cover
Contact Name
Yusri
Contact Email
yusri@unm.ac.id
Phone
+6285255602827
Journal Mail Official
lppm@unm.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat Jln. A.P.Pettarani, Gedung Menara Pinisi Universitas Negeri Makassar Lantai 10.
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Journal of Educational Studies
ISSN : 26216736     EISSN : 26216744     DOI : 10.26858/ijes.v22i2.11770
IJES is providing a platform that welcomes and acknowledges high quality empirical original research papers about education written by researchers, academicians, professional, and practitioners from all over the world. IJES publishes any research- based articles on and about education i.e. articles which contribute to the understanding, theoretical development, theoretical concept and implementation of theories of education at any levels.
Articles 235 Documents
Utilization of Multimedia in the Process of Learning in Elementary School Bakkidu, Nurhinda; Sumartini, Sumartini
Indonesian Journal of Educational Studies Vol 16, No 1 (2014)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.845 KB) | DOI: 10.26858/ijes.v16i1.3974

Abstract

The purpose of research of this is to examine the use of multimedia in the learning process. This research subject is pupils and teacher in Inpres Perumnas II elementary school, Makassar. Data obtained through observation, interviews and dokumentasi.Data analyzed by descriptive statistical analysis techniques. The analysis showed (1) the overall teachers understand the benefits of multimedia, (2) teachers already use multi media, (3) the teacher often combines original media and visual media, (4) is still less provided the media at the school, (5) teachers in utilizing multimedia in the learning process begins with preparing lesson plans, (6) some teachers have problems in terms of lack of inability to use the media systematically based on varied purposes, and (7) the efforts of teachers in overcoming barriers they experienced is by setting up its own media.
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS DALAM KETERAMPILAN MENULIS BAHASA JERMAN SISWA KELAS XII IPA SMA NEGERI 1 BONTONOMPO KABUPATEN GOWA Qalbi, Ulfa Nurul; R, Mantasiah; Jufri, Jufri; Yusri, Yusri
Indonesian Journal of Educational Studies Vol 20, No 1 (2017): Jurnal Penelitian Pendidikan INSANI
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.872 KB) | DOI: 10.26858/ijes.v20i1.4882

Abstract

Penelitian ini bertujuan untuk memperoleh data dan informasi mengenai keefektifan model pembelajaran kooperatif tipe Teams Games Tournaments dalam keterampilan menulis bahasa Jerman. Populasi pada penelitian ini, yaitu siswa kelas XII IPA dengan jumlah 175 siswa. Metode Purposive sampling digunakan untuk menentukan sampel sesuai dengan kriteria tertentu yaitu kelas XII IPA 4 sebagai kelas kontrol dengan jumlah 30 siswa dan XII IPA 5 sebagai kelas eksperimen dengan jumlah 30 sisiwa. Teknik pengumpulan data yang digunakan pada penelitian ini yaitu menggunakan instrumen tes berupa Pre-test dan Pos-test. Data yang diperoleh kemudian dianalisis dengan menggunakan analisis inferensial yaitu menggunakan uji-t. Hasil analisis data menunjukkan th(3,071) > tt(2,002) pada taraf signifikansi 0,05. Sehingga hasil penelitain ini menunjukkan bahwa model pembelajaran kooperatif tipe Teams Games Tournaments efektif dalam keterampilan menulis siswa. 
Validasi Instrumen Evaluasi Pembelajaran pada Mata Kuliah Biokimia Hasil Pertanian di Pendidikan Teknologi Pertanian, Universitas Negeri Makassar Sukainah, Andi; Putra, Reski Praja; Fadilah, Ratnawaty; Mustarin, Amirah
Indonesian Journal of Educational Studies Vol 22, No 2 (2019): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (230.415 KB) | DOI: 10.26858/ijes.v22i2.11771

