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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 525 Documents
DEVELOPMENT OF SOCIAL STUDIES LEARNING THROUGH ROLE PLAYING GAMIFICATION ASSISTED BY PUPPET MEDIA TO INCREASE COLLABORATIVE STUDENTS OF CLASS 7G UM LABORATORY JUNIOR HIGH SCHOOL Sari, Erna; Kurniawan, Bayu; Rahayu, Linda Zulkifa; Wati, Arista; Choiroh, Dista Ayu Umdatul
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15848

Abstract

This article proposes an innovative approach by combining gamification, role-playing, and puppet media to increase student engagement in group discussions in social studies learning. The Design Thinking method used shows a systematic framework for designing and developing effective learning media. However, this article could have made clearer the challenges faced during implementation and how to overcome them. Although the pilot test results showed significant improvement, the article could have further analyzed the impact of this method on students' understanding of the material. Overall, this article makes a good contribution to the development of learning strategies that are interactive and relevant to the needs of today's students.
Application of Virtual Gallery Walk with Spatial.Io in An Effort to Increase Students' Learning Motivation in Social Studies Choiroh, Dista Ayu Umdatul; Kurniawan, Bayu; Rahayu, Linda Zulkifa; Wati, Arista; Sari, Erna
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15850

Abstract

The aim of this study is to enhance students' motivation in learning Social Studies (IPS) through the implementation of a virtual gallery walk learning model using Spatial.io. Spatial.io was selected because it offers an immersive 3D learning environment that supports interactive learning experiences. This research adopts a design thinking approach, consisting of five stages: empathize, define, ideate, prototype, and test. The subjects of the study were 8th-grade students from class 8A at SMP Laboratorium UM Malang. The developed product demonstrated that the application of a virtual gallery walk using Spatial.io effectively increased students' learning motivation, as evidenced by higher levels of active participation, enthusiasm, and positive feedback throughout the learning process.
SYSTEMATIC ANALYSIS OF LITERATURE ON SOCIAL FACTORS AS DETERMINANTS OF STUDENT MOTIVATION IN PARTICIPATION IN IPS COMPETITIONS AT JUNIOR HIGH SCHOOL LEVEL Astuti, Sri; Adha, Muhammad Mona; Wahyudi, Apri
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15857

Abstract

This study aims to examine the social factors that influence junior high school students' motivation to participate in social science competitions in Bandar Lampung City. Using the systematic literature review (SLR) method, this study collected and analyzed various relevant journals and articles from 2000 to 2025. The results showed that social factors, such as family support, peers, school environment, and the role of teachers, have a significant influence on students' learning motivation and participation in social studies competitions. Support from the social environment can increase students' self-confidence, foster a spirit of healthy competition, and strengthen intrinsic motivation. Conversely, excessive pressure and lack of psychosocial support can reduce students' motivation to participate. Strategies to increase motivation should involve the active role of all social elements around students and create a positive and fun learning atmosphere. These findings provide important implications in the development of learner coaching programs that are able to increase active participation in social and psychologically based academic competitions
Literature Review of QR-Code-Based Transparency Democracy Learning Design of Pancasila and Civics Education Kandiri; Aransyah, Ade; Nurwahidin, Muhammad; Kusuma, Febra Anjar; Prakasa, Nugraha Medica
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15858

Abstract

This research aims to design QR Code-based digital media that can be used in learning Pancasila and Citizenship Education. This media is expected to increase student participation in the election of the head of the organization, as well as provide easy access to information related to the election. By using QR codes, students can easily access relevant information, thus increasing transparency in the election process. This research shows that the application of QR Code-based digital media in learning Pancasila and Citizenship Education not only increases transparency in the election of the head of the organization, but also contributes to the development of students' critical thinking skills. By utilizing information technology, it is expected that the election process can be carried out in a more accountable and transparent manner, in line with the principles of democracy expected by Indonesian society.
Analysis of Curriculum Component Integration in Vocational High Schools and its Relevance to Industry Standards Fadhillah, Lola; Susilana, Rudi; Dewi, Laksmi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.16132

Abstract

This study aims to analyze the integration of curriculum components that include objectives, content, learning strategies, and evaluation in the context of vocational education in Vocational High Schools (SMK), and examine their relevance to industry standards. This research used a descriptive qualitative approach with a collective case study method at three private vocational schools in Medan. Data were obtained through in-depth interviews, participatory observation, and documentation, then analyzed interactively based on the Miles and Huberman model. The results showed that there are integrative efforts from each school, but they are not yet fully aligned with industry needs. The main obstacles lie in the lack of ongoing collaboration with industry as well as limitations in adopting technology and evidence-based curriculum updates. This research emphasizes the importance of synergy between educational institutions, government, and the industry sector in designing and implementing a vocational curriculum that is contextual and responsive to changes in technology and the job market.
Differentiated Learning to Improve the Character Value of the Pancasila Student Profile in IPS Subjects at UPT SMP Negeri 1 Kasui Setiawan, Adi; Sinaga, Risma Margaretha; Maydiantoro, Albet
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.16715

