cover
Contact Name
Febry Maharlika
Contact Email
febry.maharlika@email.unikom.ac.id
Phone
+6281226100654
Journal Mail Official
wacaciptaruang@email.unikom.ac.id
Editorial Address
Program Studi Desain Interior Universitas Komputer Indonesia Jl. Dipati Ukur No.112-116 Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Waca Cipta Ruang: Jurnal Ilmiah Desain Interior
ISSN : 23016507     EISSN : 26561824     DOI : https://doi.org/10.34010
Core Subject : Art, Engineering,
Waca Cipta Ruang merupakan Jurnal Ilmiah yang diterbitkan oleh Program Studi Desain Interior UNIKOM pada bulan Mei dan Nopember setiap tahunnya. Jurnal ini mempublikasikan hasil penelitian dan studi-studi Desain Interior meliputi kajian teori, kajian seni dan budaya, dan kajian desain dalam konteks ruang, yang difokuskan pada tema ruang dan kebudayaan.
Articles 128 Documents
Ruang Virtual : Wujud Kreativitas Digital di Ruang Publik Isfiaty, Tiara; Saleh, Adzkay Dani
Waca Cipta Ruang Vol. 9 No. 2 (2023): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v9i2.11470

Abstract

Virtual space is a movement in spatial creation. Digital technology is employed in virtual space to give users the chance to engage in certain activities with the goal of having a unique experience from that of conventional space. In contrast to typical venues, this encounter offers a unique spatial experience. The goal of this research is to develop an alternative to creating virtual environments based on factors that can affect a person's decision to adopt or reject an invention. Aim of the study is to develop an alternative to building virtual environments based on factors that can affect a person's decision to adopt or reject an innovation. This study seeks to (a) determine the features of space user behaviors when participating in audio-visual media based on digital technology ((b) analyze the perceptions created by users of public spaces. According to the study's goals, which center on comprehending the experience of a digital world, it employs qualitative research techniques. The study's findings revealed that (a) audio-visual material based on digital technology effects users' activity patterns, including how often and how long they sit in digital spaces. (b) the interaction between participants and attractiveness in digital media and space users changes their conceptions of the purpose of public space.
Pengaruh Generasi Milenial Terhadap Experience Pengunjung pada Smart Banking Lounge: The Influence of the Millennial Generation on Visitor Experience in Smart Banking Lounge. Radityotomo, Revaya; Astuti, Susy Budi; Wardhana, Mahendra
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.11764

Abstract

Millennial generation, as technology-savvy users, possesses unique consumer preferences, openness to innovation, and demands for a comfortable and efficient user experience. Despite the advancements in digital banking technology, an increasing number of customers are reluctant to visit physical banks, resulting in a decline in visitor numbers. Therefore, this research aims to provide an understanding of the dynamics of the relationship between the millennial generation and visitor experiences in Smart Banking Lounges. The research methodology applied is a comparative descriptive method with an Omni-channel approach, where all channels are integrated to deliver the best experience to visitors. Data is obtained through literature studies on banking in Indonesia, digital banking, requirements for digital banking media in physical banks, banking activities, and the millennial generation. In the discussion, the research identifies the influence of the millennial generation on Smart Banking Lounges, including high technology skills, preferences for efficiency and speed, as well as the desire for personalized experiences and social engagement. This research provides valuable insights for the banking industry in designing and enhancing Smart Banking Lounges to be more responsive to the preferences and expectations of the millennial generation, thereby improving competitiveness and overall banking service quality.
Konfigurasi Layout Area Kerja Berdasarkan Preferensi Pengguna (Studi Kasus : Area Kerja Dosen Desain Interior, Universitas Telkom) Palupi, Fajarsani Retno
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12277

Abstract

The typical workday lasts between eight and nine hours, with employees spending a significant portion of their time at the office. This makes the office a second home for many, where they spend their productive time. Therefore, it is crucial to ensure that the office space is well-organized and comfortable, as it plays a vital role in supporting the physical comfort of its users. The layout of the office space and the furniture arrangement must be carefully considered to accommodate the various activities that take place within it. This arrangement can be analysed in several ways in order to obtain the most efficient results according to the activities of office work area users. This research was conducted in the workspace of interior design lecturers at Universitas Telkom, with a kasus studi approach, using data collection techniques in the form of direct observation of ongoing activities and data collection of types of cubicle layout arrangements in the work area. The research focuses on three key areas: the arrangement of the work area, the circulation of the work area, and the primary activities that occur in the workspace. The study revealed that each user organises their work area according to their personal needs and comfort, in accordance with the activities that take place in their respective workspaces. Keywords: Layout, working area, cubicle type, efficiency
Pengaruh Warna Interior Terhadap Ketertarikan Pengunjung Lush Pets Co. Pieloor, Sydney Wijaya; Chandrahera, Yuma; Darmayanti, Tessa Eka
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12296

