cover
Contact Name
Akbar Iskandar
Contact Email
akbariskandar@akba.ac.id
Phone
+6285255726616
Journal Mail Official
ceddicje@gmail.com
Editorial Address
Yayasan Cendekiawan Inovasi Digital Indonesia (CEDDI) Lembo Street, Rt.05/Rw.01, No.175 Makassar, Kel. Lembo, Kec. Tallo, Sulawesi, Indonesia, 90213 email: ceddidigital@gmail.com (or) admin@ceddi.id
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Ceddi Journal of Education
ISSN : 28300017     EISSN : 28300025     DOI : https://doi.org/10.56134/cje.v1i1.13
Core Subject : Education,
Ceddi Journal of Education is a peer-reviewed journal that publishes articles through fair and transparent quality control. We understand that authors need facilities for their papers, whereas readers expect reliable information from these journals. Therefore, our editorial team and reviewers strive to maintain quality and ethics in the authorship and publishing of all articles. In principle, we strive to provide the best service for the research community around the world. We hope this journal can be a new source of insight and inspiration for future research. Ceddi Journal of Education publish the best articles the results of research on issues of concern, the latest and the trend internationally. Submitted papers must be written in English at title and abstract of paper for the initial review stage by editors and further review process by minimum of two reviewers. The scope of the journal includes: - Educational technology - Decisions based on education - Learning software - Gamification in education - Technology for Learning and Teaching - Blended Learning - Multimedia in Education - Problem Based Learning - Systems and Technologies in Education - ICT in Mathematics Education - Engineering education - Elementary education - Learning Analysis - Assessment & Evaluation in education
Articles 50 Documents
Information System for Monitoring the Development of Children With Special Needs Aman, Andryanto; Utami, Listia; Aras, Muhammad Khaidir Alif; Kasmi, Mauli
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.24

Abstract

The supervision of students, particularly those with special needs, is predominantly carried out by schools. However, due to the busy schedules of many parents, continuous monitoring of their children's development at school is often limited. Typically, parents only receive information about their child's learning progress once a semester, during the distribution of report cards. This delayed communication highlights the need for a more efficient and timely system at SLB C YPPLB 2 Makassar to provide parents with ongoing updates about their child's development. This study aims to design and implement an information system for monitoring the development of children with special needs at SLB C YPPLB 2 Makassar City. The system is intended to facilitate direct and real-time communication between the school and parents, enabling parents to monitor their child's progress actively. The research methodology involved data collection through observation, interviews, and documentation. The system was developed using a structured approach, which included Needs Analysis, System Design, Implementation and Unit Testing, System Integration/Testing, and System Maintenance. BlackBox testing was employed to evaluate the system's functionality. The findings of this study indicate that the development monitoring system for children with special needs at SLB C YPPLB 2 Makassar City is highly effective, with a usability score of 90%, reflecting a strong positive response from users. This research contributes to the body of knowledge by demonstrating how an information system can bridge the communication gap between schools and parents of children with special needs, fostering more proactive and informed parental involvement in the educational process.
Library Information System on Public Elementary School 108 Home Base Based on Android Awaliah, Neneng; Justika, Aida; Laswi, Aishiyah Saputri; Mansyur
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.25

Abstract

Elementary school libraries play a vital role as essential learning resources, offering diverse instructional materials that can greatly boost the reading interest of both teachers and students within the school community. These libraries also present continuous opportunities for expanding and deepening knowledge. This study focuses on creating a web-based library information system tailored for State Elementary School 108 Home Base. The system was developed using the Rapid Application Development (RAD) method, which facilitates iterative feedback and enables swift adjustments during the development process. The research findings indicate that the implemented Library Information System has been positively received by its users. The system streamlines the book borrowing process for students and staff at State Elementary School 108 Home Base and makes it easier for library administrators to manage book loans, returns, and reporting tasks. This research makes a significant contribution to the field of educational technology by offering a practical and efficient web-based solution for school library management. The use of the RAD method in system development underscores the value of incorporating user feedback to create tools that address the unique needs of educational institutions. Additionally, this study sheds light on how technology can be utilized to improve library management in elementary schools, ultimately enhancing access to educational resources and fostering a more robust reading culture among students.
Design of an Educational Application for Conservation and Ornamental Fish Capture Areas Based on Android Kasmi, Mauli; Kumalasari, Tien; Amir, Syamsul Marlin; Budiman; Usman, Arif Fuddin; Wahyuddin; Ahmad, Ilham; Aman, Andryanto
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.26

