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Contact Name
Rahmat Perdana
Contact Email
rahmat260997@gmail.com
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Journal Mail Official
cic.jetlc@gmail.com
Editorial Address
Cahaya Ilmu Cendekia Publisher, Jl. Perumnas Griya Sungai Duren, No. 54 A, Jambi, Indonesia 36361
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INDONESIA
Journal of Educational Technology and Learning Creativity
ISSN : 30253888     EISSN : 30217865     DOI : https://doi.org/10.37251/jetlc
Core Subject : Science, Education,
Covers all the Journal of Educational Technology and Learning Creativity at the level of primary, secondary, senior, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers and state-of-the-art reviews are invited for publication in all areas of the Journal of Educational Technology and Learning Creativity. Topics of Interest include, but are not limited to the following: Innovation and best practices in online learning, training, research, and management Educational Technology, models, and Trends in Higher Education Computer-supported collaborative learning, training, and research Intelligent guidance and mentoring system Learning analytics and educational data mining Open access system for learning and training Organizational and administrative perspectives on the Use of IT in higher education University Governance and Leadership in the knowledge society Institutional policies, standards, and assessment methods Higher education Attendance and service models using the Internet Internationalization and cultural aspects of online learning, training, and research
Arjuna Subject : Umum - Umum
Articles 82 Documents
Improving Transparency and Efficiency of Administrative and Organizational Governance Through Smart Digital Technology and Cloning Systems Aspizain, Caniago; Syamsurizal, Syamsurizal; Masria, Masria; Rustanto, Agung Edi; Khabibjonovna , Kushieva Nodira; Wen, Goh Khang
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2481

Abstract

Purpose of the study: This study aims to improve the transparency and efficiency of administrative and organizational governance in mosque management through the development of Smart Mosque Digital Technology (SMDT) and a cloning system, enhancing financial administration and operational processes. Methodology: The study employs a mixed-methods approach, including literature review, interviews, surveys, and observational data collection. The SMDT application was developed using the Waterfall model of the System Development Life Cycle (SDLC). User satisfaction was measured through a questionnaire based on the End-User Computing Satisfaction (EUCS) model and analyzed using descriptive statistics with a sample of direct users from Nurul Jihad Mosque in Jakarta. Main Findings: The implementation of SMDT significantly improved transparency, accuracy, and efficiency in financial and administrative governance. User satisfaction levels were categorized as "very satisfied" across all measured dimensions, with scores ranging from 50% to 76.5% in the highest satisfaction category. The system enhanced data management, financial reporting, governance transparency, and operational efficiency in mosque operations. Novelty/Originality of this study: This study presents a novel approach to mosque administration by introducing a fully integrated digital system that streamlines operational processes, improves transparency, and provides a replicable model that can be cloned across other mosques. The integration of digital technology into mosque governance represents a significant advancement in the field of religious organizational management, addressing the gap between traditional administration methods and contemporary digital transformation requirements.
Digital Transformation in Teacher Performance Assessment: Development and Implementation of E-PKG System for Enhancing Vocational Education Quality and Industry Alignment Waluyo, Surryanto Djoko; Rustanto, Agung Edi; Winanti, Yunea Kusuma; Onn, Choo Wou; Sufian, Muhammad; Mesina, James Ronald
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2490

Abstract

Purpose of the study: This study aims to develop and evaluate the Electronic Teacher Performance Assessment System (E-PKG) as a digital platform to transform teacher evaluation in vocational education from administrative compliance into strategic professional development to better align vocational graduate competencies with industry requirements. Methodology: This study employs a Research and Development (R&D) design through four stages: needs analysis via stakeholder consultation, prototype development using user-centered design, iterative field testing in vocational schools and industry partnerships, and refinement from empirical feedback. Data were collected from 34 respondents using questionnaires, structured observations, and interviews, and analyzed with descriptive statistics and thematic analysis. Main Findings: The E-PKG system reduced assessment completion time by 67%, eliminated data entry errors, and improved inter-rater reliability from 0.62 to 0.89. Real-time analytics supported evidence-based professional development planning. User satisfaction ranged from 3.88 to 4.26 (5-point scale), with highest scores for system stability and navigation ease, though challenges remained in interface clarity for non-technical users and indicator comprehension. Novelty/Originality of this study: This study introduces a comprehensive digital teacher assessment system specifically tailored to vocational education, directly linking evaluation results to industry competency frameworks. It advances knowledge by demonstrating how technology-mediated assessment can strategically connect quality improvement and workforce development in economically disadvantaged settings, while emphasizing the importance of pedagogical alignment, stakeholder inclusivity, and contextual adaptation.
Integrating Realistic Mathematics Education (RME) in E-Comic Media: A Novel Approach to Foster Mathematical Creativity Siswanto, Rizki Dwi; Kusumah, Yaya S; Dasari, Dadan; Juandi, Dadang; Hendriyanto, Agus; Bayuaji, Luhur
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2492

