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KOMPARASI HARGA TERHADAP HARGA APLIKASI OJEK ONLINE Andry, Johanes Fernandes; Bernanda, Devi Yurisca; Lee, Francka Sakti; Christianto, Kevin; Setiawan, Selly
Infotech: Journal of Technology Information Vol 10, No 2 (2024): NOVEMBER
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v10i2.329

Abstract

The development of digital technology has changed people's habits, including in the use of online transportation. Innovation in online transportation services makes it easier for consumers and drivers to find each other's locations find out the driver's identity, vehicle type, and save time. However, competition between online transportation applications often makes consumers compare prices from one platform to another manually. This is time-consuming and makes consumers prefer applications that offer cheaper prices, even though it requires more effort. This study is a price comparison system based on Progressive Web Apps (PWA) that allows consumers to compare prices from several online transportation applications more efficiently. This PWA-based system can be accessed via desktop or mobile devices, providing greater ease of access. In developing this system, the Waterfall method is used, where users are involved from the early stages to provide feedback so that the system can be adjusted to their needs. Comparative analysis is carried out to find similarities and differences in prices between online transportation applications. This study focuses on two main problems: how to design a website that is connected to various online transportation applications, and how the price comparison system works efficiently. The purpose of this study is to provide a solution for consumers who often compare prices between platforms manually, as well as to form a PWA-based price comparison system that facilitates access via mobile devices. The benefits of this research include increasing efficiency for consumers in choosing online transportation services, as well as encouraging healthier competition between online transportation companies through more competitive price offers. The implementation of responsive PWA to compare prices in real-time, provides a better and more efficient user experience. ABSTRAKPerkembangan teknologi digital telah mengubah kebiasaan masyarakat, termasuk dalam penggunaan transportasi online. Inovasi dalam layanan transportasi online memudahkan konsumen dan pengemudi dalam saling menemukan lokasi, mengetahui identitas pengemudi, jenis kendaraan, serta menghemat waktu. Namun, persaingan antar aplikasi transportasi online sering kali membuat konsumen membandingkan harga dari satu platform ke platform lainnya secara manual. Hal ini memakan waktu dan membuat konsumen lebih memilih aplikasi yang menawarkan harga lebih murah, meskipun membutuhkan usaha lebih. Penelitian ini mengembangkan sebuah sistem komparasi harga berbasis Progressive Web Apps (PWA) yang memungkinkan konsumen untuk membandingkan harga dari beberapa aplikasi transportasi online dengan lebih efisien. Sistem berbasis PWA ini dapat diakses melalui desktop maupun perangkat mobile, memberikan kemudahan akses yang lebih luas. Dalam pengembangan sistem ini, digunakan metode Waterfall, di mana pengguna terlibat sejak tahap awal untuk memberikan umpan balik sehingga sistem dapat disesuaikan dengan kebutuhan mereka. Analisis komparatif dilakukan untuk menemukan persamaan dan perbedaan harga antar aplikasi transportasi online. Penelitian ini berfokus pada dua masalah utama: bagaimana merancang sebuah website yang terhubung dengan berbagai aplikasi transportasi online, dan bagaimana sistem komparasi harga bekerja secara efisien. Tujuan penelitian ini adalah memberikan solusi bagi konsumen yang kerap kali membandingkan harga antar platform secara manual, serta membentuk sistem komparasi harga berbasis PWA yang memudahkan akses melalui perangkat mobile. Manfaat dari penelitian ini meliputi peningkatan efisiensi bagi konsumen dalam memilih layanan transportasi online, serta mendorong persaingan yang lebih sehat antar perusahaan transportasi online melalui penawaran harga yang lebih kompetitif. Penerapan PWA yang responsif untuk membandingkan harga secara real-time, memberikan pengalaman pengguna yang lebih baik dan efisien.
Application-based Elementary Schools Interactive Education Platform Analysis and Design Felix, Antonius; Bernanda, Devi Yurisca; Kembau, Agung Stefanus; Effendy, Filberth; Nathaniel, Regan
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 6 No 2 (2025): April
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v6i2.684

