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Contact Name
M. Irwan Hadi
Contact Email
m.h4di@yasin-alsys.org
Phone
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Journal Mail Official
m.h4di@yasin-alsys.org
Editorial Address
Jalan Lingkok Pandan No 208 Kwang Datuk, Desa Selebung Ketangga, Kec. Keruak, kab. Lombok Timur, Prov. Nusa Tenggara Barat, Indonesia
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Nusa tenggara barat
INDONESIA
YASIN: Jurnal Pendidikan dan Sosial Budaya
Published by Lembaga Yasin Alsys
ISSN : 28082346     EISSN : 28081854     DOI : -
Core Subject : Education, Social,
This journal was published by Lembaga Yasin alSys which was published six times a year, February, April, June, August, October, and December with a minimum of 5 articles. The journal aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and skills. Scientific manuscript dealing with education, social, and culture topics are particularly welcome to be submitted. The journal encompasses research articles, original research report, and scientific reviews in education.
Arjuna Subject : -
Articles 1,145 Documents
Desain Pembelajaran Berbasis ICT untuk Pengembangan Spirituality-Based Learning dalam Meningkatkan Karakter dan Kesadaran Spiritual Peserta Didik Queen Qonita; Muhammad Miftah Gunawan; Riris Eka Setiani
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10694

Abstract

The development of Information and Communication Technology (ICT) has driven a transformation in the learning paradigm toward a more flexible, interactive, and learner-centered system. However, the acceleration of educational digitalization also presents challenges in the form of a weakening of students’ spiritual, moral, and character dimensions due to the dominance of technology use that tends to be oriented toward cognitive aspects. This study aims to analyze the concept, implementation, and implications of ICT-based learning design in the development of Spirituality-Based Learning to improve students’ character and spiritual awareness. This study uses a qualitative approach with a library research method through the examination of journal articles, books, and scientific documents relevant to ICT-based learning, spirituality in education, Islamic education, and 21st-century competencies. The results of the study show that the integration of ICT with Spirituality-Based Learning can be realized through the components of meaningful learning, reflective learning, value internalization, spiritual connectedness, and ethical digital engagement. The implementation of this model contributes to strengthening the values of sincerity, trustworthiness, justice, and responsibility, while also improving digital literacy, critical thinking skills, religious character, and students’ spiritual awareness. The conclusion of this study affirms that ICT-based learning design integrated with spirituality is a strategic alternative for realizing Islamic education that is holistic, adaptive, and relevant to 21st-century needs. The implications of this study provide a conceptual basis for educators and Islamic educational institutions in designing digital learning that emphasizes not only cognitive competence but also the formation of students’ character and spiritual awareness.
Pengaruh Penggunaan Alat Permainan Edukatif “Taman Bunga Berhitung” terhadap Perkembangan Matematika Anak Usia Dini pada Kelompok B di TK Nurul Ikhlas Kota Bandung Heri Hidayat; Fadilla Ayuningtyas; Dini Septi Ayu Sriwahyuni; Elsa Fitria Salsabila; Rahmi Fauziyah Nursafitri
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10709

Abstract

Numerical operation ability is an important aspect of early childhood numeracy development, but observations at TK Nurul Ikhlas Kota Bandung showed that some children aged 5–6 years still had difficulty understanding simple addition and subtraction concepts because learning had not optimally involved concrete media. This study aimed to determine the effect of using the Educational Play Equipment (APE) “Berhitung di Taman Bunga” on the numerical operation ability of children aged 5–6 years. This study used a quantitative approach with a One Group Pretest-Posttest Design. The research subjects consisted of 15 children from Group B of TK Nurul Ikhlas, selected using a total sampling technique. Data were collected through observation and analyzed using a normality test and a Paired Sample t-Test with the assistance of SPSS 25.0. The results showed that the mean score of numerical operation ability increased from 15.00 in the pretest to 21.67 in the posttest, with an improvement percentage of 44.47%. The Paired Sample t-Test results showed a significance value of 0.000 (< 0.05), indicating a significant effect of using the APE “Berhitung di Taman Bunga” on children’s numerical operation ability. The conclusion of this study confirms that the APE “Berhitung di Taman Bunga” is effective in improving simple addition and subtraction abilities in early childhood. These findings imply that game-based learning media and concrete objects can serve as relevant pedagogical alternatives to support children’s numeracy development in the foundational phase.
Perancangan Desain High Fidelity User Interface pada Prototype Game Role-Playing Game 2D Top-Down Ainan Fajar Fatcha; Agus Aan Jiwa Permana; Ketut Agus Seputra
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10723