Abstract

Purpose of the study: This study aims to examine the effectiveness of integrating Realistic Mathematics Education (RME) into e-comic media for junior high school students in Jakarta in order to foster mathematical creativity and improve students’ ability to connect mathematical concepts with real-life situations. Methodology: This study employed a Research and Development (R&D) design using the ADDIE instructional model to develop RME-based e-comic media. The product was implemented with junior high school students in Jakarta, and data on mathematical creativity and learning responses were collected using creativity tests, questionnaires, classroom observations, and analyzed using descriptive and inferential statistics. Main Findings: The results indicate that RME-based e-comic media significantly improved students’ mathematical creativity across all indicators, including fluency, flexibility, originality, elaboration, and insight. Students showed higher learning motivation, more active engagement in discussions, and an increased ability to relate mathematical concepts to daily life, while teachers reported more dynamic classroom interactions, participation, and collaboration. Novelty/Originality of this study: This study introduces an innovative integration of Realistic Mathematics Education with interactive e-comic media to foster mathematical creativity in junior high school students. It advances mathematics education by demonstrating how context-rich, visually engaging digital narratives can transform conventional instruction into student-centered, creativity-oriented learning experiences and provides a scalable model for technology-enhanced, creativity-focused mathematics instruction.
Analyzing the Mathematical Literacy of Indonesian Students: Characteristics, Challenges, and Technology-Enhanced Solutions Muhaimin, Lukman Hakim; Vrapi, Asllan; Anggraeni, Peni; Abadi, Ma'ulfi Kharis; Kholid, Muhammad Noor; Dewi, Deshinta A
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2494

Abstract

Purpose of the study: This study aims to uncover the characteristics of Indonesian students' mathematical literacy, the challenges they face in solving mathematical problems, and to propose effective solutions, including technology-enhanced interventions, for improvement. Methodology: This study uses a qualitative phenomenological approach to explore students’ experiences in mathematical literacy. Data were collected through AKM-based algebra tasks, interviews, and observations involving three purposively selected middle school students. Method triangulation ensured validity, while digital tools, including audio recording and NVivo software, supported systematic qualitative data coding and analysis. Main Findings: The findings indicate that students’ incorrect answers often arise from difficulties in identifying key problem elements. This misidentification triggers cascading errors across subsequent problem-solving steps, creating a domino effect. Analysis revealed distinct patterns in communication, mathematization, representation, problem-solving strategies, symbolic operations, and reasoning. These patterned error trajectories align well with digital logging, automated analysis, and real-time feedback, enabling direct application in designing digital assessment platforms, intelligent tutoring systems, and learning analytics dashboards to diagnose learning breakdowns. Novelty/Originality of this study: This study uniquely bridges qualitative phenomenological analysis with concrete technological design, systematically translating error patterns into detection algorithms, scaffolding rules, and dashboard specifications. Unlike prior research that either describes difficulties or proposes technology, we explicitly operationalize how intelligent systems can detect and respond to cascading error patterns in real time. The result is a contextually grounded framework for AKM-aligned technology implementation tailored to Indonesian educational realities, including infrastructure constraints and teacher capacity.
Enhancing Scientific Conceptualization and Responsibility in Deaf Learners Through Technology-Enhanced Learning: Development and Validation of a Digital Fun Thinkers Tool Agustiana, I Gusti Ayu Tri; Tika, I Nyoman; Sukmana, Adrianus I Wayan Ilia Yuda; Astawan, I Gede; Pahmi, Samsul; Bayuaji, Luhur
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2495

