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Jurnal Pendidikan Dasar
ISSN : 23377054     EISSN : 27752240     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 115 Documents
Analisis Kesulitan Guru dalam Mengimplementasikan Model Pembelajaran Project Based Learning (PjBl) pada Kurikulum Merdeka Materi Membangun Masyarakat yang Beradab Wardhani, Anisa Ilma; Rukayah, Rukayah; Kurniawan, Sandra Bayu
Jurnal Pendidikan Dasar Vol 11, No 2 (2023): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v11i2.79476

Abstract

Model pembelajaran berbasis proyek untuk membangun masyarakat yang beradab merupakan salah satu isu yang dihadapi SD Negeri Pagerjurang ketika mengadopsi Kurikulum Merdeka. Tujuan dari penelitian ini adalah untuk mempelajari lebih lanjut tentang pemahaman guru tentang paradigma pembelajaran berbasis proyek, isu-isu yang memberikan tantangan bagi mereka, dan langkah-langkah yang mereka ambil untuk menghadapi tantangan tersebut. Penelitian ini bersifat deskriptif kualitatif. Subjek penelitian ini adalah guru di SD Negeri Pagerjurang. Hasil penelitian menunjukkan: 1) guru memiliki pemahaman yang baik tentang model pembelajaran berbasis proyek, yang digunakan di kelas di mana siswa ditugaskan proyek dengan keterbatasan waktu dan diharapkan dapat berkolaborasi dengan anggota kelompok sebanyak mungkin sesuai dengan rencana pembelajaran. 2) faktor-faktor yang dihadapi guru ketika menerapkan model pembelajaran berbasis proyek, serta upaya guru untuk mengatasi faktor-faktor tersebut, dirasakan di seluruh sintaksis termasuk merancang tugas proyek; merancang langkah-langkah untuk menyelesaikan tugas proyek; menyusun jadwal tugas proyek; melaksanakan penugasan proyek dan kegiatan pemantauan; menyiapkan hasil laporan dan kegiatan presentasi; dan mengevaluasi hasilnya.
Pengaruh model picture and picture berbasis pendekatan saintifik terhadap hasil belajar kognitif IPAS kelas V SDN Se-Gugus Anggrek Ngrampal Pratama, Arya Esta; Adi, Fadhil Purnama
Jurnal Pendidikan Dasar Vol 14, No 1 (2026): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v14i1.117522

Abstract

This study aims to determine whether there is an effect of using the picture and picture model based on the scientific approach on the cognitive learning outcomes of IPAS in grade V SDN in Anggrek Ngrampal group. This research used experimental method with pretest-posttest control group design. The subjects of this study were fifth grade students at SDN Bener 2 and SDN Bener 4, totaling 29 students. Data were collected through tests and observations. The data analysis technique used mann-whitney test by comparing the results of pretest and post-test in control class and experimental class. The results showed that the use of a picture and picture learning model based on a scientific approach was able to improve the cognitive learning outcomes of IPAS class V material on my rich biodiversity. With the results of the value with the mann-whitney test, the significance value is <.001 this result is less than the significance level of 0.05. This study concluded that the picture and picture learning model based on a scientific approach in improving the ability of IPAS cognitive learning outcomes in grade V students of SDN Se-gugus Anggrek.
Literature Review: Computational thinking dalam pembelajaran IPAS Sekolah Dasar Ardiansyah, Roy; Atmojo, Idam Ragil Widianto; Widianto, Joko Tri
Jurnal Pendidikan Dasar Vol 12, No 1 (2024): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v12i1.92929

Abstract

Tujuan dari penelitian ini adalah untuk memberikan analisis komprehensif tentang computational thinking dalam pembelajaran IPAS Sekolah Dasar. Desain penelitian berupa review terhadap jurnal yang terbit dalam sinta 6 hingga sinta 1 dalam kurun waktu 2010-2024.  Menurut berbagai sumber literatur, computational thinking atau dikenal dengan istilah computational thinking merupakan suatu kemampuan yang berkaitan dengan kemampuan untuk memecahkan masalah dan membangun solusi dengan menggunakan dasar-dasar ilmu komputer yang melibatkan proses penalaran logis dalam upaya memecahkan masalah, serta membuat suatu prosedur atau sistem menjadi lebih mudah dipahami. Hasil dari penelitian ini dapat disimpulkan bahwa computational thinking dalam pembelajaran IPAS dapat melatih peserta didik berpikir secara terstruktur, kreatif, logis, serta meningkatkan keterampilan pemecahan masalah dan literasi kaitannya dalam ranah sains. Computational thinking dalam pembelajaran IPAS dapat membantu peserta didik dalam pembelajaran aktif-mandiri, pendekatan sistematis-logis untuk matematika dan sains, serta mempersiapkan menghadapi tantangan di era modern. Computational thinking juga bermanfaat bagi guru dalam membimbing peserta didik menyelesaikan masalah secara efektif yang berpengaruh pada prestasi belajar.
Model Experiential Learning dalam Menumbuhkan Kemampuan High Order Thinking Skills (HOTS) Fadliyah, Laily Safarina; Fanani, Achmad
Jurnal Pendidikan Dasar Vol 12, No 1 (2024): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v12i1.85420

Abstract

This research aimed to 1) describe the implementation of the experiential learning model in cultivating High Order Thinking Skills (HOTS); 2) determine students' activities in the application of the experiential learning model in foster High Order Thinking Skills (HOTS); 3) assess students' responses to learning using the experiential learning model; 4) evaluate students' learning outcomes with the experiential learning model in developing High Order Thinking Skills (HOTS). This study adopted a descriptive quantitative research design. This study is a type of descriptive quantitative research. The research subjects are grade VA students at SDN Dukuh Menanggal I/424 Surabaya. Data collection techniques use instruments such as observation sheets, questionnaires, and tests. Based on the research results, the experiential learning model can be implemented effectively and successfully enhances students' HOTS. Students' activities during the learning process reach a score of 90, in accordance with the HOTS activity indicators. Students' responses to the implementation of the experiential learning model are very positive. Overall, the learning outcomes achieve a mastery level of 95% with the category "Very Good."
Pengaruh media pembelajaran berbasis augmented reality terhadap keterampilan berpikir tingkat tinggi matematika peserta didik kelas IV SD Rachmansyah, Anfika; Karsono, Karsono; Kurniawan, Sandra Bayu
Jurnal Pendidikan Dasar Vol 13, No 1 (2025): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v13i1.100097

Abstract

The development of learning media can be enhanced by utilizing technology, one of which is Augmented Reality (AR). AR allows students to interact directly with three-dimensional models, facilitating the understanding of abstract concepts through concrete visualization and interactive learning experiences. This study aims to determine the effectof AR-based learning media in enhancing higher-order thinking skills among fourth-grade elementary school students. A quantitative method with a quasi-experimental design was employed, with the sample divided into experimental and control groups to compare mathematics learning outcomes on the topic of geometry. The research instrument consisted of HOTS-based questions administered in pretests and posttests. The results showed a significant difference in the average posttest scores, with the experimental class achieving higher scores than the control class. The t-test using the independent sample t-test indicated a significance value of p = 0.003 < 0.05, confirming a significant difference between the experimental and control groups. Therefore, it can be concluded that AR is positively influences higher-order thinking skills, including analysis, evaluation, and creation. This technology offers an engaging and in-depth learning experience, particularly in understanding geometric concepts.

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