cover
Contact Name
Afif Rahman Riyanda, S.Pd., M.Pd.T
Contact Email
afif.rahman@fkip.unila.ac.id
Phone
+6281377478988
Journal Mail Official
pvti@fkip.unila.ac.id
Editorial Address
Jl. Prof. Dr. Sumantri Brojonegoro No.1 Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan Teknologi Informasi dan Vokasional
Published by Universitas Lampung
ISSN : -     EISSN : 27159647     DOI : http://dx.doi.org/10.23960/jpvti
Core Subject : Science, Education,
Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information technology, i.e. Networking, Multimedia, Software Engineering, and the issues concerning Information Technology Education including Multimedia development, ICT-based learning, Mobile Learning, Blended Learning, and ICT-Based Vocational Education.
Arjuna Subject : Umum - Umum
Articles 209 Documents
Kesulitan Guru Ips Dalam Pemberian Penugasan Project Dalam Penerapan Kurikulum Merdeka Situmorang, Romauli; Purba, Rosma; Simbolon, Kurnia; Sianipar, Maria Dwi; Sidauruk, Tumiar
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/30706

Abstract

This study discusses the difficulties faced by social studies teachers in providing project assignments in implementing the independent curriculum. This statement explains that the Independent Curriculum is an approach that provides freedom and independence to teachers and students in creating a meaningful learning process. The data collection technique used is by distributing questionnaires to be filled in by respondents. The results showed that social studies teachers faced several difficulties, such as lack of technical ability, lack of time, and lack of support from the school. With this study, researchers hope to contribute to the development of an independent curriculum and improve the quality of education in Indonesia
CHATGPT Dalam Mendukung Pembelajaran di Sekolah Pardomuan Siregar, Faisal; Wahyudi, Sri; Chandra, Detri Amelia; Dwiana, Ari Aprilia
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29826

Abstract

Di era serba digital seperti sekarang ini, penelitian berkenaan penggunaan ChatGPT dalam konteks pembelajaran di sekolah menjadi tema penting, menilik kontribusi asasi dan sumbangan signifikan teknologi kecerdasan buatan (artificial intelligence) ini bagi guru dan siswa. Metode penelitian merupakan studi kepustakaan, ditujukan untuk menjawab apa saja dukungan atau sokongan yang diberikan ChatGPT bagi para guru dan siswa di dalam proses pembelajaran di sekolah. Hasil analisis literatur menginformasikan bahwa ChatGPT memberikan dukungan dan sokongan yang lebar bagi guru dalam aneka sisi pembelajaran, semisal figurasi materi, pengembungan materi pembelajaran, penilaian dan evaluasi, pengelolaan kelas, dan pengembangan kurikulum. Sementara itu, ChatGPT juga memberikan dukungan yang beragam bagi siswa, termasuk dalam hal pembelajaran mandiri, bantuan pekerjaan rumah yang kreatif, praktek bahasa asing, rujukan referensi yang inspiratif, dan pemecahan masalah yang kompleks. Dukungan ini membuka peluang baru bagi guru dan siswa untuk meningkatkan efektivitas dan kreativitas mereka dalam pembelajaran, serta menciptakan lingkungan pembelajaran yang lebih dinamis, kreatif, attraktif, persuasif, dan adaptif.
Persepsi Siswa Terhadap Penggunaan Visible Thinking Routine pada Matapelajaran ICT Untuk Meningkatkan Kemampuan Berfikir Kritis Siswa Rizalita, Rafiqa; Khoerunnisa, Indah; Aji Nalendro, Putut; Firdian, Fadil; Chandra Surawan, Ghea
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/32626

