cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 3,839 Documents
Penggunaan Rangkaian Media Gambar sebagai Materi Pembelajaran Bahasa Indonesia Bertema Teks Deskripsi di Sekolah Langit Biru Kota Bengkulu untuk Meningkatkan Pembelajaran Bahasa Indonesia Agustina, Manila; Yuniati, Ira; Suyuthi, Hasmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1660

Abstract

The purpose of the study is to ascertain the outcomes and challenges encountered by grade 3 pupils at the Langit Biru School in Bengkulu City when composing descriptive prose using a variety of picture media. The descriptive qualitative approach of data analysis is applied. Data gathering methods include documentation, interviews, essay writing skills assessments, and observation. The average score for students' descriptive essay writing abilities, according to the research findings, was 78.8, falling into the good group. The fact that 14 pupils were able to obtain the required KKM score demonstrates this. Students encounter the following challenges: (a) they are still unsure about how to begin writing an essay; (b) they struggle to put relevant words into sentences; and (c) There are still students who cannot read.
Peningkatan Media Pembelajaran Interaktif Berbasis Adobe Flash CS6 Untuk Meningkatkan Hasil Belajar Siswa Kelas X pada Mata Pelajaran Komputer Grafis di SMK Plus Pertiwi Sukamulya Jeni, Jeni; Lutfi , Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1663

Abstract

This study aims to improve the learning outcomes of Grade X students in the Graphic Design subject at SMK Plus Pertiwi Sukamulya through the implementation of interactive learning media based on Adobe Flash CS6. The research method used is a quantitative approach with a one-group pretest-posttest design. The research sample consists of 20 Grade X students majoring in Visual Communication Design (DKV), who will be given an initial test (pretest) to measure their baseline abilities in the Graphic Design subject. Subsequently, the students will undergo the learning process using interactive media based on Adobe Flash CS6. After the learning process, the students will be given a final test (posttest) to measure the improvement in their learning outcomes. The data from the pretest and posttest will be analyzed using descriptive and inferential statistics with the assistance of SPSS and Microsoft Excel. The pretest results showed the highest score of 87 and the lowest score of 40, with an average score of 64.05. Following the implementation of the interactive learning media based on Adobe Flash CS6, the posttest results indicated the highest score of 93 and the lowest score of 53, with an average score of 75.70, reflecting an improvement of 11.65. Therefore, it can be concluded that the posttest results showed a higher average score compared to the pretest, and there is a significant difference between the pretest and posttest scores
Pengaruh Fasilitas Belajar Siswa Terhadap Hasil Belajar Matematika Siswa di Kelas X SMAN 5 Bukittinggi Chantika, Dilla; Ramdhani, Vivi; Aniswita, Aniswita; Firmanti, Pipit
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1666

Abstract

This research is motivated by the difference in learning facilities and student learning outcomes in class X of SMAN 5 Bukittinggi. Many students are found with high learning facilities, but the learning outcomes are not very satisfactory, and some are even below the KKM. The purpose of the study is to determine the significant influence between learning facilities on the mathematics learning outcomes of students in class X of SMAN 5 Bukittinggi for the 2022/2023 Academic Year. This type of research is correlation research. The population in this study is 334 students in class X with a sample of 33 students. The sampling technique uses a simple random sampling technique. The data collection technique used is in the form of a questionnaire to find out the learning facilities at home and tests to obtain data on learning outcomes. The data analysis technique used linear regression equations, correlation coefficients, simple determination coefficients, and the significance of correlation coefficients. The results of the study were obtained from tcount  ttable, which is 2,252  1,696 which means that learning facilities have a significant effect on learning outcomes. Where learning facilities have an effect of 79.3% on mathematics learning outcomes. Where between the two variables there is a positive correlation of 0.35, with the regression equation obtained is Y= 22.8046+0.590X
Pengembangan Media Pembelajaran Intelligent Math Snake (IMS) untuk Meningkatkan Kemampuan Pemahaman Matematis Siswa Apriyanti, Sindy; Zaenal, Reza Muhamad; Yusritawati, Ita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1668

