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INDONESIA
Jurnal Inovasi Teknologi Pendidikan
ISSN : 24070963     EISSN : 24607177     DOI : -
Core Subject : Education,
Jurnal Inovasi Teknologi Pendidikan is a scientific journal which publishes and disseminates the results of researches, deep studies, innovative thinking or work in educational technology. The focus of the journal is innovative works on the development of educational multimedia and e-learning which are effective in giving positive contributions to schools and educational institutions.
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Articles 10 Documents
Search results for , issue "Vol. 12 No. 1 (2025): March" : 10 Documents clear
ICT-based social science learning management with Nearpod application in primary education Paais, Reinhard Leonardo; Satyawati, Sophia Tri; Iriani, Ade
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.70715

Abstract

The integration of technology into education enhances learning experiences, one of which is through the use of Nearpod. The objectives of this study are to (1) describe ICT-based social science learning management through the use of the Nearpod application in primary education and (2) describe the participation of primary education students in social science learning and their responses to the use of the Nearpod application. This qualitative research involved a social sciences teacher and seventh-grade students at YSKI Christian Middle School Semarang. Data were collected through observations, interviews, and documentation and validated using triangulation techniques. The findings reveal that Nearpod-based learning management includes careful planning with lesson plans and interactive activities, implementation through apperception, interactive videos, and PowerPoint slides, and evaluation using game features like Matching Pairs and Time to Climb. Students responded positively, highlighting Nearpod's ease of use, engaging activities, and real-time feedback, though some faced time constraints. This study contributes to the utilization of Nearpod in ICT-based social studies learning, increasing student engagement, and providing insight into the effectiveness of Learning Management Systems (LMS) in elementary education in Indonesia. Further research is recommended to explore Nearpod's effectiveness across subjects and educational levels to enhance teaching methods and student engagement.
UMM metaverse batik as a learning media to introduce nitik batik motifs in the Sonobudoyo Museum Minarno, Agus Eko; Faiz, Ahmad; Wibowo, Hardianto; Akbi, Denar Regata; Munarko, Yuda
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.81821

Abstract

The exposure of Yogyakarta's Nitik Batik motifs is one of the important efforts to maintain and introduce Indonesia's cultural heritage to the younger generation. In this context, metaverse-based learning media is used as an innovative solution. This research discusses the implementation of metaverse-based learning media with an Extended Reality (XR) approach to introduce the Yogyakarta Nitik Batik motif. This research uses the Game Development Life Cycle (GDLC) development method to design a VR-based Batik museum virtual space, with black box testing and refinement testing to assess functionality and fun aspects. Involving 33 participants from visitors to the Sono Budoyo Batik exhibition in Yogyakarta, this study analyzed the data descriptive quantitative to develop recommendations for improving user experience and introducing Yogyakarta Nitik Batik culture through the metaverse. The test results showed that the virtual space of the Batik Museum passed the functional test without failure and had a feasibility rate of 86.1% in the category of "Excellent." These findings indicate that VR technology effectively introduces and preserves Batik culture, especially as an educational material in virtual media. This metaverse based learning media is anticipated to be an innovative step in introducing Yogyakarta's dotted Batik while offering a valuable immersive experience for users. Future research can be done by adding gamification to increase visitor involvement and optimizing multimedia aspects that have not been the main focus.
Exploring college-student insights on learning aids and practicum equipment The, Hery Yanto; Sujata, Dian Tika
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.78693

Abstract

Reflecting on the use of learning media will help students decide on a quality and user-friendly design. Thus, this study examines the experiences of second-year students in the Buddhist Religious Education program at Institut Nalanda who participated in the online distance "Learning Media" course during the 2023-2024 academic year. The researcher aims to understand the students' perspectives on the impact of instructional and practical equipment on their learning. This study used a case study technique, specifically the classroom research strategy, to collect data from 37 student forum posts on Google Classroom. Following a solitary session of asynchronous lectures, comprising a teaching module and three audio recordings, the students produced these postings. The researcher employed qualitative descriptive analysis, utilizing QDA Miner, to discern the principal themes and conclusions derived from the data. The data indicates that students had a variety of experiences using both instructional and practical equipment. Students experience the use of teaching aids to facilitate science experiments, classroom demonstrations, and accounting learning and support arts and sports classes. This study found that students have positive impressions of these media based on their learning experiences. Reflecting on their own learning experiences can inspire students to develop their learning media as a class project. The findings of this study can assist educators in designing learning environments that more effectively prepare students for academic and professional challenges. Research on other cohorts can be conducted as longitudinal studies. Comparing students' experience of on-site and online classes can also be done as a future study.  
Integrating Publuu technology into interactive teaching materials as a strengthening of evaluation material learning in the Teacher Professional Education Program (PPG) Wahyudi, Adip; Arifin, Slamet; Mutia, Tuti; Hasporo, Cahyo Aji; Maulana, Feri Fahrian; Fadani, Hikmah Al; Putra, Halil Haqizul
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.78293

