cover
Contact Name
Kamal
Contact Email
kamal.dty@uim-makassar.ac.id
Phone
+6282346349275
Journal Mail Official
kamal.dty@uim-makassar.ac.id
Editorial Address
Jl. Perintis Kemerdekaan Km.9 No.29
Location
Kota makassar,
Sulawesi selatan
INDONESIA
TEKNOS: Jurnal Pendidikan dan Teknologi
ISSN : -     EISSN : 2987257X     DOI : https://doi.org/10.59638/teknos.v1i1
Jurnal Pendidikan dan Teknologi adalah jurnal yang diterbitakn oleh Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar. Jurnal ini bertujuan menerbitkan dan menyebarluaskan hasil penelitian dan studi tentang pendidikan dan teknologi. Artikel yang dimuat dalam jurnal adalah hasil penelitian atau pemikiran bidang pendidikan dan teknologi yang dilakukan oleh peneliti, dosen, guru, mahasiswa dan praktisi pendidikan
Arjuna Subject : Umum - Umum
Articles 47 Documents
IMPLEMENTASI APLIKASI ARDUINO IDE PADA MATA KULIAH SISTEM DIGITAL Kamal; Firdayanti; Ulfa Mahaning Tyas; Andi Apri Buckhari; Pattasang
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.40

Abstract

Learning can be interpreted as a set of plans or patterns that can be used to design learning materials and guide learning activities as a systematic procedure in organizing learning experiences to achieve learning goals. Efforts offered by researchers to improve student learning outcomes by implementing the Arduino IDE application. This study aims to find out how the process of implementing the Arduino Idea application and student learning outcomes in the Digital Systems course, Informatics Engineering Study Program, Faculty of Engineering, Islamic University of Makassar. This research is a quasi-experimental research. The total population is 60 people and the entire population is used as a sample. Based on the results of the control class pretest (A1) and the experimental class (A2), the average student learning outcomes were still low as well as the posttest results of the control class (A1) student scores in the incomplete category were 56% and only 44% completed while in the experimental class ( A2) with the application of the Arduino Ide application there was an increase in student learning outcomes in the unfinished category of 26% and 74% complete. This indicates an increase in student learning outcomes with the Arduino IDE application.
PERANCANGAN JARINGAN DISKLESS TERMINAL BERBASIS LINUX DENGAN METODE IP BRIDGE PADA LABORATORIUM SMP NEGERI 14 MAKASSAR Alam, Nur Alamsyah; Muhammad Fajerin; Ade Akbar Sair; Al Magfira. HM; Muh Iqram
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.42

Abstract

Diskless merupakan sistem jaringan komputer dimana komputer client tidak memilikikomponen harddisk, komputer lama yang masih layak di pakai dapat digunakan sebagai client.Dengan merancang suatu sistem jaringan diskless menggunakan linux terminal server sehinggamampu meningkatkan performa komputer client. Metode yang akan digunakan untuk merancangjaringan diskless yang mampu beroperasi pada komputer lama yaitu membangun simulasijaringan komputer Diskless dengan menggunakan sistem operasi Linux Edubuntu 14.04. LTS.Hasil perancangan pada komputer diskless sistem dapat beroperasi tanpa adanya dukunganmedia penyimpanan (Harddisk) bahwa mesin tidak mempunyai harddisk sama sekali dan semuadata disimpan terpusat pada satu server jaringan komputer diskless. Uji coba yang dilakukanuntuk melakukan ujian online berbasis komputer dengan menggunakan aplikasi open sourceyaitu Firefox atau Chrome dan menguji performa client setara dengan server. Kesimpulannyasistem jaringan diskless menggunakan IP Bridge dapat dirancang dan untuk memenuhi keperluankomputer lama dan performa komputer lama setara dengan komputer server melalui monitoringmenggunakan System Monitor pada sistem operasi Linux Edubuntu 14.04 LTS
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS MOBILE APP MENGGUNAKAN ADOBE XD PADA MATA PELAJARAN HARDWARE JARINGAN KOMPUTER DI SMKN 3 BONE taufik, ashbul; Abd Muhaimin A; Muh Farhan
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.43

