cover
Contact Name
Pratama Benny Herlandy
Contact Email
pratamabenny@umri.ac.id
Phone
+6282388597393
Journal Mail Official
eduteach@umri.ac.id
Editorial Address
Kampus Utama Universitas Muhammadiyah Riau Jl. Tuanku Tambusai Ujung No. 1 Kecamatan Tampan, Kota Pekanbaru Provinsi Riau
Location
Kota pekanbaru,
Riau
INDONESIA
EduTeach: Jurnal Edukasi dan Teknologi Pembelajaran
ISSN : 27159760     EISSN : 27159779     DOI : https://doi.org/10.37859/eduteach
Core Subject : Education,
Jurnal Edukasi dan Teknologi Pembelajaran (EDUTEACH) adalah sebuah terbitan berkala ilmiah yang diterbitkan oleh Unit Pelaksana Praktik Kependidikan Terpadu (UP2KT) FKIP Universitas Muhammadiyah Riau. Jurnal Eduteach terdaftar pada PDII LIPI dengan Nomor ISSN 2715-9779 (Online) dan 2715-9760 (Cetak). Jurnal Eduteach dapat memfasilitasi para peneliti, mahasiswa, guru, dosen dan pemerhati pendidikan untuk dapat melakukan publikasi terhadap hasil penelitian maupun kajian ilmiah mereka dalam hal Ilmu Pendidikan dan Teknologi Pembelajaran. Fokus kajian dalam terbitan ilmiah ini adalah Hasil penelitian dalam bidang Perkembangan Ilmu Pendidikan, Metode Pembelajaran, Evaluasi Pendidikan dan Pembelajaran, Teknologi Pembelajaran dari segala bidang studi serta jenjang Pendidikan. Jurnal Eduteach terbit setiap bulan Januari dan Juni setiap tahunnya.
Articles 116 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS TEKS CERITA UNTUK MENINGKATKAN KEMAMPUAN MENDENGARKAN SISWA MENGGUNAKAN CANVA sitifadila; Siti Niah; Pahmi
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v7i2.11366

Abstract

This study aimed to develop and evaluate English learning media using the canva application to enhance grade X students' listening skills in recount text material at SMK Muhammadiyah 3 Pekanbaru. The research employed a Research and Development (R&D) approach with the ADDIE model, encompassing Analysis (needs assessment via school observations), Design (storyboarding and flowcharting), Development (content creation and video editing in Canva), Implementation (pre-test, media devilery, and post-test), and Evaluation (expert validations and data analysis). The study involved 32 sample students in November 2023. Quantitative data from expert questionnaires were analyzed using feasibility percentages, while pre-post differences were calculated via the N-gain formula. The Canva-based learning media proved feasible and effective in addressing listening challenges for recount text, significantly improving student comprehension and engagement. This development supports innovative, accessible audiovisual tools for English instruction in resource-limited settings.
ANALISIS PERBANDINGAN KURIKULUM PENDIDIKAN INDONESIA DAN JEPANG DALAM MEMBENTUK KARAKTER PESERTA DIDIK Najiyah, ibtihal
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v7i2.11372

Abstract

Education plays a crucial role in shaping students’ character as preparation for facing increasingly complex global challenges. The differences in curriculum approaches between Indonesia and Japan are important to examine, as both countries emphasize character education as an essential component of their educational systems. This study aims to analyze the comparison of educational curricula in Indonesia and Japan in developing students’ character. The method used is a bibliometric approach by analyzing relevant scientific publications through mapping research trends, keywords, and study focuses. The results show that Indonesia emphasizes character education through specific subjects, while Japan integrates character values into all learning activities and school culture. Japan applies a student-centered approach with collaborative and experiential learning, whereas Indonesia still shows a tendency toward academically oriented instruction. These differences influence the effectiveness of character development in both countries. In conclusion, the success of character education is strongly determined by the consistency of curriculum implementation and the integration of values into daily learning practices.
Pengembangan Media Pembelajaran Interaktif Rantai Natura pada Materi Rantai Makanan untuk Pembelajaran IPAS di MI Aswaja 1 Tamban Kabupaten Kediri Khalimatur Rosidah; Hafidz Rosyidiana
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v7i2.11417

Abstract

Interactive learning media is needed to support an interactive and interesting learning process. However, in reality there are still many classroom learning methods that only use lecture methods, so that students feel bored and have difficulty understanding indirect materials such as food chains. This study aims to develop an interactive learning media Rantai Natura, determine its feasibility, and obtain responses from class V students of MI Aswaja 1 Tamban. This study uses the Research and Development (R&D) method with the ADDIE model. The results of the study show that the Rantai Natura media was successfully developed well and obtained a very feasible category, with a score of 86% from material experts and 90% from media experts. Student responses also showed very good results with a percentage of 85.50%. Thus, this media is suitable for use to support science learning on food chain material.
Inovasi Asesmen Digital MyPatriotik: Pendekatan Gamified Chunking untuk Mengurangi Overload Kognitif dan Meningkatkan Sikap Patriotik Mahasiswa BATUBARA, ABDINUR
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v7i2.11688

