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Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
ISSN : 29878462     EISSN : 27209725     DOI : https://doi.org/10.52060/pti.v4i1
Core Subject : Science, Education,
Bidang artikel penelitian Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) meliputi: 1. Ilmu Pendidikan, Manajemen Pendidikan, Inovasi Pendidikan dan Evaluasi Pendidikan; 2. Teknologi Pendidikan, Pendidikan Teknologi Informasi dan Pendidikan Teknik Informatika; 3. Pendidikan Teknologi dan Kejuruan, Pendidikan Vokasi; 4. Model pembelajaran berbasis ICT dan Digital Bisnis; 5. Multimedia Inetaktif; 6. Pengembangan media pembelajaran berbasis IT; 7. Teknologi Informasi, Sistem Informasi dan Managemen Sistem Informasi Sekolah; 8. Aplikasi Teknologi Mobile dan Mobile Learning dan Game-Based Learning; 9. Jaringan Komputer dan Komunikasi Data, Aplikasi Android; 10. Internet of Things.
Arjuna Subject : Umum - Umum
Articles 294 Documents
Democratic Leadership and School Committee Engagement in Enhancing Primary School Quality: A Quantitative Study on Collaborative School Governance Nurwanti, Siti; Pudjaningsih, Wiwik
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/eecn9x08

Abstract

This study examines the influence of democratic leadership and school committee engagement on primary school quality within a collaborative governance framework. Using a quantitative explanatory design, data were collected from 148 teachers across public primary schools in a decentralized education context. Proportional random sampling was employed, and data were analyzed using multiple regression analysis. The findings indicate that democratic leadership significantly predicts school quality and demonstrates a large substantive effect, while school committee engagement also exerts a significant and independent medium effect. The combined model explains 48% of the variance in primary school quality, suggesting that participatory leadership and structured stakeholder involvement function as complementary governance mechanisms. Democratic leadership appears to establish organizational conditions that promote instructional effectiveness and professional collaboration, whereas active school committees reinforce accountability, transparency, and community alignment. These results provide empirical support for collaborative school governance theory and highlight the importance of integrating internal leadership capacity with external stakeholder engagement in education reform. The study contributes to international discourse on participatory governance in primary education and offers policy-relevant insights for strengthening sustainable school improvement initiatives.
NEED ASSESSMENT INOVASI TEAM GAMES TOURNAMENT BERBASIS PERMAINAN TRADISIONAL DALAM PEMBELAJARAN DI SEKOLAH DASAR  Ruchiyat, Marina Gusnia; Herwin; Wuryandani, Wuri; Prihatmojo, Agung
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/a9xsx548

Abstract

This study aims to analyze the need for the integration of the traditional game-based Team Games Tournament (TGT) model in elementary school learning. The method used is qualitative descriptive research with data collection techniques through in-depth interviews, observations, and focused group discussions (FGD) in elementary schools. The results show that both teachers and students express a high need for a more interactive and collaboration-based learning model, where TGT can increase student engagement. Traditional games, which are rich in local cultural values, have been shown to enrich the learning experience and support the development of students' social skills. The main challenge found was the lack of teachers' understanding of how to integrate traditional games in TGT. The implications of these findings are the need to develop learning models that combine TGT and traditional games, as well as training for teachers to optimize their implementation in primary school learning, in order to create more comprehensive and meaningful learning.   Keywords: learning innovation; Team Games Tournament; Traditional Games; Cooperative Learning
ANALISIS SENTIMEN TERHADAP INFLUENCER MENGGUNAKAN LSTM DAN SVM (LINIER SVC) PADA KOMENTAR PLATFORM X Buulolo, Ginna Anggriani; Sanjaya, Ucta Pradema
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/da4wk642

