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Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan
ISSN : 28083636     EISSN : 2808246X     DOI : https://doi.org/10.36312/panthera
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan (P : JIPST), offers an interdisciplinary forum for the publication of original peer-reviewed, contributed and invited research articles of the highest quality that address different topics of science education with implications for improving and enhancing science education practices and theories. The topics involves biology, chemistry, mathematics, physics, as well as some applications pedagogy and teacher development. The journal provides an invigorating and informative variety of research papers that expand and deepen our theoretical understanding. It also provides practice and policy based implications in the relevant contexts of science education and applied science.
Arjuna Subject : Umum - Umum
Articles 251 Documents
Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Gambar Teknik Zaelani, Alfian Rifky; Huda, Khoirul; Kriswanto, Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.556

Abstract

This study aims to develop Android-based learning media for the Technical Drawing subject for grade X students of Machining Engineering at SMK Negeri Jawa Tengah, Semarang. The main focus of this media development is on the material of pictorial and orthogonal projections which have often been a problem for students, because they are abstract and require high visualization skills. This study uses the Research and Development (R&D) method with a 4D model approach (Define, Design, Develop, Disseminate), but is limited to the Develop stage. The media was designed using iSpring Suite software which was then converted into an Android application format via Web2Apk Builder. Validation was carried out by material experts and media experts, as well as practicality tests by students as users. The validation results showed that this learning media was in the "very feasible" category, with an average percentage of 87.5% from material experts, and 84.5% from media experts. The practicality test by 24 students showed a score of 88% which indicates that this media is very practical to use in the learning process. These results indicate that the developed media is classified as very feasible and practical to use in learning activities. This media has the potential to support independent, flexible, and interactive learning for vocational high school students and is an innovative alternative for implementing mobile technology in learning.
Penggunaan Kosakata pada Tuturan Anak Penderita Down Syndrome di SLB Negeri 1 Makassar Pebrianti, Ina; Sultan, Sultan; Wijayanti, Tuti
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.559

Abstract

This study aims to: 1) describe the vocabulary use of children with Down Syndrome in communicating at SLB Negeri 1 Makassar; and 2) analyze the factors that influence the use of the vocabulary. This study uses a descriptive qualitative approach with data collection techniques through observation and interviews with two students with Down Syndrome, as well as a teacher at SLB Negeri 1 Makassar. The results show that the vocabulary used by students is dominated by simple nouns related to daily needs, such as books, shoes, and piggy banks. In addition, the initial use of verbs, adjectives, and question words is beginning to appear. Basic vocabulary is the most frequently used form, but the use of affixed and compound vocabulary is also found, although the pronunciation is not yet perfect. Factors that influence children's vocabulary development include age, education, social environment, media and technology, personal experiences, and culture. Older children who receive specific intervention or therapy show a wider variety of vocabulary. The findings of this study are significant for education and speech therapy, particularly in designing language learning strategies tailored to the needs of children with Down syndrome. These findings provide a concrete picture of the forms and patterns of vocabulary acquisition in children with special needs, thus providing a basis for developing more adaptive, communicative learning methods that focus on the individual child's potential.
Pengaruh Pembelajaran Berbasis Proyek dalam Keterampilan Berbicara Siswa Kelas X DPB SMK Negeri 1 Soppeng Hasnawati, Hasnawati; Sultan, Sultan; Saleh, Muhammad
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.560

Abstract

This study aims to describe the learning outcomes of 10th-grade DPB students at SMK Negeri 1 Soppeng before and after implementing the project-based learning model (PjBL), and to determine its effect on students' speaking skills. This study used a quantitative approach with a one-group pretest-posttest pre-experimental design. The sample consisted of 21 students selected from a population of 41 students. Data collection was conducted through presentation tests, which were then analyzed using descriptive and inferential statistics. The results showed that the average pre-test score was 43 (low category), while the average post-test score increased to 78 (high category). The t-test showed a significance value of 0.000 <0.05, indicating a significant effect of project-based learning on students' speaking skills. These findings indicate that the Project-Based Learning (PjBL) model is effective when implemented in vocational learning contexts to actively and meaningfully improve students' speaking skills.
Pengembangan Aplikasi Pengelasan Berbasis Android sebagai Penunjang Belajar Siswa Kelas XI SMK Negeri Jawa Tengah Rifqi, M. Irfan; Musyono, Ari Dwi Nur Indriawan; Rusiyanto, Rusiyanto; Kriswanto, Kriswanto
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.562

