cover
Contact Name
Insar Damopolii
Contact Email
i.damopoli@unipa.ac.id
Phone
+628117462727
Journal Mail Official
jri@unipa.ac.id
Editorial Address
Jl. Gunung Salju Amban, Manokwari, Papua Barat
Location
Kab. manokwari,
Papua barat
INDONESIA
Journal of Research in Instructional
Published by Universitas Papua
ISSN : -     EISSN : 2776222X     DOI : https://doi.org/10.30862/jri
Core Subject : Education,
Journal of Research in Instructional [e-ISSN: 2776-222X] is an Open Access Journal published by the Universitas Papua. JRI is regularly published bi-annually. By publishing bi-annually: June and December JRI is intended to communicate original researches and current issues on education and instruction including: research on learning and teaching strategies, curriculum development, assessment, and material development, teacher development, and educational evaluation policy. JRI publishes research articles that are comprehensive in nature by inviting reviews from the leading experts in the fields. The incoming papers will be blind peer-reviewed and selected based on high scientific studies and the ability to provide important contributions to the field. JRI has become a member of Crossref with DOI so that all articles published by JRI will have a unique DOI number.
Articles 157 Documents
Bibliometric analysis: Learning using generative AI Nashiroh, Putri Khoirin; Iskandar, Ranu
Journal of Research in Instructional Vol. 4 No. 1 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i1.392

Abstract

This research aims to 1) analyze the number of articles per year and their types, 2) analyze the five articles with the most citations, 3) analyze keywords in the data collected, and 4) analyze the relationship between authors. Bibliometric analysis was used to help researchers study bibliographic content and citation analysis of each article taken from Harzing's Publish or Perish (PoP) 8 database. The data was taken from Scopus January 2018-2024 entitled, “learning using generative AI” in English. The maximum number of articles accessed is 500 articles. The collected articles are stored in CSV and RIS format. Articles were filtered according to analysis needs using MS Excel and VOSViewer. Twenty-nine documents from the Scopus database have been used in this research. The results show that 1) in 2022, there was one manuscript; in 2023, there were 27 manuscripts; and in 2024, there was one manuscript published. There are ten manuscripts published in conference proceedings, 14 articles in journals, and five manuscripts in edited books; 2) Suh, Popenici, Crosthwaite, Kim, and Chan wrote the 5 most cited articles; 3) Future research topics include GPT, student agency, learning approaches, higher education, state-of-the-art, reinforcement learning, opportunities, and challenges. Potential future research (novelty) could use keywords that are not yet widely used, including pedagogy, simulations, Socratic tutors, teaching methods, neuro-inclusive learning, and metacognition; 4) a network of writers outside the group consisting of Han, Ariel; Leu, U; Leu, Eunso; Lim, Cheoil; Kim, Hyeoncheol; Lee, Jeongji; Kim, Jiwon is the cluster with the highest relationship between nodes.
Problem-based learning assisted by virtual laboratory media: Its effect on students’ understanding of concepts in excretory system material Ratna, Ratna Dewi Munthe; Adlini, Miza Nina
Journal of Research in Instructional Vol. 4 No. 1 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i1.410

Abstract

Learning concepts is an integral part of learning biology, including abstract (requiring analytical skills) and tangible (requiring observational experience) ideas. If the learning model used is not appropriate, it can cause boredom, a lack of understanding of the subject matter, and a monotonous appearance that makes students reluctant to learn. This is why students have difficulty understanding concepts. This study aims to ascertain whether problem-based learning with virtual laboratory media influences students' conceptual understanding. The type of research conducted was quasi-experimental. A total of 49 students from class XI, divided into two classes, became the population. Since complete sampling was used, 49 students became the sample. Problem-based learning strategies and virtual laboratory materials were used to teach the experimental class in XI-1. The control group in class XI-2 used conventional learning techniques. Five essay-based test questions served as research tools. After data collection, the impact of the problem-based learning paradigm supported by virtual laboratory media on students' conceptual knowledge was assessed using an Independent t-test and normality test. Students' conceptual understanding can be improved using the problem-based learning technique with virtual laboratory media to streamline the learning process and enable practical activities.
Percentage of Pancasila student profile dimensions in the Merdeka curriculum and the implications for high school guidance and counseling programs Fausta, Thadeus Ega; Muslihati, Muslihati; Indreswari, Henny
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.416