Abstract

Social media platform X has become an important platform for influencers in shaping public opinion, but user comments are generally unstructured and use informal language, and have diverse sentiments that are difficult to analyze. This study aims to classify sentiment towards influencers on the X platform and compare the performance of the Deep Learning LSTM model and the Classic Machine Learning SVM model. Using 8,252 comments that have undergone text pre-processing. To overcome class imbalance, the BiLSTM model uses FastText embedding and Focal Loss, while the SVM model applies SMOTE oversampling. Performance is evaluated using accuracy and F1-macro, and the differences are tested using the McNemar test. The results show that BiLSTM achieves an accuracy of 0.68 and an F1-macro of 0.66, slightly higher than SVM (accuracy 0.67; F1-macro 0.65). However, the McNemar test indicated that the difference was not significant (p > 0.05). These findings imply that SVM remains a viable alternative for efficient short text classification on limited computational resources, while BiLSTM provides a slight improvement. The limitations of this study lie in the scope of data, which is restricted by keywords and the time range of collection, so generalization to other domains requires further study. The novelty of this study lies in the comprehensive comparison of the two approaches to informal influencer comments with different imbalance handling strategies. Keywords: FastText; Focal Loss; Influencer; LSTM; SVM.
PENERAPAN METODE PEMBELAJARAN PBL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KARAKTER DEMOKRASI DALAM PEMBELAJARAN PENDIDIKAN PANCASILA PADA SISWA KELAS XI DI SMA NEGERI 3 SALATIGA Karmaham, Agusto; Mediatati, Nani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/rk0atc16

Abstract

This study aims to describe the application of the Problem-Based Learning (PBL) method in improving students' critical thinking skills and democratic character in Pancasila Education. The research used the Classroom Action Research (CAR) method, which was carried out in two cycles, each consisting of two meetings. The research subjects were 35 students of class XI.2 at State Senior High School 3 Salatiga in the 2025/2026 academic year. Data collection techniques used observation and tests. The results showed that the application of the PBL method could improve students' critical thinking skills, as indicated by an increase in the average score from 57.3 (low category) in the pre-cycle to 70.1 (medium category) in cycle I, and further increased to 80.3 (high category) in cycle II. Students' democratic character also improved from an average of 55.71% (low category) in the pre-cycle to 74.75% (medium category) in cycle I, and increased to 87.61% (high category) in cycle II. The PBL method can be used as an alternative learning strategy to develop 21st-century skills and democratic values in students. Simultaneous measurement of two variables in the context of Pancasila Education at the senior high school level.   Keywords: Problem-Based Learning; Critical Thinking; Democratic Character, Pancasila Education.
SMART NETWORK REFERENCE DICTIONARY DEVELOPMENT USING WATERFALL FRAMEWORK MODEL TO IMPROVE LEARNING OUTCOMES Purba, Ramen Antonov
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mq9kck77

Abstract

The purpose of this study is to develop a Smart Network Reference Dictionary using the Waterfall Framework Model to improve student learning outcomes. Information technology plays an essential role in enhancing student competence and expertise, especially in the Industrial Era 4.0, which demands skills aligned with the needs of industry and the business sector. Computer Networking is one of the subjects that requires strong mastery. Based on observations and interviews with lecturers at STMIK Methodist, out of 28 students, only seven passed with excellent categories, 11 with good categories, and ten did not pass, indicating the need for more effective learning support tools. This study developed the Smart Network Reference Dictionary using the SDLC approach with the Waterfall model and conducted validation through Black Box Testing and Alpha Testing, with Likert-scale analysis used to classify the results. The developed application achieved the Very Appropriate category, with assessment scores of 85.3%, 82.8%, and 86.0%, all of which fall under the Very Eligible classification. Furthermore, the learning outcomes of the experimental class improved significantly, as shown by the higher average pretest–posttest score range compared with the control class. Thus, the development of the Smart Network Reference Dictionary using the Waterfall Framework Model not only produces a high-quality application but also effectively enhances student learning outcomes in the Computer Networking course at STMIK Methodist.
Analisis Kualitas Website Sistem Informasi Kinerja Pegawai Terintegras (SIJAPATI) Kuningan Menggunakan Metode WebQual 4.0 dan Importance Performance Analysis (IPA) Jannah, Syifa Raudhatul; Widodo, Suprih
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/4x0mmx76