Abstract

Warna berperan penting dalam kehidupan se-hari-hari, seringkali warna dianggap hanya sebagai bagian kehidupan yang memberikan keindahan visual bagi manusia. Lush pets co. merupakan sebuah pet shop yang menyediakan perlengkapan hewan dan layanan grooming untuk anjing. Layaknya sebuah gerai ketertarikan pengunjung merupakan faktor penting sehingga diperlukan suasana yang dapat membuat pengunjung tertarik untuk berbelanja atau membawa hewan peliharanan untuk grooming. Suasana ruang sendiri dapat dibangun melalui beberapa faktor salah satunya adalah warna. Lalu bagaimana warna memberikan ketertarikan untuk pengunjung lush pets co. Penelitian ini bertujuan untuk mengetahui pentignya pemilihan warna pada ketertarikan pengunjung. Mengunakan metode kualitatif penelitian ini didukung dengan studi literatur mengenai psikologi warna. Dengan kesan yang dimiliki interior Lush pets co. memberikan rasa nyaman serta percaya dalam melakukan aktifitas berbelanja dan grooming hewan peliharaan.. Dengan adanya penelitian ini kita dapat mengetahui warna interior seperti apa yang menarik bagi pengunjung pet shop.
Perancangan Ulang Ruang Kelas Sekolah Dasar Pandu dengan Pendekatan Sustainable Interior Design Rifanindio, Edwin
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12483

Abstract

ABSTRACT An eco friendly way of life that is apllied to the curriculum and infrastructure of an early childhood education institution will provide knowledge, skills and instill a caring attitude towards the environment in it’s student. Pandu School already has the concept of environment care in it’s education program, but The Pandu School elementary class room facilities are not adequate to support a safe, comfortable and enjoyable teaching and learning process atmosphere. For this reason, it is necessary to redesign elementary school classrooms so that they feel more spacious and flexible in responding to various furniture arrangements and increase the comfort of the indoor air temperature. The method uses a design method with a Sustainable Interior Design approach. The design stages start with problem formulation, data collection stage, problem formulatiom analysis, design concept stage to design creation. The redesign concept creates a safe, comfortable and pleasant interior space by making it easier for natural light and fresh air to enter the room. One side of the existing wall was opened maximally to expand the classroom floor area to make it appear more spacious while bringing an open natural atmosphere into the classroom. Keywords : Sustainable interior design , safe, comfortable, enjoyable
The Role Of Bale Sarasehan In The Maintenance And Preservation Of Local Cultural Identity in Cireundeu Traditional Village Turmudzi, Bassya Saquf; Fariz, Muhammad Al; Putri, Sarah Salmadha; Al Aziz, Balya Ramdifa; Martana, Salmon Priaji
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12601

Abstract

Cireundeu traditional village is one of the traditional villages in West Java that still keeping its noble values applied to the community from generation to generation. These noble values are also applied through one of its architectural cultural products, Bale Sarasehan. Its existence is very important in terms of functional and symbolic aspects. Functionally, Bale Sarasehan acts as a gathering place for the community to carry out various traditional activities that can strengthen social ties and cultural values inherent in their identity, such as religious ceremonies, traditional art performances, a space to transmit and pass on cultural knowledge to the younger generation. While the building is symbolically conveyed through its architectural form and also the use of materials in its structure, it also has a connotative meaning or message about the life teachings of its community. This research uses a limited fieldwork method with a qualitative approach and collects data through observation, interviews and documentary studies. Through this research, it is expected to gain a better understanding of the role of Bale Sarasehan, which can contribute to the sustainability of the maintenance and preservation of local wisdom as a local cultural identity in Cireundeu Traditional Village. Cireundeu traditional village is one of the traditional villages in West Java that still keeping its noble values applied to the community from generation to generation. These noble values are also applied through one of its architectural cultural products, Bale Sarasehan. Its existence is very important in terms of functional and symbolic aspects. Functionally, Bale Sarasehan acts as a gathering place for the community to carry out various traditional activities that can strengthen social ties and cultural values inherent in their identity, such as religious ceremonies, traditional art performances, a space to transmit and pass on cultural knowledge to the younger generation. While the building is symbolically conveyed through its architectural form and also the use of materials in its structure, it also has a connotative meaning or message about the life teachings of its community. This research uses a limited fieldwork method with a qualitative approach and collects data through observation, interviews and documentary studies. Through this research, it is expected to gain a better understanding of the role of Bale Sarasehan, which can contribute to the sustainability of the maintenance and preservation of local wisdom as a local cultural identity in Cireundeu Traditional Village.
Analisis Desain Spasial pada Bangunan Prefabrikasi: Residensial Kusumah, Anita Febrianti
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12628

