cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Peningkatan Kemampuan Membaca Pemahaman Menggunakan Model Discovery Learning pada Peserta Didik Kelas IV SDN 20 Indarung Kota Padang Nafizah, Khairiatun; Sukma, Elfia; Muhammadi, Muhammadi; Azima, Nana Fauzana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3946

Abstract

This research aims to describe the improvement of students' reading comprehension skills through the application of the Discovery Learning model to the fourth-grade students of SDN 20 Indarung in Padang City. This type of research is Classroom Action Research (CAR) with qualitative and quantitative approaches, which is conducted in two cycles. Each cycle consists of planning, implementation, observation, and reflection stages. The subjects of this study are the teacher and the students in grade IV SDN 20 Indarung, totaling 30 people, consisting of 16 female students and 14 male students. The research results indicate that the teaching module experienced an improvement from cycle I with an average percentage of 85.41% categorized as good (B) to 91.66% rated as very good (SB) in cycle II. The implementation of learning through the observable aspects of the teacher improved from cycle I with an average percentage of 82.81% categorized as good (B) to 90.62% rated as very good (SB) in cycle II. Meanwhile, the observable aspect of the students improved from cycle I with an average percentage of 81.25% categorized as good (B) to 87.5% rated as good (B) in cycle II. The results of students' reading comprehension skills using the Discovery Learning model have increased from cycle I with an average percentage of 74.45% with a sufficient predicate (C) to 89.01% good (B) in cycle II. With this in mind, the Discovery Learning model can improve the reading comprehension skills of students in class IV SDN 20 Indarung Kota Padang.
Pengembangan Alat Evaluasi Pembelajaran Berbasis Gimkit Game pada Materi Menganalisis Struktur Teks Negosiasi di Kelas X SMA Negeri 1 Sawo Telaumbanua, Sararateoli; Ndruru, Mastawati; Waruwu, Lestari; Bu'ulolo, Yanida
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3947

Abstract

This study aims to develop a Gimkit Game-based learning evaluation tool on the material of analyzing the structure of negotiation text in class X SMA Negeri 1 Sawo. The research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through validity test, reliability test, practicality questionnaire, and learning outcomes test, while data analysis was done descriptively quantitative to measure the level of validity, reliability, practicality, and effectiveness. The results showed that in the small group trial, 17 multiple choice questions were declared valid, while in the field trial there were 19 valid questions. The reliability value using Cronbach's Alpha reached 1.000 in the small group trial and 0.953 in the field trial. Validation by material and language experts obtained a percentage of eligibility of 96% and 100% respectively. The practicality of the learning evaluation tool reached 97% in the small group trial and 95% in the field trial. Its effectiveness can be seen from the students' learning completeness of 80% in the small group trial and 90% in the field trial. Thus, this Gimkit Game-based learning evaluation tool is proven to be valid, reliable, practical, and effective in the learning process.
Pengembangan Media Video Animasi Menggunakan Aplikasi Canva pada Pembelajaran IPAS di Kelas V Sekolah Dasar Guslyanto, Runi; Sartono, Sartono
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3948

Abstract

Learning resources that are less varied cause students to become bored, less active, and have difficulty understanding the material presented by the teacher during the learning process. This study aims to develop animated videos using the Canva application in the Science subject in grade V of elementary school that are valid, practical and effective. The type of research used in this study is a mixed-method approach design with the ADDIE development model. The validity test showed that the animated video was valid with a score of 88.57% (material), 96.5% (media), and 96.5% (language). The practicality test from the teacher's response showed that the animated video was practical with a score of 94.28% (SDN 125/1 Awin), 97.14% (SDN 42 Lubuk Ruso), and 94.28% (SDN 125/1 Awin), while the results of the practicality test from the student's response showed the following percentages: 91.78% (SDN 125/1 Awin Class Vb), 94.25% (SDN 125/1 Awin Class Va), and 91.19% (SDN 42 Lubuk Ruso). The results of the effectiveness test from the three schools experienced an increase in the average pre-test and post-test. This shows that the animated video media that has been developed is very suitable for use in the learning process. Thus, the animated video is valid, practical, and effective for use in Pancasila education learning for fourth grade elementary school
Pembelajaran Seni Berbasis Proyek di Pendidikan Anak Usia Dini: Strategi Penguatan Perkembangan Sosial-Emosional dan Kreativitas Suci, Harini; Wijayati, Ida Wahyu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3949

