Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of education, school principals, school supervisors, and students of Bachelor/Postgraduate/Doctoral programs to publish their research reports or literature review articles. JPPK receive all manuscripts related to original empirical research, theoretical or methodological contributions, literature reviews, and meta analyses on the topics related to teaching and learning in various field such as: 1. Science education 2. Social Education 3. Literature and Language Education 4. Primary Education 5. Sport Science Education 6. Educational Science
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PENINGKATAN HASIL BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA MENGGUNAKAN MEDIA REALITA PADA SISWA KELAS I
Jarah, Antonia;
Asran, Mastar;
Margiati, K.Y.
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 12 (2015): Desember 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak : Tujuan penelitian ini secara umum adalah untuk mendeskripsikan peningkatan hasil belajar siswa dalam pembelajaran matematika menggunakan media realita dikelas I Sekolah Dasar Negeri 29 Landau Kodah kecamatan Sekadau Hilir. Metode yang digunakan dalam penelitian ini adalah metode deskriptif, dalam hal ini berupa tindakan kelas. Dilakukan sebanyak 3 siklus. Hasil penelitian perencanaan IPKG 1 pada siklus I memiliki rata-rata 2,81 mengalami peningkatan pada siklus III dengan rata-rata 3,17 peningkatan ini terjadi pada setiap aspek kemampuan guru dalam melaksanakan pembelajaran. Dari hasil kegiatan pelaksanaan pembelajaran diperoleh nilai rata-rata pada siklus I sebesar 74, dan pada siklus II sebesar 83 sedangkan pada siklus III sebesar 88. Dengan peningkatan dari siklus I ke siklus II sebesar 9, dan dari siklus II ke siklus III sebesar 5. Dengan peningkatan KKM mencapai 75%. Â Kata Kunci : Hasil Belajar, Matematika, Media Realita Abstract: The general aim of this study was to describe improving student learning outcomes in mathematics using the media reality of class I State Elementary School 29 Landau Kodah districts Sekadau Hilir. The method used in this research is descriptive method, in this case a class action. Performed a total of three cycles. Results of research planning IPKG 1 in the first cycle has an average of 2.81 increased in the third cycle with an average of 3.17 of this increase occurred in every aspect of the ability of teachers in implementing the learning. From the results of the implementation of learning the average values obtained in the first cycle of 74, and the second cycle by 83, while the third cycle of 88. With the increase from the first cycle to the second cycle of 9, and from the second cycle to the third cycle by 5. KKM with the increase reached 75%. Â Keywords: Results Learning, Mathematics, Media Reality Â
PENERAPAN MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR BOLA VOLI PASSING BAWAH
Titin Ertianii;
Mimi Haetami;
Edy Purnomo
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 8, No 6 (2019): JUNI 2019
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v8i6.33656
AbstractThe role of physical education learning models is very strategic in an effort to increase learning that is meaningful, active, and independent. Therefore strengthening the learning model in physical education is a necessity, given that there are still learning outcomes that have not reached the minimum standards. Lack of student participation in learning, learning planning is still not optimal, and the ineffectiveness of the use of learning methods and models that are appropriate to the conditions at that time. The purpose of this study was to find out the impact of the application of cooperative learning models of the type of game tournament team on the results of learning underwater passing volleyball at SMAN 10 PONTIANAK. The method in this research is descriptive research method. The learning outcomes of students in the first cycle were 66.85%, the results of students in the second cycle were 83.02%. Based on the results in cycle 1 and cycle 2, it can be concluded that students experience an increase in learning with cooperative learning methods of the type of game tournament team.Keywords: Cooperative Learning Model Type Teams Games Tournament, Lower Voly Passing Ball, Game
PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN MATEMATIKA MENGGUNAKAN MEDIA REALIA DI KELAS II SD
Veronika, Tata;
., Suryani;
., Abdussamad
