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ANWARUL: Jurnal Pendidikan dan Dakwah
Published by Lembaga Yasin Alsys
ISSN : 28091043     EISSN : 28087895     DOI : -
This journal was published by Lembaga Yasin alSys which was published six times a year, February, April, June, August, October, December with a minimum of 5 articles.
Articles 461 Documents
Integrasi Kearifan Lokal dalam Pembelajaran Matematika Dasar pada Mahasiswa Rezkiamaliah, Fitri; Majid, Abdul
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11462

Abstract

Basic Mathematics learning is still generally understood as a formal calculation activity that is disconnected from students’ managerial needs, social lives, and cultural values. This condition indicates the need for a learning model that integrates numeracy competencies with students’ sociocultural contexts. This study aims to formulate a model for integrating local wisdom into Basic Mathematics learning for students of the Islamic Education Management Study Program at STAI DDI Pangkep. The study employed a descriptive qualitative approach using an integrative literature review and contextual analysis. The data sources consisted of 35 scholarly articles published between 2020 and 2025 that discussed ethnomathematics, numeracy literacy, local wisdom-based learning, and the value of siri’ na pacce in education. The data were analyzed through the stages of theme identification, concept categorization, critical synthesis, and the formulation of an implementable model. The results indicate that the integration of local wisdom can be implemented through four main patterns: contextualizing materials on numbers, percentages, ratios, basic statistics, and mathematical logic; using sociocultural cases from Pangkep; strengthening the value of siri’ na pacce in the learning process; and implementing project-based numeracy assessment. This integration has the potential to strengthen numeracy literacy, logical reasoning, academic honesty, responsibility, and decision-making skills among Islamic Education Management students. This study concludes that local wisdom-based Basic Mathematics learning can serve as a contextual approach that connects numeracy competencies with Islamic values and Bugis-Makassar culture. These findings provide a conceptual contribution to the development of contextual mathematics learning and practical implications regarding the need to systematically develop local wisdom-based Basic Mathematics modules.
Model Pembelajaran Kurikulum Merdeka Belajar pada Bidang Studi PAI di SMA Abi Huroiroh Perak Jombang Mansur, Mochamad; Roziqin, Muhammad Khoirur; Fauzan, Zaki Ahmad
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11526

Abstract

The implementation of the Kurikulum Merdeka in pesantren-based schools faces challenges related to inadequate teacher preparedness and limited technological facilities, particularly the policy prohibiting students from using digital devices. This study aimed to analyze the implementation of the Kurikulum Merdeka learning models in Islamic Religious Education (PAI) at SMA Abi Huroiroh Perak Jombang and identify the challenges and solutions in their implementation. The study employed a qualitative approach with a descriptive design. Data were collected through observation, interviews, and documentation involving teachers, the vice principal for curriculum affairs, and students as research informants. The results showed that the Kurikulum Merdeka was implemented through Project-Based Learning (PjBL) and Problem-Based Learning (PBL). The implementation of both models supported improvements in student engagement, critical thinking skills, and the application of Islamic values in learning. The challenges identified included teachers’ limited ability to develop learning modules, time constraints, students’ adaptation to learning patterns, and inadequate interactive facilities. These challenges were addressed through teacher training and mentoring and by adapting the learning process to pesantren conditions. This study confirms that the implementation of PjBL and PBL can support improvements in the quality of Islamic Religious Education and the development of students’ Islamic character despite limited digital infrastructure. These findings provide practical implications for pesantren-based schools in flexibly adapting the Kurikulum Merdeka according to institutional characteristics, students’ needs, and the availability of learning facilities.
Rancang Bangun Augmented Reality Book Meneladani Kisah Umar bin Khattab Haiva.J.; Larashati, Chintiya
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11600