Abstract

The rapid growth of the global game industry has increased competition among developers, making the quality of user interface (UI) design an important factor in shaping an optimal gaming experience. Although indie game development continues to grow, studies that specifically address high-fidelity UI design for 2D top-down role-playing game (RPG) prototypes remain limited. This study aimed to design and evaluate a high-fidelity UI prototype for a 2D top-down RPG game titled Dungeon Realm. This study employed a design and development approach guided by the Game Development Life Cycle (GDLC) methodology, which includes the initiation, preproduction, production, and testing phases. The design process began with capturing environment screenshots from Godot Engine as contextual background references, followed by the development of a high-fidelity prototype using Figma. The resulting prototype consisted of six UI screens, namely Main Menu, In-Game HUD, Pause Menu, Game Over, Settings, and How to Play. The evaluation was conducted through black box testing to verify the functional navigation flow across all interface screens, involving the researcher and two additional testers. The results showed that all defined navigation scenarios functioned according to the predetermined expected outputs, thereby confirming the structural integrity of the prototype design. These findings contribute to the application of user-centered design principles in game UI development and expand understanding of high-fidelity prototyping in indie RPG projects. This study concludes that systematic UI prototype design using the GDLC methodology can produce a coherent, navigable game interface with a validated design foundation before full implementation in Godot Engine.
Analisis Kesulitan Belajar Pendidikan Agama Islam (PAI) dalam Tinjauan Psikologi Kognitif: Studi Kasus di SDN 07 Lasi Tuo Latifur Rahmi; Alfi Rahmi
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10731

Abstract

Learning difficulties in Islamic Religious Education (PAI) among elementary school students have received attention in various studies, but research that specifically analyzes this issue from the perspective of cognitive psychology, particularly regarding encoding processes, schema formation, retrieval, attention, and information processing, remains relatively limited. This study aims to analyze PAI learning difficulties from a cognitive psychology perspective among students at SDN 07 Lasi Tuo. This study used a qualitative approach with a case study design, involving PAI teachers and students experiencing learning difficulties as informants selected through purposive sampling. Data were collected through observation, semi-structured interviews, cognitive diagnostic tests, and documentation, and were then analyzed using the interactive model of Miles, Huberman, and Saldaña, which includes data condensation, data display, and conclusion drawing and verification. The results show that PAI learning difficulties are influenced by five main factors, namely encoding failure, weak schema connection, retrieval failure, low selective attention during learning, and obstacles in understanding abstract religious concepts. The conclusion of this study affirms that PAI learning difficulties are not only related to pedagogical aspects but are also influenced by students’ cognitive mechanisms in receiving, organizing, storing, and retrieving information. The implications of this study provide theoretical contributions to the development of cognitive psychology studies in Islamic education, as well as practical implications for PAI teachers in designing learning strategies that are more meaningful, effective, and aligned with the cognitive developmental characteristics of elementary school students.
Strategi Pembelajaran Akhlak dalam Kurikulum Merdeka pada Mata Pelajaran Akidah Akhlak: Kajian Deskriptif di Madrasah Randi Purnama; Abdulsalam Abraheem Eisay; Eliwatis Eliwatis; Arpinus Arpinus
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10763

Abstract

Although the implementation of the Kurikulum Merdeka and character education has been widely studied, research that specifically analyzes moral learning strategies in the Akidah Akhlak subject in madrasahs remains relatively limited. This study aims to describe moral learning strategies in the implementation of the Kurikulum Merdeka in the Akidah Akhlak subject in madrasahs. This study used a qualitative approach with a descriptive design, involving 12 informants consisting of Akidah Akhlak teachers, the madrasah principal, the vice principal for curriculum affairs, and students selected through purposive sampling. Data were collected through observation, semi-structured interviews, and documentation, and were then analyzed using the interactive analysis model of Miles, Huberman, and Saldaña, which includes data condensation, data display, and conclusion drawing. The results showed that moral learning strategies were implemented through five main approaches, namely role modeling, habituation, contextual learning, reflective learning, and collaborative learning. These five strategies were integrated into the learning process and madrasah culture, thereby supporting the continuous internalization of moral values. These findings contribute to the development of studies on moral education in the context of the Kurikulum Merdeka and broaden understanding of Akidah Akhlak learning practices in madrasahs. The conclusion of this study emphasizes the importance of integrating learning strategies and madrasah culture in shaping students’ character in a systematic, contextual, and sustainable manner.
Pengaruh Model Pembelajaran Course Review Horay (CRH) terhadap Hasil Belajar PAI Siswa di SMPN 1 Tigo Nagari Kabupaten Pasaman Inel Inel; Deswalantri Deswalantri
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10764