Abstract

Purpose of the study: This study aims to design, develop, and validate a culturally adapted Digital Fun Thinkers learning tool to enhance scientific conceptualization and learning responsibility among deaf and hard-of-hearing elementary students in Bengkala Village, Bali, Indonesia. Methodology: This study employed the ADDIE instructional design model and a one-group pretest–posttest quasi-experimental design. The Digital Fun Thinkers tool was developed as an interactive multimedia application. Data were analyzed using Aiken’s V, paired-sample t-test, and normalized gain (N-Gain). Main Findings: Expert validation indicated high validity (media experts: V = 0.9583; material experts: V = 0.9350) and very practical use (user satisfaction = 81.39%). Students’ scientific conceptualization improved significantly (t = -37.997, p < 0.001; N-Gain = 0.7338, large effect). Learning responsibility averaged 66.28 (very high category). Novelty/Originality of this study: This study introduces a culturally grounded digital learning tool integrating Kata Kolok sign language, gamified features, and local scientific contexts for deaf learners. It advances inclusive science education by providing empirically validated, technology-enhanced resources tailored to marginalized DHH communities in rural settings.
Artificial Intelligence and the Ethics of Tafsir: Integrating Digital Technologies and Islamic Humanities in Automating Interpretative Processes Umar, Ahmad; Haqqi, Abdul; Rojihisawal, Faisal; Fitrah AR, Muhammad Dzul; Dewi, Deshinta A; Adnan, Abdulkareem
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2496

Abstract

Purpose of the study: This study examines the multidisciplinary integration of Artificial Intelligence (AI), ethics, and interpretive studies in the context of Qur'anic exegesis (Tafsir). Methodology: A systematic literature review and critical analysis mapped the intersection of AI technologies and Tafsir studies. Data were collected from Scopus and ProQuest using relevant keywords. Selected literature was thematically analyzed to identify opportunities, challenges, and ethical issues. Comparative insights from other religious traditions contextualized findings within broader humanities and digital ethics perspectives and emerging interdisciplinary scholarship across academic contexts. Main Findings: AI techniques, particularly Natural Language Processing (NLP) and machine learning, hold considerable potential to enhance the efficiency, scalability, and accessibility of Qur'anic exegesis by processing large corpora of Tafsir, detecting patterns, and suggesting new interpretive pathways. At the same time, the study identifies critical risks, including data and model bias, reduction of interpretive depth, and the reconfiguration of scholarly authority and interpretive legitimacy. Key ethical concerns involve transparency, accountability, and safeguards against decontextualized or misleading interpretations that may conflict with established Islamic scholarly norms. Novelty/Originality of this study: This article proposes a cross-disciplinary framework integrating AI, Islamic studies, and ethics to conceptualize algorithmic Tafsir within digital Islamic humanities. It aligns AI’s technical capacities with Islamic ethical and hermeneutical principles, emphasizing collaborative governance among scholars. The study contributes to debates on responsible AI use and provides a structured foundation for future interdisciplinary research in Islamic digital scholarship.
IoT-VR Integrated Framework for Precision Prebiotic Dosing in Intensive Aquaculture: A Technology-Based Approach to Sustainable Fish Production Junfithrana, Anggy Pradiftha; Suryana, Anang; Saputri, Utamy Sukmayu; Hasbullah, Dasep; Langlangbuana, Muhammad Labib; Mahamad, Abd Kadir; Utomo, Wahyu Mulyo; Onn, Choo Wou; Korkmaz, Hatice Betul
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2497

