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Nia Kurniasih
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sosioteknologi.jurnal@gmail.com
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sosioteknologi.jurnal@gmail.com
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INDONESIA
Jurnal Sosioteknologi
ISSN : 18583474     EISSN : 2443258X     DOI : -
Core Subject : Social, Engineering,
Jurnal Sosioteknologi is a journal that focuses on articles that discuss results of an intersection of research fields of science, technology, arts, and humanities as well as the implications of science, technology, and arts on society. It is published three times a year in April, August, and December. Jurnal Sosioteknologi is a collection of articles that discuss research results, conceptual ideas, studies, application of theories, and book reviews. Jurnal Sosioteknologi has been indexed by Google Scholar and Indonesian Publication Index (IPI). ISSN: 1858-3474 Jurnal Sosioteknologi adalah jurnal yang memfokuskan pada tulisan berupa penelitian interseksi bidang ilmu sains, teknologi, seni, dan ilmu kemanusiaan serta implikasi sains teknologi dan seni terhadap kehidupan masyarakat. Terbit tiga kali setahun pada bulan April, Agustus, dan Desember. Jurnal Sosioteknologi berisi tulisan yang diangkat dari hasil penelitian, gagasan konseptual, kajian, dan aplikasi teori, serta ulasan buku. Jurnal Sosioteknologi telah terindeks oleh Google Scholar, Citerseerx, dan Indonesian Publication Index (IPI). ISSN: 1858-3474
Arjuna Subject : -
Articles 608 Documents
The Role of Facebook Group Features for Travelers and Tourism Service Providers in Planning a Trip to Bali Zuraida, Lukia; Suriana, I Putu Koisuki; Ghani, Bima Maula
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.4

Abstract

Social media has become a major source of inspiration, reference, and decision-making in planning a travel trip. This study aims to determine the influence of Facebook public group features on tourist trip planning decisions and the implications of using this feature on tourism service providers. The data collection was carried out in two ways, the first by providing a list of questions to informants online and the second by conducting semi structured interviews with tourists and tourism service providers who use Facebook public group feature. Data were analyzed using NVivo 12 Pro to identify meaningful patterns. The results show that it is divided into two categories, the point of view of travelers and tourism service providers. It identified four main roles from a traveler's perspective: activeness, sources of information, reviews and recommendations, and weaknesses.Three main roles emerged from the perspective of tourism service providers, including the utilization of interactions' output, threats, weaknesses, and competitive conditions in the field. The patterns of interactions in Facebook public groups demonstrate the findings.  
DAMPAK PLATFORMISASI PADA TATA KELOLA MUSIK STREAMING DI INDONESIA DAN PERLAWANANNYA OLEH MUSISI INDIE LOKAL Resmadi, Idhar
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.5

Abstract

Issues of inequality and injustice have become prevalent in economic-political discourse in digital media, particularly because of the impact of platformization on digital streaming platforms. This article examines how platformization shapes cultural production, the governance of the music streaming industry, and the resistance againts its dominance in Indonesia emerge. Through observations and interviews with indie music practitioners in Indonesia, this article discusses platform-based cultural production and the rise of new power held by aggregators in the music-streaming industry. The discussion is divided into the impact of platformization on indie musicians and alternative production patterns that challenge platform-based cultural production in Indonesia. This article aims to provide an overview of the impact of platformization on indie musicians in Indonesia and to explore alternative methods that encourage musicians to gain independence from platforms.
Budaya di Media Siber: Studi Etnografi Virtual Penggunaan Bahasa Gaul Oleh Generasi Z Pada Aplikasi TikTok Nurhayati, Iis Kurnia; Putri, Aliyya Rahma
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.8

Abstract

Generation Z frequently uses slang as a communication medium for daily conversations due to the proliferation of social media. People typically blend various language variations for communication, whether in real-world interactions or in the virtual realm. One such interaction in the virtual world using slang occurs on the TikTok application, both in content creation and in the comment section. This interaction has transformed slang into a cyberculture, facilitating the exchange of identities in cyberspace. This research utilizes a virtual ethnography approach, incorporating four levels of cyber media analysis, to investigate the usage of slang by Generation Z on the TikTok application at various levels. Through observation and interviews with TikTok content creators and Generation Z users, researchers found several types of slang that have become cultural artifacts on the TikTok application, including slang derived from foreign languages, acronyms, abbreviations, and reversed words, as well as slang borrowed from foreign languages. The interactions occurring on the TikTok application also have real-world effects on the informants, such as experiences, relationships, and changes in daily communication habits due to the presence of slang.
Perubahan Pola Perilaku Pengguna Layanan Paylater yang Terintegrasi dengan e-Commerce dalam Perspektif Behavioural Design Laila Quthratun Nada; Riyadi, Slamet
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.9