Abstract

The rapid digital transformation fueled by widespread Internet use has significantly impacted education. As of April 2023, there are over 5.18 billion Internet users worldwide, necessitating innovative educational solutions. This study analyzes and designs an interactive educational platform tailored for elementary students aged 7-12, employing technologies such as Artificial Intelligence (AI) and Augmented Reality (AR) to enhance learning. The platform emphasizes user-friendly interfaces and engaging content to boost children's motivation and participation. Despite the potential of digital educational tools, challenges such as unequal access to technology, screen addiction, and the need for improved digital literacy persist. This study addresses these issues by proposing a platform that provides equitable access and delivers high-quality, safe, and educationally rich content. The design process involved a literature review, iterative user interface development, and collaboration with educational professionals to meet the specific needs of young users. By integrating interactive multimedia and contemporary interface technologies, the platform offers a personalized and differentiated learning experience beyond traditional methods. The study highlights the significant potential of digital learning tools in improving education quality for children while addressing access and security challenges. Ultimately, this research aims to develop effective educational technologies that support sustainable education for young learners in the digital age.
LITERASI DIGITAL DAN KEWIRAUSAHAAN: MEMPERSIAPKAN GENERASI MUDA MENGHADAPI TANTANGAN BISNIS DIGITAL Felix, Antonius; Sutrisno, Julius; Bernanda, Devi Yurisca; Makarawung, Reynard J.N.; Kembau, Agung Stefanus; Hong, Kristy
Jurnal Pengabdian dan Kewirausahaan Vol 9, No 1 (2025): Jurnal Pengabdian dan Kewirausahaan
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/jpk.v9i1.8245

Abstract

The integration of digital literacy in secondary education is vital for fostering students' entrepreneurial skills. The Community Service Program (PKM) "Dream Business" at SMK Permata Indah and SMAK Diakonia aimed to enhance digital literacy and entrepreneurship among students and teachers, with a focus on digital marketing. Using a mixed-method approach (quantitative and qualitative), the program evaluated the effectiveness of the training. Results showed an improvement in participants' understanding, with average positive ratings for educational aspects (3.5) and objectives (3.4), though transparency needed improvement (3.2). The program emphasized TikTok as a marketing tool but also highlighted the need for a broader understanding of digital transformation and data analysis. While participants were introduced to digital tools for marketing, the primary focus remained on leveraging social media, particularly TikTok, for product promotion. This approach differed slightly from literature that stresses the importance of critical evaluation of digital content and the creation of educational, not just commercial, content. The activity prioritized practical social media marketing over broader digital business transformation, leaving gaps in critical content evaluation and advanced data analysis skills. Moving forward, similar programs should deepen material on critical content evaluation, digital analysis tools, and the integration of technology in overall business management. This will ensure participants gain not only digital marketing skills but also a comprehensive understanding of how technology can transform all aspects of business. Such an approach will better prepare the younger generation to face innovative and sustainable digital business challenges.
PENINGKATAN KINERJA PERUSAHAAN EKSPEDISI MUATAN KAPAL LAUT DENGAN APLIKASI SEA LOGISTIC SYSTEM Bernanda, Devi Yurisca; Loisa, Julia
Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol 11, No 2 (2020): JURNAL SIMETRIS VOLUME 11 NO 2 TAHUN 2020
Publisher : Fakultas Teknik Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/simet.v11i2.5326

Abstract

Saat ini pengusaha sedang giatnya dalam meningkatkan kinerja dan produktivitas serta daya saing di pasar internasional, oleh sebab itu kegiatan eksport didalam negeri harus dapat ditingkatkan, untuk mewujudkan kemandirian ekonomi domestik, sesuai dengan Nawa Cita Presiden Jokowi dalam mendukung industri 4.0. Salah satu yang menunjang kegiatan tersebut adalah perusahaan di bidang Freight forwarding, adalah perusahaan yang bergerak di bidang jasa pelayanan pengurusan atas seluruh kegiatan yang diperlukan bagi terlaksananya pengiriman, pengangkutan dan penerimaan barang. Perusahaan jasa ekspedisi yang melayani pengiriman barang melalui jalur laut tergabung dalam EMKL atau Ekspedisi Muatan Kapal Laut, dimana didalamnya terdapat perusahaan-perusahaan jasa ekspedisi yang rata-rata memiliki banyak pengalaman di bidang jasa logistik. Alasan utama dipilihnya EMKL yaitu mendapat respon yang baik terutama perusahaan yang sering mendistribusikan barang ke tempat lain menggunakan jalur laut agar lebih efektif dari sisi biaya dan kapasitas barang.
Social and Emotional Drivers of Engagement with AI Virtual Influencers: A Qualitative Study in Indonesia Kembau, Agung Stefanus; Bernanda, Devi Yurisca; Kumaat, Arief Perdana; Lendo, Fresi Breatrix; Doa, Fidelia Novena
Milestone: Journal of Strategic Management Vol 5. No. 2 September 2025
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/ms.v5i2.9852