Abstract

Kemampuan berpikir kritis menjadi salah satu keterampilan penting dalam pembelajaran abad ke-21, terutama pada mata pelajaran ICT (Information and Communication Technology), yang menuntut siswa untuk menganalisis, mengevaluasi, dan memecahkan masalah berbasis teknologi. Penelitian ini bertujuan untuk menganalisis persepsi siswa terhadap penerapan Visible Thinking Routine (VTR) sebagai metode pembelajaran untuk meningkatkan kemampuan berpikir kritis. Penelitian ini menggunakan pendekatan deskriptif kuantitatif dengan subjek siswa kelas IX Tholib SMPIT Nurul Fikri Bogor yang telah menggunakan Visible Thinking Routine (VTR) dalam pembelajaran ICT. Teknik pengumpulan data dilakukan melalui kuesioner berbasis skala Likert, yang menilai aspek pemahaman siswa terhadap VTR, keefektifan VTR dalam pembelajaran, serta dampaknya pada kemampuan berpikir kritis. Berdasarkan hasil survei, sebanyak 89% siswa menunjukkan pemahaman yang baik mengenai VTR. Sebanyak 86% siswa merasa manfaat penggunaan VTR dalam memahami materi pembelajaran, dan sebanyak 88% siswa menyatakan VTR mampu meningkatkan kemampuan berfikir kritis mereka. Hasil ini menunjukkan bahwa VTR diterima dengan baik oleh siswa dalam mendukung pemahaman materi serta pengembangan kemampuan berpikir kritis. Kesimpulan penelitian ini mengindikasikan bahwa VTR dapat menjadi metode pembelajaran yang inovatif dalam mendukung pengembangan kemampuan berpikir kritis pada mata pelajaran ICT.
Optimasi Kinerja Algoritma AES-128 Pada Proses Enkripsi dan Dekripsi File Berbasis Python Wulandari, Siti; Indra, Zulfahmi; Ridho, Muhammad
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31691

Abstract

Data security is a top priority in the digital era, especially in the face of increasing cyber threats. Advanced Encryption Standard (AES) is one of the most widely used cryptographic algorithms to protect data. The purpose of this study is to implement the AES algorithm in the Python programming language using the Google Colab platform to improve data security in an efficient manner. This implementation explores the use of AES to perform secure and fast data encryption and decryption, and evaluates the algorithm's performance in terms of speed and resource efficiency. The study shows that AES-128 is able to encrypt data in an average time of 0.003663 seconds and decrypt data in 0.000112 seconds. The file size increases by only 17% after encryption, indicating efficiency in resource usage. The Google Colab platform has been shown to improve computational performance, especially in the fast decryption process without compromising data security.Kata kunci: AES, Optimasi, Pyhton
Pengembangan Bahan Ajar Mata Kuliah Jaringan Komputer Materi Subnetting pada Mahasiswa Pendidikan Teknologi Informasi (PTI) Universitas Rokania Hidayat, Irwan; wahyudi, Sri
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29988

Abstract

Penelitian ini bertujuan untuk mengetahui validitas pengembangan bahan ajar mata kuliah jaringan komputer materi Subnetting pada mahasiswa pendidikan teknologi informasi (PTI) Universitas Rokania Penelitian ini menggunakan jenis penelitian Research and Development (R&D) yang mengacu pada model pengembangan ADDIE yang terdiri atas 5 langkah, yaitu analysis (analisis), design (perancangan), development (pengembangan), implementation (implementasi), dan evaluation (evaluasi). Namun hanya sampai pada tahapan development (pengembangan). Penelitian ini menggunakan instrumen lembar validasi. Berdasarkan hasil validasi menunjukkan bahwa E-modul yang dikembangkan memperoleh nilai 3,83 untuk validasi ahli materi termasuk dalam kategori sangat valid dan validasi ahli media mendapatkan nilai sebesar 3,87 termasuk kategori sangat valid digunakan sebagai media pembelajaran untuk matakuliah jaringan komputer pada materi subnetting. 
Penerapan Media Pembelajaran Canva Ai Pada Mata Pelajaran Informatika Kelas X Di Sma Negeri 3 Gorontalo Utara Puluhulawa, Alda Cahyani; Hadjaratie, Lillyan; Suhada, Sitti; Koniyo, Moh. Hidayat; Kadim, Ahmad Azhar; Bouty, Abd. Aziz
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/30995

