "Kuartet Cerdas" media used is  determined to build better student learning outcomes. This study uses the spiral models Kemmis and MC Taggart. From the results of research on student learning activities, so that basic information on data collection from 13 students can be collected, only 5 students (38%) have finished getting a score above the KKM, which is 70. In the first cycle, 7 students obtained a complete result of (54%), in the second cycle 10 students obtained a complete result of (77%), and in the third cycle 12 students obtained a complete result of (92%) so that it exceeded the normal target of 80%. It can be concluded that through the use of the media "Kuartet Cerdas" can further develop the learning outcomes of students in Civics subject matter to understand the meaning of the relationship between symbols and Pancasila precepts.
Analisis Hubungan Pola Asuh Orang Tua dengan Perkembangan Kognitif Siswa Kelas V SDN Karangtempel Semarang Mira Maharani; Veryliana Purnamasari; Wawan Priyanto
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1272

Abstract

The application of various parenting affects the cognitive development of different students in one class, this can be seen from the learning outcomes of children at school. Based on this, the researchers analyzed the relationship between parenting and students' cognitive development. The purpose of this study was to determine the relationship between parenting applied by parents and the cognitive development of fifth graders. This type of research was qualitative. There are three stages of data analysis, namely (1) data reduction, (2) data presentation, and (3) drawing conclusions. The research was conducted at Karangtempel State Elementary School, Semarang. The results of the parenting questionnaire showed that nine parents tended to apply authoritarian parenting and seven parents tended to apply authoritative parenting. The results showed that the cognitive development of students with the application of authoritarian parenting tended to increase and decrease unstable, and the cognitive development of students with the application of authoritative parenting experienced continuous improvement. It was concluded that there was a relationship between parenting and students’ cognitive development.
Hubungan Kemandirian Belajar Daring dengan Hasil Belajar IPS Siswa Kelas V SD Gugus V Rina Reskiana; Makmur Nurdin; Rosmalah Rosmalah
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1256

Abstract

The study is a correlational study that aims to determine whether or not there is a relationship between online learning independence and social studies learning outcomes for Vth grade students of SD Cluster V East Tanete Riattang District Bone Regency. The population in this study were all V grade students of SD Cluster V East Tanete Riattang District, Bone Regency, while the number of samples in this study was 74 students. Data collection is done by providing questionnaires and documentation. The data analysis technique used in this research is descriptive statistical analysis and inferential statistical analysis. Based on descriptive statistical analysis data obtained online learning independence with an average of 110,42 and a percentage of 69,17% in the good category, and students social studies learning outcomes with an average of 78,53 and a percentage of 78,88% in the good category. The results of inferential statistical analysis obtained tcount ≥ ttable at the 5% significance level. Thus H0 is rejected and H1 is accepted. The conclusion in this study is that there is a significant relationship between learning independence and social studies learning outcomes for Vth grade students of SD Cluster V East Tanete Riattang District Bone Regency.
Analisis Penggunaan Microsoft Teams dalam Pembelajaran Daring di SD Muhammadiyah 26 Surabaya Sulistiani Sulistiani; Deni Adi Putra; Fitroh Setyo Putro Pribowo
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1015

Abstract

The research objective is to analyze the micro team users in courageous learning, with the research it is hoped that educational institutions can access the Microsoft teams application to implement learning environments at the elementary to tertiary level. This research uses descriptive qualitative research. This research uses qualitative analysis methods with semistructured interview techniques. Based on the results of the questionnaire from the aspects of attention, appreciation and duration of positive responses to the use of the Microsoft team in learning at SD Muhammadiyah 26 Surabaya, while the results of interviews with 2 informants can show that learning using Microsoft Teams is a safe platform to support and facilitate educators and students alike. Virtual via Microsoft Teams. Researchers have suggestions for further learning or for teachers or for schools, namely that educators can use the Microsoft teams in courage-based learning activities, schools need to maximize the use of the Microsoft teams during bold learning so that learning is effective.
Peran Kepala Sekolah untuk Menumbuhkan Gerakan Literasi Sekolah (GLS) di Mi Falahussyabab Khasbi Ainun Najib
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1337

Abstract

This study aims to determine the role of the Principal's Leadership in growing the School Literacy Movement (GLS) at the level of Madrasah Ibtidaiyyah Falahussyabab Yogyakarta. . This research is a type of descriptive qualitative research with data collection techniques in the form of observation, interviews and documentation. The subjects in this study were the principal and class teacher. This research was conducted at MI Falahussyabab. The results of this study indicate that the Principal's Leadership Role at MI Falahussyabab in carrying out literacy programs are: (1) socializing literacy policy issues through open meetings by all classroom teachers and subject teachers; (2) create an organizational structure for the Literacy Team; (3) provide a reading corner in each class respectively. (4) school principals always remind teachers of school literacy programs; (5) providing library facilities for students to read; (6) familiarize students to read every day for 15 minutes before the learning process begins.
Analisis Minat Anak Usia 10-12 Tahun Terhadap Permainan Tradisional di Desa Honggosoco Nurul Hidayah; Siti Masfuah; Su'ad Su'ad
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 4, No 3 (2021): September
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v4i3.1181

Abstract

Background of this research is that children rarely play traditional games and children more often play modern games, one of which is playing gadgets. This research is a descriptive qualitative research. The research location is in Desa Honggosoco RT 03 RW 01, while the reseach subjects are 5 children aged 10-12 years and 5 parents. This study aims to analyze the interest of children aged 10-12 years in traditional gemes in Desa Honggosoco, and analyze factors influencing the interest of children aged 10-12 years toward traditional games in Desa Honggosoco. Data collection techniques used are interviews, observation, documentation, and recording. The results showed that some of the children had interest criteria that were less interested in traditional games, but there were still children who had interested criteria and were very interested. Factors that affect the interest of children who have the criteria of less interest are lack of attention, lack of curiosity, family, and the environment. Factors that affect the interests of those who have interest criteria are good concentration of attention and family, while for children who have high interest criteria, children are very interested, namely good concentration of attention, needs, family, and environment.