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Contact Name
Islamiani Safitri
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eduscience@ulb.ac.id
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eduscience@ulb.ac.id
Editorial Address
Fakultas Keguruan dan Ilmu Pendidikan Universitas Labuhanbatu Jalan SM. Raja No. 135 Aek Tapa, Rantauprapat Kode Pos 21415
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INDONESIA
Jurnal Eduscience (JES)
ISSN : 2303355x     EISSN : 26852217     DOI : 10.36987/jes
Core Subject : Education,
Jurnal Eduscience is a peer-reviewed journal that is published by LPPM of Labuhanbatu University. This journal publishes biannually in June and December. This Journal publishes current original research on education studies using an interdisciplinary perspective, especially within Mathematic Education, Biology Education, Civic Education, Science Education, Physics Education, and all about teaching and learning research. Reviewers will review any submitted paper. The review process employs a double-blind review, which means that both the reviewer and author identities are concealed from the reviewers, and vice versa
Articles 514 Documents
INITIAL EVALUATION OF THE RISKS OF CHILD WELFARE INVOLVEMENT FOR PREVENTIVE MEASURES Fajrina, Suci; Lufri, Lufri; Evhan Nisa, Sandra; Putri, Ayu Melisa
JURNAL EDUSCIENCE Vol 11, No 2 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, Korea, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i2.6149

Abstract

Untuk mencegah keterlibatan anak dalam sistem kesejahteraan dengan segera melibatkan keluarga ke intervensi preventif, penting untuk mengidentifikasi risiko keterlibatan ini di masyarakat umum sedini mungkin. Penelitian ini bertujuan untuk mengidentifikasi faktor-faktor demografi, sosial ekonomi, dan riwayat kriminal yang terkait dengan keterlibatan anak dalam sistem kesejahteraan. Kami mengumpulkan data antropometri dari 120.641 anak berusia di bawah 15 tahun serta data dari orang tua mereka (81.453 ibu dan 68.202 ayah) melalui Badan Pusat Statistik. Keterlibatan anak dalam kesejahteraan mencakup perintah pengawasan, perwalian yang ditetapkan pengadilan, atau penempatan di luar rumah yang dimulai dalam satu tahun setelah penilaian faktor risiko. Validitas prediktif keterlibatan ini dinilai dengan menghitung nilai AUC untuk setiap faktor risiko. Kami mengembangkan algoritma prediktif berbasis pohon keputusan dan melakukan validasi dengan menggunakan sampel terpisah. Hasil penelitian menunjukkan bahwa satu tahun setelah penilaian, keterlibatan anak dalam sistem kesejahteraan dapat diprediksi secara akurat dengan kombinasi faktor-faktor tertentu pada tingkat individu. Risiko ini meningkat secara signifikan dengan bertambahnya jumlah faktor risiko. Anak-anak yang memiliki empat atau lebih faktor risiko memiliki peluang sepuluh kali lipat untuk terlibat dalam sistem kesejahteraan anak, sementara enam atau lebih faktor risiko meningkatkan risiko ini hingga 21 kali lipat dibandingkan dengan anak-anak tanpa faktor risiko. Semakin banyak faktor risiko yang terakumulasi, model prediktif menunjukkan peningkatan kemungkinan keterlibatan dalam sistem kesejahteraan anak. Nilai AUC yang tinggi dalam model prediktif dan akumulasi faktor risiko ini dapat membantu praktisi memperkirakan kebutuhan untuk merujuk keluarga ke intervensi pencegahan secara tepat waktu
IMPACTS OF LEARNING INTEREST AND PARENTAL SUPPORT ON ACADEMIC PERFORMANCE OF SECONDARY SCHOOL STUDENTS OF ISLAMIC STUDIES IN LAGOS Isiaq Oluwatosin Yahya; Shogbesan Yusuf Olayinka; Zakariyah Mikail Poopo
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5521

Abstract

This study investigates the impacts of learning Interest and parental support on academic performance of secondary school students in Islamic Religious Studies in Lagos State. The study descriptive survey with the population consisting of all 68 public senior secondary schools in Lagos state Education District V and 31,703 Islamic Religious Studies Students. A Sample of 400 SS II Islamic religious studies students were selected using Krejcie and Morgan Sampling Template in 10 randomly selected schools for this study. Descriptive analysis was used to answer the research questions and lineal Regression was used to test hypotheses. The study found that the level of learning interest, parental support and academic performance were all high among senior secondary schools Islamic Studies Students in Lagos State. Also, the learning interest and parental support does not have significant influence on the Academic Performance of senior secondary schools Islamic Studies Students in Lagos State. Based on these findings, it was recommended among others that students should show high level of learning interest and commitment in the study of Islamic studies; Parents and guardians should show high level of parental support to their children, in order to reinforce learning and enhance their academic performance.
ANALYSIS OF COLLABORATIVE PROBLEM SOLVING LEARNING IN 9 NAMANG PRIMARY SCHOOLS, CENTRAL BANGKA DISTRICT Imran Imran; Muh. Misdar; Rada Rada
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5658

