cover
Contact Name
M. Irwan Hadi
Contact Email
m.h4di@ymail.com
Phone
+6285799379817
Journal Mail Official
piaud@stitpn.ac.id
Editorial Address
Jalan Palapa No 01 Selebung, Kec. Keruak, kab. Lombok Timur, Prov. Nusa Tenggara Barat, Indonesia Telp/Fax : 0376-2923923 Email : piaud@stitpn.ac.id
Location
Kab. lombok barat,
Nusa tenggara barat
INDONESIA
AS-SABIQUN: Jurnal Pendidikan Islam Anak Usia Dini
ISSN : 26564912     EISSN : 26564785     DOI : https://doi.org/10.36088/assabiqun.v2i1
As-Sabiqun Journal is an interdisciplinary publication of original research and articles on Islamic Studies and Educational Sciences. This journal was published by Pendidikan Islam Anak Usia Dini (PIAUD) STIT Palapa Nusantara Lombok - NTB which was published twice in a year (biannualy), March and October with a minimum of 5 articles. The journal aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills. Scientific manuscript dealing with Islamic Studies and Educational Sciences topics are particularly welcome to be submitted. The journal encompasses research articles, original research report, and scientific reviews in education in any fields including: 1. Early Childhood Education Theory; 2. Early Childhood Education Learning Practice; 3. Early Childhood Development includes Religious and Moral, Cognitive, Language, Social-Emotional, Physical-Motoric, and Art Values; 4. PAUD Policy; 5. Parenting; 6. Teacher Education and Training; 7. Learning Strategy. Editorial Team invites academics, lecturers and researchers to contribute according to the scope above. Articles can be submitted online, by registering as a author (Online Submissions). Every article that goes to the editorial staff will be selected through Peer Review Processes. This journal is an open access journal which means that all freely available content is used. Users are permitted to read, download, copy, distribute, print, search, or cite to the full text of the article, or use it for other legitimate purposes, without asking permission from the publisher or author.
Articles 437 Documents
Pengaruh Model Pembelajaran Problem Based Instruction terhadap Hasil Belajar Kognitif Fadhila, Meidha Zulva; jamaludin, Ujang; Bahrudin, Febrian Alwan
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4313

Abstract

The teaching and learning of Pancasila and Civic Education in 8th grade of Madrasah Tsanawiyah (MTsN) 1 serang city tends to be implemented in a teacher-centered manner in terms of learning outcomes, while the students have not yet reached the minimum completion criteria (KKM). Therefore, the author tried to conduct research on the influence of the Problem Based Instruction (PBI) learning model on cognitive learning outcomes for 8th grades of MTs. Negeri 1 Serang city. This research aims to determine the effect of the Problem Based Instruction (PBI) learning model on cognitive learning outcomes in Civics subjects in 8th grade of MTS Negeri 1 Serang City. This research uses a quantitative approach, the experiment method with a sample of class VIII A students as the control class and class VIII B as the experimental class. In the experimental class, learning uses the Problem Based Instruction (PBI) learning model, while in the control class uses the conventional learning model. To measure learning outcomes in both classes, test techniques were used with instruments in the form of multiple-choice questions. Based on the hypothesis test using the Mann Whitney test, the asymp value was obtained. sig (2-taliled) is 0.000. The value of 0.000 is smaller than 0.05 (0.000 < 0.05). This shows that the use of the Problem Based Instruction (PBI) learning model has an influence on the cognitive learning outcomes of Civic Education subjects for 8th grade of MTs 1 Serang City for the year academic of 2023/2024. Thus, it is concluded that "Hypothesis H1 is accepted and H0 is rejected.
Pengaruh Model Discovery Learning terhadap Kemampuan Berpikir Kreatif Peserta Didik pada Pembelajaran IPAS Kelas V Armawita, Natasa; Bistari, Bistari; Ghasya, Dyoty Auliya Vilda
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4319

Abstract

The implementation of IPAS learning in the classroom with a direct learning model makes students passive. This creates learning conditions that are not conducive for students to explore and discover their own knowledge, so that creative thinking skills are difficult to develop. This study aims to determine the effect of the application of the discovery learning model on students' creative thinking skills in class V IPAS learning. This research was conducted at SDN 22 West Pontianak. The method used was quasi experiment with the form of nonequivalent control group design. Sample selection with purposive sampling with data sources 33 students of class V B (experimental), and 32 students of class V A (control). The instrument used was a creative thinking ability test. The average value of the experimental class post-test results is 60.82. While the average value of the control class post-test results is 55.25. Based on the results of the calculation with the t test, tcount (2.151) > ttable (1.999) (α = 5% and dk = 63), Ho is rejected and Ha is accepted. From the calculation using effect size, the result is 0.376 with a medium category. Therefore, it can be concluded that the application of the discovery learning model affects the creative thinking ability of students in class V IPAS learning.
Pengembangan Soal High Order Thinking Skill (HOTS) pada Pembelajaran Tematik Kelas V di SDN 36 Pontianak Selatan Safitri, Dwi Ajeng; Kartono, Kartono; Pranata, Rio
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4366