Abstract

This research aims to develop an Android-based learning media in the form of a welding simulation application to support practical learning in Vocational High Schools (SMK). The background of this research is limited practical facilities, limited learning time, and low student engagement in direct welding practice. The method used is Research and Development (R&D) with the 4D development model (Define, Design, Develop, and Disseminate). The application was developed and validated by four experts, consisting of two material experts and two media experts. The validation results by the material experts showed a feasibility level of 87.25%, categorized as "very feasible," while the validation results by the media experts obtained a score of 90.27%, categorized as "very feasible." Field trials were conducted on 24 eleventh-grade students at a vocational high school, and student responses showed a feasibility level of 89.41%. This application has been proven to improve understanding of basic welding concepts and skills independently and is an effective alternative to overcome the limitations of physical practice at school. This media is deemed feasible and has the potential for further development on other platforms as a technology-based vocational learning solution.
Pengembangan Media Pembelajaran Flipbook Materi Alat Ukur Dasar-dasar Teknik Mesin Nugroho, Ananda Tri Bintang; Huda, Khoirul; Kriswanto, Kriswanto; Cahyanto, Septian Eko; Priyanto, Kaleb
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.566

Abstract

Learning in the Measuring Instruments subject in Vocational High Schools (SMK) is still dominated by traditional methods, such as lectures and the use of printed textbooks. This results in low student engagement and difficulty in understanding technical material in a practical manner. This study aims to develop and evaluate interactive flipbook-based learning media to improve student understanding of the Measuring Instruments material in the Basics of Mechanical Engineering subject. The development model used is the 4D model (Define, Design, Develop, and Disseminate), involving a validation process by material and media experts, as well as a limited trial with 40 students. The validation results showed that the material aspect achieved a feasibility score of 91.32%, while the media and design aspects achieved 94.31%. Meanwhile, student responses to the media showed an average score of 82.29%, which is categorized as very valid. This flipbook media integrates text, images, and attractive visual design, thus facilitating student understanding in a more concrete and enjoyable way.
Integrasi PjBL dan Isu Lingkungan: Upaya Meningkatkan HOTS dan Keterampilan Proses dalam Pembelajaran Fisika SMA Masyithah, Nafa; Hariyono, Eko
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.568

Abstract

Global warming is a global environmental issue that demands the integration of authentic issues into science learning. In physics education, an approach is needed that not only conveys concepts, but also develops students' Higher Order Thinking Skills (HOTS) and science process skills. This study aims to analyze the effect of the Project-Based Learning (PjBL) model based on global warming issues on improving students' HOTS and science process skills at the high school level. The method used is a quasi-experimental design with a non-equivalent control group. The sample consisted of 70 grade 10 students selected through a purposive sampling technique, divided into experimental and control groups. The research instruments were essay tests based on the revised Bloom's taxonomy to measure HOTS and science process skills observation sheets. Data analysis was carried out using an independent sample t-test and N-gain calculation using SPSS. The results showed a significant difference between the experimental and control groups (p = 0.000 < 0.05), with an average N-gain of the experimental group of 0.640 (moderate category). These findings indicate that the PjBL model, which integrates environmental issues, is effective in improving students' higher-order thinking skills and science process skills. These findings imply the need for contextually relevant project-based learning to equip students with 21st-century competencies, particularly in addressing global issues such as climate change.
Examining Students’ Procedural Skills through the Construction of an Electroscope in Electrostatics Instruction Suminar, Iin; Noviana, Mochammad Irfan; Saputra, M. Reza Dwi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.573

Abstract

The aim of this study is to examine students’ procedural skills engagements through a low-tech, hands-on physics experiments involving the construction of an electroscope during electrostatics instruction. A total of 27 students, organized into eight collaborative groups, participated in the activity, which emphasized student autonomy in selecting materials, designing components, and performing technical adjustments such as stripping wire insulation. Adopting a descriptive qualitative approach, data were collected through classroom observations and assessed using a rubric that measured four key dimensions:. material preparation, following the steps of the experiment, problem-solving and troubleshooting, and observational skills and interpretation. The results indicate that the majority of student groups demonstrated proficient to exemplary performance across most dimensions, particularly in material handling and interpreting experimental outcomes. These findings underscore the educational value of analog experimentation in fostering students’ procedural competencies, supporting hands-on engagement, and reinforcing foundational scientific practices in a digitally evolving classroom environment.
Pengaruh Model Pembelajaran Collaborative Learning Berbantuan Media Pembelajaran Wordwall terhadap Minat Belajar Siswa pada Mata Pelajaran IPAS di Kelas IV SD Negeri 1 Kesiman Denpasar Pratiwi, Ni Made Shintya Yuli; Triyana, I Gusti Ngurah; Wijaya, I Komang Wisnu Budi
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.578