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 12 (2015): Desember 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak: Penelitian ini dilaksanakan dengan tujuan untuk meningkatkan hasil belajar siswa pada pembelajaran matematika pada materi Membaca Jam Analog dan digital pada siswa kelas II Sekolah Dasar Negeri 17 Karang Betung Kabupaten Sekadau. Penelitian ini menggunakan pembelajaran media realia dengan pendekatan kualitatif. Jenis penelitian yang digunakan yaitu penelitian tindakan kelas terhadap 26 orang siswa kelas II. Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa dengan pembelajaran media realia pada materi Membaca Jam Analog dan digital siswa kelas II Sekolah Dasar Negeri 17 Karang Betung Kabupaten Sekadau yaitu pada siklus I jumlah siswa yang mencapai nilai KKM sebanyak 22 orang siswa atau 84,61% sedangkan pada siklus II jumlah siswa yang nilainya mencapai nilai KKM meningkat menjadi 24 orang siswa atau 92,30%. Kesimpulan dari penelitian ini adalah dengan menggunakan pembelajaran media realia dapat meningkatkan hasil belajar siswa dalam pembelajaran matematika. Kata Kunci: Pembelajaran Matematika, Media Realia. Keywords: This research is held has purpose to increase students? learning result at mathematics learning process of multiplication lesson at second grade students of Sekolah Dasar Negeri 17 Karang Betung Kabupaten Sekadau District. This research using realia media learning process through qualitative approach. Kind of research which used is classroom action research for 26 second grade student. The research finding show that there is increasing of students? learning result through realia media learning process at multiplication lesson at second grade students of Sekolah Dasar Negeri 17 Karang Betung Kabupaten Sekadau that is at firts circle, number of students who reach KKM score is 22 students? or 84,61% while at second circle, number of students which the score reach KKM score increase became 24 students or 92,30%. The conclusion from this research is through using realia media learning process students? learning result in mathematics learning process. Keyword: Mathematic education, Realia Media
PENGARUH MEDIA FILM ANIMASI TERHADAP KETERAMPILAN MENULIS PUISI DI SD
Pratika, Eka;
Halidjah, Siti;
Marli, Suhardi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 6 (2019): JUNI 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThe problem in this study was how the influence of the use of animated film media on the poetry writing skills of the fifth grade students on public elementary school 66 city Pontianak.This study aimed to determine the effect of the use of animated film media on students poetry writing skills. This study used an exsperimental method with a pre-exsperimental design of nonequivalent control group design. The population was all students from five classes totaling 65 people, while the sample was class 5A and class 5B which amounts to 65 people. Data collection techniques were measurement techniques, with data collection tools were written essays. Based on data analysis, the result of the average post-test experimental class= 75,52 and average post-test result of the control class= 67,88. This showed an increase in students in learning to write poetry using animated film media. After ttest was obtained tcount 2,674 for dk 54 and ?= 5% obtained ttable 2,006, which means tcount > ttable, then Ha is accepted, which means there is a significant influence on the use of animated film media. From the calculation of the effect size (ES), obtained (ES) of 0,8 with high criteria. Means the use of animated film media has a high influence on poetry writing skills.Key words : Animated Film Media, Influence, Poetry Writing Skills.
TEACHING SPEAKING BY USING C-A-S PICTURES TECHNIQUE TO INCREASE STUDENTS’ SPEAKING ABILITY
Muhammad Luqman Attariqi;
Bambang Wijaya;
. Wardah
Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK) Vol 5, No 06 (2016): Juni 2016
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jppk.v5i06.15603
Abstract: The purpose of this research is to answer the question: “Is using CAS Pictures technique in teaching speaking effective to increase speaking ability of the seventh grade students of SMPN 23 Pontianak?” The method used is pre-experimental research. The sample of this research was 32 students of seventh graders of SMPN 23 Pontianak class A. The treatments were given three times in order to know the effectiveness of teaching speaking through CAS Pictures technique. The technique of data collecting was measurement; an oral performance test that requires the students to tell about their daily activities. The research finding showed that the total score of students’ pre-test is 1085 and the total score of students’ posttest is 1975. The students’ total score in posttest is higher than the pretest. The effect size of the treatment was 0.85. According to the criteria of effect size, 0.85 is considered as moderate effect. Keyword : Speaking Ability, CAS Pictures technique, Abstrak : Tujuan dari penelitian ini adalah untuk menjawab pertanyaan : “Apakah penggunaan teknik CAS gambar efektif untuk meningkatkan kemampuan berbicara dari siswa kelas tujuh SMPN 23 Pontianak?” Metode penelitian yang digunakan adalah pre-ekperimental. Sampel yang diamati dalam penelitian ini adalah 32 orang siswa kelas tujuh SMPN 23 Pontianak Kelas A. Perlakuan diberikan sebanyak tiga kali. Teknik yang digunakan untuk mengumpulkan data adalah pengukuran; sebuah tes penampilan lisan yang mengharuskan siswa menceritakan tentang kegiatan sehari-hari mereka. Hasil penelitian menunjukkan bahwa total nilai pretest siswa adalah 1085 dan total nilai posttest siswa adalah 1975. Jumlah nilai post-test siswa lebih tinggi daripada jumlah nilai pre-test siswa. Hasil dari effect size perlakuan adalah 0.85. Berdasarkan kriteria effect size, 0,85 termasuk dalam efek sedang. Kata Kunci : Kemampuan Berbicara, Teknik CAS Gambar
