Media Pendidikan Matematika
Journal of Media Pendidikan Matematika (MPM) focuses on publishing articles related to research results as well as the results of literature studies on mathematics education. This type of research can be in the form of classroom action research, experiments, qualitative research or other research. The results of the study can be the results of the application of the model / method / approach, the use of learning media (props).
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329 Documents
DESAIN PENYAJIAN MATERI PERSAMAAN GARIS LURUS DI SMP BERORIENTASI KETERAMPILAN BERPIKIR TINGKAT TINGGI
Ibrahim, Ibrahim
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3145
The purpose of this literature studies is to gain knowledge in designing straight line equation material in middle school oriented to higher order thinking skills. The theory used in this study is constructivism in mathematics learning and the concept of higher order thinking skills. The presentation design of straight line equation material is designed through a presentation in the form of four problem situations are gradient, straight line equations, characteristics of straight line equations and applications of straight line equations. The four problem situations, based on theoretical studies, can be said to have fulfilled the three basic principles in constructing mathematical knowledge and three aspects of higher order thinking skills. The three basic principles in constructing mathematical knowledge are active student construction of mathematical knowledge, students construct new mathematical knowledge from the results of a physical and mental reflection and mathematical knowledge is formed by students through discussion and dialogue in their social learning environment. The three aspects of higher order thinking skills are deep understanding, reasoning and problem solving. The results of this literature studies can be concluded that the presentation design of straight line equations material in middle school in this study can be said to be oriented to higher order thinking skills. This is because theoretically able to generate activities that are oriented towards higher-order thinking skills, so that there is a great opportunity to equip students with the thoughts needed to form quality human resources in the 21st century.
PENINGKATAN PEMAHAMAN KONSEP POLA BILANGAN PESERTA DIDIK MELALUI PEMBELAJARAN DENGAN PENDEKATAN SAINTIFIK
Sanapiah, Sanapiah;
yuntawati, Yuntawati
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3162
Penelitian ini bertujuan untuk meningkatkan pemahaman konsep peserta didik melalui pembelajaran dengan pendekatan saintifik pada materi pola bilangan. Penelitian Tindakan Kelas (PTK) ini dilaksanakan secara kolaboratif antara Seorang Dosen Program Studi Pendidikan Matematika dan guru mata pelajaran matematika. Penelitian ini dilaksanakan dalam 8 kali pertemuan (4 minggu) termasuk quis dan evaluasi. Subjek penelitian adalah peserta didik  kelas 8A SMPN 17 Mataram yang terdiri dari 10 peserta didik  laki-laki dan 22 peserta didik  perempuan. Pemilihan subjek ini dilakukan oleh guru mata pelajaran matematika berdasarkan prestasi belajar peserta didik  ketika di kelas 7 yang dikelompokkan dalam 4 kelas 8. Kelas 8A merupakan kelas yang memiliki nilai matematika lebih tinggi dibandingkan 3 kelas lainnya. Analisis data hasil belajar peserta didik dilakukan secara deskriftif berdasarkan nilai LKPD, quis, dan evaluasi serta hasil refleksi. Berdasarkan hasil analisis data menunjukkan bahwa aktivitas pembelajaran dengan pendekatan saintifik ini selain mampu meningkatkan pemahaman konsep juga mampu meningkatkan aktivitas belajar peserta didik. Tentunya harus di dukung oleh pemahaman guru dalam merancang aktivitas untuk setiap materi matematika yang disajikan dalam RPP dan terimplementasi dalam aktivitas di LKPD. Hasil penelitian ini dapat menjadi rekomendari bagi para guru untuk menyusun RPP menggunakan pendekatan saintifik dengan lebih memfokuskan aktivitas peserta didik pada bagian aktivitas pengamatan dan mengumpulkan informasi.
