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Meningkatkan Kemampuan Pengenalan Bentuk Geometri Melalui Bermain Playdough pada Anak Taman Kanak-Kanak Tue, Ermelinda; Asmah, Ayu; Haryono, Sarah Emmanuel
Lucerna : Jurnal Riset Pendidikan dan Pembelajaran Vol. 1 No. 2 (2021): November
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lucerna.v1i2.561

Abstract

Penelitian ini bertujuan untuk Meningkatkan Kemampuan Pengenalan Bentuk Geometri Melalui Bermain Playdough Pada Anak Kelompok A TK Tafrihatul Wildan Kota Malang. Jenis penelitian ini adalah penelitian tindakan kelas dengan rancangan penelitiannya dilakukan melalui dua siklus yang terdiri atas empat tahapan, Subyek dalam penelitian ini adalah anak kelompok A di TK Tafrihatul Wildan Kota Malang sebanyak 15 anak. Berdasarkan hasil penelitian pada siklus I dan siklus II terjadi peningkatan hasil belajar anak. Siklus I kemampuan mengenal bentuk geometri anak dalam bermain playdough 65,8%, sedangkan siklus II kemampuan mengenal bentuk geometri anak dalam bermain playdough mencapai 97,4%. Pada siklus II rata-rata prestasi belajar anak mencapai 97,4% yang memenuhi kriteria ketuntasan yaitu 13 anak atau 97,4% mengalami peningkatan. Hal ini membuktikan bahwa penerapan bermain playdough dapat meningkatkan kemampuan pengenalan bentuk geometri pada anak. Dalam hal ini dapat disimpulkan bahwa penerapan bermain playdough dapat meningkatkan kemampuan pengenalan bentuk geometri pada anak kelompok A TK Tafrihatul Wildan Kota Malang.
Pengembangan Kegiatan Cooking Class Berbasis Active Learning Untuk Meningkatkan Kemampuan Kognitif Anak Kelompok A Karlina, Lilis; Haryono, Sarah Emmanuel; Anggraini, Henni
Lucerna : Jurnal Riset Pendidikan dan Pembelajaran Vol. 1 No. 2 (2021): November
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lucerna.v1i2.562

Abstract

Penelitian ini bertujuan untuk mengetahui perkembangan kemampuan kognitif anak usia 4-5 tahun di TKM NU 12 Al-Mubarok Kecamatan Pakisaji Kabupaten Malang, melalui kegiatan cooking class berbasis active learning. Penelitian dan pengembangan ini dilakukan dengan menggunakan rancangan model pengembangan Research And Development (R&D) Borg & Gall. Penelitian dan pengembangan digunakan untuk menguji keefektifan produk tersebut agar dapat digunakan oleh masyarakat luas. Subjek penelitian pada kelompok A sejumlah 16 anak. Hasil penelitian menunjukkan bahwa kegiatan cooking class yang telah dikembangkan layak digunakan sebagai kegiatan pembelajaran, setelah dilakukan validasi dan uji coba, persentase sebagai berikut: ahli produk 97,5%, ahli materi 95% dan uji coba lapangan tahap I 87,5%, uji tahap II 88,54%, dan uji lapangan operasional 91,2% serta tes uji t yang menyatakan bahwa hasil nilai signifikansi 0,01 yang berkaitan lebih kecil dari nilai signifikansi yang digunakan dalam penelitian ini 0,05. Kegiatan cooking class ini dapat meningkatkan kemampuan kognitif anak sehingga kegiatan ini layak digunakan sebagai kegiatan pembelajaran.
Pengembangan Media Interaktif “Game Huruf” dalam Meningkatkan Keterampilan Literasi pada Anak Kelompok B di TK Dharma Wanita Persatuan 7 Sengguruh Haryono, Sarah Emmanuel; Sarah Emmanuel Haryono; