cover
Contact Name
Afif Rahman Riyanda, S.Pd., M.Pd.T
Contact Email
afif.rahman@fkip.unila.ac.id
Phone
+6281377478988
Journal Mail Official
pvti@fkip.unila.ac.id
Editorial Address
Jl. Prof. Dr. Sumantri Brojonegoro No.1 Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan Teknologi Informasi dan Vokasional
Published by Universitas Lampung
ISSN : -     EISSN : 27159647     DOI : http://dx.doi.org/10.23960/jpvti
Core Subject : Science, Education,
Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information technology, i.e. Networking, Multimedia, Software Engineering, and the issues concerning Information Technology Education including Multimedia development, ICT-based learning, Mobile Learning, Blended Learning, and ICT-Based Vocational Education.
Arjuna Subject : Umum - Umum
Articles 101 Documents
Analisis Penerapan Standar Proses Dan Standar Penilaian Kurikulum 2013 Bagi Calon Guru Sagala, Margaretha Karolina; Maulina, Hervin; Wicaksono, B. Anggit; Sesunan, Feriansyah
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 1, No 1 (2019): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v1i1.20053

Abstract

Penelitian ini bertujuan untuk: (1) Menganalisis pene­rap­an standar proses dalam Kurikulum 2013 bagi mahasiswa calon guru dalam ma­ta­kuliah Micro Teaching; dan (2) Menganalisis penerapan standar penilaian dalam Ku­ri­kulum 2013 bagi mahasiswa calon guru dalam matakuliah Micro Teaching. Me­­to­de penelitian yang digunakan dalam penelitian ini adalah penelitian deskriptif. Me­to­de deskriptif dipilih untuk menggambarkan penerapan standar proses dan stan­dar penilaian dalam Kurikulum 2013 bagi mahasiswa calon guru dalam matakuliah Micro Teaching. Sesuai dengan lingkup penelitian, sampel penelitian ini adalah ma­ha­siswa semester 6 Pendidikan Fisika FKIP Universitas Lampung. Berdasarkan pe­ne­litian yang telah dilakukan, maka dapat disimpulkan bahwa: (1) Standar Proses da­lam Kurikulum 2013 sudah dapat diterapkan oleh mahasiswa calon guru dalam ma­ta­kuliah Micro Teaching dengan persentase rata-rata 90% sangat baik dan 10% ba­ik melalui keterampilan dasar yang diterapkan; dan (2) Standar Penilaian dalam Ku­ri­kulum 2013 sudah diterapkan mahasiswa calon guru dalam matakuliah Micro Teaching dengan mengacu pada RPM yang telah dibuat. Kata Kunci: Standar Proses, Standar Penilaian, Kurikulum 2013, Micro Teaching 
QUASI-EXPERIMENTAL VAK LEARNING MODEL IN GRAPHIC DESIGN SUBJECTS IN CLASS X TKJ SMK NEGERI 1 TEGALBULEUD Hendra, Hendra; Yudianto, Arif; Rahmat, Dadan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v3i2.22619

Abstract

This study aims to determine whether there are differences in learning outcomes between students who were treated with the VAK (Visual, Auditory, Kinesthetic) learning model and students who were treated with the demonstration learning model in graphic design subjects. This type of research uses a quasi-experimental. This research was conducted at SMK Negeri 1 Tegalbuleud. The sample in this study were all 32 students of class X TKJ and were divided into two groups, namely the experimental group (16 students) and the control group (16 students). The sampling technique used was purposive sampling. The research instrument uses a test instrument with the type of knowledge test and is presented in the form of multiple choice which has been tested for validity and reliability. Data collection techniques using pretest and posttest. Data analysis technique using t test. The results showed that there were differences in learning outcomes between the experimental group that applied the VAK learning model (Visual, Auditory, Kinesthetic) and the control group that applied the demonstration learning model. The average value of the pretest in the experimental class is 46.44 and the average posttest in the experimental class is 89.13. While the average value of the pretest in the control class is 46.44, and the average value of the posttest in the control class is 82.47. The results of the Independent-Samples T Test show that the value of Sig. 2-tailed = 0.023 < 0.05. This shows that Ho is rejected and Ha is accepted. Keywords: Basic Graphic Design, Quasi-Experimental, VAK models, Visual Auditory Kinesthetic.DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202101
HYPERTEXT BASED INTERACTIVE MULTIMEDIA DEVELOPMENT Fajriani, Alfiah; Darman, Darman; Saputra, Hendra Nelva; Sinarti, Andi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 2 (2020): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i2.22016