Abstract

Low student learning outcomes in Islamic Religious Education and Character Education (PAI BP) remain a concern in various educational studies. Nevertheless, studies that specifically analyze the effect of the Course Review Horay learning model on students’ learning outcomes in the topic of the Role of Muslim Scientists during the Umayyad Dynasty at the junior high school level remain limited. This study aims to analyze the effect of the Course Review Horay learning model on the learning outcomes of seventh-grade students in the PAI BP subject at SMPN 1 Tigo Nagari, Pasaman Regency. This study used a quantitative approach with a quasi-experimental design of the nonequivalent control group design type. The research sample consisted of 60 students selected through purposive sampling, comprising 30 students in the experimental class and 30 students in the control class. Data were collected through learning outcome tests in the form of a pretest and posttest, and were then analyzed using descriptive statistics and a t-test with the assistance of SPSS version 20. The results showed that the mean score of the experimental class increased from 49.90 to 77.47, whereas the mean score of the control class increased from 45.57 to 57.97. The hypothesis test results showed a calculated t-value of 49.533 with a significance value of 0.000 (<0.05), indicating that the Course Review Horay learning model had a significant effect on students’ learning outcomes. These findings strengthen the relevance of cooperative learning and social constructivism, which emphasize students’ active engagement in the learning process. The conclusion of this study confirms that the Course Review Horay model can serve as an alternative innovative learning strategy for PAI BP teachers in improving students’ learning outcomes. The implications of this study encourage the use of more active, participatory, and enjoyable learning models in PAI BP learning, while also opening opportunities for further research with broader samples and coverage of students’ affective and psychomotor aspects.
Penggunaan Poly Gel dalam Peningkatan Estetika Nail Art pada Teknik 3D Syahrani Gusvita; Siska Miga Dewi
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10775

Abstract

Although 3D nail art is increasingly developing in the field of makeup and beauty, variations in poly gel application techniques for 3D nail art designs remain limited, which may affect customers’ interest in the designs offered. This study aims to describe the results of applying poly gel with flora motifs to 3D nail art designs in terms of beauty, neatness, texture, and preference. This study used a quantitative descriptive method with an experimental design. The object of the study was the use of poly gel in 3D technique nail art designs applied to false nails (fake nails) with flora motifs. The research procedure included the stages of preparation, experiment implementation, observation and assessment, data collection, data analysis, conclusion drawing, and recommendation formulation. The assessment was conducted by nine panelists consisting of two individuals from the hand care field, two individuals from nail art specialty salons, and five makeup and beauty students from the 2021 cohort who frequently use nail art. Data were collected through observation and documentation, and were then analyzed using a percentage formula. The results showed that the use of poly gel in 3D technique nail art received positive assessments in terms of beauty, neatness, texture, and preference. In terms of beauty, the designs were predominantly rated in the beautiful and very beautiful categories. In terms of neatness, most panelists rated the nail art results as neat to very neat. In terms of texture, the 3D nail art designs made with poly gel were assessed as having a smooth surface and being visually comfortable. In terms of preference, the panelists generally liked the 3D nail art designs using poly gel. The conclusion of this study affirms that poly gel with flora motifs can be used as an alternative material and technique in developing 3D nail art designs that are aesthetic, neat, smooth-textured, and favored by users.
Pengembangan Materi Ajar PAI Integratif Berbasis Outcome Based Education pada Perguruan Tinggi Umum Muhammad Fikri; Fadriati Fadriati
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10777