Abstract

This study aims to analyze the effect of project-based learning (PjBL) integrated with arts on the socio-emotional development and creativity of early childhood. The research employed a quasi-experimental design with a one-group pretest-posttest approach, involving 28 Group B children at TK Angkasa, Magetan Regency. The intervention was implemented in five PjBL stages: project introduction, collaborative planning, implementation of art activities (drawing, collage, and loose parts installation), project presentation, and reflection. The observation sheet was used as the main instrument, and data were analyzed using the Paired Sample t-Test with SPSS version 26. The results showed a significant increase in socio-emotional scores (from 11.86 to 15.43) and creativity (from 12.14 to 16.07), with a significance value of p < 0.05. Qualitative findings also indicated that children actively participated, collaborated effectively, and expressed themselves creatively. These findings suggest that art-based PjBL is effective in developing young children’s social skills and creativity.
Pengaruh Model Role Playing Berbantuan Media Augment Reality Assemblr Edu Terhadap Hasil Belajar Kognitif Siswa Mata Pelajaran Pendidikan Pancasila di Kelas III SDN 1 Cigadung Aryanti, Dewi; Suryaman, Oman
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3950

Abstract

This research aims to determine the effect of the role-playing model assisted by augmented reality media assemblr edu on the cognitive learning outcomes of students in the Pancasila education subject in grade III of SD Negeri 1 Cigadung before and after the implementation of the role-playing model assisted by augmented reality media assemblr edu. This research uses a quantitative method, this type of research is a Quasi-Experiment with a non-equivalent control group design. The sampling technique in this study is purposive random sampling. This research involves 42 students from grade III of SD Negeri 1 Cigadung. The samples studied consist of 42 students from classes III A and III B. Data collection was conducted through pre-tests and post-tests consisting of ten questions, observations, interviews, and documentation. The data analysis technique used is the t-test. The results of the study indicate that the role playing model assisted by the media augmented reality assembler edu can improve students' cognitive learning outcomes. Statistical tests show a two-sided significance level of 0.000, below 0.05. If the two-sided significance value is less than 0.05, then the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This shows that the role-playing model assisted by the augmented reality media assembly edu affects students' cognitive learning outcomes.
Revitalisasi Pendidikan Vokasi Melalui Edupreneurship: Mendorong Kemandirian Ekonomi Siswa SMK di Era Society 5.0 Nisa, Nur Harini Khoirun; Fatmawati, Sri; Nizar, M. Samsul; Marwanto, Marwanto; Kuat, Tri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3951

Abstract

This research aims to determine the revitalization of vocational education through edupreneurship in promoting the economic independence of vocational high school students in the era of society 5.0. This study uses a descriptive qualitative approach. The research subjects were selected using purposive sampling techniques, with criteria for vocational high schools that have integrated the edupreneurship program into their learning processes. Data collection techniques were carried out through semi-structured interviews, observations, and documentation studies. The analysis process was conducted through data reduction stages, data presentation, and conclusion drawing. The results of the analysis show that vocational education, particularly in vocational high schools (SMK), plays a strategic role in producing a generation that is job-ready while also capable of creating jobs independently. However, various structural and cultural challenges such as competency mismatch, weak technology integration, and low entrepreneurial spirit remain major obstacles in achieving the economic independence of graduates. In the era of Society 5.0, which demands technological proficiency and sustainable innovation, a more adaptive and transformative educational approach is needed. In this context, edupreneurship emerges as a strategic solution to revitalize vocational education to make it more contextual, productive, and highly competitive.
Pengaruh Model Problem Based Learning (PBL) Berbantuan LKPD Terhadap Hasil Belajar Siswa Kelas X Fase E di SMA N 1 IX Koto Sungai Lasi Arbi, Joko; Roza, Helvita; Afrahamiryano, Afrahamiryano; Amri, Chairul; Wati, Darmanella Dian Eka; Dewi, Ratih Komala; Hanafi, Irwan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3952

