cover
Contact Name
M. Miftach Fakhri
Contact Email
fakhri@unm.ac.id
Phone
+6285656227888
Journal Mail Official
fakhri@unm.ac.id
Editorial Address
JL. Daeng Tata Raya, Kel. Parangtambung, Kec. Tamalate, Kota Makassar , Kode Pos 90244
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Jurnal MediaTIK
ISSN : 26561247     EISSN : 27155919     DOI : https://doi.org/10.59562/mediatik
Jurnal MediaTIK is published by the Informatics and Computer Engineering Education Study Programme of Makassar State University in collaboration with Phinisi Skyline Indonesia. The Media TIK journal is published periodically three times a year, containing articles on research results and / or critical studies in the field of Informatics and Computer Engineering Education from students, lecturers, and practitioners from universities or research institutions. Jurnal MediaTIK already has a print version ISSN with the number 2656-1247 in 2019 and an online version ISSN with the number 2715-5919. MediaTIK Journal contains articles on informatics and computer engineering education in particular: Instructional Technology and Vocational Multimedia Learning, E-learning or blended learning, Information System, artificial intelligence dan robotics, embedded expert system, big data dan machine learning, software dan network engineering
Arjuna Subject : Umum - Umum
Articles 9 Documents
Search results for , issue "Volume 8 Issue 3, September (2025)" : 9 Documents clear
Peningkatan Motivasi Belajar Peserta Didik Dengan Penerapan Media Interaktif Berupa Game Edukasi Wordwall Deliya
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar dan partisipasi peserta didik pada mata pelajaran informatika melalui penerapan media pembelajaran interaktif berbasis Wordwall. Masalah utama yang ingin diselesaikan adalah rendahnya partisipasi siswa dan hasil belajar, khususnya pada jam pelajaran terakhir di kelas X SMAN 11 Makassar. Penelitian ini menggunakan metode Penelitian Tindakan Kelas dengan dua siklus yang meliputi tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Data dikumpulkan melalui observasi tingkat partisipasi siswa, pretest, dan posttest pada setiap siklus. Hasil observasi menunjukkan adanya peningkatan partisipasi siswa, yang terlihat dari meningkatnya interaksi aktif dan respons positif selama pembelajaran. Nilai rata-rata pretest siswa meningkat dari 65,14 pada siklus pertama menjadi 76,57 pada siklus kedua, dengan persentase siswa yang mencapai Kriteria Ketuntasan Minimal bertambah signifikan. Kesimpulan dari penelitian ini menunjukkan bahwa penggunaan media Wordwall dapat meningkatkan partisipasi dan hasil belajar siswa secara efektif, menciptakan suasana pembelajaran yang lebih aktif dan menyenangkan, sehingga mampu memotivasi siswa untuk belajar dengan lebih baik. Media ini dapat menjadi salah satu alternatif inovatif dalam meningkatkan kualitas pembelajaran di era digital
Affecting Student Satisfaction with AI Tools in Higher Education: A Structural Equation Modeling Approach Dahniar; Linggi, Cantika Randa; Sofyan, Vina Annisa; M. Miftach Fakhri; Pramudya Asoka Syukur
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

Artificial Intelligence (AI) has increasingly become a central concern in the digital era, particularly within the context of higher education. This study aims to analyze the influence of AI tool usage on student satisfaction in the learning process. The research design employed is cross-sectional, with a sample of students from various departments at Universitas Negeri Makassar. Data were collected using a Likert-scale-based questionnaire and analyzed descriptively. The findings reveal that although students’ awareness of the potential of AI tools is relatively high, their actual experience in using them remains limited. Students acknowledged the positive benefits of AI tools in enhancing learning quality and information accessibility, yet only a small proportion actively utilized them. These results highlight the necessity for increased education and institutional support to encourage the adoption of AI tools on campus, enabling students to be better prepared to integrate them into their studies. This research contributes to the creation of a more adaptive learning environment and supports the development of student competencies in the digital era.
Analysis Of The Effect Of Chat GPT In Increasing Student Engagement In Blended Learning Alfian, Ade; Risaldi, Dedi; Ummul Khaeri Masna; Nurrahmah Agusnaya
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