Abstract

This study aims to validate the effectiveness of the digital assessment innovation, MyPatriotik, which integrates gamification and chunking principles, in simultaneously enhancing students' patriotic attitude and mitigating Extraneous Cognitive Load (ECL) in Civic Education (PPKn) learning. The research utilized a quantitative approach with a Pre-test Post-test Control Group Design, involving 80 PPKn students from UNIMED, split into an experimental group (using MyPatriotik) and a control group (conventional assessment). The findings revealed a statistically significant difference (sig. = 0.000) between the two groups. The experimental group showed a substantially higher increase in patriotic attitude and a sharp reduction in ECL compared to the control group. This success confirms the novelty of using gamification (realtime 1 vs 1 challenge) to boost affective engagement and chunking (in study materials) to optimize cognitive architecture by alleviating unnecessary cognitive burden. MyPatriotik offers a new pedagogical framework, transforming traditional assessment into an active catalyst for building national commitment and solving the issue of high ECL, aligning with the goal of quality education. Future research should focus on the long-term sustainability of these affective and cognitive gains.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL BERBASIS NYANYIAN ANAK PADA MATERI KERAGAMAN BUDAYA DI JAWA TIMUR KELAS V SDN KENITEN 1 Devina
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/eduteach.v7i2.11790

Abstract

This research is motivated by the low understanding of fifth-grade students of SDN Keniten 1 regarding the material of cultural diversity in East Java. The results of observations and interviews show that 57% of students have not achieved the Learning Objective Achievement Criteria (KKTP) set. This condition is influenced by the use of learning media that is less varied so that learning tends to be monotonous and less interesting. This study aims to develop a Digital Flipbook based on children's songs that is feasible, practical, and effective for use in science learning on cultural diversity in East Java for fifth-grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely Analyze, Design, Development, Implementation, and Evaluation. The research subjects include material experts, media experts, fifth-grade teachers, and fifth-grade students of SDN Keniten 1 Mojo. The limited trial involved 7 students, while the extensive trial involved 14 students. Data collection techniques used include observation, interviews, questionnaires, pre-tests, post-tests, and documentation. Qualitative data were analyzed through data reduction, data presentation, and conclusion drawing, while quantitative data were analyzed using percentage calculations. The results showed that the Digital Flipbook based on children's songs obtained a validity level of 90% with a very valid category, which consisted of media expert validation of 80% and material expert validation of 100%. The level of practicality based on teacher responses reached 88%, while student responses reached 92% in limited trials and 95% in extensive trials with a very practical category. The results of the effectiveness test showed classical learning completion of 85% in both limited and extensive trials, so it is included in the very effective category. Based on these results, it can be concluded that the Digital Flipbook based on children's songs developed meets the criteria of validity, practicality, and effectiveness for use in science learning on cultural diversity in East Java. This media can be used as an alternative learning that is innovative, interesting, interactive, and able to improve students' understanding of regional cultural diversity.
Pengembangan Media Pembelajaran Pop Up Book Digital Pada Materi Keberagaman Budaya Indonesia Kelas IV SDN Kenitenn1 lailatun_nimah30*
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 7 No. 2 (2026): EduTeach | Jurnal Edukasi dan Teknologi Pembelajaran
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the low learning outcomes of fourth-grade students at SDN Keniten 1 on the topic of Indonesian cultural diversity, which is caused by the lack of concentration and student engagement during learning and the limited use of interactive learning media. This research aims to develop a valid, practical, and effective digital pop-up book learning media to improve student learning outcomes on the topic. This research uses the Research and Development (R&D) method with the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fourth-grade students at SDN Keniten 1. Data collection techniques include observation, interviews, questionnaires, and tests. The results showed that the media obtained a validity level of 78% from media experts with a feasible category and 94% from material experts with a very feasible category. The practicality level obtained was 96% from teachers, 88.75% in limited tests, and 96.87% in broad tests with a very practical category. The effectiveness of this media was demonstrated by a classical learning completion rate of 87.5% on the limited test and 87.5% on the broad test, as well as an average N-Gain of 0.72 on the limited test and 0.77 on the broad test, which is categorized as moderate to high. Thus, the digital pop-up book learning media was declared valid, practical, and effective in improving the learning outcomes of fourth-grade elementary school students in the subject of Indonesian Cultural Diversity.

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