Abstract

This study aims to determine the effect of the problem-based learning (PBL) model assisted by LKPD on the learning outcomes of grade X phase E students at SMA N 1 IX Koto Sungai Lasi. The type of research is a quasi-experiment. The population in this study consists of 3 classes of grade X phase E at SMA N 1 IX Koto Sungai Lasi. Sampling was conducted using Purposive Sampling, selecting classes X E1 and X E3 as the experimental and control classes. The instrument used is a final test. Data analysis technique used hypothesis testing with the Mann-Whitney test. The results of the analysis show that the final test scores obtained an average score of 84.83 for the experimental class and an average score of 71.25 for the control class. After conducting a non-parametric statistical test using SPSS, the calculated Asymp value was .006 while the table Asymp value is >0.05, which means the calculated Asymp is smaller than the table Asymp, hence H0 is rejected and H1 is accepted meaning the biology learning outcomes of students taught with the problem-based learning model assisted by LKPD are better. It can be concluded that there is an influence of the Problem Based Learning (PBL) model assisted by LKPD on the learning outcomes of class X phase E students at SMA N 1 IX Koto Sungai Lasi.
Hubungan Dukungan Sosial dengan Resiliensi Akademik Pada Mahasiswa yang Sedang Mengerjakan Skripsi di Universitas Negeri Padang Loriyanti S, Derliana; Fikry, Zulian
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3958

Abstract

Academic resilience is the ability to move forward amid the difficulties and challenges that are occurring, to strive and remain positively uplifted in facing the hardships at hand. One of the factors that can influence academic resilience is social support, which is the assistance received by individuals from those around them that can boost self-confidence and help them face their problems. The aim of this research is to examine the relationship between social support and academic resilience among students who are working on their thesis at Padang State University. This research method uses a quantitative research method with a sample size of 341. The data analysis method employs simple linear regression analysis. The research results indicate that social support contributes 12.6% to the academic resilience of final-year students who are working on their thesis. This finding shows that social support is a strong predictor of academic resilience, where the higher the social support received by students, the higher their level of academic resilien
Efektivitas Metode Bruner dalam Meningkatkan Kemampuan Mengenal Lambang Bilangan pada Anak Down Syndrom Rahmi, Welia Yerida; Mahdi, Arisul; Iswari, Mega; Kusumastuti, Grahita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3959

Abstract

This article discusses the effectiveness of the Bruner method in improving the ability to recognize number symbols in children with Down syndrome. The subject of this study was a child with Down syndrome who experienced difficulties in recognizing number symbols. This study used a quantitative approach with an experimental research method in the form of single subject research (SSR) with an A-B research design. The data collection technique in this study was a test. The data analysis technique used visual graphic analysis. This study was conducted in 19 meetings. The data obtained in each condition, namely the baseline phase, was carried out in 4 meetings with a percentage of 40%, 40%, 40%, 40%. In the intervention condition as many as 15 meeting with the percentage of each meeting obtained is 45%, 45%, 55%, 55%, 65%, 65%, 75%, 75%, 75%, 80%, 85%, 90%, 90%, 90%, 90%based on the results of the research that has been done proves that the Bruner method is effective in improving the ability to recognize number symbols in children with Down syndrome at SLB Autisma YPPA Solok.
Pengembangan Media Interaktif Game Quiz Berbasis Powerpoint untuk Meningkatkan Motivasi Belajar Sejarah Siswa SMA Supriadi, Hadi; Hifni Fitriah Nurjanah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3962

Abstract

This study aims to develop an interactive quiz-based learning media using Microsoft PowerPoint and to measure its effect on students’ learning motivation in History subjects at SMA Negeri 1 Jalaksana. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The media was developed based on needs analysis, validated by subject matter and media experts, and tested on eleventh-grade students. Data were collected through motivation questionnaires administered before and after the use of the media. The results show that the developed media was rated “highly feasible” by experts and effectively increased students’ learning motivation, as indicated by improved scores across all motivation indicators. In conclusion, the interactive quiz-based learning media is effective in supporting history learning and is suitable for use as an alternative tool to enhance student motivation.  

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