Abstract

Abstract. The purpose of this study is to produce a quality learning evaluation instrument with good validity and reliability so that it can be used continuously in the department Agricultural Technology Education (ATE), especially in the Biochemistry of Agricultural Product courses. Test data is obtained from instruments given to students. The instrument was in the form of several questions based on the material in the Semester Lecture Plan (SLP). Data were analyzed using IBM SPSS 20.0 software. This analysis is carried out to test the validity and reliability of the instruments used. Pearson correlation test results show there are only 10 questions that are valid from 15 questions available in the instrument. Cronbach's alpha instrument value, which is 0.701 with values between items in the range 0.638-0.714. Likewise, the reliability value of the instrument variant results is based on the C. Hoyt formula, which is 0.64. These results indicate, in addition to being valid, the ten instrument questions tested have good reliability, so that they are worthy of being applied as an evaluation instrument in the E-learning learning process.
KEPOMATH GO “PENERAPAN KONSEP GAMIFIKASI DALAM PEMBELAJARAN MATEMATIKA DALAM MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA SISWA” Takdir, Muhammad
Indonesian Journal of Educational Studies Vol 20, No 1 (2017): Jurnal Penelitian Pendidikan INSANI
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (560.859 KB) | DOI: 10.26858/ijes.v20i1.4493

Abstract

Pemanfaatan teknologi informasi dan komunikasi dalam pembelajaran perlu diterapkan untuk mengakomodasi kebutuhan dan gaya belajar siswa di abad milenial. Metode KePoMath Go adalah proses gamifikasi dalam pembelajaran matematika dengan mengadopsi permainan pokemon go. Dalam metode KePoMath Go, ada tiga unsur gamifikasi yang diterapkan antara lain Petualangan (Misi), Tahapan (Stage),  dan Poin (Reward). Aplikasi yang digunakan dalam metode KePoMath Go antara lain pembuat barcode (Barcode generator) dan pemindai/ pembaca barkode (Barcode Scanner). Dari hasil respon siswa tersebut dapat disimpulkan bahwa metode pembelajaran dengan KePoMath Go telah meningkatkan motivasi belajar matematika siswa 
MODEL LEMBAR KEGIATAN SISWA TEKS PROSEDUR DENGAN SIKLUS HAMMOND DI SEKOLAH MENENGAH PERTAMA Sultan, Sultan; Hamsa, Akmal
Indonesian Journal of Educational Studies Vol 18, No 2 (2015)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.84 KB) | DOI: 10.26858/ijes.v18i2.3640

Abstract

This study aims to develop a model of student activity sheet of procedure with the procedure text in Hammond cycles in junior high school. This study was designed using of 4-D which consists of defining phase, designing phase, abd developing phase.Subject were Indonesa learning experts and practioner. The results of rhe development in the form of worksheets that consists of two cycles, the oral cycles and the writing cycles. Each cycles devided into four main activities, which 1) building knowledge ogf text, 2) modeling of text, 3) compose text in group, and 4) compose text independent. Worksheet developed has met the validity criteria.
PEMANFAATAN PROGRAM MICROSOFT POWER POINT DAN MICROSOFT WORD DALAM PEMBELAJARAN TIK DI SMP NEGERI 30 MAKASSAR Suryani, Sitti
Indonesian Journal of Educational Studies Vol 20, No 2 (2017): Jurnal Penelitian Pendidikan INSANI
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (412.542 KB) | DOI: 10.26858/ijes.v20i2.4824

Abstract

Penelitian ini bertujuan (1) untuk mengetahui hasil belajar pembelajaran TIK  dengan menerapkan media program Microsoft power point di kelas IX SMP 30 Makassar. (2) untuk mengetahui hasil belajar pembelajaran TIK dengan menerapkan media program Microsoft word di kelas IX SMP Negeri 30 Makassar.  (3) untuk  mengetahui  apakah terdapat perbedaan  signifikan antara hasil belajar menggunakan media pembelajaran program microsoft power point dengan pembelajaran  menggunakan  program  microsoft  word. Jenis penelitian ini adalah Quasi eksperimen dengan desain penelitian yang digunakan adalah  Non  Equivalent Control  Group Design.  Pengambilan Sample pada penelitian ini adalah random sampling dengan hasil kelas IX3 sebagai kelas eksperimen yang terdiri dari 40 siswa dan kelas IX4  sebagai  kelas  kontrol  yang terdiri dari 39 siswa. Berdasarkan hasil  penelitian  menunjukkan bahwa terdapat  perbedaan signifikan antara hasil belajar menggunakan media pembelajaran program microsoft power point dengan pembelajaran menggunakan program microsoft word.
PENGEMBANGAN STRATEGI BLENDED-LEARNING PADA PERKULIAHAN BIOLOGI DASAR Palennari, Muhiddin; Daud, Firdaus
Indonesian Journal of Educational Studies Vol 22, No 1 (2019): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.329 KB) | DOI: 10.26858/ijes.v22i1.9343