Abstract

The cashless trend in using e-wallets has replaced conventional payment methods and become a daily necessity. This frugal digital transformation has significant implications for society and presents new challenges. It addresses impulsive purchasing habits and the emergence of the online lending trend. Each design decision has a lasting impact on the development of digital financial services in e-commerce, influencing changes in user behavior patterns and leading to a new lifestyle transformation in shopping. This study examines behavioral design through online ethnography, surveys, and interviews to assess how design interventions influence decisions to use Paylater services. This paper broadens the investigation into the application of behavioral design in the development process, which aids in pinpointing the most effective stages, thereby enhancing the design and reducing the risk associated with user interaction. Researchers have found that alterations in interactions with objects can also shape and create new behaviors that challenge systems, environments, and lifestyles. Research findings conduct the design strategy gap for integrating user needs and adjustments in the stage of behavior change in navigating Paylater services integrated with e-commerce platforms.
Pembelajaran Bahasa Indonesia sebagai Linguistic Entrepreneurship: Implikasi terhadap Digital Marketing Winata, Nana Triana; Damaianti, Vismaia S.; Syihabuddin, Syihabuddin; Mulyati, Yeti
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.7

Abstract

Research on linguistic entrepreneurship in Indonesia is the newest one. This study analyzes the spoken and written language used in the coffee shop industry. This study aims to identify the language learning motivations of coffee shop business actors in marketing their products, specifically through the use of Indonesian in social media marketing and direct consumer outreach. This research employed descriptive qualitative methods to investigate the effects of linguistic entrepreneurship on coffee shop business actors, as well as to address variables that remain unclear and require further exploration. This research focuses on the resources available for using Indonesian both verbally and in writing. Business actors can seek linguistic entrepreneurship through their motivation to learn the language and the methods they employ to do so. The implication of using Indonesian in the economy is that it can serve as a policy for business. The research uniquely focuses on the Indonesian coffee shop industry as a specific context where linguistic entrepreneurship plays a vital role. The study delves into the connection between Indonesian language learning and entrepreneurial activities, particularly in thepromotion and marketing of coffee products.
Chatbot Menjadi Nutriosionis; Mengexplor Potensi AI untuk Meningkatkan Konsultasi Nutrisi di Indonesia Nur Aulia, Elsa Silvia; Jati, Gumawang; Wibowo, Indra; Muhammad, Hubbi Nashrullah; Saepudin, Epin
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.2

Abstract

Stunting, a significant public health issue in Indonesia, adversely affects both child development and the country's economic well-being. This study investigates how AI- powered chatbots could enhance dietary advice and lower Indonesia's stunting rates. Owing to the restricted availability of certified nutritionists and the pervasiveness of mobile devices, chatbots present a scalable and convenient means of providing customized dietary advice. To properly study this topic and provide a comprehensive understanding of the situation, this study employs a quantitative approach using surveys and statistical analysis. The results suggest that chatbots driven by AI have the potential to resolve nutritional counseling issues in Indonesia; 80% of participants have prior experience utilizing chatbots. However, user needs, cultural context, and technology constraints must all be carefully considered for successful implementation. These findings indicate that implementing AI-powered chatbots is a promising strategy to significantly reduce stunting rates in Indonesian children in the process. Future research should concentrate on the development and evaluation of culturally appropriate andevidence-based chatbot interventions for potential use.
BOOK REVIEW: Halal Logistics and Supply Chain Management in Southeast Asia Priantina, Anita
Jurnal Sosioteknologi Vol. 23 No. 3 (2024): NOVEMBER 2024
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2024.23.3.11