Abstract

AbstractThis research is based on the need to design learning media that can make students can interact with learning media, can be used easily, and can be used at any time in biology learning. The purpose of this research is to create biology learning media in the form of interactive multimedia based on hypertext that is feasible for use in learning. The research method used in this research is Lee & Owens development model which consists of 4 steps namely analysis, design, implemnetation and development, and evaluation. The resulting development product is interactive multimedia. Based on the description of the results and discussions, it can be concluded that hypertext-based interactive multimedia is categorized as very feasible with an average validity percentage of media experts of 83.3%, material experts of 88.19%, and students of 95.83%. These results show that hypertext-based interactive multimedia developed is very feasible to be used in biology learning, believed to facilitate the achievement of learning objectives, increase interest, motivation, mastery of concepts, and student learning outcomes. Keywords: Biology, Hypertext, Interactive MultimediaDOI: http://dx.doi.org/10.23960/jpvti.v2.i2.202004
SISTEM MONITORING PENDETEKSI SUHU DAN KELEMBABAN PADA RUANGAN MENGGUNAKAN ARDUINO R3 Irwanto, Irwanto; Permata, Endi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 1, No 2 (2019): Edisi Desember
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v1i2.20132

Abstract

Sistem pengaman ruangan berbasis mikrokontroler digunakan sebagai kendali alarm atau buzzer. Mikrokontroler yang akan digunakan adalah Arduino. Metode yang digunakan adalah metode perancangan sistem. Adapun permasalahan dalam penelitian ini adalah (1) Bagaimana merancang sebuah sistem monitoring pendeteksi suhu pada ruangan? (2) Bagaimana merancang sebuah sistem monitoring pendeteksi pergerakan pada ruangan? Dan (3) Bagaimana cara menguji hasil rancangan untuk sistem monitoring pendeteksi suhu dan kelembapan pada ruangan? Hasil penelitian adalah (1) Perancangan sebuah sistem monitoring ini pendeteksi suhu ini dilakukan dengan memberikan sebuah masukan yang telah di program dalam bahasa C atau yang bisa disebut dengan mengkoding program tersebut. Sensor suhu dan kelembapan atau sensor DHT11 ini bekerja dengan medeteksi suhu dan kelembapan pada ruangan tertutup. Sensor ini bekerja dengan mendeteksi kadar kelembapan daan tingkat ssuhu di suatu ruangan dan mengirimkan dua sinyal digital sekaligus ke mikrokontroler. (2) Perancangan sebuah sistem monitoring pergerakan dengaan menggunakan sensor PIR (Passive Infra Red) ini bekerja mendeteksi pergerakan melalui gelombang infra merah yang dipancarkan secara menyebar. Sensor ini bekerja saat gelombang infra merah tersebut mengenai objek yang bergerak dan mengirim sinyal analog ke sinyal digital Mikrokontroler. Sistem monitoring ini bekerja dengan menggunakan mikrokontroler berupa Arduino Uno sebagai sistem proses dan berupa inputan yaitu sinyal atau gelombaang infra merah sedangkan outputnya berupa alarm buzzer. (3) Dengan melakukan beberapakali percobaan dengan mengandalkan timer dapat dihasilkan pada suhu ruaangan dengan tingkat rata-rata 29.50°C dan kadar kelembapan pada ruangan tersebut didapatkan rata-rata 69.50°C. hal tersebt dihasilkan dalam kondisi yang stabil atau normal. Penampilan nilai untuk suhu dan kelembapan ini dibantu oleh perangkat LCD yang sudah di perhitungkan melalui bahasa C atau program bahasa C yang sudah dibuat. Kata kunci: Arduino R3, kelembaban,  monitoring, pendetenki, suhu.
Comparison of Mobile Learning Based Learning Models With Conventional in Improving Students' Learning Outcomes Irwanto, Irwanto
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 1 (2021): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v3i1.22576