Abstract

The growing presence of AI-powered virtual influencers (VIs) on social media has introduced new dynamics in digital marketing, yet little is known about how consumers in emerging markets perceive and respond to these synthetic personas. This study investigates the factors that shape consumer acceptance of virtual influencers in Indonesia, focusing on the interrelationship between social influence, performance expectancy, emotional resonance, and willingness to engage. Employing a qualitative research design, 25 in-depth semi-structured interviews with Indonesian consumers aged 18–35 were conducted, reaching thematic saturation. Thematic analysis was conducted using NVivo 14, integrating both deductive and inductive coding strategies. Findings reveal four major themes and twelve subthemes: (1) social influence functions as a cultural endorsement mechanism, shaping normative beliefs; (2) performance expectancy is driven by informational credibility, entertainment value, and behavioral consistency; (3) emotional resonance—expressed through perceived authenticity and psychological comfort—is central to consumer attachment; and (4) willingness to use VIs is closely linked to digital identity projection and contextual social legitimacy. A clear majority of participants (around four out of five) described positive evaluations of VIs, while a minority expressed skepticism and emotional discomfort, highlighting ethical and psychological boundaries in AI–human interaction. The study contributes to a deeper understanding of how social and emotional mechanisms converge in shaping digital consumer behavior, offering practical insights for marketers and advancing theory on technology acceptance in culturally nuanced settings.
Audit Sistem Jubelio Pada Perusahaan Peralatan Elektronik Menggunakan Domain Service Design ITIL V3 Bernanda, Devi Yurisca; Widjaja, Michelle Disa; Sutria, Kevin; Rahman, Muhammad Ryo; Andry, Johanes Fernandes
JURNAL FASILKOM Vol. 13 No. 3 (2023): Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer)
Publisher : Unversitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jf.v13i3.5978

Abstract

Electronic equipment companies in Jakarta have used information technology (IT) for daily operational activities, the IT used is an application or Jubelio system to support the smooth running of the organization in supporting its business needs, with the help of this IT equipment it is hoped that it will improve its service both internally such as employees and management as well as external customers, namely. Because the system has been implemented for so long, an audit of the application is needed using the ITIL V3 standard. This standard is used to see the extent of IT's success in carrying out its functions and will also carry out a design review of additions to the Jubelio system. This service helps companies gain a better understanding of the need for additional features for applications, and the future challenges faced by users at the company. Of course, this all involves users within the organization in the design process. The final result of the Jubelio application audit is that the company received recommendations from researchers, namely improving IT services even better, showing that Service Catalog Management, Service Level Management, Capacity Management, Availability Management, IT Service Continuity Management, Information Security Management, and Supplier Management is at the current level of 1.43 to 2.75, from the expected level of 3.00 with a gap between 0.25 to 1.67.
APLIKASI INFORMASI UKM PADA UNIVERSITAS DI JAKARTA UTARA Christianto, Kevin; Budiyantara, Agus; Lee, Francka Sakti; Andry, Johanes Fernandes; Bernanda, Devi Yurisca; Ananda, Deah
Infotech: Journal of Technology Information Vol 11, No 1 (2025): JUNI
Publisher : ISTEK WIDURI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37365/jti.v11i1.341

Abstract

Limited access to information about Student Activity Unit (UKM) activities and achievements is often an obstacle for students, especially new students, to be actively involved in campus activities. This study aims to develop an UKM Information Application to provide an integrated platform that makes it easier for students at universities in North Jakarta to access UKM information. This application is designed using the Scrum method, with iterative stages that include user needs analysis, development of key features such as delivery of activity information, event notifications, and documentation of UKM achievements, and evaluation through sprint reviews. The use of this application is expected to increase information transparency, facilitate communication between members, and encourage student participation in UKM activities. The results of the study are in the form of a digital-based information application that can strengthen UKM management and communication effectively and efficiently, supporting the modernization of information systems in higher education.
Studi Eksploratif Strategi dan Praktik Kemitraan antara Influencer dan Brand di Indonesia Reynard Justino Nehemia Makarawung; Agung Stefanus Kembau; Julius Sutrisno; Devi Yurisca Bernanda; Derick Raditya
Digismantech (Jurnal Program Studi Bisnis Digital) Vol 5, No 1 (2025): Jurnal Digismantech (Digital Business Management and Technology)
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/digismantech.v5i1.8372

