cover
Contact Name
Syahrial Ayub, M.Si
Contact Email
syahrial_ayub@unram.ac.id
Phone
+6281803711284
Journal Mail Official
geoscienceed@unram.ac.id
Editorial Address
Jl. Majapahit No. 62 Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal)
Published by Universitas Mataram
ISSN : 27232905     EISSN : 27232913     DOI : https://doi.org/10.29303/goescienceedu
Jurnal Pendidikan, Sains, Geologi dan Geofisika (GeoScienceEd Journal): |e-ISSN: 2723-2913, p-ISSN: 2723-2905| diterbitkan 2 (dua) kali dalam setahun (Peride Juni dan Desember) dan dimulai pada bulan Juni 2020 oleh Program Studi Pendidikan Fisika FKIP Universitas Mataram. Artikel dapat diterima dalam Bahasa Indonesia dan Bahasa Inggris. GeoScienceEd merupakan wadah publikasi penelitian pendidikan, sains, geologi dan geofisika. Cakupan dari jurnal ini adalah artikel ilmiah berupa hasil penelitian yang meliputi pendidikan, sains, kebumian, geologi dan geofisika.
Arjuna Subject : Umum - Umum
Articles 1,751 Documents
Analisis Potensi Pengembangan Wisata Edukatif Berbasis Wisata Sejarah Peninggalan Kerajaan Majapahit di Trowulan Mojokerto Afif Kurniawan Raharjo; Garsione Agni Andrea
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2734

Abstract

Trowulan Area, Mojokerto Regency, East Java, is the former capital of the Majapahit Kingdom and preserves numerous archaeological heritage sites, including Tikus Temple, Bajang Ratu Temple, Brahu Temple, and Gentong Temple. This study aims to analyze the potential for developing history-based educational tourism at these four archaeological sites. The research employed a descriptive qualitative approach, with data collected through participant observation, in-depth interviews, and documentation studies involving site managers, visitors, and relevant institutions. Data were analyzed using the interactive model of Miles and Huberman based on three educational tourism indicators: learning value, knowledge enrichment, and site suitability. The findings reveal that all four sites possess significant historical, architectural, and spiritual values. However, their utilization as educational tourism destinations remains suboptimal due to limited interpretive media, the absence of permanent tour guides, and inadequate supporting facilities. The study identifies seven strategic directions for development, including integrated educational tourism packages, site-based learning, cultural performances, creative economy development, digital educational tourism, tourism village development, and the establishment of an archaeological research center. The proposed recommendations include strengthening interpretive media, improving tour guide competencies, providing adequate supporting infrastructure, and fostering collaboration among government agencies, site managers, academics, and local communities to achieve sustainable history-based educational tourism centered on the legacy of the Majapahit Kingdom.
Pengaruh Model Pembelajaran Contextual Teaching and Learning terhadap Hasil Belajar Siswa pada Mata Pelajaran IPAS Kelas III SDN 2 Gerimak Indah Astri Susanti; Muhammad Sobri; Ilham Handika
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2746

Abstract

The low learning outcomes in Science and Social Studies (IPAS) among third-grade students were evident during the learning process. Many students were less active and paid less attention to the teacher's explanations. This study aims to determine the effect of implementing the Contextual Teaching and Learning (CTL) model on student learning outcomes in the IPAS subject at SDN 2 Gerimak Indah. This research employs a quantitative approach with an experimental design. The population includes all third-grade students at SDN 2 Gerimak Indah. Data were collected through observations and tests to measure cognitive learning outcome indicators, which include remembering (C1), understanding (C2), applying (C3), and analyzing (C4). Observation results showed that the implementation of the CTL model syntax was executed very well in the classroom. The findings indicated a significant increase in IPAS learning outcomes, with the average post-test score reaching 85.45, compared to the initial pre-test average of only 54.54. Improvement occurred across all measured cognitive indicators. Based on these results, it can be concluded that the application of the CTL model has a significant positive effect on students' IPAS learning outcomes and is capable of increasing student engagement in the learning process.
Pengaruh Pengetahuan Keuangan terhadap Kesejahteraan Keuangan dengan Perilaku Keuangan sebagai Variabel Mediasi (Studi Kasus pada Mahasiswa S1 Manajemen Fakultas Ekonomika dan Bisnis Universitas Negeri Surabaya) Siti Nur Laily Setiawati; Eko Wahjudi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2750

Abstract

Student financial well-being is a crucial aspect supporting quality of life and future financial readiness. This study aims to analyze the influence of financial knowledge on studnt financial well-being, with financial behavior serving as a mediating variable. A quantitative research design with an explanatory approach was employed, utilizing proportionate stratified random sampling to select a sample of 128 students. The independent variable is financial knowledge, the mediating variable is financial behavior, and the dependent variable is student financial well-being. Data were collected via questionnaires developed based on indicators for each variable. Hypothesis testing was conducted using multiple linear regression analysis with SPSS version 25 software. The results indicate that financial knowledge does not have a significant effect on financial behavior or student financial well-being; conversely, financial behavior has a positive and significant effect on student financial well-being.
Pengembangan Media Buku Bergambar Berbasis Kearifan Lokal Sasak pada Mata Pelajaran Pendidikan Pancasila Kelas IV Sekolah Dasar Negeri 1 Akar-Akar Istinathul Fitrah Ramdhani Putri; Khairun Nisa; Muhammad Sobri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2761

