cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 1,015 Documents
Madura's Local Wisdom in a Global Context: Developing an E-Book to Foster Critical Thinking on Climate Issues Madani, Lutfi; Raharjo, Raharjo; Purnomo, Tarzan
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17008

Abstract

This research aims to produce a valid and effective problem-based learning e-book integrated with Madura's local wisdom to enhance students' critical thinking skills. This study employed a Research and Development (R&D) method with the ASSURE model, which includes the stages: analyze learner characteristics, state objectives, select, modify or design media, utilize media, require learner response, and evaluate. The subjects of this research were 20 students from class X at State Senior High School 4 Bangkalan, Madura Regency. The research instruments used included expert validation sheets, observation sheets for learning implementation, pre-test and post-test critical thinking skills, and student response questionnaires. Data analysis used the quantitative descriptive method. The research results show that this problem-based e-book received a high validity index score in terms of content feasibility, presentation, and language, categorizing it as valid with an average score of 3.13. The implementation of learning achieved a high percentage score of 80% with practical criteria. Based on post-test results, 90% learning completeness was obtained. The N-Gain pretest-posttest calculation results indicate an average N-Gain score of 0.71 with high criteria. The improvement in critical thinking indicator achievement had an average N-Gain score of 0.78, and the positive response from students towards the use of the e-book reached 90.76% with very good criteria. The results of this study affirm that the problem-based e-book integrated with Madura's local wisdom is capable of significantly enhancing students' critical thinking skills.
Development of Computer Hardware Learning Media Using Augmented Reality: A Study on Student Engagement and Understanding Ully, Rona; Nurdin, Enjang Ali; Rasim, Rasim
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17029

Abstract

This study aims to develop Augmented Reality-based learning media on computer hardware materials and investigate its impact on student understanding and engagement. The research employs the Research and Development (R&D) method with the ADDIE model. The study involved two lecturers as media experts, one informatics teacher as a material expert, and students in grades VIII-3 (control class) and VIII-4 (experimental class). Data collection techniques included interviews and questionnaires. Data analysis was conducted descriptively to assess expert validation and student involvement, as well as quantitatively through normality, homogeneity, t-test, and N-Gain calculation. The validation results showed that the media was highly feasible, with average scores of 97.5 from media experts and 62 from material experts. The N-Gain test revealed a greater increase in understanding in the experimental class (0.71) compared to the control class (0.41). Additionally, the average engagement score of students in the experimental class increased from 3.31 to 4.35, categorized as high, while the control class increased from 3.33 to 4.03, also categorized as high. The findings indicate that Augmented Reality-based learning media is feasible and effective in enhancing students' understanding and engagement with computer hardware materials.
Deep Learning in Dance Education : A Strategy for Instilling Character Values in Today's Elementary School Children Komalasari, Heni; Barnas, Beben; Sabaria, Ria
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17069

Abstract

This study aims to develop a character education model based on a deep learning approach in traditional dance learning for elementary school students in both urban and rural areas of Bandung. The Research and Development (R&D) method is employed, adapting the steps proposed by Borg & Gall, which include preliminary study, planning, model development, limited trial, revision, wider trial, and final model refinement. The model is structured around three core phases in the learning process: movement meaning exploration, value reflection, and expression through dance creation. Data collection utilizes observation sheets, interview guides, character assessment rubrics, and documentation, while analysis employs qualitative techniques (data reduction, presentation, and conclusion drawing) combined with descriptive statistics. Implementation of the model over three sessions in two elementary schools resulted in significant improvements across four key character aspects: independence, collaboration, responsibility, and critical thinking. The deep learning approach has proven effective in fostering students' value awareness through reflective, meaningful, and contextual learning experiences. This model is expected to serve as a strategic alternative for embedding character values into traditional dance instruction at the elementary school level.
Developing Augmented Reality-Based Modules for Strengthening Pancasila Student Profiles in Elementary School Students Sukirno, Sukirno; Marjanah, Marjanah; Isda, Irma Dewi
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17123

