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Contact Name
Islamiani Safitri
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eduscience@ulb.ac.id
Phone
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Journal Mail Official
eduscience@ulb.ac.id
Editorial Address
Fakultas Keguruan dan Ilmu Pendidikan Universitas Labuhanbatu Jalan SM. Raja No. 135 Aek Tapa, Rantauprapat Kode Pos 21415
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Kab. labuhanbatu,
Sumatera utara
INDONESIA
Jurnal Eduscience (JES)
ISSN : 2303355x     EISSN : 26852217     DOI : 10.36987/jes
Core Subject : Education,
Jurnal Eduscience is a peer-reviewed journal that is published by LPPM of Labuhanbatu University. This journal publishes biannually in June and December. This Journal publishes current original research on education studies using an interdisciplinary perspective, especially within Mathematic Education, Biology Education, Civic Education, Science Education, Physics Education, and all about teaching and learning research. Reviewers will review any submitted paper. The review process employs a double-blind review, which means that both the reviewer and author identities are concealed from the reviewers, and vice versa
Articles 514 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI ANDROID MENGGUNAKAN POWERPOINT ISPRING PADA MATERI TEORI KINETIK GAS Elia Maryam Ramadani; Aripin Aripin; Rifaatul Maulidah
JURNAL EDUSCIENCE (JES) Vol 9, No 1 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (398.7 KB) | DOI: 10.36987/jes.v9i1.2594

Abstract

This study aims to develop an android application-based learning media using powerpoint ispring on gas kinetic theory material to describe the level of validity and practicality. This study uses research and development methods with the ADDIE development model but only carried out 4 stages, namely Analysis, Design, Development, and Implementation. The results of the validation of learning media that have been developed to develop learning media based on media experts are 4.25 with a very good category, material experts are 4.38 with very good categories, digital experts are 4.23 with very good categories, and experts are 4 ,2 with good category. The learning media that has been developed was tested on 101 students and 2 educators of XI MIPA SMAN 1 Taraju as research subjects and produced product practicality data based on the results of student responses, namely 4.52 with a very good category and the teacher's response being 4.5 with a category very good. Thus, android application-based learning media is suitable for use in physics learning.Keywords: Learning Media; Android; Powerpoint Ispring; Kinetic Theory of Gas
PEMBENTUKAN KARAKTER PESERTA DIDIK MELALUI PENDIDIKAN KARAKTER BERBASIS KELAS Nurul Fajri; Ahmad Rivauzi
JURNAL EDUSCIENCE (JES) Vol 9, No 1 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.364 KB) | DOI: 10.36987/jes.v9i1.2548

Abstract

penelitian ini bertujuan untuk mendeskripsikan: 1) Pelaksanaan Penguatan pendidikan Karakter (PPK) berbasis kelas dengan menerapkan nilai-nilai karakter dalam design silabus dan Rancangan Pelaksanaan Pembelajaran (RPP) 2) Melaksanaan pembiasaan sikap/karakter sebelum memulai pembelajaran. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa: 1) Upaya implementasi program Penguatan Pendidikan Karakter berbasis Kelas di satuan pendidikan dilaksanakan mengintegrasikan nilai-nilai karakter dalam silabus dan Rencana Pelaksanaan Pembelajaran (RPP), 2) melaksanakan pembiasaan sikap dan karakter sebelum memulai pembelajaran, mengelola kelas dengan mengintegrasikan nilai-nilai karakter, menerapkan model dan metode pembelajaran yang mendukung nilai-nilai karakter, mengaitkan isi pembelajaran dengan Penguatan Pendidikan Karakter, memfasilitasi peserta didik untuk menumbuhkembangkan karakter, mencatat perkembangan karakter peserta didik, memberikan umpan balik kepada peserta didik tentang karakter yang dirancang dalam RPP.
PENGEMBANGAN MEDIA VISUAL FLASHCARD BERBASIS ADOBE PREMIERE DI SEKOLAH DASAR Arum Fatayan; Zulherman Zulherman; Sahla Weny Triannisa
JURNAL EDUSCIENCE (JES) Vol 9, No 1 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1094.411 KB) | DOI: 10.36987/jes.v9i1.2518