Abstract

Perkembangan teknologi informasi saat ini menjadi sangat penting dalam peningkatan kreasi pembelajaran. Salah satu penggunaan media pembelajaran saat ini yang dapat diterapkan adalah memanfaatkan teknologi smartphone atau mobile app. Penelitian ini bertujuan untuk merancang desain media pembelajaran mobile app dan tingkat kelayakan media pembelajaran mobile app pada mata pelajaran Hardware Jaringan Komputer. Penelitian ini menggunakan metode penelitian Research and Development, dengan menggunakan model Define, Design, Develop and Disseminate (4D). Subjek ujicoba adalah siswa kelas X TKJ SMK SMKN 3 BONE. Hasil yang diperoleh dari validasi ahli media adalah 83,33% dan ahli materi diperoleh 84,50%, maka diperoleh hasil rata – rata persentase dari kedua validator adalah 83,91%. Hasil uji coba kelompok kecil diperoleh Frekuensi 6 orang dengan persentase 60% kategori sangat baik, kemudian frekuensi 2 orang dengan persentase 20% kategori baik serta 2 orng lainnya persentase 20% kategori cukup baik. Hasil uji coba kelompok besar diperoleh Frekuensi 24 orang dengan persentase 85,71% pada kategori sangat layak, kemudian frekuensi 4 orang dengan persentase 20% pada kategori layak. Maka disimpulkan bahwa produk media pembelajaran berbasis mobile app menggunakan Adobe XD telah memenuhi kaidah penelitian, pengembangan, dan baik digunakan dalam proses pembelajaran bagi siswa SMK kelas X TKJ SMK SMKN 3 BONE.
PENGARUH BAHAN AJAR POWERPOINT BERBASIS 3D TERHADAP PENINGKATAN MINAT BELAJAR MAHASISWA Farman, Indra; Yusniati; Ade Marela
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.44

Abstract

The development of the times is increasing every year so that it requires educators to be able to use the latest technology. The existence of the Covid-19 pandemic requires that the learning system be implemented in a hybrid manner, but the constraints of using ordinary teaching media cannot improve the quality of learning. This research aims to find out whether teaching media 3D-based can significantly increase students' interest in learning. This research uses an experimental method using One Group retest-Posttest. the results of the study showed that there were differences in the level of knowledge before and after being given treatment. shows that the use of PPT 3D which has been implemented in the Information Technology Study Program class gets a positive response from students, has an influence on student learning outcomes and is proven to be more effectively used in learning. The effect on learning outcomes has been proven by increasing the value of student learning outcomes significantly. So it can be concluded that the results of research on the influence of 3D-based PowerPoint teaching materials on increasing student learning interest. results. Abstract should end with a comment about the importance of the results or conclusions brief.
PENGGUNAAN MEDIA AUGMENTED REALITY PADA PEMBELAJARAN PENGANTAR TEKNOLOGI INFORMASI DI UNIVERSITAS ISLAM MAKASSAR Andi Muh Akbar Saputra; Khaila Ramadhani; Sri Ramadhani
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.45

Abstract

The use of technology has changed many aspects of human life, including in the world of education. One of the most popular and widely used technologies in learning is augmented reality. (AR). Augmented reality is a technology that allows users to combine the real world with virtual elements, such as images, audio, or video, thus creating a more interactive and in-depth experience. This research uses a qualitative descriptive research approach and check-lists are used as a research tool. Data collection tools that use a likert scale of questions and answers often provide a spectrum of attitudes that range from “very agree” to “very disagree” with the stated facts. This data collection is built on Google Forms and is used to collect information from respondents. Based on research on the application of AR to the teaching of information search techniques, it can be concluded that the use of AR in education triggers students’ interest and makes them enthusiastic about learning, and is necessary for some subjects (such as an introduction to computer architecture) because it helps them visualize abstract concepts. As a result, students will have easier time to access and understand Augmented Reality (AR)-based instruction on the fundamentals of hard-core computing hardware, and educators will have access to a range of more effective teaching tools. Research on the effectiveness of Augmented Reality (AR) in the classroom shows that this method of information delivery has great potential for further study and development; therefore, it is expected that AR will be increasingly used in classrooms in the future, especially at all levels of education.
Pengembangan Media Pembelajaran Video Tutorial Pada Mata Kuliah Komputer Pembelajaran Di Jurusan Teknologi Pendidikan Fkip Unismuh Makassar Ardiansa; Ratih Puspita Siwi; M. Rifai Inayatullah
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.91

Abstract

Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran video tutorial, (2) mengetahui keefektifan media pembelajaran video tutorial, mendeskripsikan kelebihan dan kendala yang dihadapi saat media pembelajaran video tutorial. Penelitian pengembangan ini menggunakan model Multimedia Pembelajaran yang terdiri dari tahapan Analisis kebutuhan, Desain pembelajaran, Produksi/pengembangan multimedia, Validasi ahli, Revisi, Uji coba produk. Hasil pengembangan multimedia interaktif melalui validitas ahli dan tahap uji coba telah memenuhi kriteria valid, praktis dan efektif. Setelah diimplementasikan pada mata kuliah komputer pembelajaran semester II menunjukkan bahwa ketuntasan belajar peserta didik memenuhi standar. Hasil dari penelitian pengembangan ini berupa produk video pembelajaran yang telah diuji kelayakannya oleh ahli media, dosen dan mahasiswa sebagai pengguna media tersebut. Berdasarkan hasil uji kelayakan media tersebut maka dapat disimpulkan bahwa media pembelajaran interaktif yang telah dikembangkan efektif dan layak digunakan.
PENGARUH KUALITAS JARINGAN INTERNET, BIAYA DAN FITUR LAYANAN MESIN EDC TERHADAP KEPUASAN PELANGGAN AGEN BRILINK DI KOTA PAREPARE Inayatullah, M Rifai; Ardiansa; Puspita Siwi, Ratih
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.92