Abstract

This research aims to develop an Augmented Reality media-based module with learning the Pancasila Student Profile Strengthening Project that is feasible and effective for fourth-grade students in elementary schools. This research starts by examining the demands and traits of the prospective audience, then continues with the design of a module that utilizes AR technology to provide a more dynamic learning experience. This study employed the research and development method with the ADDIE model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The data analysis techniques employed included qualitative and quantitative descriptive approaches. Qualitative data were obtained from observations of the implementation of the teaching module, while quantitative data were obtained from assessments by content experts and material experts, as well as from questionnaires. The results indicated that the media expert validation reached a percentage of 90.97%, and material experts reached 85.00%, both of which fall into the 'excellent' category. Therefore, the media was deemed suitable for use in learning. The field trial involved 60 students. The results showed that in the small group trial, the media obtained a percentage value of 90.63%, categorized as 'excellent', while in the large group trial, it obtained a percentage value of 92.73%, also categorized as 'excellent'. Based on the feasibility and effectiveness evaluations, the module is suitable and effective for use by fourth-grade students of SD Negeri Tualang Cut Aceh Tamiang. Thus, the AR-based module is an innovation that can enhance the quality of learning by making content dynamic and interactive.
Developing a Flip PDF-Based Interactive Module to Enhance Self-Care Skills for Students with Intellectual Disabilities Yusrawati, Yusrawati; Nurhastuti, Nurhastuti; Asnah, Megaiswari Biran; Tsaputra, Antoni; Rahmahtrisilvia, Rahmahtrisilvia
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17124

Abstract

This study aims to develop an interactive teaching module using the Flip PDF Corporate Edition application and evaluate its validity, practicality, and effectiveness in enhancing self-care abilities among students with intellectual disabilities. The research employed a Research and Development (R&D) method, following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The trial subjects comprised teachers and students from SLBN 1 Pariaman and SLBN 2 Pariaman, West Sumatera. Data collection involved validation questionnaires, practicality observation sheets, and pretest-posttest assessments. Descriptive statistics were used to analyze validation and practicality test results, while the Wilcoxon signed-rank test evaluated the difference between pretest and posttest scores. The results indicated that the module was highly valid, with an average score above 80%, and practical, with positive responses from teachers and students. The Wilcoxon test revealed a significant improvement between pretest and posttest scores (p = 0.018), demonstrating the module's effectiveness in enhancing self-care abilities. Therefore, the module is suitable for use as a learning medium in special self-care education programs.
Development of Instructional Video Media for Special Needs Education to Support Students with Intellectual Disabilities in Independent Learning Pebisi, Barqun Aknu; Wulansari, Rizky Ema; Rizal, Fahmi; Adri, Muhammad
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17125

Abstract

This study aims to develop a valid, practical, and effective video-based learning media to support students with intellectual disabilities in learning independently. The research employed a Research and Development (R&D) method using the Four-D model: Define, Design, Develop, and Disseminate. The product was tested with 8 students at SLB Mutiara Budi Lubuk Alung with intellectual disabilities. Data were collected through validity, practicality, and effectiveness evaluations using expert validation sheets, student questionnaires, and performance tests. The data were analyzed quantitatively using percentage scores and categorized based on predetermined criteria. The results showed that the media achieved high validity scores from both media (95%) and content experts (91%), indicating very good validity. The practicality score from student responses was 86%, indicating practicality. Moreover, the effectiveness score based on learning outcomes was 87%, indicating effectiveness. These findings suggest that the developed video-based instructional media is feasible for use and has potential to enhance inclusive science learning by providing accessible, engaging, and self-paced learning experiences.
Development of Virtual Lab Integrating Ethnoscience in Project-Based Inquiry Learning Tools to Enhance Creative Thinking Skills Nursamsu, Nursamsu; Nurhafidhah, Nurhafidhah; Prabowo Warsodirejo, Pandu
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17247

Abstract

This study aims to develop and test the validity and practicality of a Project-Based Inquiry Virtual Lab learning tool integrated with ethnoscience to improve students' creative thinking skills. The study used the Research and Development (R&D) method with the ADDIE development model. Data were collected using expert validation sheets and practicality questionnaires for teachers and students, and analyzed using quantitative descriptive methods. The learning tool was rated very valid with an average score of 82.52%, covering aspects of content, construction, language, and display. The practicality test showed that the tool was very practical, with average scores of 86.9% from teachers and 85.5% from students. These findings indicate that the developed learning tool is feasible to use, easy to implement, and has the potential to be effective in improving students' creative thinking skills.
Analisis Rekrutmen dan Pengembangan Kualitas Guru Pendidikan Khusus di Sekolah Inklusif di Kota Banjarmasin Yanti, Yuli; Ahsan Romadlon Junaidi; Ediyanto
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17280

