cover
Contact Name
Ranang Agung Sugihartono
Contact Email
ranang.as@gmail.com
Phone
+62813777350399
Journal Mail Official
ranang.as@gmail.com
Editorial Address
Jl. Ki Hadjar Dewantara 19, Surakarta, Jawa Tengah, Indonesia 57126
Location
Kota surakarta,
Jawa tengah
INDONESIA
ARTISTIC : International Journal of Creation and Innovation
ISSN : 27219445     EISSN : 27219321     DOI : https://doi.org/10.33153/artistic
Core Subject : Education, Art,
The publishing of "ARTISTIC: International Journal of Creation and Innovation" specializes within the focus and scope including: 1. Creative and conceptual thinking related to the practice of art works and creative problems (Artistic Creation Thought). 2. The results of artistic research in the fields of : a. Batik b. Keris c. Crafts d. Karawitan e. Pedalangan (Puppetry) f. Dance g. Music h. Theater i. Painting j. Sculpture k. Graphics l. Interior Design m. Stage Design n. Visual Communication Design o. Product Design p. Television q. Film r. Photography s. Animation t. Games u. Visual Effects, and v. other arts. 3. New insights about the practice of art, resulting from the creative process. 4. New knowledge generated from the practice of art and artwork produced. 5. Values and meanings of novelty produced in the creation of art works, or studies of innovation in art.
Articles 116 Documents
THE DESIGN OF THE RAHWANA CHARACTER AS AN ADAPTATION OF THE RAMAYANA RELIEFS ON THE PRAMBANAN TEMPLE INTO ANIMATION alfan, alfan setyawan; Nisa, Nisa Fijriani
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.6392

Abstract

The Ramayana reliefs on the walls of the Shiva and Brahma temples within the Prambanan temple complex serve as a visual narrative that depicts Rama's journey to rescue Dewi Sinta from Rahwana. The visual appearance of the relief represents an acculturation of Indian and Javanese cultures. The narrative imparts lessons on the concept of morality through the portrayal of people representing both good and evil. This article intends to conceptualize the character of Rahwana from the perspective of the Ramayana reliefs as an animated character design. This design employs the Visual Language (Bahasa Rupa) and Adaptation (Alihwahana) approaches through data collecting, translation, and work compilation phases. This design's outcome is the Rahwana design, featuring body decoration, color, and the configuration of the Dasamuka and a T-Pose. This character design offers the possibility for further development to meet the requirements of animated film production with Indonesian characteristics
THE ROLES OF TRADITION AS AN IDEA FOR THE DOCUMENTARY FILM ‘MAPPADEKKO’ WITH EXPOSITORY DIRECTING STYLE Annisa, A.Mulya; Harsakya, Cahya Surya; Kurniawan, Donie Fadjar; Nugrahaning Widhi, Dwi Putri
ARTISTIC : International Journal of Creation and Innovation Vol. 5 No. 1 (2024)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v5i1.5405

Abstract

The Mappadekko Documentary Film is a form of cultural preservation that raises the issue of the role of traditional leaders in preserving a nearly extinct annual tradition in Camba District. Mappadekko is a form of gratitude to God Almighty for the success of planting rice. The narrative structure of this film employs the 5W+1H framework for storytelling. The film employs an expository directing approach. The expository directing approach primarily documents the involvement of traditional leaders in the Mappadekko tradition through the use of narration and interviews. This style prioritizes informal shooting activities to convey the message directly to the audience, minimizing the potential for other interpretations. The Mappadekko documentary film conveys a message that urges the audience, particularly the younger generation, to prioritize cultural awareness and preservation
THE CREATION OF THE BEDHAYA KETAWANG DANCE STORY BOOK AT SURAKARTA PALACE Riyanto, Bedjo; Kartono, Jasmine Aurelia
ARTISTIC : International Journal of Creation and Innovation Vol. 4 No. 2 (2023)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the Bedhaya Ketawang dance in relation to the cultural traditions of the Surakarta Palace in Indonesia. This research primarily seeks to elucidate the significance of introducing and preserving Javanese culture, which still adheres to established norms. This study employs a qualitative research approach, utilizing a literature review method and complemented by interviews focusing on the Bedhaya Ketawang dance. The audience's responses indicate a positive reception towards the illustrations that have been created. They could easily comprehend the material presented in the storybook, enabling them to articulate the uniqueness of the Bedhaya Ketawang dance and its significance.
THE DESIGN OF THE RAHWANA CHARACTER AS AN ADAPTATION OF THE RAMAYANA RELIEFS ON THE PRAMBANAN TEMPLE INTO ANIMATION alfan, alfan setyawan; Nisa, Nisa Fijriani
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.6392

Abstract

The Ramayana reliefs on the walls of the Shiva and Brahma temples within the Prambanan temple complex serve as a visual narrative that depicts Rama's journey to rescue Dewi Sinta from Rahwana. The visual appearance of the relief represents an acculturation of Indian and Javanese cultures. The narrative imparts lessons on the concept of morality through the portrayal of people representing both good and evil. This article intends to conceptualize the character of Rahwana from the perspective of the Ramayana reliefs as an animated character design. This design employs the Visual Language (Bahasa Rupa) and Adaptation (Alihwahana) approaches through data collecting, translation, and work compilation phases. This design's outcome is the Rahwana design, featuring body decoration, color, and the configuration of the Dasamuka and a T-Pose. This character design offers the possibility for further development to meet the requirements of animated film production with Indonesian characteristics
MARKURIUS UWING’S CREATIVITY IN THE WE’ JONGGAN DANCE Puspita, Kristina Mela Sarita Dea; Wibowo, Anggono Kusumo
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.6408