PASSING BAWAH MELALUI MODIFIKASI BOLAVOLI YANG TERBUAT DARI KERTAS DI SDN 46 ENSALANG
., Hasmin;
Purnomo, Edi;
Yunitaningrum, Wiwik
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 5, No 5 (2016): Mei 2016
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui peningkatan modifikasi bola yang terbuat dari kertas untuk meningkatkan Pembelajaran kemampuan Passing bawah Pada Siswa Kelas V Sekolah Dasar Negeri 46 Ensalang Kabupaten Sekadau. Bentuk penelitian yang digunakan guru berkolaborasi dengan siswa kelas kelas V Sekolah Dasar Negeri 46 Ensalang Kabupaten Sekadau yaitu sebanyak 20 siswa. Pembelajaran passing bawah bolavoli mengunakan modifikasi bola dari kertas memberikan dampak positif pada siswa. Pembelajaran siklus I siswa yang tuntas berjumlah 12 atau 60% sedangkan siswa dan yang belum lulus atau belum tuntas juga masih sama berjumlah 8 atau 40% maka dilanjutkan ke siklus II siswa agar memiliki kesempatan untuk perbaikan dengan demikian bisa dikategorikan lulus atau tuntas semua dengan siswa lulus berjumlah 20 siswa dan belum tuntas berjumlah 0 atau tidak ada.Kata Kunci: Passing Bawah, Modifikasi Bola KertasAbstract: The purpose of this study was to determine the increase modification balls made of paper to improve the learning ability of Passing under the Students of Class V State Elementary School 46 Ensalang Sekadau . Forms of research that teachers use to collaborate with students in grade V grade State Elementary School 46 Ensalang Sekadau as many as 20 students . Learning under volleyball passing the ball using a modification of the paper have a positive impact on the students. Learning first cycle of students who completed amounted to 12 or 60 % , while students and who have not passed or have not completed are still the same amount to 8 or 40 %, then proceed to the second cycle students to have an opportunity for improvement could therefore be categorized pass or complete all the graduating students totaling 20 students and unfinished amounted to 0 or does not exist.Keywords: Passing Down, Paper Ball Modifications
PENINGKATAN HASIL BELAJAR IPS MENGGUNAKAN MODEL MAKE A MATCH DI SEKOLAH DASAR
Kurnianti, Nia;
., Sugiyono;
Sabri, Tahmid
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak: Tujuan penelitian ini adalah untuk meningkatkan hasil belajar siswa dalam pembelajaran Ilmu Pengetahuan Sosial menggunakan model kooperatif make a match di kelas IV Sekolah Dasar Negeri 37 Pontianak Tenggara. Metode penelitian menggunakan metode deskriptif. Bentuk penelitian adalah penelitian tindakan kelas yang bersifat kolaboratif. Penelitian dilaksanakan dalam tiga siklus yang terdiri dari tahap perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data adalah teknik observasi langsung dan teknik analisis dokumen. Hasil belajar siswa menggunakan model kooperatif make a match siklus pada I 76,23, siklus II 87,00 dan siklus III 90,48. Dengan demikian, model kooperatif make a match dapat meningkatkan hasil belajar siswa. Kata Kunci: Hasil, Model Make A Match Abstract: The purpose of this study is to improve student learning outcomes in study Social Sciences using the cooperative model make a match in the fourth grade State Elementary School 37 East Pontianak. The research method using descriptive methods. Form of research is classroom action research collaborative. Research carried out in three cycles consist of planning, implementation, observation and reflection. The data collection technique is a technique of direct observation and document analysis techniques. The results of student learning using the cooperative model make a match on the first cycle of 76.23, 87.00 and cycle II cycle III 90.48. Thus, the cooperative model make a match can improve student learning outcomes. Keywords: Result, Make A Match Method
丹戎布拉国立大å¦å¸ˆèŒƒå¦é™¢æ±‰è¯ä¸“业2016届å¦ç”Ÿæ±‰è¯å¦ä¹ 动机调查分æž
Nurhidayah, Utin