PENERAPAN PROBLEM DRIVEN ITERATIVE ADAPTATION (PDIA) UNTUK MENGATASI KESULITAN BELAJAR MATEMATIKA SISWA SDN 2 PUNGKIT
Maulidyawati, Desi;
Irham, Muhammad
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3163
INOVASI merupakan lembaga kemitraan Indonesia - Australia yang fokus pada literasi dan numerasi. Salah satu program intervensi yang dijalankan di Kabupaten Sumbawa adalah implementasi pendekatan PDIA di SDN 2 Pungkit. Tujuan dari penelitian ini adalah mengetahui bagaimana proses penerapan pendekatan Problem Driven Iterative Adaptation (PDIA) di kelas 1 SDN 2 Pungkit dalam mengatasi kesulitan belajar matematika siswa. PDIA merupakan sebuah pendekatan yang digunakan oleh INOVASI dalam mencari tahu bagaimana meningkatkan kualitas proses dan hasil pembelajaran dalam numerasi dengan menggunakan pendekatan yang dirancang untuk mencari solusi lokal dalam mengatasi masalah-masalah lokal dan khusus dalam pembelajaran. Penelitian ini merupakan penelitian kualitatif dengan pendekatan studi kasus tentang bagaimana penerapan PDIA dalam mengatasi kesulitan belajar siswa. Subjek penelitian ini terdiri dari satu orang guru kelas 1 SDN 2 Pungkit. Metode pengumpulan data dilakukan dengan cara observasi dan kajian literatur. Teknik analisis data dilakukan dalam empat tahapan yaitu, koleksi data, reduksi data, menyajikan data dan verifikasi atau kesimpulan. Hasil penelitian menunjukkan bahwa implementasi pendekatan PDIA dilaksanakan dalam lima tahapan yaitu, 1) eksplorasi, 2) sintesis, 3) perancangan, 4) coba gagasan, 5) kaji ulang. Hasilnya menunjukkan bahwa pendekatan PDIA mampu membuat siswa lebih aktif melalui pemanfaatan media konkrit dan metode diskusi. Hasil lainnya juga menunjukkan bahwa hasil belajar semua siswa tuntas terhadap KKM.
EFEKTIVITAS PEMBELAJARAN FULLY DARING TERHADAP KEMAMPUAN PENALARAN MATEMATIS SISWA
Hr, Bq. Malikah;
Pratama, Indah Arry;
Munawarah, Pyo Apriliana
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3169
The purpose of this research were to describe: 1) the effect of fully online learning to the mathematical reasoning abilities of students; 2) the response of the students to the application of fully online learning. The research was a mixed-method using quantitative and qualitative methods with one group pretest-posttest design. There were 32 students of class XI MIA MA NW Wanasaba, Wanasaba Sub-District, East Lombok Regency as the sample. Instrument of this research was the mathematical reasoning abilities essay test consists of 10 questions on learning materials of limit function, observation and interviews. The quantitative data analysis using descriptive statistics with paired sampel t-test. The results of this research showed that: 1) according to the results of data analysis, it was discovered the value of Sig. (2-tailed) was 0.000 < 0.05, it means that H0 was rejected and Ha was accepted, this indicated that there was a difference between the pretest and posttest average. Based on the descriptive statistics, the average of pretest score was 71.03 higher than the posttest score was 59.97. It can be concluded that the fully online learning was no more effective to the mathematical reasoning abilities of students. 2) there were 16% of the students gave a positive response to the application of fully online learning, 84% of the others prefer the blended learning and students gave a less positive response to the application of fully online learning and it was considered less helpful in practicing the mathematical reasoning abilities of students.
MENINGKATKAN SELF-EFFICACY MATEMATIS SISWA PADA PEMBELAJARAN MATEMATIKA MELALUI PENDEKATAN BRAIN BASED LEARNING
Rusyda, Nurul Afifah;
Suherman, Suherman;
Suhendra, Suhendra;
Rusdinal, Rusdinal
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3192
This research was conducted because the students' self-efficacy in mathematics was still low. The Brain Based Learning approach is expected in solving this problem. The purpose of this study was to determine and analyze the increasing in self-efficacy of students who received the Brain Based Learning (BBL) approach in mathematics. This study is a quasi-experimental study with a nonequivalent control group design. The population of this study were all students of grade VII at a junior high school in Padang City. The sample was determined by purposive sampling technique. The data collection instrument in this study was a non-test (questionnaire). Questionnaires are used to measure students' mathematical self-efficacy. The questionnaire is based on indicators of self-efficacy. The self-efficacy questionnaire consists of 28 questionnaire items. The questionnaire was given before being given treatment and after being given treatment. The treatment given was in the form of mathematics learning based on the BBL approach. The result of this study is that the increase in self-efficacy of students who get the BBL approach learning is significantly better than learning with the conventional approach as a whole.