Abstract

Learning in the digital era requires innovative interactive media to improve educational effectiveness, including learning evaluation. The main challenge is low student engagement due to conventional evaluation methods. Publuu, an interactive digital platform, offers a solution by providing interesting teaching materials. This study developed and tested Publuu-based interactive materials for learning evaluation courses in the Teacher Professional Education (PPG) program. Using the ADDIE-based Research and Development (R&D) method, data were collected through initial trials and final trials on two groups: the experimental group (30 students using Publuu) and the control group (30 students using conventional methods). Normality and homogeneity tests ensured statistical validity, followed by paired sample t-tests. The results showed that Publuu materials significantly improved student learning outcomes, with a significance value (Sig.) <0.05. In addition, these materials increased student motivation and engagement. Thus, Publuu-based interactive learning materials are suitable for PPG programs, improving the quality of evaluation learning. This study provides practical benefits of interactive tools in improving learning effectiveness and student active participation. Future developments may include more interactive features to increase the appeal and effectiveness of the material.
Measuring interest and talent in determining learning using the quadrant model in the learning process in a smart classroom Santiko, Irfan; Soeprobowati, Tri Retnaningsih; Surarso, Bayu; Tahyudin, Imam
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.73585

Abstract

Naturally, the learning process in smart classrooms is greatly impacted by the trend of individual learning, now known as personalized learning. Several studies have demonstrated that, because of the problem of technological advances, the effectiveness of the anticipated results has not been fully achieved. While there are technology benefits, some scholars link them to issues. This study aims to demonstrate it by evaluating learning interests and talents. A sample of at least 1000 students from 419 universities participated in the questionnaire experiment. Each of the three questionnaire domains, affective, cognitive, and psychomotor, was examined using ANOVA. The coefficient test uses two variables: interest and talent. With an ANOVA P-value of 0.021 for psychomotor and 0.031 for affective and cognitive, the three domains demonstrated a statistically significant connection. The coefficients of interest and talent, which average between 1 and 0.05 for P emotional and cognitive interest (0.054) and P talent (0.023) and between 0.027 and 0.055 for P psychomotor interest and P talent, demonstrate the significant values of both factors. The developed interest and talent measuring model can be used to forecast learning outcomes based on these findings. In addition to information technology, the results of this interest and talent-measuring design can be utilized to define and evaluate the learning process, including its appropriateness. Further research recommendations include a framework to measure interests and talents early, aiding admissions, curriculum, resources, methods, and learning media development.
Audience engagement in practice tests and instructional videos on YouTube Ikanubun, Lucia Ekawati; Iwo, Lidiah Tereda
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.77488

Abstract

As a digital video-sharing platform, YouTube has vast resources for sharing educational content. It is an accessible, open educational resource to assist the audience in gaining information and knowledge for educational needs. The research explored audience engagement and viewing patterns between two types of educational videos- instructional videos and practice test videos on a single Indonesian educational YouTube channel. It employed a quantitative descriptive approach to identify audience engagement and viewing patterns for both categories of videos. The data is collected through YouTube analytics with a population of 218 educational videos. The sample used is 139 videos chosen from the two video categories using proportional random sampling, ensuring each category is represented. The finding reveals that instructional videos have high numbers in view and shares metrics, while practice test videos topped in likes, watching duration, and average view duration metrics. This research provides insight to teachers, educational content creators, and those involved in the educational field, optimizing content strategy for digital learning resources in video formats. Further research can explore audiences' motivations for watching educational content and other metrics related to watching long or short videos that can affect audience engagement, which can provide broader insights regarding learning preferences in online video platforms.
From logs to insights: A comprehensive framework for data-driven learning insights Soepriyanto, Yerry; Nugroho, Rengga Prakoso; Nahri, Mochammad Hilman Amirudin; Kesuma, Dany Wijaya; Setiasih, Muhti
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.77432

Abstract

This study develops a theoretical framework for learning analytics utilizing data from the Moodle Learning Management System (LMS). Despite Moodle's extensive use in educational settings, its potential for learning analytics remains underutilized. This research aims to design a predictive framework for identifying learning difficulties through Moodle's internal analytics, incorporating various data points such as activity completion, attendance logs, social interactions, and learner habits. The study employs a research and development methodology with three main stages: (1) needs analysis and learning component identification, (2) theoretical framework design, and (3) validation through focused group discussions with learning experts. The framework integrates predictive modeling for learning retention, task load analysis, and personalized learning style assessments based on the VARK model. Results demonstrate that the framework effectively uses Moodle's default logs for analyzing learner behavior, although it is limited to online interactions within the LMS. Validation confirms its alignment with Moodle's architecture and online learning theories, with minor adjustments for task load components. The framework offers a scalable solution for institutions managing large student populations and varied learning models, serving as a foundation for early intervention and improved learning outcomes. Future studies could expand the framework's scope to include offline and face-to-face interactions.
Analysis of awareness and confidence in learning outcomes with students' academic motivation: SEM approach Kurniasih, Dede Dwi; Rahman ZH, Miftah Hur; Ayunisa, Dini Arifa; Maryono, Maryono; Mustofa, Khabib; Siswanto, Siswanto
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.76652