Abstract

Social Studies (IPS) has a strategic role in shaping the character and national insight of students. However, social studies learning in junior high school is often considered less interesting and less relevant to students' daily lives, the argument shows that there are still many social studies teachers who use conventional learning methods such as lectures and assignments, which tend to make students passive and less involved in the learning process. This can lead to low student interest and motivation to learn, which in turn has an impact on the less than optimal achievement of learning objectives and internalization of Pancasila Student Profile values. This study aims to identify the effect of implementing differentiated learning strategies on strengthening the character values of the Pancasila Student Profile at SMP Negeri 1 Kasui. The approach used is mixed methods, involving quantitative and qualitative analysis. Data were collected through observations, interviews, and questionnaires of teachers and students during two learning cycles. The results showed that differentiated strategies are effective in supporting students' character and academic development simultaneously
Learning Strategies of Distance Education Students In Managing Time for Completing Online Tutorial Assignments Gafur, Abd; Jameel, Ami Hibatul
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.16907

Abstract

Students at Universitas Terbuka are required to manage their time effectively to complete online tutorial assignments on time. Despite their work commitments, the flexibility provided by Universitas Terbuka should enable students to fulfill their academic responsibilities. This study aims to analyze the time management strategies employed by Universitas Terbuka students in completing online tutorial assignments. The research adopts a mixed-method approach, utilizing both quantitative and qualitative methods, with data collected through surveys and interviews. The study involved 230 students from the Educational Technology Study Program at Universitas Terbuka. Data analysis was conducted using descriptive statistical analysis. The results indicate that (1) the utilization of time for completing online tutorial assignments falls into the good category, (2) discipline in submitting assignments is also categorized as good, but (3) time management for studying remains suboptimal, suggesting that students have not yet fully developed effective study time management skills.
Using Video Tutorials to Improve Students' Scalp and Hair Care Skills Dewi, Siska Miga; Merita, Yanita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17591

Abstract

This study aims to determine the effect of using video tutorial media on improving students' skills in performing scalp and hair care. The study used a quasi-experimental method with a one-group pretest-posttest design. The subjects were 32 students of the Make-up and Beauty Study Program who were taking the Scalp and Hair Care course. Data were collected through knowledge tests and practical skills observation sheets, then analyzed using a paired t-test. The results showed an increase in the average score from 62.66 (pretest) to 89.84 (posttest) with a t-value = 13.43 and p < 0.05. Thus, video tutorial media is proven to be effective in improving students' skills in practicing scalp and hair care.
Development of H5P-Based Animated Learning Videos to Stimulate Computational Thinking Skills of Junior High School Students Kaputri, Aysetu Sindana Mahia; Herlina, Kartina; Rinaldi, Daniel
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.16326

Abstract

The 21st century is marked by technological advancements that are transforming education into more flexible and project-based, with computing thought as a key skill. However, many students still have difficulty understanding computational concepts, such as algorithms, due to less attractive teaching methods. Therefore, learning media innovations, such as H5P-based animated learning videos, are urgently needed. This research uses the Research and Development (R&D) method with a pre-experimental one-group pre-test post-test design in two schools, namely State Junior High School 1 Metro and Muhammadiyah Junior High School 1 Metro. The results of the video development showed a media validity score of 3.91 and material 3.88, both in the very valid category. The effectiveness test showed an average N-Gain of 0.62 (62%), which is classified as moderate in improving computational thinking skills. This animated learning video is suitable for use in the learning process.
Practice-Based Learning for Enhancing Teachers’ Capabilities in AR Media Production and LMS-Based Learning Management: Evidence From Remote Schools in Maluku Arjanto, Paul; Rumtutuly, Fransheine; Makulua, Izak Jakobis; Matitaputty, Christi; Makaruku, Vando Kristi; Lorwens, Aprilya Christy; Yaki, Missy Yane Lusye
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.17512

Abstract

Remote island regions in Maluku face persistent challenges such as limited internet connectivity, fragile infrastructure, and varied ICT competencies among teachers, which hinder the sustainability of digital learning. This study aimed to design and implement an integrated learning management sequence using the Moodle LMS combined with Assemblr AR media, and to evaluate its impact on teachers’ capacities in the context of remote schools. The research employed a quasi-experimental one-group pretest–posttest design involving 10 teachers at SDN 1 Waelata. The intervention included practice-based training and mentoring in LMS use (courses, activities, assessments) and no-code AR media production, measured through two pre–post instruments. Results demonstrated consistent and significant improvements: in AR production, mean scores increased from 7.9 to 16.8; in LMS management, from 8.7 to 17.2. Wilcoxon tests were significant for both (AR: Z = −2.848, p = 0.004, r ≈ 0.90; LMS: Z = −2.879, p = 0.004, r ≈ 0.91), with no negative ranks or ties, supported by operational evidence (activated courses, teacher–student accounts, and functioning classes). The findings conclude that an LMS–AR practice model is effective in strengthening teachers’ technical-pedagogical competencies and orchestrating digital classrooms under low-bandwidth conditions. The contribution lies in offering a replicable, auditable, and resilient TPACK–SAMR practice package for island schools. Future research should involve controlled trials with comparison groups, track student learning outcomes, examine sustainability and infrastructure issues, and explore the integration of local content across subjects.