Abstract

The development of digital transformation in government encourages the use of information systems to improve the effectiveness of civil servant performance management. The Government of Kuningan Regency developed the Integrated Employee Performance Information System (SIJAPATI) as a digital platform to support the management of Employee Performance Targets (SKP). However, the quality of the website and user satisfaction levels need to be evaluated to ensure the effectiveness of the system implementation. This study aims to analyze the quality of the SIJAPATI website and the level of user satisfaction based on the perceptions of civil servants (ASN). This research uses a quantitative approach by applying the WebQual 4.0 method, which consists of three main dimensions: usability, information quality, and service interaction quality, combined with Importance Performance Analysis (IPA) to determine system improvement priorities. Data were collected through questionnaires from 100 ASN respondents who use the SIJAPATI system. The data were analyzed using the WebQual Index (WQI), Customer Satisfaction Index (CSI), gap analysis, and IPA mapping. The results show that the quality of the SIJAPATI website is categorized as good to very good with a WQI value of 0.85, while the user satisfaction level is very high with a CSI value of 84.50%. However, the IPA analysis indicates that several attributes still require improvement priorities, particularly in system navigation, system professionalism, and transparency in performance evaluation mechanisms. These findings imply that improvements in navigation quality, system stability, and transparency of evaluation processes are necessary to enhance the SIJAPATI website service quality sustainably.   Keywords: WebQual 4.0; Importance–Performance Analysis; Customer Satisfaction Index; Website Quality; SIJAPATI.
PENGEMBANGAN MODUL PEMBELAJARAN DIGITAL UNTUK MENINGKATKAN  KEAKTIFAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA Astiya; Shofia Nurun Alanur; Hasdin; Sunarto Amus; Sukmawati; Windy Makmur
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/39z46598

Abstract

Penelitian ini bertujuan untuk mengembangkan modul pembelajaran digital berbasis Pendidikan Pancasila dengan tema "Mematuhi Norma" serta menguji kelayakan dan efektivitasnya dalam meningkatkan keaktifan belajar siswa kelas VII di MTs Alkhairat Lobu Gio. Menggunakan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation), data dikumpulkan melalui kuesioner validasi ahli, observasi, dan tes hasil belajar. Temuan menunjukkan bahwa modul digital ini dikategorikan "Sangat Layak" berdasarkan validasi ahli materi dan media. Hasil uji coba lapangan menunjukkan peningkatan signifikan pada keaktifan belajar siswa, yang dibuktikan dengan kenaikan rerata skor partisipasi kelas dari sebelum dan sesudah penggunaan media. Implikasi praktis dari penelitian ini adalah tersedianya sumber belajar mandiri yang adaptif terhadap karakteristik siswa generasi Z. Nilai orisinalitas penelitian ini terletak pada integrasi nilai-nilai norma lokal ke dalam struktur modul digital yang interaktif untuk mata pelajaran Pendidikan Pancasila di tingkat madrasah.   Kata Kunci: Keaktifan Belajar; Modul Pembelajaran Digital; Pendidikan Pancasila.
MENGGALI KREATIVITAS GURU SMP DENGAN PEMANFAATAN TEKNOLOGI GAMIFIKASI: SEBUAH PENDEKATAN PEMBELAJARAN YANG INOVATIF Mardasela, Siti
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/end7jw82