Abstract

This study aims to design a snakes and ladders game media and determine the feasibility and effectiveness of Intelligent Math Snake (IMS) learning media to improve students' mathematical understanding skills, especially on flat-sided space building material. This research uses development research or Research and Development (R&D) with the ADDIE development model. The sample in this study were students of class VIII-H MTs Negeri 7 Kuningan in the 2023/2024 school year. The data analysis technique used in this study used the Paired Sample T Test, N-Gain test, and questionnaire processing. From the results of the study, it was found that the Intelligent Math Snake (IMS) learning media developed was feasible to use in learning based on the verification results of media experts and material experts. The Intelligent Math Snake (IMS) learning media developed effectively improves students' mathematical understanding skills. This can be seen from the average student mathematical understanding test scores after using Intelligent Math Snake (IMS) learning media higher than before. The development of Intelligent Math Snake (IMS) learning media received good responses from students.  This can be seen from the survey results of student response questionnaires to the Intelligent Math Snake (IMS) learning media
Permainan Tradisional Estafet Tepung untuk Mengembangkan Sosial Emosional Anak Usia Dini Mahmudatunnisa, Ismi; Kurniawati, Henie; Liharsari, Alini; Herawati, Ega
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1670

Abstract

Problems of social-emotional development of children who experience social limitations. These limitations occur due to several factors. For example, children prefer to play with handPhond than with peers. This can be overcome with the existence of traditional games that are useful for children's growth and development, mentally strong both physically and psychosocial-emotional. Traditional games that provide many benefits are traditional flour relay games where children will be happy when doing the game. The traditional game of flour relay leads to the social and emotional development of children because it involves many people. The purpose of this study is to solve the problem of how the traditional game of the flour relay develops early childhood social-emotional. This study uses a qualitative research method, namely taking data in the game book, which is developed with content analysis, namely by analyzing documents. The results of these games include children being able to have social-emotional intelligence, children have a sense of responsibility, and children have confidence (have a high leadership spirit since childhood) and can handle problems by deliberating (developing problem solving skills).
Pendidikan Kepemimpinan Dalam Islam (Studi Terhadap Biografi Khalifah Umar bin Khattab) Ihwana, Ihwana; Fahrisyah, Disya Nur; Syam, Nur Aisyah; Putri, Nur Fadiah; Nuhidayat, Nurhidayat; Kholifatun, Umi Nur
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1672

Abstract

Umar bin Khattab r.a., is one of the Prophet's companions who is different from everything that was bestowed upon him. This figure seems to never dry up as a source of inspiration and knowledge for many people, always being an object of study and research that attracts the interest of scholars, intellectuals, and scientists. The second caliph after Caliph Abu Bakar r.a., has an extraordinary exemplary portrait in terms of leadership and personality. Umar bin Khattab r.a. as one of the Prophet's companions is known to have extraordinary privileges in all dimensions of his life. While the method used in this study uses a qualitative method. The purpose of this study is to find out during the struggles of Umar bin Khattab during his tenure as Caliph Rasyidin. The results of this study indicate that Caliph Umar was the first person to create an Islamic state document and to manage the Baitul Maal significantly
Pentingnya Islam dalam Pendidikan Anak ditingkat Sekolah Dasar Nabila, Nabila; Ekawati, Ekawati; Aryo, Muhammad; Riko, Riko; Hikmah, Nur; Kholifatun, Umi Nur
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1673

Abstract

Islamic education for children requires the integration of religious values ​​in the curriculum and the active role of families and teachers. This study aims to evaluate the role of teachers and parents in conveying and implementing Islamic values ​​and analyzing the impact of heredity and environmental factors on child development. Qualitative methods with thematic analysis techniques were used to evaluate related literature. The results showed that teachers act as knowledge transmitters, skills trainers, directors, and mentors, while parents educate through behavioral examples, early education systems, habits, and dialogue culture. Heredity and environmental factors also contribute significantly to child development. In conclusion, the integration of religious values, the role of effective teachers, and family support are essential to ensure the development of children's character as a whole, with attention to the significant influence of heredity and environment
Nilai Pendidikan Karakter Tokoh Utama “Ava Alessandra” dalam Novel Heartbreak Motel Karya Ika Natassa Atmaja, Loliek Kania; Miranda, Tania
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1674