Technological developments are bringing fundamental changes to education in Indonesia. The use of portable devices such as smartphones and tablets, along with widespread internet access, has enabled students and educators to adopt technology, including ChatGPT, as an advanced learning tool. E-learning, especially the blended learning model that combines face-to-face and online learning, provides time and place flexibility for learners. In this context, ChatGPT is used as a learning assistant that can respond to students' questions and provide clearer explanations. This study, focusing on students' response to blended learning e-learning, used quantitative method with questionnaire as data collection tool. The findings showed that the use of ChatGPT as a learning assistant in the context of blended learning had a positive impact on student engagement. The majority of respondents stated that interaction with ChatGPT improved their understanding of learning materials and helped them overcome learning obstacles independently. The flexibility of time and place in e-learning is also a determining factor in the success of this blended learning model. Students considered that being able to access learning materials anytime and anywhere through their portable devices improved learning efficiency.  
Building Digital Security Skills for the Future of Work through Education in Indonesia Nur Azisa Ibrahim; Aquilita Damayanti Nurhan; Almughira Ahmad Kalamor; Wahyu Hidayat; -, Dian Puspita Sari Andri
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

Advances in digital technology have transformed many aspects of life, including communication and work, with widespread internet access in Indonesia. However, challenges such as cyber threats and personal data breaches make digital security skills an urgent need, especially for the younger generation. This study aims to identify the challenges and opportunities in integrating digital security skills into higher education curricula in Indonesia. Using a quantitative approach and descriptive analysis using Jamovi, this study illustrates the needs of students in facing a technology-based workforce. Previous contributions show a focus on general digital literacy, while digital security aspects are still minimal. The results reveal gaps in technical skills mastery and the importance of practice-based curriculum and collaboration with industry. Further research is recommended to evaluate the influence of social factors and the effectiveness of digital security training programs in higher education.
Evaluation of the Influence of Technology Adoption Model Factors on the Successful Implementation of Artificial Intelligence Applications in Online Learning Akis, Dwi Ihza Sari; Andi Rhyta Samantha Valda; Rizky Aulia; Rosidah; Andi Dio Nurul Awalia
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

This research evaluates the successful implementation of artificial intelligence (AI) applications in online learning using the Technology Adoption Model approach. The main issues raised were how AI applications can influence student engagement and motivation to learn, and how challenges such as network stability and trust in data security can be overcome. A quantitative research method with a cross-sectional design involved 93 college students aged 18-22 who had experience using AI applications. Data were collected through a Likert scale questionnaire, covering aspects of convenience, ease of use, impact, trust, technical support, motivation, challenges, and influence on learning outcomes. The results showed that the AI application had a positive impact in increasing students' learning engagement and motivation. Respondents generally feel comfortable using this application and rate the technology as easy to use. However, challenges such as adaptation constraints, network stability, and doubts about data security are still obstacles. In conclusion, although the implementation of AI applications in online learning has shown positive results, improvements are needed on technical and privacy aspects to maximize the acceptance and effectiveness of this technology. This research makes an important contribution to the development of better AI implementation strategies in online education.
Students’ Perspectives on the Role of Artificial Intelligence in Learning and Readiness for the Workforce Ma’ruf , Muhammad; Ricky Saputra; Irwansyah Suwahyu; Putri Maharani, Geby
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

A concise and the rapid advancement of digitalization and industrial technology has created a high demand for expertise in the field of artificial intelligence (AI). This study aims to explore students’ perceptions of the role of AI in the learning process and their readiness to enter a workforce increasingly driven by technology. Using a quantitative survey of 85 students in Makassar, the findings reveal that although awareness of AI’s benefits is relatively high, practical experience in its application remains limited. Students generally believe that AI can enhance learning efficiency, support data analysis, and better prepare them for future careers. These results highlight the importance of integrating AI into higher education curricula to equip students with analytical, programming, and problem-solving skills that align with the demands of the global labor market.
Smartboards And School Culture Transformation: A Case Study Of The Use Of Digital Media In Pancasila Education Learning Muntazarah, Fediyatun
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v8i3.10220