Abstract

This study aims to produce a visual flashcard learning media for fourth grade elementary school students, as well as to determine the quality of the flashcard product that has been produced so that it is suitable for use in learning Natural Sciences. This research is a research and development (R&D) adapted using the ADDIE development model. There are 5 stages in ADDIE, including: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Validation was carried out by media experts, material experts, as well as due diligence on 3 teachers in different schools. The media created were tested by students as many as 81 students. The results show that the visual flashcard media in Natural Science learning that has been made based on the assessment of students in the software aspect is 88% with very good scoring criteria, material aspect is 89% with very good scoring criteria and 89% in visual communication aspect with very good scoring criteria. good.
PENGARUH MODEL PEMBELAJARAN PICTURE AND PICTURE TERHADAP HASIL BELAJAR BIOLOGI SMA Mansur S
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.081 KB) | DOI: 10.36987/jes.v9i2.2480

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran picture and picture Terhadap Hasil belajar biologi siswa kelas X SMA swasta katolik St. Petrus Kewapante pada materi invertebrata filum Arthropoda. Rancangan pada penelitian ini adalah quasi eksperimental design (eksperimen semu). Desain penelitian yang digunakan adalah non equivalent control group design. Dilaksanakan pada kelas XA dan XC. Variabel bebas berupa model pembelajaran picture and picture dan variable terikat berupa hasil belajar siswa (afektif, psikomotor dan kognitif). Data hasil belajar afektif dan psikomotor diperoleh dengan observasi sedangkan hasil belajar kognitif diperoleh dari nilai pre test dan post test. Data hasil kognitif siswa dianalisis dengan uji t. Hasil penelitian menunjukkan hasil belajar afektif dan psikomotor siswa berpengaruh sangat baik. Hasil belajar kognitif menunjukkan adanya perbedaan rata-rata klasikal antara kelas eksperimen dan kontrol. Uji hipotesis dengan uji-t diperoleh hasil yaitu 0,00< 0,05 maka hipotesis alternative diterima. Penerapan model pembelajaran picture and picture dapat berpengaruh terhadap hasil belajar Kognitif biologi siswa kelas X SMA Swasta Katolik St. Petrus Kewapante pada materi invertebrata filum Arthropoda
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS ARTICULATE STORYLINE PADA PEMBELAJARAN IPA MATERI SISTEM TATA SURYA UNTUK MENINGKATKAN LITERASI SAINS Supeno Supeno; Dewi Kurnia Fitriani; Diah Wahyuni; Rahayuningsih Rahayuningsih
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.2643

Abstract

Penelitian ini bertujuan mengembangkan media pembelajaran interaktif berbasis Articulate Storyline pada materi sistem tata surya serta mengetahui validitas, kepraktisan dan efektivitas untuk meningkatkan literasi sains. Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan mengadaptasi pengembangan 4-D. Tahapan dalam 4-D, antara lain: 1) Define, 2) Design, 3) Develop, 4) Disseminate namun pada penelitian ini hanya sampai pada tahap develop. Tahap define ini dilakukan untuk mengetahui kebutuhan yang diperlukan sehingga tahap ini dikenal dengan analisis kebutuhan. Tahap design dilakukan setelah mengetahui permasalahan yang berdasarkan analisis define kemudian peneliti mendesain peralatan yang digunakan seperti melakukan penyusunan tes mengacu pada analisis siswa yang kemudian disesuaikan dengan tingkat kemampuan kognitif siswa dan tujuan. Tahap develop terdiri dari dua tahap yaitu tahap validasi media dan tahap uji coba media interaktif yang dikembangkan. Validitas  media memperoleh persentase sebesar 86% kriteria sangat valid. Kepraktisan dilakukan dengan menggunakan lembar keterlaksanaan dan memperoleh 100% kriteria sangat praktis. Efektivitas dilakukan dengan memberikan tes essay yang mengacu pada indikator literasi sains diujikan menggunakan N-Gain. Efektivitas media interaktif menggunakan N-Gain sebesar 0,57 dengan kriteria sedang.Kata Kunci: Articulate storyline, sistem tata surya; literasi sains
EFEKTIVITAS E-MODUL TRIGONOMETRI DALAM MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA KELAS X DI SMAN 5 KOTA SERANG Nila Nurjanah; Dewi Surani; Lia Riani; Cevi Nugraha; Ela Oktapiani
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.2663