Abstract

The research carried out aims to develop questions in learning activities in the form of High Order Thinking Skill (HOTS) questions created for class V learning at SDN 36 South Pontianak which meet the requirements to help evaluate learning activities in the 2013 curriculum. This research method is a method RnD with the model namely ADDIE. This research data was obtained by involving 2 classes with the first class having 10 students and the second class having 20 students with a total of 30 class V students at the South Pontianak 36 State Elementary School, 1 material and language expert validator, 1 construct expert validator. The techniques for collecting data in this research are interviews and questionnaires. The results after the research show that the process of developing High Order Thinking Skill HOTS questions in thematic learning activities in class V Elementary School has gone through 4 stages of the ADDIE model research from the 5 stages. The HOTS question product validity activity resulted in very feasible criteria with an average score of 95% for the material and language aspects and 96% with very feasible criteria for the construct aspect. After carrying out validity tests, reliability tests, differential power analysis, and item difficulty level tests, the results obtained were 50 questions developed which had high reliability with an average of 0.897, good item differential power with an average of 0.377, and medium difficulty level test with an average of 0.585. So it can be said that the questions developed are appropriate and have been declared to meet the HOTS characteristics.
Analisis Peran Guru dalam Mengatasi Perundungan di Sekolah Dasar Elawati, Elawati; Suandy, Imaculata Viviana; Beltapan, Noval Depati Allam; Giwangsa, Sendi Fauzi
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4375

Abstract

This research is motivated by the widespread bullying that occurs in elementary schools. This does not only happen to students but also to teaching staff. Based on surveys and observation results, bullying occurs more often among students. This research was conducted to analyze the role of teachers in preventing and overcoming bullying that occurs in elementary schools from various factors that trigger bullying. The method used in this research is a qualitative method with a case study approach. Participants in this research were teachers from one of the elementary schools in Tanjungpandan, Belitung. This research concludes that the role of teachers in preventing and overcoming bullying in elementary schools is very important. Creating a safe and comfortable school environment, providing outreach regarding bullying at school, working together with parents so that they can provide the best for students while at school and at home. Recommendations for previous researchers can expand research locations where bullying is still widespread in schools so that they can provide improvements for preventing bullying in elementary schools.
Pengembangan Media Pembelajaran Interaktif Berbasis Power Point Pada Tema 1 Subtema 3 Pertumbuhan Hewan Kelas III SDN 36 Pontianak Selatan Kinanty, Putri; Kartono, Kartono; Salimi, Asmayani
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4376

Abstract

The research carried out aims to develop media products in learning activities in the form of power point-based interactive learning media created for thematic learning in theme 1 sub-theme 3 class III at SDN 36 South Pontianak which meets the requirements to assist teaching and learning activities in the 2013 curriculum This research method is the R&D method with the ADDIE development model. This research data involved 26 class III B students at SDN 36 South Pontianak, 1 media expert validator and a material expert. The data collection technique in this research is observation and questionnaires. The results after the research show that the process of developing interactive power point-based learning media on theme 1, sub-theme 3, animal growth, class III, SDN 36 South Pontianak has gone through five stages of the ADDIE model research. Validity activities for PowerPoint-based learning media products produced very good criteria with an average score of 93.33% for the media aspect, 95.45% for the material aspect. Then get an average score of 97.78% for student responses to learning media. So this PowerPoint-based interactive learning media is suitable to be used and tested.
Pengembangan Media Pembelajaran Interaktif Berbasis Smart Apps Creator Mata Pelajaran IPAS Kelas IV SDN 14 Pontianak Selatan Ririn, Elisia Rania; Salimi, Asmayani; Ghasya, Dyoty Aulia Vilda
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4378

Abstract

This study aims to produce a product in the form of interactive learning media based on Smart Apps Creator for the IPAS subject that is deemed suitable for use. The Research and Development (R&D) method is employed, adapting the Borg & Gall development method, which includes only 7 stages: research and data collection, planning, initial product development, initial field testing, main product revision, field testing, and operational product revision. This research involves both qualitative and quantitative approaches. Data collection methods include interviews, documentation, validator validation questionnaires, and questionnaires during field testing. The results indicate that during the development process of interactive learning media based on Smart Apps Creator, these seven stages were successfully executed. The language aspect's feasibility, with the highest percentage value at 83%, falls into the "Very Good" category. Furthermore, the validation results from experts show a percentage value of 80%, categorized as "Good". The design aspect's feasibility obtains a percentage value of 86.39%, falling into the "Very Good" category, while the results of validity testing by experts show a percentage value of 85.93%, also falling into the "Very Good" category. Meanwhile, the feasibility of the content aspect obtains a percentage value of 88%, which falls into the "Very Good" category, and the results of validity testing by experts show a percentage value of 80%, categorized as "Good". Based on the obtained results, it can be concluded that the developed educational game media for the sixth-grade Science subject at SD Negeri 14 Pontianak Selatan is considered suitable for use in the teaching and learning process.
Upaya Sekolah dalam Mengembangkan Perilaku Prososial pada Anak Usia Dini di TK Ya BAKII Kesugihan Hanita, Ifa Refli; Zalfa, Khulaimata; Retnaningrum, Wulandari
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4380