Abstract

This study aims to develop an educational application centered on the conservation and ornamental fish capture areas in the Pangkajene Islands Regency. Designed for the Android operating system, the application is intended to be user-friendly and accessible to the local community. The testing phase will involve unit testing and compatibility checks to ensure that all functionalities work correctly and that the application performs smoothly across different devices and operating systems. The application will offer detailed information about conservation zones and ornamental fish capture areas within the Pangkajene Islands Regency. It will cover the types of ornamental fish in the region and provide guidelines for protecting the aquatic ecosystem. By delivering this information, the application is expected to be a valuable resource for the community, increasing awareness of the significance of aquatic ecosystem conservation and deepening understanding of ornamental fish conservation practices. This research contributes to the fields of environmental education and technology by creating a digital tool that enhances public awareness and knowledge about local conservation efforts. Utilizing the Android platform ensures broad accessibility, making the information available to a wider audience. Furthermore, the thorough testing processes outlined in this study underscore the importance of application reliability and device compatibility, which are crucial for effective educational content delivery. The research demonstrates how technology can be leveraged to support conservation initiatives, encourage sustainable practices, and aid in biodiversity preservation.
Developing a Word Composition Educational Game for Young Children After the Covid-19 Pandemic Iskandar, Akbar
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.27

Abstract

The purpose of this study is to develop a word composition educational game for young children in the post-COVID-19 pandemic era. The game is designed to help children strengthen their word composition skills and introduce new letters and syllables related to fruits. Utilizing a 2D display, the game was developed using the Construct 2 game engine and followed the waterfall development method. The game's effectiveness was validated through testing with 10 parents and teachers, demonstrating its potential in aiding children's learning of word composition. The study results indicate that the integration of gamification and technology in early childhood education significantly enhances children's motivation and learning outcomes. The use of Construct 2 enabled the creation of a user-friendly and visually appealing educational game. This study contributes to knowledge by providing an innovative approach to improving children's word composition skills in an engaging manner. Additionally, it highlights the broader potential of gamified learning tools to transform traditional educational practices, offering valuable insights for future educational technology development.
Implementation of School Information System at Yaabunaya Fathul Khair Makassar Foundation Kamaruddin; Mustika, Nur; Emasari; Taliang, Askar; Wisda; Amiruddin, Erwin Gatot
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.28

Abstract

This research aims to evaluate the implementation of a school information system at the Yaabunaya Fathul Khair Foundation in Makassar and its impact on school management processes. The system is designed to enhance interaction between the school and various stakeholders while ensuring the generation of accurate information. The analysis employs the PIECES method, which examines Performance, Information, Economics, Control, Efficiency, and Service to identify and address issues within the foundation. The research utilizes UML for design, PHP for coding, and MySQL for database management. System testing was conducted using the Black Box method to verify functional performance. The results indicate that the developed system operates effectively and meets its intended functions. User feedback gathered from a questionnaire with 6 respondents answering 10 questions, revealed an average satisfaction score of 86.79%, demonstrating that the application performs well and meets user expectations. This research contributes to the field of educational technology by providing insights into the effective implementation and evaluation of school information systems, highlighting their role in improving school management and stakeholder communication.
The Effectiveness of Distance Learning Using the NHT Type Cooperative Learning Model (Number Head Together) Ummiati Rahman; Marlinda R. Pagayang; Sutarsi Suhaeb
Ceddi Journal of Education Vol. 2 No. 1 (2023): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i1.29

Abstract

This study aims to (1) determine the learning process using the google meeting application in the Electronic Measuring Instruments and Measurement Systems course with the NHT type cooperative model, (2) determine the level of effectiveness of student learning outcomes using the google meeting application in the Measuring Instruments and Measurement Systems course Electronics with NHT type cooperative models. This type of research is PTK (Classroom Action Research) Participants. The subjects in this study were students majoring in Electronic Engineering Education (S1) Class 02, Faculty of Engineering, Universitas Negeri Makassar with 32 respondents. Data analysis techniques used in descriptive analysis research. The results of the study reveal that distance learning using the Google meeting application is effective and improves student learning outcomes. The pretest in cycle 1 obtained an average N gain in learning outcomes of 0.31, which means that no student reached the minimum standard of completeness (KKM), while in the posttest stage, 15 students met the minimum standard of completeness. Furthermore, classically obtained a posttest value of 46% in cycle 1 and there was an increase in cycle 2 with an average value of N learning gain of 0.70. In cycle 2, 6 students obtained pretest scores reaching KKM and 29 students achieving KKM on the posttest with a classical completeness percentage of 90%.
Designing an Android-Based Educational Game for Fruit Recognition in Seruni Pertiwi Preschool Dasril; Rinto Suppa; Andi Hasjidil
Ceddi Journal of Education Vol. 2 No. 1 (2023): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i1.30