Abstract

Penelitian ini bertujuan untuk mengeksplorasi strategi dan praktik kolaborasi antara influencer dan merek di Indonesia, mengingat pertumbuhan pesat digital marketing dan peran penting influencer dalam membangun kepercayaan konsumen. Dengan menggunakan pendekatan eksploratif, data dikumpulkan melalui wawancara semi-terstruktur terhadap 18 influencer dari berbagai niche seperti kecantikan, gaya hidup, fitness, game, dan petualangan. Temuan menunjukkan bahwa motivasi utama influencer berasal dari passion pribadi, keinginan membangun personal branding, serta keterlibatan emosional dengan audiens. Influencer menekankan pentingnya konten yang autentik dan relevan, serta kolaborasi yang didasarkan pada komunikasi terbuka dan nilai bersama. Tantangan utama yang dihadapi adalah ekspektasi merek yang tidak realistis dan kurangnya pemahaman terhadap gaya komunikasi influencer. Penelitian ini memberikan kontribusi teoritis bagi literatur pemasaran digital serta implikasi praktis untuk pengelolaan kemitraan influencer-brand di Indonesia.
PELATIHAN CONTENT WRITING ESSENTIALS BAGI SISWA SMA BUDI AGUNG: MENINGKATKAN LITERASI DIGITAL GENERASI MUDA Felix, Antonius; Kembau, Agung Stefanus; J. Makarawung, Reynard; Bernanda, Devi Yurisca; Haryadi, Alessandra; Budiarjo, Ken
Jurnal Pengabdian dan Kewirausahaan Vol 10, No 1 (2026): Jurnal Pengabdian dan Kewirausahaan
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/jpk.v10i1.9920

Abstract

Indonesia faces a gap in digital content production literacy among the younger generation, yet most lack the basic skills to produce high-quality, impactful digital content. This gap has the potential to limit the role of the younger generation in the digital economy ecosystem, leaving them more dominant as consumers than creative actors. This community service program (PKM) aimed to bridge this gap through interactive content writing training for Budi Agung High School students. The implementation employed a participatory approach combining material presentation, Q&A sessions, and digital-based educational games using the Blooket platform. Conducted on December 9, 2025, the activity involved 19 students. Evaluation through feedback questionnaires with four assessment components Educational, Objective, Accountable, and Transparent showed average ratings above 3.5 on a 4-point scale, with the highest score of 3.63 on Educational, Objective, and Accountable aspects. These findings indicate that the training was well received by participants and perceived as beneficial in enhancing their understanding of content writing, as well as increasing their awareness of opportunities in the digital creative economy. This activity is expected to be one of the efforts of the Bunda Mulia University Digital Business Study Program in supporting the development of content writing at the secondary education level.
Can Virtual Influencers Be Trusted Like Humans? A Social-Psychological Study in Indonesia Agung Stefanus Kembau; Christian Haposan Pangaribuan; Devi Yurisca Bernanda; Fidelia Novena Doa
Jurnal Ilmu Perilaku Vol. 9 No. 2 (2025): Jurnal Ilmu Perilaku
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jip.9.2.149-171.2025

Abstract

. In Indonesia’s collectivistic yet mobile first marketplace, virtual influencers have evolved from eye catching avatars into algorithmic peers whose persuasive power rests on a blend of social conformity and personal enjoyment. Leveraging the Artificial Intelligence Device Use Acceptance (AIDUA) model, this study isolates primary (cognitive) and secondary (affective) appraisals to explain why users embrace—or recoil from—synthetic personae. A cross sectional online survey of 286 Indonesian social media users (aged 18 35) tested a structural model linking social influence and hedonic motivation to performance expectancy, anthropomorphism to effort expectancy, and both cognitions to discrete positive and negative emotions. Variance based SEM (SmartPLS 4) produced robust psychometrics and significant pathways: social influence (β = .34) and hedonic motivation (β = .46) jointly explained 45 % of performance expectancy, while anthropomorphism sharply reduced perceived effort (β = .61; R² = .38). Performance expectancy amplified positive emotion (β = .48) and effort expectancy mitigated negative emotion (β = −.41), with the model accounting for 42 % of positive and 29 % of negative affect. These results uncover “utilitarian collectivism”—a dual cognitive–affective engine wherein peer validation and hedonic thrill sustain utilitarian value—and position anthropomorphism as a usability heuristic rather than a mere novelty cue.