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INDONESIA
Jurnal Pendidikan, Sains dan Teknologi
ISSN : -     EISSN : 29635373     DOI : https://doi.org/10.47233/jpst
Jurnal Pendidikan, Sains dan Teknologi (E-ISSN : 2963-5373) Merupakan Jurnal Penelitian dan Kajian Ilmiah yang diterbitkan oleh CV.ITTC – INDONESIA. Redaksi menerima kiriman hasil kajian dan penelitian di bidang ilmu , Pengembangan dan implementasi model pembelajaran, Pengembangan bahan ajar, Teknologi Pembelajaran, Analisis Kebijakan Pendidikan, Pembelajaran Online, Media Pembelajaran, Strategi Pembelajaran, dan Model Pembelajaran, Matematika Terapan dalam Pendidikan dan Industri, Fisika Terapan dalam Pendidikan dan Industri, Biologi Terapan dalam Pendidikan dan Industri, Kimia Terapan dalam Pendidikan dan Industri, Teknik Elektronika, Big Data, Robotika, Teknologi Masa Depan, Kecerdasan Buatan, Teknik Elektro, Ilmu Komputer, Teknik Informatika, Teknik Telekomunikasi, Informasi, Teknologi Komunikasi, dan Teknologi Cerdas. Jurnal Pendidikan, Sains dan Teknologi terbit 2 kali dalam setahun yaitu bulan juni dan desember.
Articles 340 Documents
Nilai Moral Pancasila Untuk Membangun Bangsa Di Era Globalisasi Uswatun Hasanah; Maulitha Yuraida Rachman; Iwing Ade Miranda; Irfan Aminullah; Wulan Agustin; Adelia Meira Widirini Prayogi
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.405

Abstract

Writing this article aims to describe and explain the role, implementation and actualization of the values contained in each point of Pancasila in the era globalization in order to strengthen morals to build and advance the nation. In writing, this research was studied using qualitative methods or descriptive approaches in order to obtain discussion literature study obtained from various sources. After being the analysis, it is found that globalization is a thing that has an impact on changes in the order of people’s lives. In this case, Pancasila has a role to receive new incoming information so that the Indonesian nation, especially the younger generation, does not lose their identity, because the younger generation is expected to be able to continue the struggle in building and advancing the nation. With this it is necessary to instill Pancasila values to rebild and advance the nation.
Kajian Kebijakan Publik Menurut Tata Pemerintahan Yang Bersih Dan Berwibawa ., Erika Fara Septia Ningrum; ., Moh. Adzib Zamroni; ., Urnika Ainurrohma; ., Uswatun Hasanah
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 3 (2022): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.408

Abstract

The National Development Program is to realize clean and authoritative governance. For this reason, appropriate policies are needed on institutional changes and management systems, the quality of human resources for apparatus, and an effective monitoring system. Policy studies are expected to generate and transform information about values, facts and actions. The purpose of this writing is to study public policy towards clean and authoritative governance. The writing method is carried out by conducting relevant literature studies both from books, journals and articles. So the state administration policy must be directed, to: 1) Close the abuse of authority in the form of KKN practices, 2) Growing the quality of state administration and, 3) Growing community empowerment in implementing development.
Pengembangan Aplikasi Qur’an Hadist Learning (QHL) Pada Kelas VIII di MTs Negeri 18 Jombang Miftachur Rochmah, Defi; Rohmah, Hidayatur
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.409

Abstract

Al-Qur’an Hadist merupakan salah satu mata pelajaran yang diajarkan di lembaga Madrasah, baik Madrasah Ibtidaiyah, Madrasah Tsanawiyah, maupun Madrasah Aliyah. Al-Qur’an Hadist berisi materi yang berhubungan dengan Al-Qur’an dan Al-Hadist, yang mana keduanya merupakan sumber pokok ajaran agama islam yang harus dipahami dan diterapkan dalam kehidupan sehari-hari. Penelitian ini dilakukan di MTs Negeri 18 Jombang dan ditemukan permasalahan salah satunya yakni pemilihan media pembelajaran yang kurang tepat. Teknologi yang sudah semakin canggih menuntut pendidik untuk berinovasi dalam menciptakan media pembelajaran yang menyenangkan. Berbagai cara yang dapat dilakukan untuk mengatasi kendala atau permasalahan tersebut salah satunya dengan membuat media pembelajaran berbasis aplikasi yang bernama Qur’an Hadist Learning (QHL). Tujuan penelitian ini dilakukan adalah untuk mengetahui respon peserta didik terhadap media pembelajaran Aplikasi QHL pada mata pelajaran Qur’an Hadist. Metode Penelitian yang digunakan yakni metode pengembangan Research and Development (RnD) dengan model penelitian ADDIE. Respon peserta didik mengenai media pembelajaran Qur’an Hadist Learning diperoleh hasil persentase sebesar 87,67% yang menyatakan bahwa media pembelajaran Qur’an Hadist Learning “Sangat Layak” Untuk digunakan.
Perancangan user interface multimedia interaktif game puzzle berbasis software macromedia flash 8 sebagai media edukasi pembelajaran siswa sekolah dasar Evan Alfian Syahnur; Muhammad Naufal Fathin Hibrizi; Mira Aripin Panjaitan; Ali Ikhwan
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.416