Abstract

Purpose of the study: This study aimed to develop and validate an integrated precision aquaculture framework that combines IoT-controlled multi-prebiotic dosing, centralized environmental monitoring, and virtual reality-based operator training to improve water quality, fish growth performance, and operational competency in intensive multi-pond fish farming systems. Methodology: A closed-loop precision aquaculture system was implemented for 30 days in 40 homogeneous circular ponds. The system used centralized sensors (dissolved oxygen, pH, temperature), IoT-actuated solenoid valves with inline flow sensors for four prebiotic formulations, Water Quality Index computation, VR-based operator training, and statistical analysis using one-way ANOVA, multiple linear regression, and paired t-tests. Main Findings: IoT-based management significantly improved Water Quality Index, survival rate, and specific growth rate compared with manual management. Automated prebiotic dosing was volumetrically accurate and consistently on time. Higher water quality strongly correlated with better growth and survival. VR training substantially reduced operator task completion time and operational errors, enhancing overall system efficiency and reliability. Novelty/Originality of this study: This study presents a fully integrated multidisciplinary precision aquaculture framework that uniquely combines IoT-driven multi-prebiotic automated dosing, centralized environmental monitoring for homogeneous pond networks, and VR-based immersive training as an active human–system interaction layer. It advances current knowledge by demonstrating a scalable, technology-mediated model that unites automation, water quality management, and skill development in intensive aquaculture.
Blended Learning for Character Education: Integrating Tri Hita Karana Wisdom to Develop Graduate Competencies Aligned with SDGs Astawan, I Gede; Utama, I Dewa Gede Budi; Paramartha, Wayan Eka; Abdurahman, Ayi; Maidin, Siti Sarah
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2498

Abstract

Purpose of the study: This study examines the effectiveness of a technology-enhanced character education model based on the Balinese Tri Hita Karana philosophy in developing primary students’ competencies aligned with SDG 4. Using blended learning, it addresses gaps in research on culturally grounded technology integration in character education. Methodology: This quasi-experimental study involved 92 fifth-grade students from four primary schools in Karangasem, Bali, comparing a Technology-Enhanced Tri Hita Karana Character Education Model with conventional instruction. Using LMS, digital portfolios, gamification, and learning analytics, competencies were assessed through questionnaires, portfolios, and observations, with data analyzed using t-tests, ANCOVA, and thematic analysis. Main Findings: The experimental group demonstrated significantly higher graduate competency scores (M=81.89, SD=9.78) compared to the control group (M=70.02, SD=10.02), t(90)=5.98, p<.001, Cohen's d=1.25, indicating a large effect size. Analysis of digital portfolio data revealed enhanced self-regulated learning behaviors and deeper engagement with character development activities. Qualitative analysis showed that students appreciated the gamification elements and found the LMS-mediated learning more engaging and meaningful. Learning analytics data indicated consistent progress tracking and timely teacher interventions. Novelty/Originality of this study: The technology-enhanced Tri Hita Karana character education model effectively develops primary students’ competencies through culturally grounded digital pedagogy. This study strengthens evidence on technology-mediated character education and shows how local wisdom supports global educational goals. It highlights the need for teacher professional development and policy support to implement culturally responsive, technology-enhanced, and sustainable blended learning in primary education.
The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
Immersive Technology: A Bibliometric Analysis of Extended Reality Research Trends in STEM Education Radhiani, Ahyani; Abouseada, Farouk
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2509

Abstract

Purpose of the study: This study aims to conduct a comprehensive review of the development of research on the use of XR technology in STEM education and its current status. Methodology: A bibliometric review method was used in this study. Data related to research on the use of XR technology in STEM education during the period 2011-2025 was collected through the Scopus database. A total of 138 articles were selected for analysis. The dataset search was conducted from September 30, 2025, to October 1, 2025. Data analysis was performed using Biblioshiny software from Bibliometric RStudio and VOSviewer. Main Findings: The results show that there is long-term scientific interest in research on the use of XR technology in STEM education, with an average annual growth rate of 26.2 and an average number of citations per document of 32.55. In addition, keywords such as metaverse, gamification, and virtual environment have significant potential in terms of future research, assuming that these keywords will be developed and integrated into STEM curricula and pedagogy. Novelty/Originality of this study: This study offers an innovative contribution by integrating bibliometric analysis with an evaluation of XR implementation trends in STEM education, going beyond descriptive reviews. It identifies key research gaps, underexplored areas, and the potential impact of XR on learning effectiveness. The findings provide a practical foundation for educators, researchers, and policymakers to design measurable, effective, and sustainable XR-based learning strategies, while strengthening both methodological and practical contributions to immersive STEM education research.