Abstract

Low self-awareness and confidence hinder learning strategies, reduce academic motivation, and prevent psychology-based educational strategies from developing optimally due to limited research integrating these factors. This study examines the influence of self-awareness and self-confidence on learning achievement, mediated by academic motivation. Data from 300 high school students in Indonesia were collected using a Likert scale questionnaire, while learning achievement was measured based on the average semester score. Structural Equation Modeling (SEM) analysis showed that self-awareness had a positive and significant effect on academic motivation (β = 0.45, p < 0.01) and learning achievement (β = 0.30, p < 0.01). Similarly, self-confidence positively influenced academic motivation (β = 0.35, p < 0.01) and learning achievement (β = 0.25, p < 0.01). Academic motivation was found to mediate the relationship between self-awareness and learning achievement (indirect effect = 0.20, p < 0.01) as well as between self-confidence and learning achievement (indirect effect = 0.15, p < 0.01). The proposed SEM model demonstrated a good fit with the data (χ² = 212.34, df = 149, p < 0.01; RMSEA = 0.045; CFI = 0.97; TLI = 0.96). These findings highlight the importance of self-awareness and self-confidence in enhancing learning achievement through increased academic motivation. This study contributes theoretically to understanding psychological factors affecting learning achievement and has practical implications for developing educational interventions. Future research is recommended to adopt a longitudinal design and mixed methods and explore mediator or moderator variables for more effective educational strategies.
Developing the Educaplay grammar assessment for tenth graders of senior high school in Kediri Ningrum, Dyah Ayu Kusuma; Ningrum, Ary Setya Budhi; Indah, Rohmani Nur; Syaifulloh, Burhanudin
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.79346

Abstract

Teaching English as a Foreign Language (EFL) faces challenges in engaging students with grammar instruction. Grammar is a critical component of language education that underpins effective communication and comprehension. This study aims to develop an Educaplay-based grammar assessment tool for tenth-grade students at Senior High School 5 Taruna Brawijaya in Kediri, Indonesia.  The instruments used for data collection included a grammar test, validated by experts to ensure content validity, and a questionnaire for expert feedback. The Research and Development (R&D) method was employed, following the steps outlined by Borg and Gall (1983), which involve product development, validation, and iterative revisions. Data analysis involved assessing the validity, reliability, difficulty index, and item discrimination of the grammar test. The findings indicate that the tool is valid and reliable, with a Cronbach's Alpha of 0.884, although there is a need for more challenging items to better cater to a range of student abilities. It is concluded that Educaplay provides an effective and engaging alternative to traditional grammar assessments. These results are expected to provide valuable insights into how digital platforms such as Educaplay can be used to improve grammar teaching and student learning outcomes, not only in Indonesia but also in other countries facing similar challenges. The study recommends further development of the tool to incorporate more complex items and suggests exploring the long-term effects of using digital tools like Educaplay in grammar education.
Android-based virtual laboratory with starter experiment approach for learning vertebrate organ systems in high school Hasanah, Alfinatul; Risnasari, Medika
Jurnal Inovasi Teknologi Pendidikan Vol. 12 No. 1 (2025): March
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v12i1.78848

Abstract

Limited laboratory equipment causes practicum of vertebrate animal organ systems to be rarely carried out so that learning is only theoretical and has an impact on student understanding that is less than optimal. This study aims to develop and test the validity and feasibility of an Android-based virtual laboratory with a starter experiment approach on vertebrate animal organ system material for high schools. This media is also equipped with LKP (Practicum Worksheet) to support virtual laboratory activities. This research uses the Research and Development (R&D) method with the ADDIE model. Data were collected through validation questionnaires from media experts, material experts, and trials to students, then analyzed descriptively, quantitatively, and qualitatively. The validation results show that the virtual laboratory has a validity level of 91% from media experts and 89% from material experts, which is included in the "very valid" category. Meanwhile, the feasibility test results showed a value of 91% in individual trials, 96% in small groups, and 94% in large groups, all of which were included in the "very feasible" category. Thus, the Android-based virtual laboratory with a starter experiment approach on vertebrate animal organ system material is very valid and feasible to use in learning. This media helps teachers deliver material, enhances student understanding, and addresses lab limitations in technology-based learning. Further development should optimize app size for low-spec devices, ensure compatibility with iOS, and improve interactive features for a more realistic practicum experience.

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