Abstract

Program layanan keuangan tanpa kantor dalam rangka keuangan inklusif (Laku Pandai) yang diluncurkan oleh Otoritas Jasa Keuangan terus diperkenalkan kepada seluruh masyarakat Indonesia. Setidaknya sudah ada tujuh belas bank yang bergabung dalam program ini salah satunya adalah Bank Rakyat Indonesia (BRI). Program Laku Pandai ini diselenggarakan oleh bank BRI yang dikenal dengan BRILink. BRILink ini merupakan layanan agen Laku Pandai milik Bank BRI yang diluncurkan pada bulan November 2014. Tujuan dari penelitian ini adalah untuk mengetahui dan menganalisis pengaruh Kualitas Jaringan Internet, Biaya Dan Fitur Layanan Mesin EDC terhadap kepuasan pelanggan Agen BRILink di kota Parepare dan untuk mengetahui dan menganalisis variabel manakah yang paling dominan berpengaruh terhadap kepuasan pelanggan Agen BRILink di kota Parepare. Hasil dari penelitian ini adalah Kualitas Jaringan Internet berpengaruh positif dan signifikan terhadap kepuasan pelanggan agen BRILink di kota Parepare. Semakin tinggi Kualitas Jaringan Internet pada agen BRILink maka semakin tinggi pula kepuasan pelanggan agen BRILink di kota Parepare.
DIGITAL TECHNOLOGY – FLIPBOOK MAKER AS THE LEARNING MEDIA TO INCREASE ENGLISH READING SKILL: Teknologi Digital – Flipbook Maker Sebagai Media Pembelajaran Untuk Meningkatkan Keterampilan Membaca Bahasa Inggris Litta, Lista; Ayu Annisa Akbar; Christine Andu; Ratih Puspita Siwi
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.98

Abstract

The globalization of Digital technology has impacted all facets of life including education, Therefore, using digital technology in teaching is very important.This research aims to investigate whether or not using digital technology – flipbook maker as a media effective to increase English reading skill and whether or not the students are interested in using digital technology – flipbook maker as a media to increase English reading skill. This research employed Research and development (R&D ) method. The population of this research was the tenth grade students of Frater Senior High School Makassar academic year 2023/2024. This research used cluster random sampling. The sample consisted of 30 students. The data was collected by using a reading test and quisionare. The findings showed that students’ result of the posttest was improved than the students’ result of the pretest by the mean score of 54,83 > 82,17. Then, the mean score of the student’s interest was categorized as strongly interested classification by mean score 88,17.
Teknologi Komunikasi dan Kestabilan Hubungan Pada Pasangan Long Distance Marriage Andu, Christine Purnamasari; Lista Litta; Ratih Puspita Siwi; Ayu Annisa Akbar; Teguh Hartono Patriantoro
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 1 (2023): April
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i1.103

Abstract

The research aims to know and understand (1) supporting factors of communication stability to long distance marriage couples (2) the important points that form the basis of communication stability between long distance marriage couples. The research used qualitative descriptive methods. Theresearch was conducted in Makassar city, where research process or data and information collected toward informants were run through communication byphone, directly meet, and also use application such as whatsapp for other or additional information. This research use two kinds of data, which consist of primary and secondary data. Primary data is the result of interviewinginformants which already decided by the researcher to support this research with title “Supporting Factors of Communication Stability to Long Distance Marriage Couple”. Informants consist of ten, then analyzed by using two theories such as : Attribution Theory and Encertainty Reduction Theory. Results show (1) there are eight supporting factors to support the communication stability for long distance marriage couples (2) there are three main point that form the basis of communication stability which is the conclution of the informants responses, such as : commitment, need of each other, ask of eachother conditions.Keywords: Communication Stability, Couple, Long Distance Marriage
Pengaruh Video Pembelajaran Terhadap Hasil Belajar Siswa SMP IT Yaa Bunayya Makassar Pada Pelajaran Matematika Monoarfa, Merrisa; Zakiyah Shalehah; Pattaufi
TEKNOS: Jurnal Pendidikan dan Teknologi Vol. 1 No. 2 (2023): Desember
Publisher : Program Studi Pendidikan Teknologi Informasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59638/teknos.v1i2.115

Abstract

Education includes learning and teaching activities. Communication media in the learning process is often referred to as learning media. The main function of learning media is as a means to achieve learning objectives. The more effective the learning media used, the more effective the learning process will be. The purpose of this study is to determine the effect of using learning videos on student learning outcomes. This research uses a quantitative approach with the type of pre-experimental research. Data collection techniques in the form of tests, interviews, observation, and documentation. Data analysis techniques using descriptive statistical analysis. This research uses a quantitative approach with the type of pre-experimental research. Data collection techniques in the form of tests, interviews, observation, and documentation. Data analysis techniques using descriptive statistical analysis. The results showed that the learning process lasted for four meetings and was observed using the learning process implementation sheet using audio-visual media (learning video), the results obtained showed the progress of improvement in each meeting and were categorized as effective.