Abstract

This research aims to develop learning media using Canva as a tool to help students improve their learning outcomes in the subject of Algorithms and Programming by creating Canva AI learning media that contains content capable of visualizing the material. The method used in this research is the Research and Development development method with the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. The results of the feasibility test by content experts showed a feasibility score of 4.6 with the category "very valid" and by media experts with a feasibility score of 4.7 with the category "very valid." The practicality test based on teacher response data showed a percentage of 90.5% with the category "very practical" and student response data showed a percentage of 91.2% with the category "very practical." The effectiveness test showed a post-test learning outcome mastery of 82.1 with the category "very good." The effectiveness test based on the correlation sample test results from the post-test and pre-test showed 0.001 < 0.05, indicating a significant difference in student learning outcomes. Thus, it can be concluded that the application of the Canva AI learning media is feasible, practical, and effective for use in the learning process.Keywords: Learning Media, Canva AI, ADDIE, Informatics
Inovasi Pembelajaran: Pemanfaatan Wordwall (Anagram) dalam Meningkatkan Kemampuan Menyimak Bahasa Prancis di SMA Negeri 16 Bandar Lampung Ikhtiarti, Endang; Kartika, Aulia; Trisna, Indah Nevira
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/32166

Abstract

This research aims to determine This study was conducted to determine whether the use of the Wordwall website is effective in improving the French listening skills of class XI students of SMAN 16 Bandar Lampung. The subjects of this study were students of class XI-4 as an experimental class consisting of 31 students. This research uses quantitative research with a quasi-experimental method and a One Group Pretest-Posttest Design. The results of the study showed that there was an increase in student learning outcomes, as indicated by an increase in the average pretest score of students from 61.77 to 83.55 in the posttest. Then the t-test value is obtained with a significance value of 0,000 < 0,05, with an N-Gain value of 0,5831, which is included in the category medium. Besides, based on the results of the questionnaire, it was found that the Wordwall website is very interesting to use in learning French, especially for listening skills, and students feel that Wordwall can help increase interest and motivation in learning French listening. However, the Wordwall website still has disadvantages, such as that students need to use headsets or earphones while listening to audio, and they also need a stable network.Kata kunci: Wordwall, Frech, Comprehensio, Media Pembelajaran
Pengembangan Media Pembelajaran Infografis Berbasis Canva Melalui Konten Tiktok Pada Pelajaran Informatika di SMK Negeri 1 Suwawa Masi, Muhammad Ali; Mulyanto, Arip; Mas’ud, Huzaima; Rohandi, Manda; Kadim, Ahmad Azhar; Muthia, Muthia
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31899

Abstract

The use of technology in education continues to increase, including the utilization of the TikTok application as a medium for developing Canva-based infographics as a learning tool. This study is motivated by the lack of visual elements in the learning process, which impacts the low attractiveness of the material for students. Students often receive material only verbally without adequate visual support, making the material less engaging and ultimately reducing students' interest and motivation in learning. This research aims to develop infographic-based learning media using Canva, displayed through TikTok content, designed to address student boredom and the lack of appealing visualization in material delivery. Infographics, which combine visual elements and information, are designed to simplify the understanding of material, while TikTok is chosen for its ability to dynamically present content through slideshow and hashtag features. The development method used is the 4D method, which includes four stages: Define, Design, Develop, and Disseminate. Validation results from subject matter experts indicate that this media has a feasibility percentage of 96%, categorized as very feasible. Validation from media experts also obtained an average feasibility score of 93.64%, showing that the media meets quality standards in design and presentation, also categorized as very feasible. Furthermore, assessments from 26 student respondents reveal that this media is attractive and effective, with a score of 94%, also categorized as very feasible. Based on these results, Canva-based infographic learning media through TikTok content is highly feasible and attractive for application in the learning process.Kata kunci: Infografis, Media Pembelajara, Metode 4D, Pengembangan Media, Tiktok
Pengembangan Media Pembelajaran Menggunakan Google Sites Pada Mata Pelajaran Informatika di SMA Negeri 1 Gorontalo Utara Gaib, Rukli Prasetya; Rohandi, Manda; Padiku, Indhitya R.; Mulyanto, Arip; Novian, Dian; Dwinanto, Arif
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31488