Abstract

This research aims to analyze Collaborative Problem Solving (CPS) learning at Elementary School 9 Namang, Central Bangka Regency. Analysis uses qualitative analysis techniques with the Miles and Huberman model. The analysis is divided into 3 (three), namely: project, case and simulation-based Collaborative Problem Solving (CPS) learning. The sample in this study consisted of one school principal and 8 class teachers. The results of this research are that in project-based Collaborative Problem Solving (CPS) learning practices, the main obstacles faced by teachers are mainly related to class I, where students are still learning to read and write, experiencing a lack of attention and focus. However, progressive development is seen from class III to class VI, where students are faced with increasingly complex challenges, such as designing projects that are relevant to the curriculum and looking for project ideas from literature. In sixth grade, students engage in thorough evaluation of project ideas, selecting the best solution, and planning concrete steps for implementation. Case-based Collaborative Problem Solving (CPS) learning is designed to develop critical thinking and problem solving skills along grade levels. Simulation-based Collaborative Problem Solving (CPS) learning in grades I-VI takes students through a series of progressive stages, starting from simple games that emphasize cooperation to real-world situations using technology and role-playing. This research provides in-depth insight into the implementation of various Collaborative Problem Solving (CPS) methods in educational contexts, with an emphasis on developing students' skills over time.
DEVELOPMENT OF POWTOON APPLICATION-BASED LEARNING MEDIA FOR XI IPS CLASS STUDENTS IN TUGUMULYO STATE HIGH SCHOOL Adha Subali, Rifqi Galih; Supriyanto, Supriyanto; Susilo, Agus
JURNAL EDUSCIENCE Vol 11, No 2 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, Korea, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i2.5804

Abstract

This study aims to develop and produce powtoon application-based history learning media that are valid, practical, and effective in learning History class XI IPS at SMA Negeri Tugumulyo. This research uses a Research and Development approach with the application of the ADDIE model. The research subjects consisted of 3 validation experts, 1 history subject teacher, and 34 students of XI IPS 2 class at SMA Negeri Tugumulyo. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The results of the expert assessment analysis showed that the powtoon application-based history learning media met the validity criteria, with a percentage of 86% linguist assessment, 92% material expert, and 77% media expert. In addition, the results of the practicality sheet assessment from teachers and students showed that the media also met the practical criteria, with an average practicality score of 88%. While the large group test shows that the learning media has high effectiveness, with an N-gain (g) value of 0.72, which is classified as high. Thus, it can be concluded that the powtoon application-based history learning media proved to be valid, practical, and effective in the context of History learning class XI IPS 2 at SMA Negeri Tugumulyo.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA IN IMPROVING STUDENTS' DIGITAL LITERACY SKILLS Rochman, Fatkhur; Hunaifi,, Abdul Aziz; Santi, Novi Nitya
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5359

Abstract

The background of this research was carried out by means of classroom observations and interviews with teachers and students. Based on the results of interviews and observations obtained data that the use of teaching materials such as learning media is still lacking. Teaching materials that are often used are textbooks and blackboards. The solution to overcome the problem is to develop learning media, namely smart apps Creator. The aims of the study were: (1) to determine the validity of interactive multimedia, (2) to determine the practicality of interactive multimedia, (3) to determine the effectiveness of interactive multimedia. This research is a type of development research (R&D) using the Borg and Gall development model through 10 stages (1) research and data collection, (2) planning, (3) product draft development, (4) initial field trials, (5) revision design, (6) field trials, (7) product improvement, (8) trial use, (9) final product improvement, (10) dissemination and implementation.The Borg and Gall stage is used to analyze and find out the needs at school. This stage is to determine and design the product to be developed. The Development stage of the final product is different from other products. The disseminate stage is used for the product dissemination process through validation. The conclusion of this study: Interactive multimedia is said to be very valid with a percentage of 85%. The results of the response of the learning media teacher are said to be very practical with a percentage of 86%. Interactive Multimedia. said to be very effective because after a limited trial it got a percentage of 86% and an extensive trial got 85%.
EDUCATION AND ENTREPRENEURSHIP MOTIVATION: DO THEY INFLUENCE STUDENTS' ENTREPRENEURIAL INTEREST? Endang, Endang
JURNAL EDUSCIENCE Vol 11, No 2 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, Korea, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i2.5239

