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Contact Name
Imanuel Sairo Awang
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iman.saiaw@gmail.com
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+6285654080901
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pgsdpersadakhatulistiwa@gmail.com
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Jalan Pertamina Sengkuang, Sintang, Kabupaten Sintang, Kalimantan Barat
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INDONESIA
Jurnal Pendidikan Dasar Perkhasa
ISSN : 2461078X     EISSN : 2654783X     DOI : https://doi.org/10.31932/jpdp.v6i1
Core Subject : Education,
Jurnal pendidikan dasar perkhasa merupakan jurnal penelitian bidang pendidikan dasar yang terbit dua kali setahun yakni bulan April dan Oktober.
Articles 459 Documents
PERBANDINGAN METODE GARISMATIKA DENGAN METODE PERKALIAN BERSUSUN UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PERKALIAN PESERTA DIDIK KELAS IV SDN SERANG 9 Bintang, Raynanda; Yandari, Indhira Asih Vivi; Alamsyah, Trian Pamungkas
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3575

Abstract

This study aims to compare the use of the Garismatika method with the traditional column multiplication method in improving multiplication calculation skills among fourth-grade students at Sekolah Dasar Negeri Serang 09. The research method is quantitative with a nonequivalent control group design. The study sampled fourth-grade students, with each class consisting of 26 students. The results show that students who used Garismatika method demonstrated better improvement in multiplication skills compared to those who used the column multiplication method. The improvement in multiplication calculation skills is supported by hypothesis data obtained from the post-test results between the experimental and control groups, with a t-test value of 2.10 and a t-table value of 2.06. Additionally, the N-Gain data in the experimental group was 0.56, compared to 0.41 in the control group.
PENGEMBANGAN MEDIA PEMBELAJARAN MENTARI TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS KELAS IV SEKOLAH DASAR Putri, Anggita Shahida; Riswari, Lovika Ardana; Fardani, Much Arsyad
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3783

Abstract

This study aims to develop MENTARI learning media (E-Module in the Form of Flipbook Maker Flat Buildings Based on Ethno-Mathematics) for the Mathematical problem-solving abilities of grade IV SD 1 Mejobo. Flipbook maker media can present learning materials in the form of words, sentences, pictures, and animations which can be equipped with colors. This study applied a research and development approach. The data collection instruments were interview, observation, documentation, and test methods, with quantitative data analysis techniques. Quantitative data analysis through validation data analysis, normality tests, and N Gain Tests. The normality test of pretest and posttest data is normally distributed, because the pretest significance is 0.209>0.05 and the posttest significance is 0.917>0.05. In this test, the N-Gain results obtained were an average increase of 0.69 with the "moderate" category. The conclusions of this study are: (1) the average score of the material validity test is 93% also with the "very feasible" feasibility category; (2) Based on the questionnaire responses from 15 fourth grade students, the average score was 92% with the category "very appropriate"; (3) the average N-Gain percentage was 69.20% with the effectiveness interpretation criteria of "quite effective".
PENGEMBANGAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF PADA MATERI PENGARUH KALOR TERHADAP KEHIDUPAN DI SEKOLAH DASAR Nurmiatun, Indah; Hakim, Zerri Rahman; Nurhasanah, Ana
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3146

Abstract

This research aims to determine the process of developing interactive PowerPoint learning media, feasibility and students’ response at elementary schools. The research method applied Research and Development (R&D) with the ADDIE model developed by Reiser and Mollenda. This research has five stages, namely: Analysis, Design, Develop, Implementation and Evaluation. This research and development involved a team of experts, including: media experts with a score of 91.67%, material experts with a score of 89.5% and language experts with a score of 66%. The average score obtained by all experts was 82.39% when interpreted as falling within the "Very Decent" criteria. Furthermore, supported by the calculation of the response questionnaire of students who took part in learning activities, the results were 92.36% reaching the "Very Good" category. So, it can be concluded that the product development of interactive PowerPoint-based learning media is "Very Appropriate" to be used as a media to assist learning activities. The results of student responses are "Very good" on the use of interactive PowerPoint products on theme 6 sub-theme 3 learning 1 for students at class V in SD Taman.
IMPLEMENTASI ASSESMEN KURIKULUM MERDEKA DI SD NEGERI 03 PONTIANAK SELATAN Munawar, Munawar; Hairida, Hairida; Hartoyo, Agung
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3387