Abstract

Pengamatan yang sebelumnya telah dilakukan di SMA Negeri 1 Gorontalo Utara, menemukan permasalahan media pembelajaran digunakan terlalu fokus ke buku paket untuk dicatatat tanpa melibatkan berbagai media pembelajaran yang memanfaatkan teknologi informasi sehingga siswa merasa bosan pada saat proses pembelajaran berlangsung, masalah selanjutnya untuk mata Pelajaran informatika di SMA Negeri 1 Gorontalo utara hanya memiliki satu guru tenaga pengajar sehingga apabila guru tersebut berhalangan hadir dikarenakan menjadi delegasi sekolah untuk mengikuti kegiatan diluar daerah maka tidak ada guru pengganti mata Pelajaran informatika lainnya sehingga proses pembelajaran tidak berjalan secara optimal. Tujuan penelitian ini Untuk mengetahui bagaimana mengembangkan media pembelajaran berbasis website Google Sites dalam membantu siswa dan guru pada proses pembelajaran. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE. Berdasarkan hasil penelitian menggunakan media pembelajaran Google sites uji validitas media pembelajaran Google Sites pada materi sistem komputer diperoleh presentase dari validitas sebesar 92% dengan kategori “sangat layak” dan untuk hasil uji praktikalitas terhadap media pembelajaran Google Sites pada materi sistem komputer diperoleh presentase sebesar skor rata-rata 88,9% dengan kategori “sangat praktis”. Dengan demikian media pembelajaran Google Sites sangat layak dan praktis dalam membantu proses pembelajaran.
Rekognisi Pembelajaran Online di Program Studi Pendidikan Teknologi Informasi FKIP Universitas Lampung Sagala, Margaretha Karolina; Pramudiyanti, Pramudiyanti; Rinaldi, Daniel
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/32703

Abstract

Education is a means of forming a generation that is intelligent and has character. This means that education plays an important role in creating and improving the quality of human resources. However, in reality, the FKIP Information Technology Education Study Program does not have adequate facilities, especially in terms of classrooms. This results in lecturers and students having to optimize online learning by using Unila's platforms, namely VClass, Zoom, and g-meet, including WhatsApp Group. This study aims to: (1) Analyze the recognition of online learning in the Information Technology Education Study Program; (2) Analyze the type of online learning applied in the Information Technology Education Study Program; and (3) Analyze the factors that cause lecturers and students to not optimally use online learning. The design of this study is qualitative descriptive. The population in the study is students of the Information Technology Education Study Program (PTI) FKIP University of Lampung. The sample in this study is PTI students who take online courses for the 2023-2024 Academic Year. Answering the research question, qualitative data was analyzed using descriptive statistics. The data from the questionnaire is presented as frequency and percentage. Data from the interview are described. The findings obtained from the questionnaire were then analyzed with interview data. Based on the results of the research, it is concluded that: (1) The recognition of online learning in the Information Technology Education Study Program has not been implemented optimally; (2) The type of online learning applied in the Information Technology Education Study Program is not optimal because there is no overall awareness of lecturers and students to carry out online learning; (3) The factors that cause lecturers and students to not optimally use online learning are that lecturers have not prepared learning tools as a whole and students are less independent in carrying out online learning.Kata kunci: Pembelajaran Online, Pendidikan Teknologi Informasi, Rekognisi

Page 11 of 21 | Total Record : 209