PENGEMBANGAN PERANGKAT PEMBELAJARAN SAINTIFIK BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN LITERASI MATEMATIKA SISWA SMP/MTS DI LOMBOK BARAT
Masjudin, Masjudin;
Zulkifli, Zulkifli;
Sufriany, Erry;
Muzaki, Ahmad
Media Pendidikan Matematika Vol. 8 No. 2 (2020)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v8i2.3250
The problem and challenge of learning mathematics in West Lombok in particular and Indonesia in general is the low ability of students' mathematical literacy. The findings of researchers in the field are that students' understanding of mathematics is a standard procedure for solving routine problems. Students have difficulty solving problems in the form of mathematical applications in everyday life. Therefore, efforts are needed to improve students' abilities in the process of constructing, simplifying, and compiling mathematical models, as well as their use in solving everyday problems. One thing that can be done is to simplify the mathematical concept into a series of activities in accordance with the sequence of students' knowledge development by using environmental media as a learning medium. Such a learning concept is scientific learning based on local wisdom. The purpose of this research is to produce scientific learning tools based on local wisdom that can improve the mathematics literacy skills of SMP / MTs students in West Lombok Regency. This type of research is Development Research. This research procedure carried out by referring to the 4-D Model, namely the Define stage, the Design stage, the Develop stage, and the Disseminate stage. The results of the validation show that local wisdom-based scientific learning tools are in the very valid category. The test results show that local wisdom-based scientific learning tools are very effective in improving the mathematics literacy skills of SMP / MTs students in West Lombok.
Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Cerita Pada Materi Sistem Persamaan Linear Tiga Variabel
Mulyani, Sri;
Haerudin, Haerudin
Media Pendidikan Matematika Vol. 9 No. 1 (2021)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v9i1.3524
The purpose of this study was to describe students' mistakes in solving story problems on the material of the three-variable linear equation system (SPLTV) based on the Newman procedure to minimize the occurrence of the same errors in the future. The approach used is a qualitative approach with descriptive methods. The subjects in this study were 25 students of class X SMAN 14 Bekasi. The test instruments used was 2 items in the description. In this study using errors according to Newman to analyze student errors. From the results of the analysis, it was found that the average error rate of students in answering SPLTV story questions was 34.4% and the remaining 65.6% of students could answer correctly and correctly. Of the two questions given, question number 1 had more percentage of students who made mistakes. There are various kinds of mistakes made by students, based on the error analysis according to Newman, there was a reading error of 0% because none of the students read the questions wrongly, the error in understanding was 30.23% because the students did not write known and asked, the transformation error was equal to 20.93% because the students were not able to transform the questions given into a mathematical form so they could not make mathematical models, 24.42% error in processing skills was due to the lack of students' accuracy in calculating which resulted in errors, and errors in writing the final answer of 24, 42% because the students were incomplete in making conclusions.