Abstract

Although augmented reality-based character education media have been widely developed, the integration of the exemplary story of Umar bin Khattab, motion graphics, storybooks, and parental assistance into a single learning medium remains limited. This study aimed to design and evaluate the Augmented Reality Book Meneladani Kisah Umar bin Khattab as a character education medium for children aged 5–12 years. The study employed a mixed-methods approach with descriptive analysis and a 4D research and development design comprising the define, design, develop, and disseminate stages. The study participants consisted of 20 respondents selected through purposive sampling. Data were collected through questionnaires, open-ended questions, a literature review, expert evaluation, alpha testing, and beta testing and were subsequently analyzed using quantitative descriptive and thematic analyses. The results showed that a printed book, two-dimensional illustrations, motion graphics, voice narration, and visual markers were successfully integrated through Artivive. Most users assigned scores of 4–5 to the attractiveness of the illustrations, ease of scanning, and comprehensibility of the story, while the delivery of honesty values and media feasibility predominantly received a score of 5. These findings indicate that the developed media are feasible for supporting character education through interactive multimedia and emphasize the importance of parental assistance in helping children understand exemplary values. This study contributes to the development of character education media that integrate storybooks and augmented reality technology, while future research should involve a larger sample, employ experimental testing, optimize file sizes, and develop an offline mode.
Pengembangan Media Pembelajaran Interaktif Berbasis Metakognitif untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis pada Materi Statistika Permatasari, Intan; Lestari, Andika Setyo Budi; Susanto, Keto
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11603

Abstract

Observations at SMP Negeri 2 Pasuruan showed that students continued to experience difficulties in solving mathematical problem-solving tasks in statistics. This condition was influenced by the use of learning media that were insufficiently interactive and unable to optimally facilitate metacognitive activities, while the development of metacognition-based interactive learning media at the junior high school level remains limited. This study aims to develop valid, practical, and effective metacognition-based interactive learning media to improve students’ mathematical problem-solving abilities. The study employed a research and development method using the 4D model, which comprises the define, design, develop, and disseminate stages. The study involved 31 Grade VIII-B students at SMP Negeri 2 Pasuruan who were selected through purposive sampling based on the subject teacher’s considerations. Data were collected through observation, documentation, expert validation sheets, teacher and student response questionnaires, and a mathematical problem-solving ability test. The data were analyzed using descriptive percentage analysis, a paired-samples t-test, and normalized gain. The findings showed that the developed learning media met the criteria for being highly valid, practical, and effective in improving students’ mathematical problem-solving abilities. These findings affirm that integrating metacognitive activities into interactive learning media can support more active and reflective mathematics learning and contribute to improving mathematical problem-solving abilities. This study may also serve as a reference for developing metacognition-based learning media across broader subject matter, educational levels, and sample sizes.
Studi Fenomenologis tentang Dampak Bermain Mobile Legends terhadap Motivasi dan Disiplin Belajar Mahasiswa Universitas KH. A. Wahab Hasbullah Firmansyah, Muhammad Aditya; Anandita, Septian Ragil
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11612

Abstract

The high intensity of playing Mobile Legends has the potential to disrupt students’ academic life balance, particularly in terms of learning motivation and discipline. This study aims to examine in depth the impact of Mobile Legends gaming experiences on the learning motivation and discipline of students at Universitas KH. A. Wahab Hasbullah. The study employed a qualitative approach with a phenomenological design. Data were collected through in-depth interviews, participant observation, and documentation involving students who actively played Mobile Legends. The findings indicate that the game has a dual impact on students’ academic lives. On the one hand, Mobile Legends can enhance learning motivation by fostering a competitive spirit and providing mental relaxation. On the other hand, excessive gaming can reduce learning discipline by triggering procrastination and disrupting regular study schedules. These findings affirm that the impact of Mobile Legends on learning motivation and discipline is not absolute but depends on each individual’s self-control and time-management abilities. This study provides practical implications regarding the importance of strengthening self-regulation by establishing strict gaming time limits and the need for educational institutions to provide time-management education so that digital entertainment does not hinder students’ academic productivity.
Development of Website-Based Dile (DisasterLearn) Media for Eleventh-Grade English Subject at SMK Nusantara Agustiana, Nur Azizah; Rohmah, Hidayatur; Chotimah, Chusnul
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11710