Abstract

Ini adalah sebuah penelitian yang bertujuan untuk membangun sebuah game puzzle interaktif sebagai media pembelajaran bagi siswa sekolah dasar. Tujuannya adalah untuk meningkatkan motivasi belajar siswa serta meningkatkan hasil belajar di sekolah. Penelitian ini menggunakan metode pengembangan media pembelajaran yang terdiri dari beberapa tahap, termasuk analisis kebutuhan, desain, implementasi, dan evaluasi. Hasil penelitian menunjukkan bahwa game puzzle ini dapat meningkatkan motivasi siswa dalam belajar serta meningkatkan hasil belajar di sekolah, sehingga dapat dijadikan sebagai salah satu pilihan media pembelajaran yang efektif bagi siswa sekolah dasar.
Analisis Tingkat Kemandirian Karang Taruna Pada Kemampuannya Dalam Perawatan Kendaraan Motor Anes Inda Rabbika; Mia Sumiarsih; Muhammad Hanhan Nugraha; Widyantoro; Rachmanto Hadiputranto
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.417

Abstract

The more villager have motorcycle, the more routine maintanance is needed. If the activity villager is high, so there is no chance to go to maintenance workshop because the place is far from village . the result of observation, during trip from village to city there is no a maintenance workshop, and if damage was found on the trip there is no solution except pushed the motorbike to find a maintanance workshop. the best solution for this problem is training ability self to maintain motorcycle by villager.the result of research are : 1) 4 indicators of the motorcycle maintenance karang taruna independence is positif2) Based of this research, The dominan indicator is having a strong desire to develop themselvesthe research method's used is questionnaire, Interview and observation. questionnaire data processing using likert scale.
Etika Dan Budaya Politik “Konsep Sistem Politik Di Indonesia" Hasanah, Uswatun; Kirani, Chintia; Gabylia, Elina Mitha; Adawiyah, Robiatul
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 1 (2022): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.418

Abstract

Politics is basically a phenomenon that is closely related to humans, who by nature always live in society. Therefore, politics will always manifest itself in the framework of the process of human development. With the above connection, humans are the main core of political reality, whatever is captured or politically analyzed cannot simply leave humans. This shows that the essence of politics is human behavior, whether in the form of activities or attitudes aimed at influencing or maintaining the order of a society by using force. The constitutional exercise of power includes the distribution of political power which includes issues: sources of political power, legitimacy processes, highest authority holders, administration of power, functions of power/light tasks and easily accessible political goals.
Hubungan Pembelajaran Pendidikan Kewarganegaraan Dengan Pembentukan Karakter Peserta Didik ., Uswatun Hasanah; ., Alfiatus Syarofah; ., Halimah; ., Indani Khoirun Nisak
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 3 (2022): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.419

Abstract

This study aims to determine the relationship between learning civics education and the formation of students' character, knowing what character education is, and the role of teachers in civics education in the formation of students' character. Citizenship education is an integral part of the national education system. Character education is good or superior, a system of instilling character values ​​in school members which includes components of knowledge, awareness or will, and actions to implement these values. This research uses descriptive method and qualitative approach. The results of this study indicate that the learning of citizenship education in schools has a relationship with the formation of the character of students, and also the teacher has an important role in the formation of good character for students because what the teacher does will certainly be emulated by students because they consider what is done by the teacher is true especially as a civics education teacher.
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Corel Draw X7 Dalam Pembuatan Kaligrafi Pada Yayasan Cerdas Murni REZA KURNIA LESMANA; RASYID RIDHO; ARYA PRATAMA DAMANIK; CAHAYA MUZADDIDAH; ALI IKHWAN
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 4 (2022): Jurnal Pendidikan, Sains Dan Teknologi
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.422

Abstract

Education is an effort to develop oneself both physically and spiritually related to skills, intelligence, and personality as well as creativity and improving soft skills, especially for teenagers at the high school level. In today's technologically advanced era, many teenagers have interests, especially in the field of graphic design which refers to multimedia learning. Multimedia-based learning media can be used to increase students' understanding of using the Corel Draw X7 application. Half of the pure intelligent TKJ 10-2 class members have a high interest in graphic design or Corel draw X7 subjects. But they are not proficient in using the features in Corel Draw X7 in making calligraphy. So that this research aims to introduce the features of Corel Draw X7 and their functions to students so they know how to make calligraphy through the Corel Draw X7 application. Utilization of the CorelDraw X7 software application program can improve students' soft skills and creativity. So they can pose as they want.
Penggunaan Media Pembelajaran NHT Untuk Meningkatkan Hasil Pembelajaran Matematika Siswa Kelas 2 Di Tanjungsari Probolinggo Aryawardana, Ludfi; ., Vifian Lestin Ferdina; ., Olik Susanti; ., Isa Romadani
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 3 (2022): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.423

Abstract

The Teaching Campus Program created by the Directorate General of Higher Education is an effort to improve the education system in Indonesia after the Covid-19 pandemic. In its implementation, students are assigned to target elementary schools with a focus on increasing understanding of literacy and numeracy which is applied to all subjects in elementary schools. One of the programs held by the researchers was to increase understanding of mathematics with material on multiplication arithmetic operations for students in class 2 of Tanjungsari Probolinggo Public Elementary School. The reason for choosing this class was because the average grade 2 math score was very low. To deal with these problems, the researcher used the Number Head Together cooperative learning model. In carrying out the research using the Classroom Action Research method with quantitative data analysis. The results of the research implementation showed that the NHT learning model was very effective in improving the learning outcomes of class 2 students at Tanjungsari Probolinggo Public Elementary School.
Pengembangan Media Pembelajaran Berbasis Implementasi User Interface Pada Multimedia Interaktif E-Komik ., M. Irawan Pratama; ., Putri Ratricia; ., Adinda Fitri; ., Ali Ikhwan
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 3 (2022): Juli - September
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v1i2.425

Abstract

In order to facilitate effective communication between system users and developers, the prototype was designed to provide a common perception and initial understanding of the user interface's fundamental processes. Learning media now includes a variety of multimedia types, starting with graphic images and animated videos and moving on to sound, images, and text. Particularly learning media as computerized comics.

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