Abstract

Islamic Religious Education (PAI) in general higher education institutions has become a concern in various studies, particularly in relation to increasing the relevance of learning to the competency needs of the 21st century. However, studies that specifically discuss the development of integrative PAI teaching materials based on Outcomes-Based Education (OBE) remain limited. This study aims to develop integrative PAI teaching materials based on OBE that are valid, practical, and relevant to learning outcomes in general higher education institutions. This study used a research and development approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved subject matter experts, instructional design experts, and students from general higher education institutions as participants in a limited trial, who were selected through purposive sampling. Data were collected through interviews, documentation, expert validation sheets, student response questionnaires, and observation, and were then analyzed using descriptive qualitative analysis and simple quantitative analysis. The results showed that the developed teaching materials met the very valid category based on expert assessment, received very positive responses from students, and had a high level of learning implementation in the limited trial. These findings indicate that the integration of the OBE approach into PAI teaching materials can improve the alignment of learning with the established outcomes and strengthen the contextual relevance of PAI in general higher education institutions. This study contributes to the development of OBE-based PAI learning and broadens understanding of the integration of Islamic values within the framework of competency-based higher education. The conclusion of this study emphasizes the importance of designing PAI teaching materials that are measurable, applicative, and aligned with learning outcomes. The implications of this study include strengthening the design of PAI learning for lecturers and curriculum developers, as well as opening opportunities for further research on the effectiveness of OBE-based teaching materials in various higher education contexts.
Pengembangan Kartu Urutan Berbasis Student-Centered Learning sebagai Media Pembelajaran Nilai Pancasila Kelas V SD Indiyah Wungu Dari; Wahid Ibnu Zaman; Widi Wulansari
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10780

Abstract

Although learning Pancasila values has become an important part of elementary education, studies that specifically develop Student-Centered Learning-based instructional media to help students understand and apply Pancasila values in daily life remain limited. In addition, the use of learning resources that are still dominated by textbooks and simple media has resulted in suboptimal student engagement in the learning process. This study aims to develop Student-Centered Learning-based Sequence Cards media that are valid, practical, and effective in teaching Pancasila values to fifth-grade elementary school students. This study used a Research and Development (R&D) approach with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study involved 28 fifth-grade students of SDN Mrican 2 in the limited trial and 29 fifth-grade students of SDN Mrican 1 in the wider trial. Data were collected through observation, interviews, documentation, questionnaires, and tests, and were then analyzed using Aiken’s V index, percentages of teacher and student responses, and N-Gain analysis. The results showed that the Sequence Cards media met the validity criteria based on expert validation results. The practicality of the media was in the very practical category, with a teacher response percentage of 100% and a student response percentage of 96%. The effectiveness of the media was indicated by an N-Gain score of 0.76 in the limited trial and 0.81 in the wider trial, both of which were in the high category. These findings contribute to the development of innovative Student-Centered Learning-based instructional media in Pancasila Education learning at the elementary school level. The conclusion of this study affirms that Sequence Cards media are feasible for use in increasing students’ active engagement and understanding of Pancasila values. The implications of this study provide alternative instructional media for teachers in creating more interactive, contextual, and student-centered learning, while also opening opportunities for further research on different materials and educational levels.
Media “HISTO-LADDER” Berbasis Gamifikasi untuk Meningkatkan Hasil Belajar Warisan Budaya Daerahku Siswa Kelas V SD Ika Puspita Sari; Karimatus Saidah; Frans Aditia Wiguna
YASIN Vol 6 No 4 (2026): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i4.10783

Abstract

Although the material on My Regional Cultural Heritage has an important role in strengthening students’ understanding of local cultural identity, the use of less varied instructional media still results in low student interest and active participation in the learning process. This study aims to develop gamification-based HISTO-LADDER instructional media for the My Regional Cultural Heritage material for fifth-grade elementary school students and to determine its level of validity, practicality, and effectiveness. This study used a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research participants consisted of media experts, material experts, fifth-grade teachers, and fifth-grade students of SD Negeri 1 Klagen. Data were collected through observation, interviews, questionnaires, and tests, and were then analyzed to determine the level of media validity, practicality, and effectiveness. The results showed that the HISTO-LADDER media obtained an average validity percentage of 86.85%, categorized as very valid, and an average practicality percentage of 86%, categorized as very practical. The effectiveness test results showed an improvement in students’ learning outcomes, as indicated by an increase in the mean pre-test score from 57.9 to 75.8 in the post-test and the results of the Paired Sample T-test with a significance value of 0.000 (<0.05). These findings indicate that gamification-based HISTO-LADDER media are feasible for use as innovative instructional media for the My Regional Cultural Heritage material. The conclusion of this study affirms that HISTO-LADDER media are very valid, very practical, and effective in improving students’ learning outcomes. The implications of this study provide alternative instructional media that are more engaging, interactive, and contextual for elementary school teachers in supporting local culture-based learning.