Abstract

AbstrackThis research aims to determine the influence of entrepreneurship education and entrepreneurial motivation on the entrepreneurial interest of class X students at SMA Negeri 2 Pangkep. The variables in this research are entrepreneurship education as the independent variable (X1), entrepreneurial motivation as the independent variable (X2) and interest in entrepreneurship as the dependent variable (Y). The population of this study was all class X students of SMA Negeri 2 Pangkep. The sampling technique uses the Total Sampling technique, samples from the population are obtained from the entire population with a sample of 72 students. Data collection techniques are questionnaires and documentation. The data analysis techniques used are Descriptive Statistical Analysis, instrument testing, classical assumption testing and hypothesis testing.The results of this research show that: (1) based on the results of descriptive statistical analysis, entrepreneurship education of 73.93 percent is in the high category, entrepreneurship motivation of 73.65 percent is in the high category, and entrepreneurship interest is 76.70 percent in the high category. tall. (2) Based on the multiple linear regression analysis carried out, the multiple linear regression equation Y = 1.108 + 0.760X1 + 0.586X2 is obtained, which means that for each additional value of entrepreneurship education there will be an increase of 0.760 and entrepreneurial motivation will increase by 0.586. (3) Based on the results of the f-test, the value of the entrepreneurship education variable is 546.119 > 0.235 with a significance level of 0.000 < 0.05. (4) Based on the results of the coefficient of determination (R2) for entrepreneurship education, the value obtained is (R2) = 0.281 or 28 percent. Meanwhile, the results of the coefficient of determination (R2) for entrepreneurial motivation obtained a value of (R2) = 0.47 or 47 percent. From the results of the coefficient of determination (R2), this means that the influence of entrepreneurship education on interest in entrepreneurship is 28 percent, while the influence of entrepreneurial motivation on interest in entrepreneurship is 47 percent. The remaining 25 percent is influenced by other factors that have not been studied. (5) Based on the t-test on the entrepreneurship education variable, a t value of 7,207 was obtained with a significance level of 0.000 < 0.05 and entrepreneurial motivation was a t value of 5,460 with a significance level of 0.000 < 0.05. Because both variables have a significant value that is smaller than alpha, namely 0.05, the hypothesis has a positive and significant effect on interest in entrepreneurship.Keywords: Entrepreneurship Education, Entrepreneurial Motivation, Entrepreneurial Interest
IMPROVING THE ABILITY TO LEARN AQIDAH AKHLAK ON SENTENCE MATERIAL THAYYIBAH ISTIGFAR IN CLASS VI B MIN 14 BANJAR Sumarni, Sumarni
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4634

Abstract

This Classroom Action Research was carried out at MIN 14 Banjar in the 2022/2023 academic year by recruiting 34 students in class VI B consisting of 17 girls and 17 boys. This research is based on the phenomenon of lack of learning outcomes in class VI B students, especially in the Kali Thayyibah istigfarsolder. Therefore, researchers are interested in making efforts to improve and improve students' learning abilities by using a habituation approach as a learning tool. There are 4 stages carried out by researchers in preparing for this study, namely planning, implementing, observing, and reflecting. By carrying out 4 meetings in two predetermined cycles, the researchers found a significant increase in learning outcomes at each meeting on a regular basis. Teacher activity increased by 33.34 from 63.33 to 96.67 at the end of cycle II, the second meeting. Student activity also increased by 20.6 from an average of 75 in the pre-observation to 9.56 at the end of cycle II, the second meeting. And student learning outcomes experienced an increase, which at the first meeting of the two cycles I, students obtained learning outcomes of 7.94. Then, at the second meeting of cycle II, student learning outcomes increased to 9.47, which means an increase of 2.68.Keywords:Aqidah Akhlah, Thayyibah, Istigfar
THE EFFECTIVENESS OF USING THE DISCOVERY LEARNING MODEL BY USING WORDWALL ON STUDENTS' MOTIVATION IN ENGLISH SUBJECTS IN SMA PGRI 2 JOMBANG Agustina, Ulfa Wulan; Mukhlisoh, Nani; Rahmawati, Ifa Yuni
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5556