Abstract

The Merdeka curriculum is an improvement on the previous curriculum, namely the 2013 curriculum, whose implementation was based on the implementation of the Pancasila student profile. The aim of this research is to compare the six dimensions of the Pancasila student profile in order to assist counselors in developing guidance and counseling service programs. This research uses a survey method. The research subjects were 90 students in class X at a private Catholic high school in Malang. The results of data analysis in this study found that the percentage of the dimensions of faith, devotion to God Almighty, and having noble morals was 80.56%, the global diversity dimension was 72.83%, the mutual cooperation dimension was 81.61%, the independent dimension was 83.78%, the critical reasoning was obtained at 81.50%, and the creative dimension was obtained at 77.67%. The findings of this study can be utilized as a point of reference for counselors to design guidance and counseling programs in schools to enhance or maintain values that strengthen dimensions within the Pancasila student profile. This includes collaborating with subject teachers, conducting group guidance, using traditional games, art therapy, and various counseling techniques.
Visual, audio, and kinesthetic students' learning independence: Improvement through the development of augmented reality media Susanto, Hendra; Setiawan, Deny; Firdaus, Zahra; Kusmayadi, Claresia Tsany; Fitriyati, Umi
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.420

Abstract

Technology has provided new educational opportunities, but the implementation could be more optimal. Learning facilities that remain focused on conventional methods often need more learners with the Visual, Audio, and Kinesthetic (VAK) learning style. This study aimed to evaluate the effectiveness of this learning media in improving learning achievement and information retention, focusing on visual, audio, and kinesthetic learning styles. This research was a research development that used the Lee & Owens model, which consisted of analysis, design, development, implementation, and evaluation. The validation result of the media was 98.5%, material validation was 100%, and learning device validation was 100%. The results of the implementation of self-assignment in the control class obtained an average of 78.8 and in the experimental class 90.5. The research concluded that learning media is practical and can help facilitate biology learning in visual, audio, and kinesthetic learning styles.
Input hypotheses for developing EFL/ESL learners’ listening comprehension skills Kasimo, Yulius Yosef; Ota, Maria Kristina; Kara, Yuliana M. D’Karmel
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.436

Abstract

The objective of this study is to examine the significance of the input hypothesis in enhancing the listening comprehension abilities of EFL/ESL learners. The methodology employed in this study is a critical literature review. This entailed a comprehensive search for relevant articles and other sources, a meticulous reading of the material, the categorization of data, a thorough analysis, and the synthesis of findings. The findings of this study indicate that the input hypothesis plays an essential role in developing ESL/EFL learners' listening comprehension abilities through the acquisition of comprehensible inputs. The activation of linguistic background knowledge enables EFL/ESL learners to develop pronunciation skills, understanding of grammatical accuracy, lexical resources, and meaning. Optimizing the inputs of the listening strategy (cognitive, metacognitive, socio-affective) assists EFL/ESL learners in activating their memory about listening materials. This is achieved through making inferences, elaborations, summaries, translations, observations, assessments, and becoming involved in the community. Inputs from media, audio (visual), and practices can develop EFL/ESL learners' cognition, motivation, stimulating perception, activating prior knowledge. In conclusion, the components of the comprehensible inputs must be integrated and developed in a coordinated manner during the teaching and learning process of listening skills.
An Animated videos based on Tajweed science to improve students' ability to read the Al-Qur'an Nasrul, Nasrul; Gani, Hamsu Abdul; Hakim, Abdul
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.437

Abstract

Tajweed learning videos are made to help students become more proficient in reading the Al-Qur'an. This study aims to develop an animated video based on valid, practical, and effective Tajweed science to improve elementary school students' ability to read the Al-Qur'an. The research used the ADDIE research and development model. The study subjects were 24 fifth-grade students of Al-Qur'an Wahdah Islamiyah 02 Makassar Elementary School. Data were collected through observation, questionnaires, and interviews. Data were analyzed using descriptive statistical analysis and qualitative descriptive analysis. The study has produced an animated video media based on Tajweed science. Based on the results of the analysis of media development needs, it is at the percentage needed, and from the results of interviews with students regarding understanding the material, it was found that students had not received more material related to Tajweed science. The animated video developed has met the criteria of valid based on material experts (89%) and media experts (93%), practical based on student responses (90) and teachers (92.70), and can improve the ability to read the Al-Qur'an of elementary school students (pretest = 58.8, posttest 93.5). This study concludes that animated videos based on Tajweed science have met the valid, practical, and effective criteria in improving elementary school students' ability to read the Al-Qur'an.
Virtual-based digital library website: A development for the educational technology master's study program at Universitas Negeri Makassar Yani, Andi Achmad; Gani, Hamsu Abdul; Muin, Awaluddin; Lu’mu, Lu’mu; Arnidah, Arnidah; Nurhikmah, Nurhikmah
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.440