Abstract

This study explores how the use of smartboards as digital media in Pancasila Education learning can trigger a transformation of school culture in public and private high schools in Makassar City. Using a descriptive qualitative case study approach, the study was conducted in one of the schools that has received smartboard assistance from the government, namely SMPIT Anugrah Hidayah and integrated it into Pancasila Education learning. Data were collected through observation, interviews with teachers and students, and school documentation. The results show that the use of smartboards not only increases student interaction and participation, but also creates a more active, collaborative, and nationally valued learning culture. Supporting factors include infrastructure readiness and teacher competency, while the main obstacles are the still dominant old culture and the lack of ongoing training. Recommendations for this study include strategies for strengthening teacher competency, updating school policies, and monitoring the integration of learning technology
Development of Interactive E-Module Based on Canva as a Digital Learning Media in the Construction of Dressmaking Syarifah Suryana; St. Aisyah; Rosmiaty; Israwati Hamsar
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v8i3.10245

Abstract

Effective instruction in dressmaking requires digital learning media capable of presenting procedural information with clarity, precision, and interactivity. This study aims to develop and evaluate an interactive Canva-based e-module for the Dressmaking course in vocational higher education. A Research and Development (R&D) design employing the 4D model (Define, Design, Develop, Disseminate) was implemented with 40 undergraduate students. Product validity was assessed by material and media experts, while practicality and effectiveness were examined through student response questionnaires and pre–post learning achievement tests. Data were analyzed using descriptive statistics, N-Gain, paired sample t-test, and effect size. The results indicate a validity score of 91.25%, a practicality score of 90.0%, and an improvement in learning outcomes with an N-Gain of 0.68, along with a significant difference between pre- and post-test scores (t = 8.24; p < 0.001) and a large effect size (Cohen’s d = 1.30). These findings demonstrate that the Canva-based e-module effectively enhances students’ conceptual and procedural mastery in dressmaking. The study underscores the module’s potential for integration into multimedia-based vocational instruction and hybrid or LMS-supported learning environments.
The Role of Artificial Intelligence in Improving Students' Self-Regulated Learning through Adaptive Feedback in Facing Socioeconomic Inequality Nurjannah, Elma; Andi Dio Nurul Awalia; Agusnaya, Nurrahmah; Fakhri, M. Miftach
Jurnal MediaTIK Volume 8 Issue 3, September (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v8i3.10808

Abstract

The transformation of higher education through artificial intelligence is increasingly relevant in addressing the challenges of access, quality, and diversity of student learning needs. Although this technology promises a more adaptive and personalized learning experience, its use is still influenced by socioeconomic inequalities that create gaps in access to and perceptions of technology. This study aims to analyze how artificial intelligence, through cognitive and affective feedback, can improve students' independent learning abilities, with motivation as an intermediary variable and socioeconomic status as an external factor that influences the effectiveness of technology utilization. This study uses a quantitative approach with a cross-sectional design. The instrument, in the form of a structured questionnaire with a Likert scale, was distributed to 450 students from various universities in Indonesia. The questionnaire was compiled based on theoretical indicators from five main constructs and validated through convergent validity and construct reliability tests using outer loading and average variance extracted. The data were analyzed using partial least squares structural equation modeling to test direct and indirect causal relationships, as well as the mediating role between variables. The main results show that artificial intelligence supports students in understanding material in a structured manner and increases emotional engagement, which ultimately strengthens self-regulation and meaning-making in the learning process. Motivation was found to be a significant link between technology and learning outcomes, while socioeconomic background significantly influenced the intensity of technology use. This study concludes that artificial intelligence can be an effective and inclusive learning innovation if it is developed with consideration of cognitive, affective, motivational, and social inequality aspects in education.

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