Abstract

Various research results show that many students still do not show sufficient interest in learning in the classroom learning process. One of the causes is the use of conventional learning models that are still applied by teachers. To overcome this problem, one alternative that can be taken is to apply the Collaborative Learning learning model assisted by Wordwall learning media on interest in learning science. This study aims to identify the effect of the Collaborative Learning learning model assisted by Wordwall learning media on increasing interest in learning science in grade IV students. The research method used in this study is Quasi-Experimental, with the research design namely Nonequivalent Control Group Design. The population of this study used all grade IV students of SD Negeri 1 Kesiman. Sample selection was carried out using the Non-Probability Sampling technique. So the samples in the study were grade IV A and grade IV B with a total sample size of 60 students. Research data were collected through a questionnaire consisting of 23 statement items, derived from the results of the pretest and posttest. The hypothesis was tested using an Independent Sample t-test. The Independent Sample t-test results showed that the calculated t was greater than the t table, with a value of 7.500 > 2.002. The hypothesis results showed a Sig. value (2-tailed) of 0.000 < 0.05. Therefore, it can be concluded that the Collaborative Learning model assisted by Wordwall media has an effect on students' interest in learning science in fourth-grade students at SD Negeri 1 Kesiman Denpasar.
Validitas Media Pembelajaran Multimedia Interaktif Terintegrasi Deep Learning Mata Pelajaran IPA untuk Meningkatkan Literasi Sains Rohmah, Khafidhotur; Murtini, Iin
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.579

Abstract

The advancement of science and technology encourages the integration of technology in education, especially in science education. This study aims to develop Interactive Multimedia and Deep Learning-Based Science Learning Media to improve scientific literacy, while testing the validity of learning media products. This study uses an R&D approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), which only reaches the development stage. Data were collected through validation sheets assessed by 3 expert validators. The data analysis technique in this study used quantitative analysis. The results of the validity test showed an average of: Material (86%), Systematics (89.3%), Language (88.3%), and Graphics (90.5%). The overall average score of 88.5% with this product category is very valid. Based on these results, it is stated that the validity test of the Validity of Interactive Multimedia Learning Media Integrated Deep Learning for Science Subjects to Improve Scientific Literacy is stated to be very valid, therefore further research is needed on the effectiveness and practicality test so that the product can be used in learning.
Efektivitas Media Komik Digital terhadap Keterampilan Membaca Pemahaman Siswa Kelas IV SD Inpres Kantisang Kota Makassar Sukoco, Rezki Afriyanti; Mayong, Mayong; Nojeng, Asis
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v5i3.584

Abstract

This study aims to describe students' reading comprehension skills before and after using digital comic media, and to measure the effectiveness of its use on the reading comprehension skills of fourth-grade students of SD Inpres Kantisang. The method used is quantitative with a one-group pretest-posttest design. The sample of the study was 25 fourth-grade students. Data were collected through multiple-choice tests analyzed using the SPSS version 30 application. The pretest results showed an average score of 50.8 with 3 students (12%) achieving completeness. After treatment using digital comic media, the average posttest score increased to 79.6 with 17 students (68%) achieving completeness. Normality and homogeneity tests showed that the data were normally distributed and homogeneous. The results of the paired sample t-test showed a significant difference (p = 0.01 < 0.05; tcount = 12.745 > ttable = 2.064). The average N-gain score of 0.60 is included in the medium category with a fairly effective level of effectiveness. Thus, digital comics have proven effective in improving students' reading comprehension skills, as they increase learning motivation and help students understand reading content in a more enjoyable way. Digital comics have demonstrated significant effectiveness in improving students' reading comprehension skills. This is due to their ability to present engaging learning, motivate students, and facilitate optimal comprehension of reading content.