Abstract

Penelitian ini bertujuan untuk mengembangkan strategi blended learning pada perkuliahan Biologi Dasar dalam bentuk media pembelajaran online. Penelitian ini termasuk penelitian deskrptif dengan pendekatan R & D. Pengembangan produk  berupa e-learning dilakukan dengan mengacu pada model instruksional ADDIE. Penelitian ini dilaksanakan di Jurusan Biologi FMIPA UNM  tahun akademik 2018/2019 pada mata kuliah Biologi Dasar. Data dikumpul dengan menggunakan lembar validasi dan angket. Data penelitian dianalisis secara kuantitatif dengan persentase. Hasil penelitian diperoleh media  e-learning mata kuliah Biologi Dasar yang telah divalidasi. Dengan demikian disimpulkan bahwa blended learning mata kuliah Biologi Dasar memenuhi kriteri validitas dengan kategori sangat valid dan praktis dengan alamat laman www.muhiddin.web.id. Dari hasil penelitian tersebut,disarankan kepada dosen-dosen agar dapat menggunakan e-learning dalam perkuliahan.
PERANGKAT PEMBELAJARAN MATEMATIKA BERBASIS PBI DENGAN PENDEKATAN OPEN-ENDED DI SMP Djadir, Djadir; Sahid, Sahid
Indonesian Journal of Educational Studies Vol 18, No 1 (2015): Jurnal Penelitian Pendidikan Insani
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.239 KB) | DOI: 10.26858/ijes.v18i1.3600

Abstract

This research is a kind of developmental research. The product of this research is a valid, practice, and effective mathematics learning package using open-ended approach in the topic of Linear Equation System with Two Variables. Specifically, the product comprehends of four components: Students’ book, Students’ worksheet, Lesson Plan, and Learning Outcome Test. The experiment was conducted in Grade VIII SMP Tanete Riaja in Barru. The results of the experiment are: (1) the developed mathematics learning package using open-ended approach is practice, however, as suggested by some observers, it could be improved still, then it can be more practice, (2) the developed mathematics learning package using open-ended approach is effective since it satisfies three of the four effectivity indicators. Based on the result of this research, it is suggested for those who will develop this research further to closely pay attention to the limitation of the research, so they can produce a better result. In addition, the kind of this development should be applied to other topics to make students interested, enjoy, and active in learning mathematics.
Symbolic Violence in Learning Discourse Ulfah, Ulfah
Indonesian Journal of Educational Studies Vol 14, No 1 (2013)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.722 KB) | DOI: 10.26858/ijes.v14i1.3990

Abstract

This study aims to describe the form of symbolic violence and sensorisasi euphemization mechanisms. This type of research is classified as critical discourse analysis (AWK) model of Bourdieu. Data sourced from verbal communication teacher-student, student-teachers, and students in learning at SMK Negeri 3 Palu. Data collected through observation, recording, and recording. The results showed that there are a variety of mechanisms and sensorisasi euphemization represented in the discourse of learning
Pengembangan Media Pembelajaran Aplikasi Augmented Reality Berbasis Android Menggunakan Unity untuk Pembelajaran Struktur Atom Senyawa Organik Hidrokarbon Alfian, Alfian; Hamid, Marsud; Suhardi, Iwan
Indonesian Journal of Educational Studies Vol 21, No 2 (2018): Indonesian Journal of Educational Studies
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (424.013 KB) | DOI: 10.26858/ijes.v21i2.8642

Abstract

This study aims to produce a design of augmented reality learning media atomic structure of hydrocarbon organic compounds. This research uses Research and Development (R & D) research methods with prototyping development models, through the needs collection phase, prototyping, system coding, system testing, evaluation, and system use. Software testing focuses on functionality, maintainability, portability, and usability aspects. This research results in (a) Android-based learning media that are mobile, interactive and easy to use so that they can be used by students to study whenever and wherever (b) the results of testing with the criteria "Very Worthy" on aspects of functionality, meet the testing aspects of maintainability; the criteria for "Very Good" on the portability aspect; and the criteria for "Very Good" on testing usability aspects