Abstract

Prefabricated residential innovation is producing large-scale building components from factory environmental standards and then assembled at the construction site, obtaining production process efficiency benefits with modular methods, adjusting to occupant needs from agreed design configurations. However, this innovation brings the dilemma of ownership being closer to manufacturing than occupants and the existence of standard limits in design improvisation. This study aims to evaluate the production results of prefabricated building components in its innovation to residents in planning occupancy, as it is known that the dilemma of prefabricated occupancy allows the risk of gaps between residents to places or known as placelessness. Qualitative methods with a case study approach have been used in this research through spatial design analysis by Ian Higgins by explaining physical elements through planning strategies, spatial requirements, and spatial compositions. The results of the study concluded that prefabricated buildings achieve occupancy factors; 1) Effective and functional, refers to meeting key needs and supporting activities, 2) Practical and optimal, refers to the design of space arrangements that prioritize comfort and convenience, 3) Compatible, refers to achieving room personalization according to needs and lifestyle.
Perancangan Mebel Fasilitas Belajar dan Bermain Anak-Anak Pra-Sekolah dengan Metoda Partisipatoris Dharmawan, Cherry; Andini, Sanisa Dwi
Waca Cipta Ruang Vol. 10 No. 1 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i1.12917

Abstract

Nowadays, many parents give gadgets to their children when their children are fussy or to keep their children calm, yet there are many negative effects of overuse of gadgets which will have a damaging impact on children's social and emotional development. The negative influence of using gadgets on children include children becoming closed personalities, trouble sleeping, a liking to be alone, aggressive behaviors, fading creativity, and the potential for Cyber ​​Bullying. This article describes the process of designing learning and play facilities for pre-school children using participatory methods at the Al Qur'an Kindergarten (TKQ) Ikhlasunniyah, Bandung. Learning and playing facilities include of a study and play table in one facility for pre-school children. The problem of this research is how to design inexpensive facilities for learning and playing. Aside from that, another issue is how these materials must comply with safety and health standards for pre-school children. This study utilizes a participatory, user-centered method (Human-centered design), an aspect of design thinking. Each phase must involve users. The final product of this research is a prototype of a learning and playing table constructed with used materials from interior projects left over at workshops in Bandung, which is a translation of pre-school children's activities and can train pre-school children's fine motor skills. school, according to their needs.
Desain Interior Shelter Kopi Kelompok Tani Kopi Manglayang Bandung Diya Ulhaq, Graziano Rofi; Saryanto, Saryanto
Waca Cipta Ruang Vol. 10 No. 2 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i2.12066

Abstract

The coffee shelter at the Manglayang Coffee Farmers Group is a facility that facilitates the processing of coffee fruits and beans. The process of processing coffee seeds starts with washing, separating seeds and fruits, peeling, fermentation, drying, roasting, and packing. Processing facilities and equipment will operate more efficiently if organized properly, allowing issues that could affect product quality to be addressed early on. Therefore, optimizing the arrangement, organization, and circulation of processing within the production space is a crucial part of the coffee bean processing process. Optimizing processing facilities in accordance with the sequence of coffee bean processing can yield better quality coffee beans, while preserving the coffee's characteristics from potential damaging issues, thereby ensuring the consistency of both the quantity and quality of the products produced from the coffee shelter and enhancing the quality of the coffee beans. This article describes the recommendations for interior design in the coffee shelter of the Manglayang Coffee Farmers Group in Bandung based on field data findings. It is hoped that the results of this research discussion can be a design reference for coffee farmer groups in Bandung, in particular, and Indonesia, in general.
Exploratory Factor Analysis Perilaku Belajar Generasi Z dalam Ruang Kuliah Berbasis Studio Septian, Nandang; Firmansyah, Ahmad Yoga; Patricia, Dewa Ayu Dalia
Waca Cipta Ruang Vol. 10 No. 2 (2024): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v10i2.12276

Abstract

Classrooms significantly affect student performance and learning behavior. A substantial number of classrooms were constructed reflecting the preferences of the preceding baby boomer generation. Thus, these outdated facilities may not align with the current needs and wants of Generation Z students. Recognizing this incongruity, there is a pressing need to enhance classrooms facility. This study aims to comprehensively examine the learning behavior of Generation Z students, serving as the foundational step in the development of advanced classrooms. The investigation specifically focuses on studio-based classrooms, incorporating students with a background in design major. The primary research question pertains to the factors influencing the learning behavior of Generation Z design students in studio-based settings. Employing a quantitative approach, the research utilizes exploratory factor analysis (EFA) techniques to identify key factors influencing the learning behavior. Comprising 104 students as respondents selected through convenience sampling, were involved in the study out of a total population of 132. Data analysis conducted by using JASP statistical software, employing the EFA method, revealed three prominent factors: facility & social support, self skill, and self impetus. Keywords: learning behavior, design students, Generation Z, studio-based classrooms, EFA.

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