Abstract

The current era of globalization, the use of technology, especially mobile android, in human life is very widespread and social. Along with the times, android information technology has developed rapidly and has been inherent in today's society. Not only used by the upper class but also the lower class has suggested. The purpose of this study was to determine the results of the comparison between the mobile learning model and the conventional learning model in improving student learning outcomes of electrical engineering vocational education FKIP UNTIRTA for the first semester of Calculus 1 in the academic year 2019/2020. This study used a quasi-experimental study, where the population consisted of two classes. For sampling, class A is the control class and class B is the experimental class. The two groups are equivalent to 57 students. The groups in this study were given different treatments. The control group used the video method in learning while the experimental group used mobile learning. Then each group was given a pre-test and post-test as well as a questionnaire to see student responses after learning using mobile learning. The results of this study indicate that the comparison between students using video learning and mobile learning. In the control class the normalized gain value is 0.64 and for the experimental class is 0.82 and for the student response results, the value is 87.32% and is included in the very interested category. So learning using mobile learning is better than using video in delivering lecture material 1. Keywords: Model, learning, mobile learning, learning outcomes, calculusDOI: http://dx.doi.org/10.23960/jpvti.v3.i1.202106
Optimization of Application use Microsoft Office Excel Based for Student Data Management Suwatri, Suwatri; Suryanto, Rahmat
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 1 (2021): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v3i1.22158

Abstract

So far, in managing student data in schools using manual methods, the work becomes difficult, ineffective and takes a long time. The many types of student data that must be created by schools make schools strive to manage student data that is practical and stored digitally. By optimizing the use of student administration applications based on Microsoft Office Excel, it is hoped that it can provide convenience in managing student data in schools, especially helping to facilitate the work of administrative staff and teachers in schools. This research was conducted through interviews with several schools which were used as research objects to use student administration applications. The study was conducted in several schools in the Pesawaran district of Lampung province in the 2019/2020 school year. After the school optimizes the use of Microsoft Office Excel-based student administration applications, the management of school student data is organized effectively, practically, doesn't take long, and the data is stored digitally neatly. Keywords: Optimization, Excel MO-based Applications, Student Data ManagementDOI: http://dx.doi.org/10.23960/jpvti.v3.i1.202102
Impact of Learning Content in Youtube on the Attitude of Information Technology Education Students Saputra, Bayu; Riyanda, Afif Rahman; Surawan, Ghea Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i1.20842

Abstract

This research aims to determine the impact of YouTube learning content on the attitudes of students of Information Technology Education in the Teaching and Education Faculty, University of Lampung, (PTI, FKIP Unila). This study uses a simple correlational method, consisting of variable X content on YouTube and Y student attitudes, as well as the strength and direction of both. The results of the study of PTI FKIP Unila student attitudes showed a strong relationship with the moment product value of 0.62, while attitude had a large influence with a determinant value of 37.0%. So that the overall value obtained is strong and a large positive influence Keywords: Learning Content, YouTube, Students’ AttituteDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202004
Penerapan Metode Cardiovascular Load (CVL) Dalam Analisis Beban Kerja Operator Putri, Meylia Vivi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 2 (2020): Edisi Desember
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i2.24900