Abstract

This study aimed to develop a picture book learning medium based on Sasak local wisdom and determine its validity, practicality, and effectiveness in Pancasila Education for fourth-grade students at State Elementary School 1 Akar-Akar. This study employed a Research and Development method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation. The participants were 25 fourth-grade students. Data were collected through material expert and media expert validation questionnaires, teacher and student response questionnaires, learning achievement tests, and documentation. The data were analyzed using validity and practicality percentages, a paired-samples t-test, and the N-Gain test. The results showed that the material expert validation reached 82% and the media expert validation reached 84%, both of which were categorized as highly valid. The teacher response reached 95%, while the student response reached 95.1%, both of which were categorized as highly practical. The students’ mean score increased from 47.40 on the pretest to 91.40 on the posttest. The t-test result showed that the calculated t-value of 15.24 was higher than the critical t-value of 2.064, with a significance level of less than 0.001. The average N-Gain score was 0.86 or 85.88%, indicating a high and effective improvement. Therefore, the Sasak local wisdom-based picture book was highly valid, highly practical, and effective in improving fourth-grade students’ learning outcomes and understanding of Pancasila values.
Pengembangan Media Pembelajaran Berbasis Video Animasi pada Materi Tumbuhan Sumber Kehidupan di Bumi Kelas IV Sekolah Dasar Indri Rahmawati; Muhammad Makki; Fitri Puji Astria
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2792

Abstract

This research aims to determine the validity and practicality of animated video-based learning media on the topic of Plants as Sources of Life on Earth for fourth-grade elementary school students. The research used the Research and Development (R&D) method with the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The research was conducted at SD Negeri 1 Darek with five students in the small-group trial and fifteen students in the large-group trial. The instruments included material expert validation questionnaires, media expert validation questionnaires, student response questionnaires, and teacher response questionnaires. Data were analyzed using qualitative and quantitative descriptive analysis techniques. The results showed that the learning media obtained a media expert validity score of 90.83% and a material expert validity score of 96.58%, both categorized as very valid. The practicality test showed student response percentages of 90.62% in the small-group trial and 86.04% in the large-group trial, while the teacher response reached 92.5%, all categorized as very practical. Therefore, the animated video-based learning media met the criteria of being very valid and very practical, making it suitable for use in the learning process.
Pengaruh Model Inquiry Based Learning (IBL) terhadap Hasil Belajar Siswa Kelas IV pada Mata Pelajaran Bahasa Indonesia di SDN 01 Seputih Jaya Chairani; Siti Zulaikhah; Ayu Reza Ningrum
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2793

Abstract

Low student learning outcomes in Indonesian language, particularly on the topic of pantun (traditional Indonesian poetry), among fourth-grade students at SDN 01 Seputih Jaya were attributed to teacher-centered instructional practices, which limited students' opportunities to ask questions, engage in discussions, and independently construct knowledge. As a result, students' critical thinking skills and conceptual understanding had not developed optimally. This study aimed to determine the effect of the Inquiry-Based Learning (IBL) model on students' learning outcomes in Indonesian language, specifically on the topic of pantun, among fourth-grade students at SDN 01 Seputih Jaya. The study employed a quantitative approach using a quasi-experimental method with a Pretest–Posttest Control Group Design. The population consisted of all fourth-grade students at SDN 01 Seputih Jaya in the 2026/2027 academic year. A saturated sampling technique was applied, with Class IVA (18 students) assigned as the experimental group taught using the Inquiry-Based Learning model and Class IVB (20 students) as the control group taught using the Problem-Based Learning (PBL) model. The results of the Independent Samples t-Test revealed a significance value of 0.000 < 0.05 and a calculated t-value of 4.869, which exceeded the critical t-value of 2.028, indicating that the null hypothesis was rejected and the alternative hypothesis was accepted. Furthermore, the average N-Gain score of the experimental group was 0.74 (high category), while that of the control group was 0.27 (low category). These findings demonstrate that the implementation of the Inquiry-Based Learning model has a positive and statistically significant effect on the Indonesian language learning outcomes of fourth-grade students. Therefore, the model can serve as an innovative and effective instructional alternative for elementary school teachers.
Pengaruh Penerapan Media Assemblr Edu terhadap Hasil Belajar IPA Kelas VIII SMPN 2 Pattallassang Kabupaten Gowa Nurul Azizah; Muhammad Nawir; Akram
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2817

