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Baihaqi Siddik Lubis
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Kantor Prodi Pendidikan Dasar Pascasarjana, Gedung Pascasarjana Universitas Negeri Medan, Lantai 4, Jln. Willem Iskandar Pasar V No. 1589 Medan Kode Pos 20221
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INDONESIA
Jurnal Tematik
ISSN : 19796633     EISSN : 24607738     DOI : 10.24114
Core Subject : Education,
Jurnal Tematik merupakan media komunikasi para akademisi, guru dan pemerhati dunia pendidikan dalam perspektif kependidikan. Jurnal tematik merupakan hasil penelitian, refleksi dan kajian kritis yang aktual berkenaan dengan tema-tema pendidikan, seperti kebijakan atau regulasi pendidikan, kurikulum, inovasi pembelajaran (kajian materi, pendekatan, model, metode, media dan evaluasi belajar) dalam ruang lingkup pendidikan dasar. Terbit tiga kali dalam setahun yakni April, Agustus dan Desember. Terbit pertama kali untuk edisi April 2012. Jurnal Tematik adalah jurnal berkala ilmiah berisi tulisan yang diangkat dari hasil penelitian pendidikan dasar pada fokus aspek-aspek yang berkaitan dengan kependidikan. Jurnal tematik merupakan jurnal nasional bermitra bestari yang diterbitkan tiga kali setahun dalam bentuk cetak dan online oleh Program Studi Pendidikan Dasar Pascasarjana, Universitas Negeri Medan, Indonesia. Pernyataan ini menjelaskan perilaku etis seluruh pihak yang terlibat dalam penerbitan artikel dalam Jurnal Tematik, termasuk penulis, dewan penyunting, mitra bestari, dan penerbit. Pernyataan ini didasarkan pada COPE’s Best Practice.
Arjuna Subject : Umum - Umum
Articles 200 Documents
Pengaruh Teknologi Pembelajaran Berbasis Canva Terhadap Kemandirian Belajar Siswa di UPTD SMP Negeri 1 Gunungsitoli Alo’oa T.P 2024/2025 Restu Jaya Laoli; Wahyutra Adilman Telaumbanua; Arianto Lahagu; Yearning Harefa
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68611

Abstract

This study aims to determine the effect of Canva-based learning technology on student learning independence at the Technical Implementation Unit (UPTD) of SMP Negeri 1 Gunungsitoli Alo'oa. The background of this research is based on the importance of utilizing interactive digital media in the learning process to increase student motivation and responsibility for learning, especially in the current digital era. Canva, as a graphic design platform that is easy to access and use, is believed to be a learning medium that supports active student engagement and encourages independent learning. This study used a quantitative approach with a quasi-experimental method. The study sample consisted of eighth-grade students divided into experimental and control groups. The instruments used were a learning independence questionnaire and documentation of the learning process. Data analysis used a t-test to determine significant differences between the groups that used Canva and those that did not. The results of this study indicate a significant effect of Canva-based learning technology on student learning independence. Students who used Canva demonstrated higher levels of learning independence compared to those who did not use the tool. Therefore, Canva can be used as an effective alternative learning medium to enhance student learning independence.
Pengaruh Model Pembelajaran Role Playing Terhadap Pemahaman Materi Kebudayaan dalam Pelajaran IPS Kelas VIII SMP Negeri 2 Botomuzoi TP.2024/2025 Agus Candra Lahagu; Wahyutra Adilman Telaumbanua; Yearning Harefa; Bezisokhi laoli
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68615

Abstract

This study aims to determine the effect of the Role Playing learning model on students’ understanding of cultural material in Integrated Social Studies (IPS) for Grade VIII at SMP Negeri 2 Botomuzoi in the 2024/2025 academic year. The background of this research is the low student achievement in cultural topics, due to the use of conventional learning methods that do not actively involve students. This research employed a quantitative approach using a pre-experimental design of the one group pretest-posttest type, without a control group. The sample consisted of 18 students from class VIII-A. The instrument used was an essay-based learning achievement test administered before and after the treatment. The results showed an increase in the average score from 47.11 (pre-test) to 85.22 (post-test). The Paired Sample t-Test yielded a significance value of 0.000 (p < 0.05), indicating a significant effect of the Role Playing model on students’ learning outcomes. Additionally, this model enhanced student engagement, motivation, and understanding of cultural concepts. Therefore, the Role Playing learning model is proven to be effective in improving students’ learning outcomes in social studies, particularly in cultural material, and is recommended as an alternative active learning strategy.
Pengembangan Desain Pembelajaran Berdiferensiasi Berbasis Lingkungan untuk Meningkatkan Hasil Belajar Siswa di SD 175771 Siaro Emelda Thesalonika; Desi Sijabat; Herlina Tinambunan
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68830

