cover
Contact Name
mohammad syahidul haq
Contact Email
mohammadhaq@unesa.ac.id
Phone
+6285649799995
Journal Mail Official
edustream@unesa.ac.id
Editorial Address
https://journal.unesa.ac.id/index.php/jpd/about/editorialTeam
Location
Kota surabaya,
Jawa timur
INDONESIA
EduStream: Jurnal Pendidikan Dasar
ISSN : 26144417     EISSN : 26144417     DOI : -
Core Subject : Education,
EduSTREAM merupakan jurnal berfokus pada perkembangan pendidikan sekolah dasar. Bahan kajian dalam jurnal EduSTREAM terdiri dari ilmu pengetahuan alam, teknologi, religi, etnopedagogi, seni, dan matematika. Jurnal yang diterbitkan merupakan hasil dari penelitian.
Articles 144 Documents
Keterlibatan Anak dalam Game Simulasi Perang: Tantangan Bahasa dan Komunikasi Anjarwati, Fitri; Farid, Mujahidin; Adam Zulkepli, Ahmad; Ali, Sakina
EduStream: Jurnal Pendidikan Dasar Vol 8 No 2 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v8n2.p28-39

Abstract

In an increasingly advanced digital era, online games, particularly war simulation games, have become a popular form of entertainment among children. While these games offer enjoyment and social engagement, negative consequences need to be addressed, particularly regarding language use and aggressive behavior. This study aims to explore the impact of children's involvement in war simulation games on their language development and social interactions. A literature review encompassing previous studies found that exposure to coarse language in games can contribute to the normalization of aggressive behavior and the use of inappropriate language in daily life. Furthermore, the importance of parental and educator roles in guiding children to understand communication boundaries is emphasized. Recommendations for introducing educational games that stimulate creativity and language skills, such as Minecraft and LEGO, are also presented as positive alternatives. Thus, this study concludes that the appropriate selection of games and support from parents can help mitigate negative impacts and support children's overall social and emotional development.
Interactive Learning Media Loaded with Human Growth and Development Materials in Science Learning in Elementary Schools that is Decent and Practical: Media Pembelajaran Interaktif, IPA, Articulate Storyline 3 Safti Putri, Nur; Hendrik, Maulina; Romadhon , Romadhon
EduStream: Jurnal Pendidikan Dasar Vol 8 No 2 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v8n2.p89-99

Abstract

Interactive learning media is needed to improve the quality of science learning in elementary schools. The purpose of this study is to produce interactive science learning media for growth and development materials in grade 3 of elementary school. This research method is in the form of research and development (R&D) with the ADDIE development model. This article focuses on the "D&D" stage of design  and development.  The subjects of the study were 27 grade 3 elementary school students. Data collection techniques are interviews and questionnaires. The data collection instruments are in the form of expert validation questionnaires and student and teacher response questionnaires. The data analysis technique by calculating the average and percentage of the questionnaire score then converts it into qualitative data for interpretation. The results of the study showed that media expert 1 gave a score of 88% (Very Valid), media expert 2 gave a score of 98% (Very Valid), and material expert 88% (Very Valid). The results of the one to one and small group tests  show a percentage of 100% (Very Practical). The teacher's response questionnaire obtained a score of 100% (Very Practical). In conclusion, interactive learning media to teach growth and development material in science lesson content in grade 3 elementary school is declared feasible and practical to use.
Augmented Reality Book-Based “Nasretin Hoca” Folklore to Improve Reading Literacy for Elementary School Students Elita Genc, Nurbaiti; Fatma Rabia, Supriyati
EduStream: Jurnal Pendidikan Dasar Vol 8 No 2 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v8n2.p1-15

Abstract

Reading literacy in elementary schools is still less than optimal because the learning resources used are still not appropriate to students' learning needs. This study aims to examine the effectiveness of using Augmented Reality (AR) Books based on “Nasretin Hoca” folklore as an innovative method to improve students' reading literacy in Türkiye elementary schools. Integrating Augmented Reality Book technology into the “Nasretin Hoca” folklore during the learning process creates an interactive and in-depth reading experience for students. AR Book provides an engaging learning experience for students by visually presented 3D animation, sound, and video. This multimedia approach enhances students' reading literacy skills, specifically in the areas of comprehension, analysis, and evaluation. This study used a quasi-experimental quantitative research methodology, specifically a one-group pretest-posttest design model that involves conducting an experiment on a single group without a comparison group. The results showed that using AR Books based on “Nasretin Hoca”  folklore significantly affects students' reading literacy skills in Türkiye elementary schools. The conclusion of the research is students experienced an increase in reading skills and were able to develop comprehension, analysis, and evaluation skills of reading content.
Sustainable Development Goals Program in Primary Schools in the ASEAN Region: A Bibliometric and Systematic Review 2014-2024 Irawan, Nico; Hadi Wibowo, Amiruddin; Handika, Ilham
EduStream: Jurnal Pendidikan Dasar Vol 8 No 2 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v8n2.p16-27