Abstract

This study aimed to determine the effect of implementing Assemblr Edu media on science learning outcomes of eighth-grade students at SMPN 2 Pattallassang, Gowa Regency. This study employed a quantitative approach using a pre-experimental method with a One Group Pretest–Posttest Design. The sample consisted of 31 students selected through purposive sampling. Data were collected through observation, tests, and documentation. The data were analyzed using descriptive and inferential statistical analysis. The results showed an improvement in students’ learning outcomes after the implementation of Assemblr Edu media. The average pretest score increased from 65 to 88 in the posttest. In addition, students’ learning activities improved during the learning process. The findings indicate that the implementation of Assemblr Edu media had a positive effect on science learning outcomes of eighth-grade students at SMPN 2 Pattallassang, Gowa Regency.
Pengaruh Penggunaan Buku Cerita Rakyat Berbasis Digital terhadap Membaca Pemahaman Murid Kelas IV SDN 1 Puyung dan SDN 2 Puyung Elisya Laili Rahmadani; Nurhasanah; Gozin Najah Rusyada
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2830

Abstract

This study was motivated by the low reading comprehension skills of elementary school students, particularly in understanding the content of texts, identifying main ideas, and retelling the content of texts. One alternative to address this issue is the use of digital-based folk tale books, which present reading material in a more engaging and interactive manner. This study aims to determine the effect of using digital-based folk tale books on the reading comprehension of fourth-grade students at SDN 1 Puyung and SDN 2 Puyung. This study employs a quantitative approach with a quasi-experimental design. The research sample consisted of 70 students, comprising 37 students in the experimental class and 33 students in the control class. Data collection was conducted through tests and observations, while data analysis utilized normality tests, homogeneity tests, N-Gain tests, and Mann-Whitney tests. The results showed that the use of digital-based folk tale books had a significant effect on students’ reading comprehension, as indicated by an Asymp.Sig. (2-tailed) value of 0.012, which is less than 0.05 (0.012 < 0.05); therefore, H0 was rejected and Ha was accepted. In addition, the average N-Gain score for the experimental class was 0.5075, categorized as moderate, while that for the control class was 0.2110, categorized as low. Thus, the use of digita-based folklore books is quite effective in developing elementary school students' reading comprehension skills.  
Pengaruh Penggunaan Model Pembelajaran Kooperatif Berbantuan Permainan Sciwallplay terhadap Motivasi Belajar Siswa Kelas III di SDN 44 Ampenan Urvi Azizah; Siti Istiningsih; Aisa Nikmah Rahmatih
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2837

Abstract

The use of conventional learning models (teacher-centered) which is still dominant and the minimal use of interactive digital media causes the learning motivation of class III students at SDN 44 Ampenan to be relatively low. This study aimed to determine the effect of using a cooperative learning model assisted by Sciwallplay Games on the learning motivation of third-grade students at SDN 44 Ampenan. The research employed a quasi-experimental method with a non-equivalent pretest-posttest control group design. The sample was selected using purposive sampling, involving 51 students of SDN 44 Ampenan, consisting of 25 students from Class III B (experimental group) and 26 students from Class III A (control group). Data were collected using a questionnaire to measure students' learning motivation. The results of the two independent sample t-test on the learning motivation questionnaire showed a significance value of 0.024, then Sig. (2-tailed) < 0.05 so it can be concluded that the use of the cooperative learning model assisted by Sciwallplay Games has a positive effect on increasing the learning motivation of third-grade students at SDN 44 Ampenan, which is shown through increased student activity, interest, and enthusiasm in participating in learning.
Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbantuan Media Wordwall terhadap Hasil Belajar IPAS Siswa Kelas IV di SDN 4 Kuranji Aulia Salsabiela; Muhammad Makki; Aisa Nikmah Rahmatih
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2841

Abstract

This study was motivated by the low science learning outcomes of fourth-grade students at SDN 4 Kuranji, which were attributed to low learning motivation and limited student engagement due to the lack of variety in instructional media and the limited integration of technology in the learning process. This study aimed to determine the effect of the Teams Games Tournament (TGT) cooperative learning model assisted by Wordwall media on students' science learning outcomes in the topic "States of Matter and Their Changes." This research employed a quantitative approach using a pre-experimental research design with a one-group pretest-posttest design. The sample was selected using a saturated sampling technique, involving all members of the population as participants, namely all 30 fourth-grade students at SDN 4 Kuranji. Data were collected through achievement tests, classroom observations, and teacher and student response questionnaires, and were analyzed using a paired-sample t-test. The results revealed that the calculated t-value (16.203) was higher than the critical t-value (2.045). In addition, the significance value (2-tailed) was < .001, which was lower than the significance level of 0.05. Therefore, the null hypothesis (H₀) was rejected, while the alternative hypothesis (Hₐ) was accepted. These findings indicate that the implementation of the Teams Games Tournament (TGT) cooperative learning model assisted by Wordwall media, which has rarely been applied to the topic of States of Matter and Their Changes, can serve as an innovative alternative for improving elementary school students' science learning outcomes. Furthermore, the findings highlight the importance of employing interactive, technology-assisted learning models to enhance students' motivation, encourage active participation in the learning process, and create meaningful learning experiences.