Abstract

The importance of developing prosocial behavior from an early age is based on the development of children who are in the preoperational phase, so that children have egocentric tendencies. Educators, as those responsible for developing prosocial behavior in the realm of education, require educators to have a comprehensive picture of the social behavior of their students. Apart from that, in the development process educators must use appropriate efforts or strategies to achieve prosocial behavior in their students. This research aims to determine educators' efforts to develop prosocial behavior in students at Kindergarten Ya BAKII Kesugihan. This research method is a qualitative method with a phenomenological approach. Data collection techniques in this research are: interviews and observation with supporting data from documentation. Meanwhile, data analysis uses the Milles and Hubberman model with stages of data reduction, data presentation and conclusion drawing. The results of this research show that the efforts used in Kindergarten Ya BAKII Kesugihan to develop social behavior are the use of strategies in the form of stimulation integrated with learning values presented in group form, implementing positive things in the daily activities of students and providing stories or exemplary stories. Then, to support the process of developing prosocial behavior, there are rewards to increase students' learning motivation.
Pengembangan Media Powerpoint Interaktif pada Pembelajaran IPAS Materi Ekosistem Kelas V SDI Mu’tashim Billah Pontianak Selatan Ningsih, Yulistiani; Kartono, Kartono; Salimi, Asmayani
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4382

Abstract

This research aims to determine the process of developing interactive Powerpoint media in learning science and science material on ecosystems for class V SDI Mu’tashim Billah South Pontianak. The research method used is research and development (RnD) using the ADDIE model. The data sources for this research were a class V teacher, 17 student and two expert validators, namely media experts and material experts. Data collection techniques in this research were interviews and questionnaires. The research results show that the development of interactive Powerpoint media goes through three research steps, namely analysis, design and development. At the analysis stage the research carrid out interviews and distributed needs questionnaires. The research results show that the development of interactive Powerpoint media goes through three research steps, namely analysis, design and development. At the analysis stage the research carried out interviews and distributed needs questionnaires. The steps taken at the design stage are determining learning outcomes and designing Powerpoint media. Based on the result of the data obtained at the development stage, the feasibility of interactive Powerpoint products reseived “very valid” criteria from expert validators, namely the media aspect received an average value of 37,5. The material aspect received an average value of 3,5 and from the results of students’ responses to the use of interactive Powerpoint, they obtained “very good” criteria, namely the response to small group trials obtained an average score of 37,6 and large group trials obtained a score of 38,1.
Efektivitas Model STEAM Berbantuan Media Loose Parts untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini Tajqiyah, Lina; Dwijayanti, Ida; Nugroho, Aryo Andri; Marfuah, Siti; Surya, Adi Darma
AS-SABIQUN Vol 6 No 1 (2024): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i1.4388

Abstract

This research addresses the issue of the lack of ideal and enjoyable learning for early childhood, which can impact the underdeveloped and suboptimal cognitive abilities of children. The aim of this study is to analyze the effectiveness of using the STEAM model with the assistance of Loose Parts media in improving the cognitive abilities of early childhood. The research method employed is quasi-experimental, with the sampling technique involving all students from TK Pertiwi 08.03 Nalumsari classes B1 and B2. Data analysis involves descriptive analysis and an independent sample t-test. The results indicate that the STEAM model with the assistance of natural Loose Parts media has a positive impact on the cognitive abilities of early childhood. The experimental group, which received learning with this model, showed a significant improvement in cognitive abilities compared to the control group. The t-test statistic yielded a value of t = 15.555 > t-table = 2.030, indicating a significant difference between the two groups. Thus, it can be concluded that the STEAM model with the assistance of natural Loose Parts media is effective in improving the cognitive abilities of early childhood.
Efektifitas Media Kahoot dalam Pembelajaran PPKn untuk Meningkatkan Penalaran Kritis Peserta Didik Sekolah Dasar Kecamatan Tamansari Anuraga, Bayu Septian; Dwijayanti, Ida; Sumarno, Sumarno
AS-SABIQUN Vol 6 No 2 (2024): MARET
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i2.4423

Abstract

Mastery of information technology has become the "lifestyle" of most people, especially the younger generation. Along with the shift of the world order from the traditional realm to the digital realm, the development of information and communication technology has also penetrated into the field of education. This study aims to determine that kahoot media can improve students' critical reasoning on PPKn learning in elementary school teachers, Tamansari District, Boyolali Regency. The research method uses a qualitative approach based on the philosophy of postpositivism. The population survey of this study was 12 teachers and 34 students consisting of 8 schools, and interviews of elementary school teachers. The results prove that kahoot media learning using methods, presentations and practicums is highly favored by teachers, on the one hand different in portraying online learning. Being enthusiastic and challenged, in the end these teachers will apply in their respective schools. This proves that kahoot media can improve students' critical reasoning in PPKn learning with a percentage of 37% very good and 62% choosing good. However, the infrastructure at the training site needs to be improved and improved to support the online learning process like this.