Abstract

The integration of website-based media into English language learning offers opportunities to improve instructional accessibility, interactivity, and student engagement; however, context-specific digital resources for teaching analytical exposition texts in vocational secondary schools remain limited. This study aims to develop DiLe (DisasterLearn), a website-based learning medium for Grade XI English instruction at SMK Nusantara Bogem Diwek Jombang, and to examine students’ responses to its use. The study employed a Research and Development approach using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. The product was validated by a media expert and a subject-matter expert before being tested with students as end users. Expert validation was conducted to assess the validity and instructional suitability of the developed medium, while students’ responses were collected through a questionnaire. The findings show that the media expert evaluation yielded an average score of 92%, categorized as highly valid, while the subject-matter expert evaluation likewise placed the product in the highly valid category. Student-response data also indicated a highly positive evaluation, as reflected in the predominance of “agree” and “strongly agree” responses across the assessed dimensions. These findings demonstrate that DiLe is highly valid and suitable for supporting the teaching of analytical exposition texts. The study contributes a contextually relevant website-based instructional resource and indicates that its implementation has the potential to strengthen students’ interest and motivation in English language learning.
Pengembangan Media Digital Komik (DESMEDIK) pada Pembelajaran Fiqih di MTsN 3 Jombang Putri, Noermawati; Nisa', Khoirun; Wardani, Dian Kusuma
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11725

Abstract

Although digital learning media have been widely developed in Islamic education, research specifically developing and evaluating the effectiveness of digital comic-based media in Fiqh learning, particularly on the topic of sunnah mu’akkad and ghairu mu’akkad prayers at the Madrasah Tsanawiyah level, remains limited. This study aimed to develop and evaluate the feasibility and effectiveness of DESMEDIK (Digital Comic Media) in Fiqh learning at MTsN 3 Jombang. The study employed the Research and Development (R&D) method using the ADDIE model, which comprises the stages of analysis, design, development, implementation, and evaluation. The research participants consisted of Grade VIII students at MTsN 3 Jombang, with 10 students involved in the limited trial and 30 students in the field trial. Data were collected through observation, interviews, expert validation questionnaires involving a subject-matter expert, a media expert, and a practitioner, as well as pre-test and post-test assessments, and were subsequently analyzed using quantitative and qualitative descriptive methods. The findings showed that DESMEDIK was categorized as feasible to highly feasible, with validation scores of 3.80 from the subject-matter expert, 3.20 from the media expert, and 3.75 from the practitioner. Students’ responses to the media were also highly positive, with percentages of 90% in the limited trial and 91.7% in the field trial. The effectiveness of the media was demonstrated by an increase in the mean learning outcome score from 60 on the pre-test to 85 on the post-test, accompanied by an increase in learning mastery from 50% to 93.3%. These findings affirm that DESMEDIK is a feasible and effective learning medium for improving students’ understanding of Fiqh material. This study contributes to the development of digital learning media in Islamic Religious Education, particularly the use of digital comics as an alternative medium for Fiqh learning, and provides practical implications for teachers and educational institutions in integrating innovative digital media into the learning process. Future research may examine the implementation of DESMEDIK across more diverse educational contexts and Islamic Religious Education materials.
Strategi Manajemen Sumber Daya Manusia dalam Meningkatkan Kompetensi Pedagogik Guru PAI di Era Digital di SMPN 4 Jombang Hidayah, Vita Rokhmatul; Wafa, M. Aliyul; Hidayat, Rohmat
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11748

Abstract

Developing the pedagogical competence of Islamic Religious Education (PAI) teachers in the digital era continues to face challenges, particularly in integrating technology into instructional planning, implementation, and evaluation. This situation requires targeted and sustainable human resource management (HRM) strategies to ensure that teachers’ competencies develop in accordance with the demands of digital learning. This study aimed to describe HRM strategies for improving the pedagogical competence of PAI teachers at SMP Negeri 4 Jombang and to identify the supporting and inhibiting factors and efforts to overcome these obstacles. The study employed a qualitative approach with a case study design. Data were collected through observations, interviews, and documentation involving the principal, PAI teachers, and students as informants. The data were analyzed using the Miles, Huberman, and Saldaña model through data condensation, data display, and conclusion drawing, while data validity was examined through source and technique triangulation. The findings showed that the HRM strategies were implemented through program planning, in-house training (IHT), Musyawarah Guru Mata Pelajaran (MGMP), workshops, technical guidance, the provision of technology-based learning facilities, supervision, and evaluation. The implementation of these strategies was supported by the principal’s commitment, the availability of technological facilities, opportunities for competency development, a culture of collaboration among teachers, and positive responses from students. The main obstacle was scheduling conflicts between competency development activities and teaching duties. This study concludes that planned and sustainable HRM strategies support the strengthening of PAI teachers’ pedagogical competence in addressing the demands of digital learning. These findings imply the importance of continuous teacher professional development supported by school leadership, technological facilities, collaboration, supervision, and evaluation.
Pengembangan Media Pembelajaran Cerita Bergambar Flip Book (CERGAFIBO) pada Mata Pelajaran Akidah Akhlak Kelas VIII MTsN 3 Jombang Putra, Ahmad Maulana Krisna; Nisa', Khoirun; Wardani, Dian Kusuma
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11750