Abstract

This study aims to determine the educational value of the main character Ava Alessandra in the novel Heartbreak Motel by Ika Natassa. The method that will be used in this study is the descriptive analysis method. The data in this study are in the form of quotes, clauses, and sentences that contain the educational values ​​of the main character Ava Alessandra in the novel. The data source is the novel Heartbreak Motel by Ika Natassa published by Gramedia Pustaka Utama in 2020 with a total of 400 pages. Data collection techniques consist of reading the novel, rereading, and marking relevant parts of the novel. Data analysis techniques involve interpretation, interpretation, determining character forms, grouping data, and description. The results and discussion show the character education value of Ava Alessandra in the novel, with a total of 88 data found, which include: honest character as many as 45 data, peace-loving character as many as 4 data, fear character as many as 3 data, friendly character as many as 4 data, hard-working character as many as 4 data, caring character as many as 10 data, religious character as many as 6 data, angry character as many as 6 data, appreciating achievement character as many as 5 data, and curiosity character as many as 1 data. It is also known that the most frequently appearing data is honest character data which amounts to 45 data, while the least frequently appearing data in the Heartbreak Motel novel by Ika Natassa is curiosity character data which amounts to 1 data
Penerapan Pembelajaran Menggunakan Media Animaker untuk Meningkatan Minat Belajar Siswa pada Mata Pelajaran Informatika di SMP Negeri 1 Kramatmulya Agustin, Aulia Magfiro; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1680

Abstract

Teaching is more varied and not easy to make students feel bored by using learning media can increase the desired students' interest in learning. This research aims to increase interest in learning using Animaker learning media in Informatics subjects. This type of research is quantitative research using a pre-expression research design of one group pretest-posttest design. The subjects in this study are 26 students in grade VII C SMP Negeri 1 Kramatmulya. In data collection, the author used multiple-choice posttest preetes and questionnaire questions. The data was analyzed using the data normality test, validity test and Reality test, and t-test. The results of the analysis that have been carried out show that there is a significant difference in the increase in students' interest in learning, and it is evidenced by the average pretest questionnaire score of 60.23 while the average score of the posttest is 63.61. So that the difference between the pretest and the posttest is 3.38. The data obtained shows that the students' response to the results of the application of animaker learning media is very good or there is an improvement compared to before using animaker media.
Peningkatan Kemampuan Pemahaman Konsep Siswa pada Materi Dimensi Tiga Menggunakan AR: Kalkulator Geogebra 3D Marito, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1681

Abstract

This study aims to describe the use of AR: GeoGebra 3D Calculator in improving students' understanding of mathematical concepts in three-dimensional materials. This study uses a quantitative approach with a pseudo-experimental method. The sample consisted of 69 eleventh grade students from MAS Al-Washliyah 22, which was divided into an experimental group (35 students) using AR: GeoGebra 3D Calculator and a control group (34 students) using conventional methods. The data collection technique is carried out through a concept comprehension test, namely pretest and posttest. Data analysis was carried out quantitatively on the test results obtained using an independent t-test test for normalized gain. The results showed that the experimental group showed a significantly higher increase in average scores from pretest to postes compared to the control group. The results of the independent t-test of the postes scores showed that there was a significant difference between the two groups. The normalized gain analysis further confirmed that the experimental group achieved a higher improvement (0.61) than the control group (0.41), with a significant difference (t = 4.876, p <0.001). The results of this study show that the use of AR: GeoGebra 3D Calculator significantly improves students' understanding of concepts in three-dimensional materials compared to conventional methods

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