Abstract

This research and development study aims to produce a Virtual-based digital library website. The media development process refers to the ADDIE model. The media questionnaire respondents were 10 students (small group trial), 30 (large group trial) and 1 UNM PPs lecturer. The needs analysis was based on interview data with the Head of Study Program and questions on the student questionnaire. The digital library website development design used canva, flowchart, Hypertext Preprocessor (PHP) version 7 and Codeigniter template. The results showed that the assessment of the material expert and media expert validators were each in the valid and very valid categories with an average of 3.8 and 4.5 out of a maximum value of 5. The level of practicality of the media obtained from a small group test of 10 students obtained a percentage of 83.75% (very high) and the results of the analysis of the lecturer response questionnaire obtained an average of 82.50 (very high category). The level of effectiveness of the Virtual-based digital library website media obtained from a large group test with a percentage of 83.46% (very high effectiveness). Based on the results of the analysis, it can be concluded that the development of a virtual-based digital library website in the Master of Educational Technology Study Program, Postgraduate Program, Makassar State University can help manage and become a link for various sources of reference and information.
Poster media on the subject of Al-Qur'an Hadith in increasing students' learning motivation Aziz, Mursal; Ashshiddiqi, M. Hasbie; Sakinah, Siti
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.447

Abstract

This research aims to describe the use of poster media in Al-Qur'an and Hadith subjects in increasing student learning motivation at MIS Islamiyyah Londut North Labuhanbatu. This research uses descriptive qualitative research methodology. Qualitative research methods are used as research techniques that produce descriptive data. Data collection techniques used include observation, interview and documentation. Research findings show that the use of poster media in Al-Qur'an and Hadith subjects is carried out using a violent approach. This method involves the teacher being in front of the class, using visual aids such as posters. The teacher continues by explaining the contents of the poster sequentially and step by step. Students show a level of enthusiasm and excitement in the learning process in class because the learning material is presented with visuals that are relevant to the Al-Qur'an and Hadith subjects they are studying. In the context of using poster media in learning the Qur'an and Hadith, observations show several clear signs of how students become more motivated, including: Increased student enthusiasm, students are more active, increasing students' curiosity. The use of poster media shows that students' enthusiasm and motivation for learning has increased, because they prefer to use visual aids, such as photos, when teaching, rather than just relying on verbal material.
Development of augmented reality human skeleton to improve students’ cognitive learning outcomes on movement systems practice Nahri, Mochammad Hilman Amirudin; Abidin, Zainul; Soepriyanto, Yerry
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.459

Abstract

The purpose of this study was to develop and reveal the effect of using Augmented Reality Human Skeleton in learning of human movement system on students' cognitive learning outcomes. This study uses the Multimedia-Based Instructional Design development model from Lee & Owens. The developed media was tested for validity. Cognitive ability was measured using a description test and a paired t test was carried out. Researchers validated the product through material experts and obtained a perfect score, with a score of 100% for content quality and objectives and learning quality, which was stated as Very valid. Media validation also showed very good results, with a score of 100% for suitability, attractiveness, and usefulness, and 95% for Simplicity. In addition, the practicality test of the media by students obtained a score of 96% for appearance, 97% for convenience, and 95% for ease of understanding the material, all of which were stated as practical. The results of the study showed a significant influence of the implementation of this media on students' cognitive learning outcomes. The use of Augmented Reality Human Skeleton showed a significant increase in students' cognitive (pretest = 61.1 and posttest 87.9). Thus, the application of Augmented Reality Human Skeleton in learning the human movement system is proven valid, practical, and able to improve students' cognitive learning outcomes.
Development of android-based mobile learning media to increase learning results in vocational high schools Malik, Muhamad Bani; Iskandar, Ranu; Naryanto, Rizqi Fitri
Journal of Research in Instructional Vol. 4 No. 2 (2024): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v4i2.462

Abstract

The purpose of this research is to produce android-based mobile learning media and to determine its effectiveness on student learning outcomes. This research is a type of research and development method conducted through the ADDIE model, so this research is a type of research and development. The media was validated by experts in three fields, namely material, media, and language. The test subjects were 32 vocational students majoring in Automotive Engineering.  Data analysis conducted to evaluate the effectiveness of the media involves the use of n-gain score and paired sample test statistics. The results of the study prove that, (1) the mobile learning media developed is very feasible to be used in learning activities for equipment and supplies in the workplace based on the results of validation by material experts of 87.8%, language experts of 95%, media experts of 90.5%, and student responses of 93.3%. (2) mobile learning media is very effective to use and has a significant effect on improving student learning outcomes, based on the results of the average score of the field trial after using mobile learning of 86.94 with a gain value of 0.72 with high criteria and t-test results of 0.00 <0.05. (3) the application of mobile learning as learning media makes it possible for students to learn independently.

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