Abstract

The use of engaging and visually oriented learning media is necessary to support students’ understanding of moral concepts in the Akidah Akhlak subject, particularly the topic of namimah (tale-bearing). This study aimed to develop the Illustrated Story Flip Book (CERGAFIBO) for eighth-grade students at MTsN 3 Jombang and to evaluate its feasibility, student responses, and effectiveness in improving students’ understanding. The study employed a Research and Development (R&D) method based on the Borg and Gall model, which was adapted to the research needs. The research participants included a subject-matter expert, a media expert, a practitioner or teacher, and eighth-grade students. Data were collected through observation, interviews, validation questionnaires, comprehension tests, and documentation and were then analyzed using quantitative and qualitative descriptive techniques. The results showed that CERGAFIBO obtained average validation scores of 3.8 from the subject-matter expert, 3.2 from the media expert, and 3.75 from the practitioner and was therefore declared feasible for use. Student responses reached 90% in the limited trial and 91.7% in the wider trial, indicating highly positive acceptance of the media. The students’ average comprehension score increased from 60 on the pretest to 85 on the posttest, while learning mastery increased from 50% to 93.3%. This study concludes that CERGAFIBO is feasible for use and can support improvements in students’ understanding of namimah. This medium provides practical implications for developing more interactive, engaging, and visually oriented Akidah Akhlak instruction.
The Concept of Tamannī in the Qur’an: A Thematic Analysis and Its Relevance for Life in the Digital Age Hidayanti, Eni; Azmi, Muhyidin; Asiah, Siti
ANWARUL Vol 6 No 4 (2026): ANWARUL: Jurnal Pendidikan dan Dakwah
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i4.11778

Abstract

In an era of technological disruption, social media algorithms can amplify tamannī, understood as unrealistic hope or wishful thinking unsupported by practical effort, thereby contributing to digital pathologies such as fear of missing out (FOMO), destructive social comparison, and speculative behavior. This study examines the Qur’anic construction of tamannī to formulate an ethical and corrective framework for addressing these contemporary challenges. Employing qualitative library research and Al-Farmawī’s thematic interpretation (tafsīr mawḍū‘ī) methodology, the study triangulates insights from Tafsīr al-Munīr, Ṣafwah at-Tafsīr, and Tafsīr al-Misbah with contemporary digital psychology literature. The findings indicate that Qur’anic expressions of tamannī, conveyed through layta, hal, and lau, encompass both impossible desires and difficult aspirations concerning worldly life and the afterlife. Analysis of An-Najm: 24, An-Nisā’: 32, Āli ‘Imrān: 143, and Al-Qaṣaṣ: 79 demonstrates that tamannī provides a critical lens for understanding instant gratification, performative success, and the desire for curated online realities without corresponding effort. Continuous digital exposure can intensify existential anxiety, overthinking, and psychological dysmorphia, whereas the Qur’an redirects individuals from passive tamannī toward rajā’: realistic hope grounded in purposeful effort, self-discipline, and trust in God. This reorientation can help individuals regulate expectations, resist destructive social comparison, and critically evaluate curated representations of success. The study contributes a cognitive-spiritual literacy framework that integrates ethical reflection, spiritual discipline, and theological awareness to promote digital well-being by transforming tamannī into constructive aspiration, responsible action, and grounded hope.

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