Abstract

Halal logistics and halal supply chain management play essential role in the halal assurance system. Southeast Asia consist of some muslim majority populated countries, and countries with significant number of muslim consumers. The emerging concern towards halal logistics is a certainty after the rising concern worldwide towards halal industry and halal certification system. Southeast Asia is also a home of a country which has announced the mandatory halal certification. The discussion which spans from theoretical perspectives into empirical implementation of policies related to halal logistics in this region may give insight into how halal assurance should be prepared and executed. Articles in this book written with similar conclusions stating that halal is not merely conceptual religious obligations, but also needs technical implementation which will need comphrehensive frameworks. These frameworks consists of inter-related elements which are essential for the optimum system operation. The studies also elaborate opportunities and room for improvements in this halal logistics sector, in order to maintain the optimum total halal assurance implementation.
Sarana Digital dan Nondigital Dalam Metode Pengembangan Ide Pada Proses Desain Produk Wibisana, Intan Prameswari; Sari, Nedina; Syarief, Achmad
Jurnal Sosioteknologi Vol. 24 No. 1 (2025): MARCH 2025
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2025.24.1.4

Abstract

Rapid development of digital technology has had enormous impact on the design process, including in designing functional products. This study investigates the use of digital and non-digital methods and tools in the functional product design process, especially at the idea development stage. This investigation carried out by distributing online questionnaires to product design practitioners as respondents. In this questionnaire, respondents were asked to answer questions related to their idea development process. New insights found in this research are the use of digital (computers, tablets, smartphones, etc.) and non-digital (pencils and paper, wood, metal, clay, etc.) tools that are used simultaneously. Therefore, non-digital tools are not abandoned by the respondents and remain an important part of the functional product design process. The implication is that despite the rapid development of digital tools, the skill to use both digital and non-digital is equally important for a product designer, and as part of design education.
Prediksi Model Zonifikasi Wilayah Peri-urban Kota Bandung Bagian Timur Darwin, Ira Safitri; Darmaputra, Pramudya Alif
Jurnal Sosioteknologi Vol. 24 No. 1 (2025): MARCH 2025
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2025.24.1.6

Abstract

Urbanization pressure has driven the expansion of Bandung's urban area to the East, especially in Cileunyi, Rancaekek, and Jatinangor Districts. As a peri-urban area of Bandung City, which is a transition zone between urban and rural areas, the challenges of its development are increasingly complex, especially since the area has physical limitations but does not hinder land conversion. This study aims to predict land cover changes and zonification models in the Eastern peri-urban area of Bandung City using the Cellular Automata Markov model. The results indicated that urban growth in the peri-urban area of Bandung City, especially in Cileunyi District, occurred significantly, forming an urban-rural frame zone (zobikodes). This pattern indicates strong competition between development interests and environmental conservationefforts. This transformation indicates that urbanization in the peri-urban area is not only triggered by population growth but also by economic dynamics, accessibility, and spatial planning policies that have not been fully able to control urban sprawl. The conclusion of this study confirms that without stricter and evidence-based policy interventions, uncontrolled urban expansion risks accelerating environmental degradation, reducing ecological resilience, and threatening the sustainability of agricultural land. Therefore, the resulting zonification models can be the basis for formulating a more adaptive and sustainable spatial planning strategy to balance economic growth with environmental preservation in the peri-urban areas of Eastern Bandung City.
Rancangan Dinding Interaktif Vokasi Berbasis Human Centered Design dengan Pengukuran User Experience Questionnaire Tarihoran, Jeremy Amanda Putra; Mu'minin, Amirul
Jurnal Sosioteknologi Vol. 24 No. 1 (2025): MARCH 2025
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2025.24.1.1

Abstract

The Augmented Reality (AR)-based Vocational Interactive Wall is designed to showcase content from the Directorate General of Vocational Education, including profiles and innovative works through an interactive wall. This application aims to provide a more immersive and engaging experience, allowing visitors to play, learn, and have fun simultaneously using AR technology. The purpose of this research is to assist students and visitors in exploring the profile of the Directorate General of Vocational Education through an AR-based interactive medium. The study employs the Human-Centered Design (HCD) method for product development and the User Experience Questionnaire (UEQ) for evaluating user satisfaction. Data were collected from 20 respondents during the Vokasi Fest x Kampus Merdeka 2023 event. The analysis results indicate that the AR-based Vocational Interactive Wall application is deemed "suitable" for use, offering an engaging and interactive user experience. These findings highlight the application's potential as an innovative learning medium that effectively enhances engagement in educational settings.

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