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 11 (2017): Nopember 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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 AbstrackIn learning foreign languages, learning motivation has a very important role and can encourage students in learning. Factors that affect students in learning a foreign language can be divided into intrinsic factors and extrinsic factors. Therefore, the authors conducted a research on the learning motivation of Teacher Training and Education Faculty of Tanjungpura University Mandarin Language education program students in the year 2016. The author analyzed the factors that influenced the learning motivation in Mandarin Language of 32 students. The intrinsic factors are divided into interests, initiative, self-ability, and attribution. Extrinsic factors are divided into teachers and tasks. Judging from the intrinsic factors, Mandarin students learning motivation is very good on the factor of "attribution". For example, although Mandarin is difficult, students will not give up learning it; when getting bad scores, students are willing to study harder. Judging from the extrinsic factors, Mandarin students learning motivation is very good on the "task" factor. Tasks can encourage students to learn. For example, if there are no assignments, students often do not have their own initiative to learn. Therefore the authors concluded that the observed students’ learning motivation in Mandarin Language is "very good". Keywords: Learning Motivation, Intrinsic Motivation, Extrinsic Motivation
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN AKHLAK TERPUJI UNTUK PEROLEHAN BELAJAR SISWA MAS USHULUDDIN SINGKAWANG
Saputra, Husyin;
., M. Syukri;
., M. Chiar
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 1 (2017): Januari 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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Abstrak : Penelitian ini bertujuan untuk: (1) Mendeskripsikan rancangan multimedia dalam pembelajaran akhlak terpuji pada mata pelajaran akidah akhlak di kelas XI MAS ushuluddin singkawang. (2) Mendeskripsikan Penerapan multimedia dalam pembelajaran akhlak terpuji pada mata pelajaran akidah akhlak di kelas XI MAS ushuluddin singkawang. (3) Mengetahui perolehan belajar akhlak terpuji dengan multimedia yang dikembangkan pada mata pelajaran akidah akhlak di kelas XI MAS ushuluddin singkawang. Metode pengumpulan data dilakukan dengan wawancara dan observasi. Analis data menggunakan model analisis interaktif. Subjek penelitian adalah siswa kelas XI MAS ushuluddin Singkawang. Hasil penelitian menunjukkan bahwa: (1) Rancangan multimedia disusun mulai dari analisis kebutuhan, desain, story board, kemudian dibuat cd pembelajaran cukup menarik minat siswa dan layak untuk dijadikan media pembelajaran. (2) Multimedia pembelajaran akhlak terpuji sudah diterapkan pada siswa kelas XI MAS Ushuluddin singkawang dengan baik. (3) Perolehan belajar siswa tentang materi akhlak terpuji meningkat setelah menggunakan multimedia yang dikembangkan guru dikelas XI MAS Ushulddin Singkawang. Â Kata Kunci: Pengembangan, Multimedia, Perolehan Belajar Abstract : This study aims to : (1) Describe the design of multimedia in learning the finer on the subjects of moral theology in class XI MAS Ushuluddin singkawang. (2) Describe the Application of multimedia in learning the finer on the subjects of moral theology in class XI MAS Ushuluddin singkawang. (3) Knowing the acquisition of learning with multimedia finer developed on the subjects of moral theology in class XI MAS Ushuluddin singkawan. The method of data collection is done by interview and observation . The data were analyzed using an interactive analysis model . The subjects were students of class XI MAS Ushuluddin Singkawang . The results showed that : (1) The design of multimedia compiled from requirements analysis, design, story board, then made cd learning enough to attract students and eligible to be used as a medium of learning. (2) Multimedia learning finer already applied to students of class XI MAS Ushuluddin singkawang well. (3) Acquisition of student learning about the finer material increases after using multimedia developed MAS teachers in class XI Ushulddin Singkawang. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Keywords : Development , Multimedia , Learning outcomesÂ
ANALISIS LAYANAN INFORMASI UNTUK MEMBINA NILAI KARAKTER PADA PESERTA DIDIK KELAS VIII DI SMP
Handayani, Novi Sri
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 10 (2017): Oktober 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa
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AbstractThis study aims to describe information services to foster the character of class VIII students in SMP St. Francis Asisi Pontianank. The method used is lecture method, question and answer, discussion, with the form of research analysis. The sample in this research use 49 people. Data technique used is indirect communication technique, data settlement tool used is psychology scale. Data analysis used is descriptive analysis. From the research results, in detail are as follows; 1) informational services to nurture the character of the learners fairly well. These results can be seen from the results. 2) the value of coaching characters in the learner good. These results can be seen from the data if the data for the variable aspects of most of the information services. 3) There is a significant positive relationship between information services to foster middle class VIII St. Francis Pontiac Asisi Pontianak.        Keywords: Information Service, Character Value Building