Abstract

Sustainable Development (SDGs) has become a popular topic in many studies which prove how important the movement is to the nation's growth. The aim of this research is to explore popular research trends, especially on SDGs programs related to ASEAN elementary schools from 2014-2024. This research design is a bibliometric research method. This method is used to study the most significant topics and determine the quantity of SDGs publication trends. The results of this research show that research that has increased significantly is regarding sustainable education which reflects that basic education does not only focus on literacy and numeracy but also achieves desires, social justice, and students resulting in the achievement of SDG 4. Analysis of the themes found that the majority of research focus on inclusive education, social welfare, and economic outlook among ASEAN countries. The conclusion of this research is that the increase in research regarding SDGs in elementary schools has increased, there is a need for regional cooperation to distribute best practices to instill SDGs values ​​into the basic education curriculum so that fair, inclusive and sustainable education can be achieved.
PENGARUH PENGGUNAAN MEDIA DIGITAL TERHADAP PENGEMBANGAN EKOLITERASI SISWA SEKOLAH DASAR Ivanka, Windy; Cahaya Nurani, Dwi
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p105-112

Abstract

This study aims to evaluate the effect of digital media use on the development of ecoliteracy of elementary school students. Digital media offers an interactive and interesting method way to deliver ecological concepts, that make students easy to understand the relationship between living things and the environment. This study used quantitative approach with a pre-experimental design of one group pretest-posttest design. The subjects of this study were fifth grade elementary school students in North Indralaya City, Indonesia. Data were collected through multiple-choice tests consisting of pretest and posttest, each consisting of 10 questions to measure students' abilities before and after treatment. The results of this study showed that the average pretest score was 44.28 and 80 in post-test, it was found that 17 students achieved the Minimum Completion Criteria after treatment. Hypothesis testing using the Paired Sample T-Test showed a significance of 0.000, which means there is a significant difference between the pretest and posttest scores. This study concludes that the use of digital media has a positive effect on the development of students' ecoliteracy, which can help them understand ecological concepts and increase environmental awareness
Pengaruh Benda Konkret terhadap Hasil Belajar Siswa pada Materi Pengukuran Berat Benda Tidak Baku Putri, Maulidy; Adynn Tanguan Gamayo, Paul
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p48-57

Abstract

Many elementary school students have difficulty in understanding the concept of nonstandard weight measurement because learning is delivered abstractly and does not involve concrete experience. This has an impact on the low mathematics learning outcomes of students, especially in grade I SD. This study aims to analyze the effect of using concrete objects media with the help of Bruner's theory on student learning outcomes in nonstandard weight measurement material. The research method used was an experiment with a true experimental design, involving two groups: experimental (with concrete media) and control (conventional learning), each consisting of 5 randomly selected students. The results showed a significant increase in posttest results in the experimental group with an average score of 98.00 compared to the control group which only reached 78.00. Concrete media, such as clothes hangers, proved to help students understand the concept of weight through direct experience, in accordance with the cognitive stages of children according to Bruner's theory. The conclusion of this study is that the use of concrete media based on Bruner's theory is effective in improving students' understanding and learning outcomes in learning mathematics at elementary school.
Pengembangan Media Interaktif Smart Apps Creator (SAC) Berbasis Web pada Materi Pernapasan Kelas V di SDN Sidomulyo 1 Krian Sidoarjo Nanda Surachman, Az Zahra; Yunita Rahma Pratiwi, Emy; Rohi, Saifurahman
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p81-93

Abstract

The development of interactive respiratory learning media at SDN Sidomulyo 1 Krian Sidoarjo is not optimal, that students tend to feel bored during the learning process. This study aimed to create a web-based interactive media using Smart Apps Creator (SAC) that is acceptable, meets standards, and is practical to use for teaching material for fifth-graders. This study used a Research and Development method with the ADDIE model, which consists of five phases: analysis, planning, development, implementation, and evaluation. The subjects of this study were 21 fifth-graders at State Elementary School Sidomulyo 1 Krian. Data were collected through validation questionnaires from media experts, subject matter experts, and feedback from both the teacher and students. Data were analyzed using descriptive techniques, including quantitative descriptive analysis. The media expert validation was 91.25%, and the subject matter expert validation achieved 92.08%, both categorized as "Very Valid." The practicability  assessment from the fifth-grade teacher was 94%, while the students' practicality results was 96.14%, both categorized as "Very Practical." Therefore, it can be concluded that the web-based Smart Apps Creator (SAC) interactive Learning media developed is suitable and practical for use in the fifth-grade Natural and Social Sciences curriculum at elementary schools.
Strategi Guru Madrasah Ibtidaiyah dalam Membangun Kompetensi Berbasis Nilai Islami dan Mengomptimalkan Teknologi Era Digital Utami, Fahra; Anggraini, Wulan; Ikra Negara, Amanda; Abdurrahmansyah, Abdurrahmansyah; Alya Salsabila binti Ismail, Nur
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p14-26