Abstract

This study aims to describe the level of feasibility and effectiveness of developing an environment-based differentiated learning design to improve student learning outcomes. This study was conducted at Siaro Elementary School 175771. The subjects of this study were all 30 fourth-grade students of Siaro Elementary School 175771. The research method is Thiagarajan's 4-D development research. The results of the study show (1) the validity of the language expert is 86.53%, and the instructional design expert is 83.33%. From the validation results of the media expert, a score of 86.53 was obtained with a very good category. The effectiveness of the environment-based differentiated learning design can be seen from the improvement of student teaching outcomes, the lowest score is 25 while the highest score is 54. However, after using the environment-based differentiated learning design, the lowest score is 75 and the highest score is 100. The average score of 30 people is 90.26. In addition to the effectiveness of environmentally based differentiated learning design, it can be seen from the results of the increase in the average value (gain) of children's Pretest and Posttest, environmentally based differentiated learning design can improve children's learning outcomes at SD 175771 Siaro, with an average Pretest value of 41.25. While the average posttest is 90.14. Thus, teachers can implement environmental-based teaching designs even though they have not yet reached the dissemination stage, and for other researchers who want to research and make measurements of student learning outcomes, it is necessary to see how the abilities of these students are, the indicators of which are student needs.
Sikap Siswa Terhadap Kompetensi Kepribadian Guru Bk di SMP Negeri 27 Medan Erwita Ika Violina; Agnes Viola Sumbayak
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69049

Abstract

This study aims to determine the attitudes of students at SMP Negeri 27 Medan towards the personality competencies possessed by guidance counselors. This study uses a quantitative approach. The sampling technique used is simple random sampling. The population of this study was all 7th and 8th grade students of SMP Negeri 27 Medan, totaling 500 students. The research sample consisted of 222 7th and 8th grade students at SMP Negeri 27 Medan. Data were collected through a student attitude scale, then analyzed using descriptive statistics available in SPSS. The results show that student attitudes are in the sufficient category. There are five aspects that are the focus of this study. In addition, the results obtained are no significant differences between the attitudes of men and women. This indicates that the attitudes of men and women towards the personality competencies possessed by guidance counselors tend to be the same and do not have differences.
Pengembangan Media Pembelajaran Bahasa Inggris Flash Card Comic Kelas IV SDN 060872 Medan Angeleva Revi Christa Sinaga; Dody Feliks Pandimun Ambarita; Lala Jelita Ananda; Albert Pauli Sirait; Tiarnita Maria Sarjani Br. Siregar; Charles Fransiscus Ambarita
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69264

Abstract

This research aims to determine the feasibility, practicality, and effectiveness of Flash Card Comic learning media for "Greetings and Leave Taking" material in Grade IV at SDN 060872 Medan. This study utilizes the Research and Development (R&D) method following the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this research include media experts, material experts, educational practitioners, and 20 fourth-grade students. The object of the research is the Flash Card Comic media, designed to improve students' understanding of English greetings and farewell expressions. The results of the study indicate that in terms of feasibility, the media obtained a score of 81.81% from media experts ("Feasible" category) and 93.3% from material experts ("Highly Feasible" category). In terms of practicality, questionnaire results showed that the media was rated as "Highly Practical" by educational practitioners. Regarding effectiveness, based on a comparison of pre-test and post-test scores, there was an increase in the average score from 39.75% to 73.75%. Based on an N-Gain analysis of 57.18%, the Flash Card Comic media is categorized as "Effective" in improving student learning outcomes.
Analisis Penerapan Model Pembelajaran Problem Based Learning Pada Pembelajaran Tematik Terpadu di Sekolah Dasar Putri Mas Intan Silalahi; Demmina Ginting; Shofyani Salasa; Indah Mutia; Yusnadi Yusnadi; Anita Yus
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69520

Abstract

The aim of this study is to analyze the implementation of the Problem Based Learning (PBL) Model in Integrated Thematic Learning in Elementary Schools. The main focus of this study is to analyze the suitability of the syntax in the application of the problem-based learning model in integrated thematic learning in elementary schools. Thematic learning in elementary schools is designed to improve and enrich the quality of education in a more enjoyable and meaningful way for students. The problem-based learning model is a learning model that can encourage students to actively participate in solving problems through a series of scientific method activities, so that the knowledge gained can be meaningful. The method used is a qualitative approach with descriptive research type. Data sources were obtained through primary and secondary data, with data collection techniques including observation, interviews, and documentation. The research results indicate that the implementation of the PBL model has not been carried out well and effectively in Grade VI at Langkat State Elementary School. There were inconsistencies in the PBL model's syntax or steps at certain stages, such as the teacher not clearly communicating the learning objectives, insufficiently encouraging student engagement in problem-solving, and not providing reflection at the end of the lesson. Furthermore, the students were less enthusiastic and focused, resulting in the learning objectives not being optimally achieved.
Penerapan Media Teka-Teki Silang Pada Pembelajaran Tematik Terhadap Minat Belajar Siswa Kelas V di SD Swasta Tiara Ivo Ardila; Ibnatun Salis; Fransiska Mariance Nainggolan; Al Hilal Hamdi Rambe; Yusnadi Yusnadi; Anita Yus
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69545