Abstract

ABSTRAK Penelitian R&D ini bertujuan untuk mengembangkan suatu perangkat e-learning untuk materi trigonometri. Media pembelajaran yang akan dikembangkan adalah modul trigonometri elektronik yang merupakan salah satu materi pendidikan yang dapat digunakan dimana saja dengan menggunakan teknologi yang ada. Penelitian ini8akan dilakukan pada7siswa SMA kelas X IPS 1, Kelas X IPA 2 dan 3 di SMAN 5 Kota Serang.  Metode pada  epenelitian kali ini  yanggdigunakannadalah R&D dengan model pengembangan ADDIE yanggterdiri dari 5 tahap, yaituu1)aanalisis, 2) pperancangan, 3) pengembangan, 4) implementasiddan 5) evaluasi. Hasil penelitian pengembangan modul media elektronik ini masih harus melakuakan beberapa tahap uji untuk dapat digunakan serta melakukan beberapa pengembangan yang akan terus dilakukan. Penelitian ini bertujuan untuk mengetahui sejauh mana pengembangan dalam pembuatan e-modul Trigonometri serta dalam meningkatkan kemampuan pemahaman konsep siswa.Kata Kunci: E-modul, Trigonometri, dan kemampuan pemahaman konsep.  ABSTRACTThis R&D research aims to develop an e-learning tool for trigonometry material. The learning media that will be developed is an electronic trigonometry module which is one of the educational materials that can be used anywhere using existing technology. This research will be conducted on high school students of class X IPS 1, class X IPA 2 and 3 at SMAN 5 Serang City. The research method used is R&D with the ADDIE development model which consists of 5 stages, namely 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation. The results of the research on the development of this electronic media module still have to go through several test stages to be used and carry out several developments that will continue to be carried out. This study aims to determine the extent of development in the manufacture of e-modules in Trigonometry as well as in improving students' conceptual understanding skills.Keywords: E-module, Trigonometry, and ability to understand concepts.
ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS BERDASARKAN LANGKAH-LANG KAH POLYA DITINJAU DARI ADVERSITY QUOTIENT TIPE QUITTER, CAMPER DAN CLIMBER PADA SISWA KELAS VIII SMP Maria Naimnule; Yohanes Jefrianus Kehi; Dominifridus Bone
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.2957

Abstract

AbstractMathematical problem solving is a process to overcome a problem encountered and to solve it requires a number of strategies. This study aims to analyze students' mathematical problem solving abilities based on Polya's steps in terms of students' Adversity Quotient. The research method used is descriptive qualitative. The subjects of this study were students of class VIIIB of the Mimbar Budhi Manufui Private Middle School, totaling 3 people. Data collection techniques used are tests and interviews. The instruments in this study were researchers, test questions, interview guidelines and documentation. The results of the study obtained a description of problem solving abilities in terms of adversity quotient in the high, medium and low categories obtaining varying results. Quitter students can only carry out one step of Polya's problem solving well, namely understanding the problem. Campers students can carry out only three problem solving steps, namely understanding the problem, making problem plans, carrying out problem planning and not being able to re-examine the results and processes they have written. Meanwhile, climbers students can carry out all four steps of solving the Polya problem in question.Keywords: Mathematical Problem Solving Ability, Adversity Quotient, PolyaAbstrakPemecahan masalah matematis merupakan proses untuk mengatasi suatu masalah yang ditemui dan untuk menyelesaikannya diperlukan sejumlah strategi. Penelitian ini bertujuan untuk menganalisis kemampuan pemecahan masalah matematis siswa berdasarkan langkah-langkah Polya ditinjau dari Adversity Quotient siswa. Metode penelitian yang digunakan adalah deskriptif kualitatif. Subjek penelitian ini adalah siswa kelas VIIIB SMP Swasta Mimbar Budhi Manufui yang berjumlah 3 orang. Teknik pengumpulan data yang digunakan adalah tes dan wawancara. Instrumen dalam penelitian ini adalah peneliti, soal tes, pedoman wawancara dan dokumentasi.  Hasil penelitian diperoleh deskripsi kemampuan pemecahan masalah ditinjau dari adversity quotient dalam kategori tinggi, sedang dan rendah memperoleh hasil yang bervariasi. Siswa quitters hanya dapat melaksanakan satu langkah-langkah pemecahan masalah Polya dengan baik yaitu memahami masalah. Siswa campers dapat melaksanakan tiga langkah pemecahan masalah saja yaitu memahami masalah, membuat perencanaan masalah, melaksanakan perencanaan masalah dan tidak mampu melakukan pemeriksaan kembali terhadap hasil dan proses yang sudah ditulisnya. Sedangkan siswa climbers dapat melaksanakan semua empat langkah pemecahan masalah Polya yang dimaksud.Kata Kunci: Kemampuan Pemecahan Masalah Matematis, Adversity Quotient, Polya
DAMPAK PENGGUNAAN GADGET TERHADAP PERKEMBANGAN NILAI AGAMA DAN MORAL ANAK USIA DINI DI TK ISLAM BAKTI 53 TANJUNG HARAPAN PULAU MAINAN DHARMASRAYA Deby Habja Musdalifa; Ahmad Lahmi; Rahmi Rahmi
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of gadgets today is no longer in adults, but all age levels have become accustomed to using this device. This reality has an impact on its users. Therefore, this study is intended to uncover the impact of gadget use on early childhood morals. Research is carried out with a qualitative approach. The results of the research obtained are: first, the use of gadgets in early childhood at TK Islam Bakti 53 Tanjung Harapan Dharmasraya Toy Island which consists of class A group 6 children and class B group 18 children, namely the duration of use of early childhood gadgets, namely 1 to 4 hours / day. with content that is often accessed, including youtube, tiktok, mobile lagend, freefire, toca kichen, etc.Second, the use of gadgets in early childhood has a negative impact, namely in the form of low achievement of indicators of the development of early childhood religious values as stated in Permendikbud No. 146 of 2014, especially in the 5th indicator, namely carrying out worship. Third, the use of gadgets in early childhood also has a negative impact on the development of early childhood immorality, namely in the form of low achievement of indicators of early childhood moral development as stated in PP No. 58 of 2009, especially on indicators of accustomed to mutual respect and indicators of doing useful deeds. 
IMPLEMENTASI KURIKULUM NASIONAL, INTERNASIONAL, DAN PEMINATAN (OLIMPIADE, PENELITIAN, DAN PROFESIONAL) DI SMA WARDAYA Luthfia Ulva Irmita; Mia Hilda Amanda; Badrus Syamsi; Anton Wardaya
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.2719