Abstract

Penelitian ini bertujuan untuk menganalisis pemanfaatan teknologi gamifikasi dalam meningkatkan kreativitas guru SMP serta kualitas pembelajaran sebagai pendekatan pembelajaran inovatif. Metode penelitian yang digunakan adalah studi literatur dengan menganalisis 16 artikel ilmiah yang dipublikasikan pada rentang tahun 2023–2026. Artikel diperoleh melalui penelusuran database jurnal nasional dan internasional dengan kriteria relevansi terhadap topik gamifikasi dalam pembelajaran pada jenjang pendidikan menengah pertama. Analisis dilakukan secara deskriptif kualitatif dengan mengidentifikasi tujuan penelitian, metode, serta temuan utama dari setiap artikel. Hasil kajian menunjukkan bahwa pemanfaatan gamifikasi mampu meningkatkan hasil belajar, motivasi, minat, keterlibatan, serta partisipasi aktif siswa dalam pembelajaran. Selain itu, gamifikasi juga berkontribusi terhadap peningkatan kompetensi dan kreativitas guru dalam merancang pembelajaran inovatif berbasis teknologi. Meskipun demikian, implementasi gamifikasi masih menghadapi beberapa kendala seperti keterbatasan fasilitas teknologi dan kesiapan guru. Oleh karena itu, diperlukan dukungan pelatihan, penyediaan sarana prasarana, serta penelitian lanjutan agar pemanfaatan gamifikasi dapat diimplementasikan secara optimal dalam meningkatkan kualitas pendidikan di SMP.
INOVASI PEMBELAJARAN MENULIS PUISI: PENERAPAN METODE INKUIRI BERBANTUAN MEDIA GAMBAR BERSERI DI SEKOLAH DASAR Nadila, Kania Yosa Nadila; Andarini Permata Cahyaningtyas
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/qakzzc32

Abstract

Penelitian ini bertujuan untuk menguji dampak metode inkuiri yang didukung media gambar berseri terhadap kemampuan menulis puisi siswa kelas IV SD Wonosari 03 dengan menggunakan pendekatan kuantitatif dan desain kuasi-eksperimental kelompok kontrol non-ekuivalen. Data diperoleh melalui pretest dan posttest. Hasil penelitian menunjukkan peningkatan signifikan pada kelompok eksperimen (Sig. 0,000 < 0,05) serta perbedaan signifikan dibandingkan kelompok kontrol, dengan rata-rata N-Gain kelompok eksperimen (0,6148) lebih tinggi daripada kontrol (0,3184).. Secara sosial, metode ini mendorong kreativitas, keaktifan, serta kemampuan ekspresi siswa di sekolah. Secara praktis, metode inkuiri berbantuan gambar berseri dapat menjadi alternatif strategi pembelajaran yang inovatif bagi guru dalam meningkatkan keterampilan menulis puisi. Oleh karena itu, metode inkuiri yang dibantu media gambar berseri terbukti efektif dalam meningkatkan kemampuan menulis puisi siswa SD. Kata Kunci: Metode Inkuiri; Gambar Berseri; Keterampilan Menulis Puisi; Sekolah Dasar.
PENGUATAN CIVIC LITERACY MAHASISWA MELALUI LITERASI DIGITAL DENGAN PENDEKATAN DESIGN-BASED RESEARCH Kristiawan, Indria; Umamy, Etty; Hariati, Tunik
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/tqdse192

Abstract

This study aims to analyze the strengthening of students’ civic literacy through the integration of digital literacy in learning using a Design-Based Research approach. Strengthening civic competence has become increasingly important in the digital era as students are exposed to a vast flow of information that requires critical, analytical, and responsible thinking in understanding public issues. This research employed a qualitative approach with a Design-Based Research design implemented through several stages, including needs analysis, development of a digital literacy-based learning design, implementation of the learning process, and reflection on the learning outcomes. The research subjects were students of Universitas Wisnuwardhana selected purposively based on their participation in learning activities integrating digital literacy. Data were collected through observation, interviews, and documentation, and analyzed using qualitative data analysis techniques consisting of data reduction, data display, and conclusion drawing. The findings indicate that the integration of digital literacy in learning encourages students’ active engagement in analyzing public information, developing critical thinking skills, and constructing rational arguments in civic discussions. The Design-Based Research approach enables the development of adaptive and contextual learning designs that support the strengthening of students’ civic literacy in higher education settings. The results of this study provide practical implications for the development of innovative civic education learning that is relevant to the digital era and contributes to improving the quality of higher education oriented toward twenty-first century competencies.

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