Abstract

This study aims to know the effectiveness of the Discovery Learning model by using Wordwall on students' motivation in English subjects. This study used Pre- Experimental Research and also used one-group pre-test and post-test designs. This study has seven steps, those are population, sample, pre-test, treatment, post-test, data processing, and conclusion. The population of this study was students of SMA PGRI 2 Jombang and the students of social sciences as an accessible population. Then, the sample in this study was the students of eleven grade class 4 with a total was 34 students. The result of the pre-test through questionnaires given to the students indicated that the student’s motivation in learning English was 58%. The result from the treatment step through the observation instrument was some information that many students were enthusiastic about learning English by using Wordwall. Next, the post- test through questionnaires showed that the student’s motivation to learn English was higher than before with a percentage of 73%. The conclusion was the result of the research suitable to the hypothesis was that the implemented discovery learning model by using Wordwall media can increase students' learning motivation in English subjects.
ROLE-PLAYING METHODS IN SECOND LANGUAGE LEARNING Widiasri, Dewa Ayu; Dwi Payanti, Dewa Ayu Karina
JURNAL EDUSCIENCE Vol 11, No 1 (2024): Jurnal Eduscience (JES), (Authors from Nigeria, India, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i1.5664

Abstract

This article describes the activities that can be carried out during the application of the role-playing method in teaching a second language. The theory used is Stephen Krashen's second language learning theory. This research is a literature study research. The results of this study describe the activities that can be carried out during the application of the role playing method, namely by listening to a short dialogue and then playing a role. Second, reading storybooks in the target language and then choosing important events in the story to act out. The use of this role-playing game provides a great opportunity for learners to communicate even though they have limited second language vocabulary. Therefore, role-playing encourages students to be brave in communicating, so that it will be easier to understand the second language they are learning. Teachers can use this method in teaching a second language.
DEVELOPMENT OF COMIC MEDIA MATERIAL DETERMINING CHARACTER AND CHARACTER OF FAIRY TALES FOR CLASS 4 PRIMARY SCHOOL STUDENTS Pratama, Dimas Ramzy; Mujiwati, Endang Sri; Putri, Kharisma Eka
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4748

Abstract

The The background of teacher when conveying material on determining characters and fairy tale characters in using learning media is still less varied. The teacher only uses thematic book teaching materials by displaying pictures and stories about fairy tale characters and characters, so that students do not understand the material presented. The formulation of the problem is how the validity, effectiveness, teacher and student responses to comic media material determine the characters and characters of fairy tales for grade 4 elementary school students in their use as media during learning. This study uses the Research and Development (R&D) research method with the ADDIE model (Analyze, Design, Developmen, Implementation, and Evaluation). The subjects of this study were teachers and fourth grade students at SDN Ngadi. The results of the comic media development research are as follows: (1) The validation results for comic media if we calculate the average result of 87.7% which is declared very valid. (2) The results of the effectiveness of comic media in the limited trial obtained 100% while the wide trial obtained 94.11%, based on these results, the comic media was stated to be very good. (3) The results of the teacher's response questionnaire obtained 96% results which were declared very good and the results of the student response questionnaire in the limited trial obtained 83% results while in the wide trial the results obtained 82% which were stated to be very good.Keywords: Development; Comic Media; Determining Figures and Characteristics of Fairy TalesAbstrak Penelitian ini dilatarbelakangi bahwa guru saat menyampaikan materi menentukan tokoh dan watak dongeng dalam menggunakan media pembelajaran masih kurang bervariatif. Guru hanya menggunakan bahan ajar buku tematik dengan memperlihatkan gambar dan cerita mengenai materi tokoh dan watak dongeng, sehingga siswa kurang paham dalam memahami materi yang disampaikan. Rumusan masalah yaitu bagaimana kevalidan, keefektifan, respon guru dan siswa pada media komik materi menentukan tokoh dan watak dongeng untuk siswa kelas 4 sekolah dasar dalam penggunaannya sebagai media saat pembelajaran. Penelitian ini mengunakan metode penelitian Research and Development (R&D) dengan model ADDIE (Analyze, Design, Developmen, Implementation, dan Evaluation). Subjek penelitian ini adalah guru dan siswa kelas IV SDN Ngadi. Hasil dari penelitian pengembangan media komik adalah sebagai berikut: (1) Hasil validasi media komik rata-rata hasil sebesar 87,7% yang dinyatakan sangat valid. (2) Hasil efektifitas media komik pada uji coba terbatas mendapatkan 100% sedangkan uji coba luas mendapatkan 94,11%, berdasarkan hasil tersebut, media komik dinyatakan sangat baik. (3) Hasil angket respon guru diperoleh hasil 96% dinyatakan sangat baik dan hasil angket respon siswa pada uji coba terbatas diperoleh hasil 83% sedangkan pada uji coba luas diperoleh hasil 82% dinyatakan sangat baik.Kata Kunci: Pengembangan; Media Komik; Menentukan Tokoh dan Watak Dongeng

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