Abstract

The objective of this research is to design and develop an Android-based educational game for fruit recognition in Seruni Pertiwi Preschool. The educational game application consists of a main menu, fruit menu, and tree menu. The fruit menu includes various fruit options such as bananas, papayas, apples, grapes, oranges, pineapples, watermelons, durians, rambutans, and strawberries. The research methodology employed in this thesis includes data and information collection, system design, software requirement analysis, interface design, coding, testing, and implementation. The Unity 3D engine is utilized for designing the educational game application. Based on the conducted testing, the following conclusions can be drawn: the developed educational game is free from errors based on the black-box testing results. The research findings indicate that the average validation score from user feedback, ranging from user 1 to user 10, is 4.6, which indicates a high level of agreement with the system assessment, falling under the category of "strongly agree".
The Development of TANAKA Android-based Application as an Information Media for Taka Bonerate National Park Amelia Firdhausya Dewi; Deviv, Selvia; Munir, Nur Syamsinar
Ceddi Journal of Education Vol. 2 No. 1 (2023): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i1.37

Abstract

This research aims to implement an interactive multimedia application using Unity software on a desktop platform, specifically designed to introduce short surahs from Juz Amma to students, with a focus on Datok Sulaiman Putra Islamic Preschool in Palopo City. This research is motivated by the need for innovative and engaging methods to enhance the learning experience of preschool students in Islamic education. The research follows the Multimedia Development Life Cycle (MDLC) and incorporates methods such as observation, interviews, and literature studies, including direct observation for data collection. The testing technique employed is Usability Testing, which aims to assess the user-friendliness and ease of use of the multimedia application. The results of this research, from the implemented application, can facilitate the process of introducing short chapters from Juz Amma, making it easier for students to read and understand them in the Qur'an. This research provides benefits in the development of interactive educational tools that can significantly contribute to the learning journey of preschool students in Islamic education.
Application of Adobe Premiere-Based Video Learning Media to Progress Understudy Learning Results at SMP Negeri 18 Bulukumba Muh. Syilfa Nooviar; Nur Fahmi Akhmad; Asri
Ceddi Journal of Education Vol. 2 No. 1 (2023): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i1.38

Abstract

This study aims to improve the learning outcomes of high school students at SMK Negeri 1 Bulukumba through the use of educational videos created with Adobe Premiere Pro. The research methodology employed is classroom action research, conducted in two cycles of data collection through experimentation, observation, and recording, following the steps of Action, Plan, Do, Observe, and Reflect, each consisting of two parts. The collected data were then analyzed using descriptive analysis. Based on the study's findings, it can be concluded that the application of Adobe Premiere Pro-based educational videos significantly enhances students' learning outcomes. In the 1st Cycle, the average learning achievement was 72.8, with 14 students achieving a 56% success rate. In the 2nd Cycle, the average increased to 91.7, with 22 students achieving an 88% success rate, indicating that they passed the minimum competency criteria (KKM) standard for class VII.A/1 students at SMK Negeri 1 Bulukumba. These results demonstrate the effectiveness of integrating multimedia tools in classroom settings to foster better academic performance and engagement among students.
Interactive Multimedia for Introducing Short Surahs from Juz Amma in Preschool Children: A Case Study of Datok Sulaiman Putra Islamic Preschool in Palopo City Hamzah, Muhammad Akram; Aman, Andryanto
Ceddi Journal of Education Vol. 2 No. 1 (2023): June
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i1.39

Abstract

This research aims to implement an interactive multimedia application using Unity software on a desktop platform, specifically designed to introduce short surahs from Juz Amma to students, with a focus on Datok Sulaiman Putra Islamic Preschool in Palopo City. This research is motivated by the need for innovative and engaging methods to enhance the learning experience of preschool students in Islamic education. The research follows the Multimedia Development Life Cycle (MDLC) and incorporates methods such as observation, interviews, and literature studies, including direct observation for data collection. The testing technique employed is Usability Testing, which aims to assess the user-friendliness and ease of use of the multimedia application. The results of this research, from the implemented application, can facilitate the process of introducing short chapters from Juz Amma, making it easier for students to read and understand them in the Qur'an. This research provides benefits in the development of interactive educational tools that can significantly contribute to the learning journey of preschool students in Islamic education.