Abstract

This research aims to describe the implementation of Independent Curriculum Assessment at SD Negeri 03 Pontianak Selatan. The research method applied is descriptive with a qualitative approach. The tools which is used to collect data are interview sheets, questionnaires and documentation. The data analysis technique used is according to Miles and Hubermen with stages of data reduction, data presentation and drawing conclusions. Based on the research results, information was obtained that 1) The assessment planning carried out in schools is: a) The teacher analyzes Learning Achievements (CP) and determines the Learning Goal Flow (ATP) together, b) The teacher determines the Learning Goals and adjusts them to the students' abilities , c) The teacher determines the type of assessment and arranges the implementation schedule. 2) diagnostic assessments are carried out at the beginning of the semester, formative assessments at the end of learning and summative assessments after completing a particular topic or material. 3) 60% of teachers have used the assessment results to improve the learning process. 4) the assessment carried out influences the results of the school education report card. Literacy achievement increased by 16.57 from 83.33 to 100. Meanwhile, the numeracy component achievement experienced a significant increase of 36.67 from 63.33 to 100.
PENGEMBANGAN MEDIA ROLLING BALL GAME UNTUK MEMAHAMI MATERI PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Sabikah, Sabikah; Marhamah, Marhamah; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3772

Abstract

This study aims to produce a valid and practical rolling ball game media on the subject of Science for Grade IV Elementary School. The type of research used is Research & Development which apllied the ADDIE stage model with five stages, namely analysis, design, development, implementation, evaluation. The subjects of this study were grade IV students of Elementary School 21 Palembang. The validity test was obtained through a validation sheet by two (2) lecturers and one (1) teacher getting an average score of 81.4% with the category "very valid". The practicality test was obtained through a student response questionnaire conducted in small groups with an average score of 93.75% with the category "very practical" and a field trial conducted by 20 grade IV students getting an average score of 94.2% with the category "very practical". It can be concluded that the rolling ball game media on plant material, the source of life on earth is valid and practical to be used for the teaching and learning process in class for grade IV students of SD Negeri 21 Palembang.
PENGEMBANGAN MEDIA PEMBELAJARAN BOOKLET ARLANSIA PADA MATA PELAJARAN PPKn UNTUK MENINGKATKAN HASIL BELAJAR KELAS III SEKOLAH DASAR Silawati, Silawati; Hakim, Lukman; Aryaningrum, Kiki
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.2876

Abstract

This research aims to produce an Arlansia booklet media for PPKn learning that is valid, practical and effective. The type of research used is Research and Development with the ADDIE model which consists of five stages, namely: 1) Analyze, needs analysis and curriculum analysis, 2) Design, designing and selecting the appearance of the Arlansia PPKn learning booklet media. 3) Development, validation of products that have been developed. 4) Implementation, the application of the product to determine the practicality of the PPKn learning Arlansia booklet, and 5) Evaluation, the evaluation of the PPKn learning Arlansia booklet to determine the advantages and disadvantages of developing the PPKn learning Arlansia booklet media. Data collection techniques are in the form of questionnaires to determine the validity and practicality of the media, validation questionnaires, student response questionnaires and teacher response questionnaires, as well as tests to determine the effectiveness of the media in the form of 10 multiple choice questions. The research results showed that the percentage value of media validation was 74%, material validation was 72% and language validation was 70% in the valid category, teacher response questionnaire results was 88%, individual trial student response questionnaires was 84%, group trial student response questionnaires small at 82% in the very practical category and effective questionnaire results at 91.6% in the very effective category. So it can be concluded that the development of arlansia booklet learning media at class III on PPKN subjects can be categorized as valid and practical for use in learning activities.
PROSES PENGEMBANGAN KREATIVITAS PESERTA DIDIK MELALUI KEGIATAN PEMBELAJARAN BERBASIS PENDEKATAN SAINTIFIK DI SD NEGERI CIOMAS 2 Eha, Eha; Dewi, Ratna Sari; Pribadi, Reksa Adya
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3156