Abstract

This study aims to explore the strategies used by Madrasah Ibtidaiyah teachers in developing students’ competencies based on Islamic values while optimizing the use of technology in the digital age. Teachers have an important role in integrating technology in learning without ignoring Islamic values. This research uses descriptive qualitative methods with literature study and interviews to explore competency development strategies and technology utilization. The literature study involved tracing various scientific sources, while interviews were conducted with teachers to understand the implementation of learning strategies and the challenges faced. The results show that to overcome the limitations of teachers' infrastructure and technology skills, solutions that can be implemented include the development of a more stable and affordable community-based internet network and the utilization of portable learning devices such as mini routers or satellite-based hotspots. In addition, online and offline-based technology training is effective in improving teachers' skills, especially in areas with limited internet access. Teachers are also encouraged to create simple digital learning media such as offline-based apps or PowerPoint-based interactive media that can be disseminated via USB devices or memory cards. Although technology has been applied in learning, challenges such as limited infrastructure, teacher readiness, and learners' digital literacy still need to be overcome. The study concludes that although technology enhances learning effectiveness, its successful integration requires adequate infrastructure, teacher training, and support to ensure Islamic values are preserved.
Studi Literatur tentang Efektivitas EtnoSTEAM dalam Pembelajaran Matematika di Sekolah Dasar Berbasis Seni Kriya Suku Baduy Rahmawati, Rahmawati; Mastoah, Imas; Borda Rizalde, Marylyn
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p1-13

Abstract

Mathematics learning in elementary schools is often considered abstract and less meaningful due to the lack of connection with real-life contexts. This study aims to examine the effectiveness of the application of the EthnoSTEAM approach based on Baduy tribal crafts in mathematics learning to improve concept understanding and foster love for local culture. This research uses the literature study method by analyzing accredited scientific sources, including journals from SINTA, Google Scholar, DOAJ, as well as books and related research reports. Data analysis was conducted through content analysis to examine the impact and challenges of implementing the EthnoSTEAM approach in primary education. The results show that the integration of Baduy craft arts such as Koja bags, weaving, batik, and pottery can help students understand mathematical concepts such as patterns, symmetry, flat shapes, perimeter, and volume more concretely. In addition, this approach encourages the development of critical thinking skills, creativity, and an appreciative attitude toward local culture. However, challenges include limited teacher training, lack of culture-based teaching materials, and lack of integrative support in the curriculum. In conclusion, the EthnoSTEAM approach based on Baduy craft art has the potential to enrich basic mathematics learning in a contextual and meaningful way.
Membangun Kesadaran Literasi Digital dalam Mendukung Tujuan Pembangunan Berkelanjutan (SDGs) di Kalangan Siswa Sekolah Dasar: Tinjauan Pustaka Utami, Unga; Utari, Unga; Jehyeh, Nureeman
EduStream: Jurnal Pendidikan Dasar Vol 9 No 1 (2025): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v9n1.p58-64

Abstract

In today’s increasingly digital society, the ability to navigate, evaluate, and effectively use digital information known as digital literacy had become an essential skill for students, including those at the elementary school level. However, fostering digital literacy awareness among elementary school students presented unique challenges, particularly due to developmental, pedagogical, and contextual factors. This study aimed to explore the state of digital literacy among elementary students and examine various strategies for building awareness and foundational skills in this area. This review synthesized findings from recent empirical and theoretical studies, focusing on the integration of digital tools, the role of teachers, curriculum design, and parental involvement. It highlighted the importance of age-appropriate learning approaches that combined guided exploration with the development of critical thinking. Furthermore, it emphasized the need for a comprehensive approach to digital literacy in schools, including consistent education on digital ethics and safety across all subjects. The main findings showed that early and structured exposure to digital media, when guided by competent educators and supported by inclusive policies, significantly enhanced students’ digital literacy awareness. The literature also indicated that teacher professional development and collaboration with families were crucial to sustaining effective practices. In conclusion, fostering digital literacy awareness in elementary education required a multi-dimensional approach involving teachers, parents, curriculum innovation, stakeholder engagement, and policy alignment. Future research needed to examine context-specific interventions and long-term impacts to formulate sustainable strategies.