Pengembangan Media Pembelajaran Matematika Berbasis Pendekatan Saintifik untuk Meningkatkan Kemampuan Komunikasi Matematis SMP Kelas VII
Suradi, Rahmat Ridho;
Asmar, Ali;
Yerizon, Yerizon
Media Pendidikan Matematika Vol. 9 No. 1 (2021)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v9i1.3541
Learning results found in several schools are still low. This happens because students do not understand the real life math problems that surround students, so students are lack of creative thingking. This is because the learning methods used by teachers have not been implemented optimally. One of effort that can be made to overcome these problems is to use learning media based on interactive multimedia in the mathematic learning for 7th grade of junior high school student who valid, practical and effective. This type of research is the development by using Plomp research design. During the initial survey phase, doing necessity analysis, curriculum analysis and conceptual analysis focused on issues related to learning mathematics. In the development phase or prototyping, the design of mathematics media learning based on a scientific approach to improve students' mathematical communication skills, then self-evaluation, one to one evaluation and small group evaluation. The assessment phase carried out a practicality test and a limited effectiveness test. Practicality data were obtained from teacher practicality questionnaires, student practicality questionnaires. Effectiveness data obtained from student result learning after implementing learning with learning devices. The research results showed that the mathematics learning media with macromedia flash based on scientific was valid and practical. Valid because it has qualify the valid criteria in terms of content and construct. Practical because they are easy to use and understand, the allocated allocations are very efficient, attractive, and contribute to learning. Effective in terms of its potential impact on students' mathematical communication skills
Pengembangan Media Poster dengan Konteks Covid-19 untuk Memperkenalkan Kegunaan Statistika
Nurhayati, Mira;
Ego, Ego;
Mahatri, Friska;
Zulkardi, Zulkardi;
Meryansumayeka, Meryansumayeka
Media Pendidikan Matematika Vol. 9 No. 1 (2021)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v9i1.3761
Penelitian ini bertujuan untuk mengembangkan media poster dengan konteks Covid-19 untuk memperkenalkan kegunaan statistika. Melalui pengembangan media poster ini diharapakan dapat membantu para pendidik untuk dapat memberikan pelajaran matematika dengan bantuan media poster agar tujuan pembelajaran yang telah direncanakan dapat tercapai. Jenis metode penelitian yang digunakan adalah pengembangan dengan berdasar pada metode penelitian Research and Development (R&D). Penelitian ini memusatkan pengembangan media pembelajaran poster pada mata pelajaran statistika dengan konteks Covid-19. Pada penelitian dan pengembangan ini penulis hanya menggunakan enam langkah dari sepuluh langkah-langkah penelitian metode R&D yaitu potensi dan masalah , pengumpulan data, desain produk, validasi desain, revisi desain dan uji coba produk. Berdasarkan proses penelitian yang dilakukan diperoleh bahwa pembelajaran dengan media poster dengan konteks Covid-19 pada materi statistika lebih valid dan praktis serta dapat menarik perhatian dan minat siswa dalam pembelajaran matematika. Selain itu , dengan media poster yang telah dikembangkan juga dapat diikut sertakan dalam pameran yang diadakan oleh IDM 314.
Perspektif Siswa Terhadap E-Learning Berdasarkan Model Motivasi ARCS
Nissa, Ita Chairun;
Febrilia, Baiq Rika Ayu;
Astutik, Fitri;
Iswawan, Muhamad Galang
Media Pendidikan Matematika Vol. 9 No. 1 (2021)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)
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DOI: 10.33394/mpm.v9i1.3831
Penelitian ini bertujuan untuk mengukur tingkat motivasi siswa yang telah melaksanakan pembelajaran jarak jauh dengan E-Learning. Jenis penelitian adalah survey karena menggunakan kuesioner sebagai instrument pengumpul data yang utama. Pernyataan dalam kuesioner merujuk pada Model Motivasi ARCS oleh Keller pada empat elemen yaitu Attention, Relevance, Confidence, dan Satisfaction. Uji validitas oleh dua ahli menyatakan bahwa kuesioner adalah sangat valid dengan sedikit revisi. Responden adalah 42 siswa kelas XI SMA Islam Al-Azhar NW Kayangan Lombok Barat dimana guru mereka telah mendapatkan pelatihan menggunakan E-Learning khususnya platform Google Classroom pada tahun 2020 lalu. Data kuesioner dianalisa secara kuantitatif dan dinyatakan dalam bentuk distribusi frekuensi dan kriteria motivasi untuk setiap elemen ARCS. Penyajian data kuantitatif ini kemudian dilengkapi dengan deskripsi alasan siswa pada saat memilih suatu jawaban tertentu. Perspektif siswa terhadap E-Learning menurut Model Motivasi ARCS pada penelitian ini terbagi dalam dua jenis respon yaitu respon siswa terhadap pengalaman belajar menggunakan E-Learning dan respon siswa terhadap ketersediaan fitur/aplikasi/media dalam E-Learning. Berdasarkan rata-rata skor akhir pada setiap elemen ARCS dapat disimpulkan bahwa respon siswa terhadap pengalaman belajar menggunakan E-Learning pada elemen Attention, Relevance, Confidence, dan Satisfaction semuanya berada pada kriteria baik. Sedangkan respon siswa terhadap ketersediaan fitur/aplikasi/media dalam E-Learning pada elemen Attention, Relevance, dan Satisfaction berada pada kriteria tidak baik kecuali elemen Confidence yang berada pada kriteria baik.