Abstract

This research aims to describe: 1) plan a learning process using a scientific approach, 2) conducting learning through a scientific approach, and 3) student creativity after participating in learning through a scientific approach. The research method applied descriptive qualitative research with interview, observation and documentation as data collection techniques. Based on the analysis, the results of this research are: 1) The teacher prepares a lesson plan (RPP) which contains complete components in implementing a scientific approach because it contains a description of the teacher's instructions asking students to carry out 5M activities. 2) the implementation of learning through a scientific approach regarding aspects of observing the surrounding environment and observing pictures on students' books, questioning activities by carrying out question and answer activities during learning activities, students trying to make handicrafts, students' reasoning activities analyzing the steps making handicrafts, and communicating activities are carried out by presenting the results of their assignments in front of the class. 3) The creativity of students of grades IV, V and VI has increased as evidenced by their ability to think critically, protect the surrounding environment by holding clean Fridays, making crafts from green beans, being able to ask questions and express opinions.
EVALUASI PENGGUNAN MEDIA FUN THINKER BOOK PADA MATERI KENAMPAKAN ALAM DAN BUATAN PADA PELAJARAN IPS UNTUK SISWA KELAS V SEKOLAH DASAR Maulana, Rindu; Aramudin, Aramudin
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3669

Abstract

The teaching and learning process is often unengaging for students and ineffective for teachers. This issue arises from various factors, such as cramped classroom conditions, students' lack of attention, minimal facilities, and a lack of engaging learning media. This study aims to evaluate the content quality and presentation of the Fun Thinkers Book and to provide improvement recommendations before dissemination. This research is an evaluation study using a formative-summative evaluation model. Evaluation is conducted through a formative evaluation stage consisting of field tests and a summative evaluation which measures the acceptance and utility of the media, resulting in various recommendations. The results indicate that the Fun Thinkers Book on temperature and heat is very suitable to be used. The content quality of the Fun Thinkers Book was rated as very good, with a score of 84% from teachers of grades 3 to 5. The presentation quality was also rated as very good, with a score of 88%. Furthermore, the assessment of student interest in the Fun Thinkers Book, involving 30 students, showed excellent results with a score of 77%. It can be concluded that the Fun Thinkers Book is highly suitable to be used, with a high level of student interest.
PENERAPAN MODEL PEMBELAJARAN ASSURE TERHADAP KEMAMPUAN LITERASI MATEMATIS PADA PESERTA DIDIK KELAS V SEKOLAH DASAR Nurhalisza, Nurhalisza; Yuhana, Yuyu; Alamsyah, Trian Pamungkas
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3798

Abstract

This research aims to find out whether the Mathematical Literacy of students who receive learning using the Assure model is better than those who receive learning using the Problem Based Learning model. This research is a quasi-experimental research with the subjects of this research being students in classes 5A and 5B at SDN Anyar 2 with 27 students in each class. This research uses test instruments to measure students' mathematical literacy and non-test instruments using interviews and observations. This research data analysis technique uses descriptive statistics on the Pretest and Posttest. The research results showed that in the pretest, experimental class students got an average of 50.4 and the control class 49.12 and there was almost no difference in initial ability. Posttest results showed that the experimental class was superior with an average score of 78 and the control class 63.85. This shows that the mathematical literacy skills of experimental class students who were given the Assure model improved better than students who were given the Problem Based Learning model.
PENGEMBANGAN MEDIA KOMIK PADA MATERI SUMBER ENERGI TERHADAP HASIL BELAJAR KELAS III SD NEGERI 3 RAMBUTAN Kurnia, Kurnia; Retta, Allen Marga; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3154

Abstract

The aim of the research is to develop comic media to determine the validity, practicality and potential effects of the comic media being developed. The type of research applied is Research and Development (R&D) with the ADDIE method which consists of Analyze, Design, Development, Implementation and Evaluation. The research results from the development of comic media on energy source materials were valid. It can be seen from the assessment results from media, material and language experts, obtaining a percentage of 87% with the criteria "Very Valid". Based on the value given by the validator, comic media can be stated valid to be used in the learning process. The results of the development of comic media can be seen from the student responses in the one to one trial which obtained a percentage of 8.3% with the "Very Practical" criterion, while the student response in the small group trial obtained a percentage of 8.8% with the "Very Practical" criterion", and student responses in the field test which obtained a percentage of 8.7% with the criteria "Very Practical" based on responses from students, the comic media can be stated to have practicality. The results of developing comic media were stated effective. It can be seen from the results of research in field trials which obtained a pre-test score of 7.9% and a post-test score of 9.1% with the criteria "Very High”.

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