Abstract

The main problem underlying this research is the low learning interest of fifth-grade students at Tiara Private Elementary School, which is evident from their lack of interest and minimal activeness in thematic learning. This research aims to comprehensively describe the content of the Crossword Puzzle media, the implementation of the Crossword Puzzle media, and the impact of its use on students' learning interest. The method used is descriptive qualitative with 30 students and their fifth-grade homeroom teachers as subjects. Data were collected through interviews, questionnaires, and documentation, then analyzed narratively. The results show that the content of the Crossword Puzzle covers Indonesian, Science, and Mathematics materials with descending and horizontal questions that are in accordance with the thematic concept. The implementation of the Crossword Puzzle was carried out interactively and in groups, accompanied by discussions and feedback. Learning interest when the Crossword Puzzle media was applied to fifth-grade students experienced a significant increase. This increase is seen from the indicators of students' attention, involvement, and interest which are in the high category, while the aspect of feelings of pleasure reached the very high category. Overall, the level of students' learning interest is in the high category. Thus, this study shows that crossword puzzle media can be an effective learning alternative to increase students' interest in learning thematic learning.
Penggunaan Reinforcement Positif Tema Lingkungan Bersih pada Motivasi Belajar IPA dan Bahasa Indonesia Kelas IV SDN 060886 Kota Medan Raisyah Aulia Nabila Lubis; Hanna Putri Syahkira; Anggun Agia Arditha; Natasya Sihombing; Anita Yus; Yusnadi Yusnadi
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69546

Abstract

One of the relevant strategies to increase learning motivation is positive reinforcement, which is closely related to student motivation. Positive reinforcement is able to increase student involvement in group work through simple rewards, encouraging motivation, interest so that students are active in learning. The success of its implementation depends on the role of the teacher in designing contextual learning, such as the theme of a Clean Environment. The purpose of the research is to describe the implementation of positive reinforcement in the learning of IPA and Indonesian Language class IV SDN 060886 Medan, analyze the impact on learning motivation, and compare between subjects. This research uses a descriptive qualitative method, with a subject of 22 grade IV students. The results of this research have implications on several aspects, namely theoretical, practical, academic.
Efektivitas Program "Gigiku Sehat, Senyumku Cemerlang" Menggunakan Model CIPP dalam Membentuk Kebiasaan Kesehatan Gigi Anak KB Bina Rabbani Icah Juriah; Pilma Sindy Arizka
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.69820

Abstract

This research aims to evaluate the effectiveness of the "Gigiku Sehat, Senyumku Cemerlang" program using the CIPP model in forming dental health habits in early childhood at KB Bina Rabbani, Medan. The method used is qualitative descriptive with the CIPP evaluation model (Context, Input, Process, Product). The subjects were 20 Group B children consisting of 12 girls and 8 boys. Data collection techniques included in-depth interviews, participatory observation, documentation, knowledge tests, skills checklists, and clinical examinations. The results showed the program was highly effective in increasing knowledge (75-95%), skills (80-95%), positive attitudes (70-92%), habit formation (70-87%), and improving dental health conditions (80-96%). From the Context aspect, the program is highly relevant to children's needs with dental caries prevalence reaching 81.1%. From the Input aspect, resource readiness reached 95% including professional medical personnel, age-appropriate educational materials, and adequate facilities. From the Process aspect, program implementation ran smoothly with high child involvement (85-92%) despite minor obstacles. From the Product aspect, the program successfully achieved its objectives holistically. Thus, it can be concluded that the "Gigiku Sehat, Senyumku Cemerlang" program is effective and strategic in building dental health habits in early childhood through comprehensive synergy between schools, medical personnel, and families.
Penerapan Media Pembelajaran Berbasis Assemblr Edu Pada Mata Pelajaran IPS untuk Meningkatkan Hasil Belajar Siswa SMP Negeri 1 Gunungsitoli Jernih Waty Batee; Eka Septianti Laoli; Wahyutra Adilman Telaumbanua; Bezisokhi Laoli
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.71797

Abstract

The purpose of this study was to determine the application of Assemblr Edu-based learning media in social studies subjects in improving the learning outcomes of students of SMP Negeri 1 Gunungsitoli in the 2024/2025 academic year. This research is a class action research (PTK). This research was conducted at SMP Negeri 1 Gunungsitoli, in the even semester of the 2024/2025 academic year, the subjects in this study were VII grade students totaling 32 people. The research instruments used were (1) teacher observation sheets, (2) student observation sheets, (3) photos/documentation, (4) learning outcome tests. Based on the researcher's findings that: (1) the average result of the teacher observation sheet in cycle I was 62.49% and in cycle II teacher observation increased to 90.83%. (2) while the average student activity observation sheet results in cycle I were 60.7% and in cycle II increased with an average of 84.45%. Based on the evaluation results, the average student learning outcomes in cycle I were 67.86% with a completeness percentage level of 46.87%. While in cycle II it increased with an average learning outcome of 83.5% with a percentage level of completeness of 90.62%. Based on these results, this study has reached the predetermined target of 75%. Thus, the researchers concluded that there was an increase in student learning outcomes in grade VII social studies subjects through the application of Assemblr Edu-based media to improve student learning outcomes at SMP Negeri 1 Gunungsitoli.