Abstract

The We' Jonggan dance creation by Markurius Uwing at Sanggar Borneo Tarigas has expressive and aesthetic complexity. The We' Jonggan dance is a social event for the Dayak tribe to express joy and establish harmony in living their daily lives. This study aims to describe the source of inspiration, form and function of the We' Jonggan dance performance. This study uses a qualitative descriptive research method. Data were collected through interviews and observations, as well as interpretive data analysis. The We' Jonggan dance creation with its complexity and existence is able to create opportunities for collaborative or colossal work with interdisciplinary knowledge. The artistic creative process in the creation of the We' Jonggan dance is carried out based on the aesthetic experience of its creator. This aesthetic experience can be transformed into a dance form with movement techniques and dance essence that are full of meaning. The results of this study are expected to be able to create development, variation or creation based on dance works of Indonesia.
GESTALT SIMPLIFICATION: BIBLE STORY ANIMATION 'THE PRODIGAL SON' Darmawan, Andreas James; Arimbawa, I Made Gede; Muka, I Ketut; Suardina, I Nyoman
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.6434

Abstract

Bible story animation 'The Prodigal Son' only presents the storyline without touching the theological meaning. Church youth experience boredom in understanding parable story of 'Prodigal Son'. The problem urgency is the lack of teaching media that convey repentance, forgiveness, and gratitude meaning in an interesting and contextual way. This study used descriptive qualitative method through literature, discussions, and FGD. The creation process involved application of Edgar Rubin's visual simplification theory and Max Wertheimer's, Wolfgang Köhler, Kurt Koffka Gestalt theory; combined with philosophy, hermeneutics, semiotics; to create new interesting and meaningful animation. The animation successfully visualizes the theological essence of repentance, forgiveness, and gratitude through simplified forms and meaningful gestalt compositions, offering a fresh visual narrative that resonates and supports deeper spiritual reflection for adolescent.
BEDHAYA KINJENG WESI DANCE CREATION IN THE PERSPECTIVE OF HYBRIDITY AND AUTHENTICITY Witjaksono, Bambang
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.7092

Abstract

Bedhaya Kinjeng Wesi dance was created as a reference in the process of making the Bedhaya Kinjeng Wesi sculpture, which is installed in the boarding lounge of Yogyakarta International Airport. Kinjeng Wesi is a Javanese term meaning airplane. This study aims to find out the extent of hybridity and authenticity of Bedhaya Kinjeng Wesi dance. The method used is descriptive qualitative analytical by describing the work of art on the aspects of hybridity and authenticity. The elements of hybridity and authenticity in Bedhaya Kinjeng Wesi dance proved to be a mimicry that displays ambivalence because on the one hand it wants to build a common identity with elements of locality, but on the other hand it tries to maintain its differences.
METHOD OF BATIK PAINTING CREATION Hamzah; Rian, Rica; Yandri, Yandri
ARTISTIC : International Journal of Creation and Innovation Vol. 6 No. 1 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v6i1.7143

Abstract

The research aims to explore how batik painting works and how to apply the method in batik painting. This research uses an artistic research type, with stages, namely exploration, design, and visualization. Batik painting works are almost the same as painted batik, but there are fundamental differences between the two, even though they both use batik materials: painted batik works emphasize canting in the process, while batik painting predominantly uses brushes, and only canting is used for use. Two works were presented: The first is entitled “Menua Asa 1”, measuring 170 x 130 cm, which uses batik painting techniques. The second work, entitled “Menua Asa 2”, measuring 170 x 130 cm, also uses batik painting techniques
DESIGN PROMOTION MEDIA FOR REOG PONOROGO WITH GRAPHIC MOTION OF WAYANG KULIT Ajiprabowo, Gheraldi Waskito; Handriyotopo, Handriyotopo
ARTISTIC : International Journal of Creation and Innovation Vol. 1 No. 1 (2020)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v1i1.2993

Abstract

Reog Ponorogo art is an Indonesian cultural heritage that must be preserved in the mid of current cultural competition nowadays. One of the ways to preserve Reog art is by introducing it to the wider community, especially the younger generation. The purpose of this design is to produce motion graphic media to introduce Reog Ponorogo traditional art. This design uses the 5W+1H approach, with the following stages: 1) reviewing the problems; 2) developing with the relevant questions; 3) developing the answers of those questions; 4) making the right solution. The result of this study shows that the design of Reog Ponorogo motion graphics can be the right media to provide information about Reog art to the public, especially millennial youth. This motion graphic media is quite comprehensive, because it is completed with supporting media such as posters, print ads, merchandise, and Instagram.
THE DIRECTING ANIMATION FILM ENTITLED SI JOE Wiguna, Satria Veriansyah; Sugihartono, Ranang Agung
ARTISTIC : International Journal of Creation and Innovation Vol. 1 No. 1 (2020)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/artistic.v1i1.2994

Abstract

The re-introduction of the Nusantara folklore is very important because it is a form of the original culture of the archipelago and a national identity. An animated film work that tells the story of a parody about Timun Mas folklore is expected to be able to reintroduce a folklore from Central Java by adding novelty to the portrayal of the characters and stories. The making of this work aims to create a 2.5D animated film with the theme of folklore with new packaging. The artistic creation doing by the director is to combine and move 2D animation in a 3D space perspective, so that 2.5D animation is created. 2.5D animation was created using a virtual camera so that it produces better image movement than an ordinary 2D animation. This animation work that explores the folklore of the archipelago shows success in aspects of the uniqueness and impression in the visualization and novelty of the story. This animated film can bring back the old story so it is enjoyable to watch by millennial audiences.

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