Abstract

Penelitian ini bertujuan untuk mengukur beban kerja fisik yang diterima pekerja di PT. XYZ yang bergerak di bidang pembuatan kabel listrik. Perusahan ini merupakan salah satu perusahaan yang mendistribusi kabel listrik yang ada di kawasan Kota Batam yang mempunyai kapasitas produksi sampai dengan 800.000 meter setiap bulannya. PT. XYZ memiliki 5 stasiun kerja yaitu stasiun pemilihan Conductor & Insulation, Cabling, Armour, Inner Sheath, dan Sheath. Untuk mengejar target produksi saat musim pandemi dengan target produksi yang sama membuat karyawan kewalahan dikarenakan jam lembur yang tidak ada. Berdasarkan masalah di atas, penulis akan melakukan pengukuran beban kerja fisik pada operator Cabling dengan menggunakan metode Cardiovascular Load (CVL). selanjutnya dapat dianalisis lebih lanjut untuk mendapatkan solusi atas masalah tersebut. Subjek penelitian ini adalah seluruh pekerja di stasiun Cabling tersebut yang berjumlah 3 orang. Metode analisis yang digunakan untuk mengukur beban kerja fisik pekerja adalah Cardiovascular Load (CVL). Hasil penelitian menunjukkan bahwa beban kerja fisik yang paling besar dirasakan oleh pekerja 3 di stasiun kerja Cabling nilai persentase CVL  60,109%. Sedangkan beban kerja paling ringan dirasakan oleh pekerja 2 dengan nilai % CVL  29.588. Dari hasil tersebut dapat disimpulkan waktu istirahat setelah di rata – rata dari ke 3 pekerja adalah dengan penambahan waktu 21 menit. Kata kunci: Beban Kerja Fisik, Cardiovascular Load, Waktu Istirahat DOI: http://dx.doi.org/10.23960/jpvti.v2.i2.202006
Pengembangan Media E-Learning Dengan Schoology Sebagai Suplemen Pembelajaran Materi Fluida Statis Susilowati, Dewi; Wicaksono, B. Anggit
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 1, No 1 (2019): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v1i1.20061

Abstract

Tujuan penelitian ini yaitu mengembangakan produk berupa media e-learning dengan mengunakan schoology sebagai suplemen pembelajaran fisika materi Fluida Statis serta mendeskripsikan kemudahan, kemenarikan, kemanfaatan dan keefektifan. Pengembangan media e-learning dengan menggunakan schoology berdasarkan dari prosedur penelitian pengembangan Suyanto dan Sartinem adalah analisis kebutuhan, identifikasi sumber daya, identifikasi spesifikasi produk, pengembangan produk, uji internal, uji eksternal, serta produksi. Penelitian ini telah dilaksanakan pada semester ganjil tahun ajaran 2018/2019 di SMA Muhammadiyah 2 Bandar Lampung. Hasil uji eksternal yang menunjukkan kualitas media e-learning dengan schoology mudah, menarik, bermanfaat serta efektif digunakan untuk suplemen pembelajaran, sebab 80 % siswa telah lulus KKM. Melalui media e-learning dengan schoology ini siswa dapat mengakses pembelajaran secara online serta belajar secara mandiri yang bisa dilaksanakan dimanapun serta kapanpun mereka inginkan. Materi dalam media e-learning bisa divisualisasikan kedalam berbagai format serta bentuk yang interaktif dan dinamis sehingga siswa termotivasi untuk terlibat lebih jauh dalam proses pembelajaran. Kata kunci: fluida statis, media e-learning, pengembangan, schoology.
Digital Literature Culture For the Millenial Generation in the World of Education Muryati, Afri; agustin, wulan dwi; Putri, Fauziah Rizky
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 3, No 2 (2021): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v3i2.23401

Abstract

This study discusses digital literacy specifically in the millennial generation and the world of education where literacy itself is defined as the individual's ability to manage and understand information in carrying out a reading or writing activity. And it can also be said that literacy is a person's skills and abilities in reading, writing, and solving problems in everyday life. With increasingly sophisticated technology, especially in the digital world, many people prefer to use simple things by utilizing digital technology. Therefore, there are many other ways or methods to develop literacy, especially in the world of education, namely with digital literacy. which in this way can certainly greatly facilitate people to develop literacy, especially in the world of education, not only digital literacy, but also many other developments to facilitate teaching and learning activities using digital technology, namely the existence of digital libraries and also e-learning, which means a digital library is a system that has various services and information objects that support access to information objects through digital devices. While e-learning itself is an activity in learning that utilizes networks such as the Internet, LAN, WAN as a method of delivery, interaction, and facilitation and is supported by many other forms of learning servicesKeywords: literacy, digital, education DOI: http://dx.doi.org/10.23960/jpvti.v3.i2.202102

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