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Contact Name
Yasir Sidiq
Contact Email
lppi@ums.ac.id
Phone
+6282134901660
Journal Mail Official
lppi@ums.ac.id
Editorial Address
Gedung Induk Siti Walidah Jalan Ahmad Yani, Pabelan, Kartasura, Surakarta 57162, Jawa Tengah, Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
Conference Proceedings International Conference on Education Innovation and Social Science
ISSN : 29619602     EISSN : -     DOI : -
Core Subject : Education, Social,
International Conference on Education Innovation and Social Science (ICEISS) is organized by the Accounting Education Study Program, Faculty of Education, Universitas Muhammadiyah Surakarta, Indonesia. The aim of the conference is to provide a platform for the researchers, education practitioners, governments, NGOs, and research institutes in sharing cutting edge progress in education innovation and social science
Arjuna Subject : Umum - Umum
Articles 260 Documents
Place: Interactive Learning Media Augmented Reality (AR) 3d In “Plant Cell” for 11th Grade Students Nugraha, Adimas Nanda; Pramudita, Dias Aziz
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

The era development, the rapid of technology, and the availability of mobile phone use for students in facilitating learning should be accompanied by familiarization of the use of media as one to support the learning. Biology is considered as a subject that requires more understanding and interpretation through its visualization. Moreover, the one focuses on “Plant Cell” material is rare. This research is further aimed at: (1) developing an interactive learning media Augmented Reality (AR) 3D in Biology material "Plant Cell" for11th grade students, (2) conducting the feasibility test of the interactive learning media, and (3) examining the effectiveness of the interactive learning media. Research and Development (R&D) was employed, and ADDIE model was adapted. The participants were 20 students. Questionnaires were utilized as the instruments. The steps in developing the media included: Needs Analysis, Design Making, Design Implementation, Alpha Testing, Revision, Beta Testing, and Media Improvement. Next, validity test and reliability test from two experts were conducted. The results of the research reveal: (1) validity test by using Aiken V was in the medium (0,5-0,75) and high category (0,875), and reliability test was in the perfect category (0,961), (2) the media effectiveness level by using Aiken V was in the medium category (0,73), and by using SUS was acceptable (71-100), and margin high (51-62). In this research, last, the suggestions in the form of some revisions to the media were provided.
Implementation of the National Song in the Forming of Religious Character and Nationalism in Class IV Students in SD Negeri Cilame Kurniasih, Siti
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Planting a National Song in the Formation of Religious Character and Nationalism in Grade IV Students at SD Negeri Cilame, aims to shape the character of students, especially in religious and nationalist characters through national songs, therefore in shaping the character of students can be done in various ways, one of which is by getting used to sing the national anthem to students, so that little by little students will apply the moral messages contained in the song to everyday life, so that students become better individuals and have character. This study used a qualitative descriptive method, data collection techniques were carried out by observation, interviews, and documentation studies. The results showed that the fourth grade students of SD Negeri Cilame carried out the planting of the national song in character building in learning. Like before and after learning all students sing the compulsory song.
Literature Review: Are Contextual-Based E-books Effective in Learning? Pratiwi, Ardita Dwiki Putri; Kristiani, K; Noviani, Leny
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

This study aims to analyze and find out whether the use of contextual-based e-books can be effective in improving students' critical thinking skills during the learning process. This type of research is using a literature study approach. The method used in writing this article uses the literature review method, the source of which was obtained on the Google Schoolar website with the issue of the past 4 years. From the 10 articles, it was found that the development of contextual-based learning e- books in some subjects was very effectively used in the learning process by using the ADDIE, 4-D, and Borg and Ball development models. The data collection technique in this research is to collect data using various scientific articles that are relevant to the research topic. The data that has been collected then be analyzed further and presented in scientific writing. In this literature review, the articles that will be used and analyzed were obtained using data from Google Scholar between 2019 and 2022. The results of this literature review show that the use of contextual-based e-books in the learning process is effective for improving students' critical thinking skills.
The Use of Animation-Based Fairy Tales Media to Improve the Listening Skills of Elementary Schools Students Fitriyana, Nofia; Hasanudin, Cahyo
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

This study aims to find out how animation-based fairy tale media can play a role in improving listening skills in elementary school children. The method in this study uses the literature study method with secondary data sources originating from national and international journals and books. The procedure in this study uses the theory of Mary W. George which has been developed. The results of the research are discussion topics that focus on the role of collaboration between fairy tales and animation media to improve skills. Collaboration between fairy tales and animation can be done by developing and designing fairy tale scripts that have been written so that they can be delivered with animated media.
Analysis of Entrepreneurship Education Achievements Using the Project Based Learning (PJBL) Model in MBKM Curriculum Khotimah, Sofiatul; Amrullah, Andi; Octoria, Dini; Aysi, Siti Aenandari Hadatul
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