Abstract

This study aims to describe and analyze the implementation of the national, international (cambridge) curriculum and specializations (olympics, research, and professionals) at SMA Wardaya. This study uses a qualitative descriptive analysis method. Data collection techniques using triangulation techniques, namely through document studies, interviews, and observations. The research instrument used was a list of interview questions, observation sheets, and student response. The data obtained were then analyzed using an interactive data pattern, including data reduction, data presentation, and drawing conclusions.The results showed that the implementation of national, international and specialization curricula (olympics, research and professionals) at SMA Wardaya could improve the quality of education at SMA Wardaya. This can be seen from the planning, implementation and evaluation of curriculum programs carried out by school principals, representatives of the curriculum, teachers and students are classified as good. In addition, based on questionnaires and observations on the implementation of learning, it also shows that 100% of teachers implement the learning process in accordance with the national, international and specialization curricula (Olympic, research and professional) curricula. The results of the questionnaire on student responses to the implementation of an integrated curriculum of national, international, and specialization (olympic, research, and professional) curriculum at SMA Wardaya showed 75, 60 % of students responded well. Students become more motivated in learning and can develop their skills.
IMPROVING READING COMPREHENSION USING STORY IMPRESSION ON THE SECOND SEMESTER STUDENTS' AT UNIVERSITAS BHINNEKA PGRI Ika Rakhmawati
JURNAL EDUSCIENCE (JES) Vol 9, No 2 (2022): Jurnal Eduscience (JES)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v9i2.3014

Abstract

isolation. Rather, it is targeted at the students learning and analyzing the whole text, at how it is constructed to achieve its purpose (Carrell, 1996: 26)The design of this research is a classroom action research with cycle model since this research is planned to improve the students’ Reading Comprehension at the second semester of Universitas Bhinneka PGRI using Story Impression. Action research is a form of collective self-reflective enquiry undertaken by participants in social situations in order to improve the rationality and justice of their own social or educational practices, as well as their understanding of those practices and the situations in which the practices are carried out (Carr and Kemmis 1988: 5-6 in Smith, 2007).            According to the result of Test Cycle I was done in cycle I, it was found that the students who could reach the passing grade were 21 students (84%) and 4 students (16%) were failed. The criteria of success which had been determined was 80% of the students and the standard value was 80. So, the action in cycle 1 was successful.The suggestion for the students by using Story Impression, the students can know much Reading Comprehension and it makes students more active in teaching and learning process, for English lecturer should use Story Impression as alternative way in teaching Reading Comprehension and for future researcher as the reference to make a further research.

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