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Contact Name
Muhammad Noor Hasan Siregar
Contact Email
contact@radisi.or.id
Phone
+6281269300866
Journal Mail Official
contact@radisi.or.id
Editorial Address
Gedung YPKS, Jl. Sutan Soripada Mulia No 52 A Kota Kode Pos 22715 Kota Padangsidimpuan Provinsi Sumatera Utara
Location
Kota padangsidimpuan,
Sumatera utara
INDONESIA
Jurnal Pengabdian Kepada Masyarakat Radisi
ISSN : -     EISSN : 27989887     DOI : -
Jurnal Pengabdian kepada Masyarakat RADISI merupakan jurnal multidisiplin ilmiah yang dikelola oleh Yayasan Kajian Riset dan Pengembangan Radisi. Menerbitkan artikel ilmiah yang merupakan hasil dari kegiatan pengabdian pada masyarakat bidang pendidikan, seni, sosial budaya, ekonomi, hukum, pertanian, perikanan, dan lain-lain.
Arjuna Subject : Umum - Umum
Articles 1 Documents
Search results for , issue "Vol 6 No 1 (2026)" : 1 Documents clear
Sosialisasi penggunaan Permainan Edukatif dalam Meningkatkan Penguasaan Kosakata Bahasa Inggris Siswa Kelas 2 Sekolah Dasar 01 Pandak Bandung, Tabanan Suadnyana, I Wayan; Koeswiryono, Dika Pranadwipa; Darmayanti, Putu Sri; Rahayu, Ni Made Sri; Kuntariati, Utik
Jurnal Pengabdian kepada Masyarakat Radisi Vol 6 No 1 (2026)
Publisher : Yayasan Kajian Riset dan Pengembangan RADISI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/pkmradisi.v6i1.655

Abstract

English language learning at the elementary school level, particularly in vocabulary acquisition, still faces several challenges, including low student motivation and the use of conventional, less interactive teaching methods. This community service program aims to improve the English vocabulary mastery of second-grade elementary school students through the implementation of educational game-based learning. The method was carried out through five stages: preparation, socialization, instructional implementation, monitoring and evaluation, and reflection and follow-up. The core activities involved vocabulary instruction using visual media and educational games such as bingo, flashcard games, and guessing games. The results indicate a significant improvement in students’ vocabulary mastery, increasing from an average of 5–10 words to 15–20 words used actively. Additionally, there was an increase in student engagement and learning motivation, as well as improved teacher competence in applying interactive teaching methods. Therefore, educational game-based learning is proven to be effective in enhancing the quality of English vocabulary instruction at the elementary school level.

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