The purpose of this research is to analyze the achievement of entrepreneurship learning using the project-based learning (PjBL) model in the MBKM curriculum at Jenderal Soedirman University. The achievement indicator of MBKM in entrepreneurship activity at Jenderal Soedirman University is the students can practice entrepreneurship by using a comprehensive understanding of entrepreneurial concepts. The research method used is quasi-experimental (quasi-experimental) with data analysis used paired sample t-test to see whether there is an influence on learning achievement with the valuation of cognitive (knowledge), affective (attitude), and psychomotor (capability). Data was collected using pre-test and post-test on students. The results of paired sample t-test on learning achievement in cognitive, affective, and psychomotor are 0.001 < 0.05, 0.000 < 0.05, dan 0.000 < 0.05, respectively. Based on this research it can be concluded that the implementation of the PjBL model affects the understanding level of students both cognitively, affectively, and psychomotor.
Development of Blended Learning Model Based Jigsaw to Enchance Science Motivation College Students Oktaria, Sheren Dwi; Badeni, B; Alexon, A
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

The purpose of this research is to produce a quality jigsaw-based Blended learning model to increase science motivation. This development research adopts the development step with the ADDIE model which consists of the Analysis, Design, Develop, Implement and Evaluate stages. Data collection was obtained through internal validation and external validation. This development research produces a product in the form of a blended learning model based on the components and devices of the learning model. Student science motivation gave a good response and had an impact on increasing learning motivation such as intrinsic motivation, self-efficacy, self-determination, grade motivation, and career motivation with an average of 3.36 in the very good category.
Heutagogy in Research-Based Learning at Sanggar Anak Alam (SALAM) Yogyakarta Setyoningrum, Indri Ajeng
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

This study described the design of the heutagogy approach applied at Sanggar Anak Alam (SALAM) Yogyakarta. Heutagogy is the study of self-determined learning. Heutagogy provides opportunities for students to choose what to learn and how to learn it freely. SALAM is one of the alternative schools that has applied the concept of a heutagogy approach for a long time. The learning model used by the SALAM learners is research-based learning. This research design is qualitative with a descriptive type of research where data collecting from interviews, observations, field notes, and personal documentation described in the form of descriptive narratives. The research findings show that SALAM applies the design concept of a heutagogy approach in the research-based learning process which includes self-determination of learning contracts, flexible curriculum formation, self-directed questions, flexible and negotiable assessments, reflective exercises, and collaborative learning. Through a heutagogy approach with research-based learning, SALAM students can face the challenges of the 21st century needs.
Analysis of Project-Based Learning Effect on Student Entrepreneurial Ability Prastyaningrum, Ihtiari; Hardiyanto, Denny
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

The Covid-19 pandemic has had an impact on all sectors of life. One of the sectors most affected by this pandemic is the economic sector. The reduction of employees causes the high unemployment rate in Indonesia. In addition, the large number of university graduates who have not found work also increases the unemployment rate. This phenomenon makes universities have to make more efforts to prepare their graduates to become graduates who are not only ready to work but are also ready to create their own jobs. This study aims to analyze the effect of project-based learning on student competence. the method used is descriptive quantitative. The process of collecting data using questionnaires and observation sheets. The results obtained by project-based learning have a fairly good influence on students' entrepreneurial abilities.
Stem-Based Teaching Material Needs Analysis to Improve Student Creativity Nuryanti, Dwi; Nuryadi, N
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Innovation is the most important key in the 4.0 industrial era which requires education units to form students who have 21st century competencies and able to think critically, creatively, collaboratively, and communicatively. The STEM approach is one of the learning innovations that developed in the revolution 4.0 industrial era. STEM stands for Science, Technology, Engineering, and Mathematics. Learning with the STEM approach is identified as learning that combines four disciplines, namely Science, Technology, Engineering and Mathematics with a focus on the learning process that explores two or more fields that involve students actively in the context of problem solving in the real world. The Integrated application of STEM requires teachers and students to think creatively. The purpose of this study is to describe the need for STEM-based mathematics teaching materials that can increase students' creativity. This type of research is descriptive qualitative. The research subjects were students of 8^th grade of SMP Negeri 3 Tempel (State Junior High School). Data collection techniques used interviews, observations, and tests. Data analysis used the Miles and Huberman model which consisted of data reduction, displaying data, and drawing Conclusion or verification. This research has several results. First, students' creative abilities are still relatively low. Second, the learning model and teaching materials used are less stimulating for students to improve their creativity abilities. Third, STEM-based learning can help students to improve students' creativity. From the results, this study concludes that STEM-based mathematics teaching materials that could stimulate students' creativity abilities need to be developed.
Wattpad Apps to Increase Indonesian Youth’s Interest in Reading and Writing Lestari, Puji Ayu; Hasanudin, Cahyo
Proceedings International Conference on Education Innovation and Social Science 2022: Proceedings International Conference on Education Innovation and Social Science
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

The younger generation is a generation that has a responsibility to carry on the nation's ideals, always wants to try new things, and has a variety of hobbies for the future. In preparing for the future, we can start by increasing interest in reading and writing. This study aims to determine the role of the Wattpad application in increasing interest in reading and writing interest in the younger generation of Indonesia. This research is a literature study, researchers need to find and use data sources or previous research in the form of scientific journals, articles, and books related to the research topic. Researchers use the theory of Mary W. George. In data validation, researchers used data triangulation techniques. Wattpad is an application or site that facilitates users in doing writing and reading activities. Before using the Wattpad application, we need to create a Wattpad account first. You can create a Wattpad account using your email address or Facebook account. After creating an account, we can read various stories on Wattpad and can publish literary works.

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