Abstract

This study aims to analyze the recruitment system, selection mechanisms, and professional development for special education teachers in Banjarmasin City using an explanatory sequential research design. In the first stage of the research, quantitative data was collected through questionnaires distributed to special education teachers. The sampling technique used in this study was probability sampling with simple random sampling. The sample size was determined based on the Slovin formula with an error margin of 5%, which was 60 special education teachers. Next, qualitative data was collected through interviews, observations, and documentation with relevant stakeholders. The data analysis techniques used in the qualitative research stage were (1) data collection, (2) data reduction, (3) data presentation, and (4) conclusion drawing. The quantitative research results revealed that most of the respondents were women aged 25–34 years, had a bachelor's degree in special education, and had more than five years of teaching experience in positions of honor. Correlation analysis showed a moderate positive relationship (r = 0.502) between the recruitment system and teacher professional development, which contributed 25.2% (R² = 0.252). These findings confirm that a good recruitment system can improve teacher professionalism, which ultimately supports the success of inclusive education. Meanwhile, qualitative results show that the recruitment of special education teachers in Banjarmasin follows regional regulations by involving the education office and inclusive schools. Although a bachelor's degree in special education is preferred, the limited number of graduates requires flexibility in the recruitment process. The main challenges include budget constraints and the lack of qualified teachers, thus requiring supportive policies, increased funding, and collaboration with universities to improve the quantity and quality of teachers. Professional development is carried out through various training programs, but still faces obstacles in the form of budget constraints and the lack of a continuous evaluation system.
STEM-Based E-Module Integrated with Virtual Scanning Electron Microscope (SEM): An Innovative Learning Material for Science Learning in Secondary School Tyas, Intan Lestari Mulyaning; Sumiati, Ika Dewi
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17292

Abstract

This study aims to develop a STEM-based e-module integrated with a Virtual Scanning Electron Microscope (SEM) as an innovative solution in science learning. This study used the research and development method with the ADDIE model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The study involved seventh-grade students in secondary school as the research subjects. The developed e-module was evaluated for validity in content, language, and presentation, and tested for practicality through readability responses and effectiveness using a quasi-experimental design. The results indicated that the developed e-module had high validity, practicality, and effectiveness. Expert validation rated the e-module as feasible, with the material component scoring 82.67, the language aspect rated at 88, and the presentation dimension reaching 87.3. The readability test demonstrated its practicality, showing that the e-module is user-friendly, engaging, and interactive, with the majority rating it as "very practical". Furthermore, its implementation in learning was proven to enhance students' achievement, as reflected by N-Gain scores ranging from medium to high, along with a large effect size, with an average value of 0.75 in the "high" category. Therefore, this developed e-module can be considered a relevant instructional innovation to support 21st-century science learning.
From Local Wisdom to Digital Engagement: Developing Articulate Storyline Media for Contextual Elementary Learning Quriana, Intan Maulida; Bayan, Umar; Wuryandani, Wuri
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 3 (2025): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i3.17298

Abstract

This study aims to develop interactive learning media using Articulate Storyline to enhance student interest and learning outcomes in Natural and Social Sciences for elementary education. This study employed a research and development method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The subjects involved were fourth-grade elementary students who participated in media trials and implementation. Instruments used in this study included questionnaires, interview guides, observation sheets, and learning outcome tests. Data collection was conducted through expert validation, limited trials, and classroom application. The analysis utilized descriptive quantitative techniques to determine the media's feasibility, practicality, and effectiveness. Expert evaluations showed that the developed media was appropriate and relevant to the learning content. Responses from teachers and students also indicated that the media was easy to use and engaging. The implementation phase revealed a marked increase in student learning interest, with questionnaire scores rising from 68.5% to 87.2%, and a significant improvement in learning outcomes, as average test scores increased from 72.4 to 85.6 after using the media. The integration of local content based on natural resources in the Special Region of Yogyakarta enhanced the media's contextual relevance and relatability to students. This study contributes to the field of elementary education by offering an innovative and adaptive digital media solution that supports independent and contextual learning, in line with the objectives of the current national curriculum.

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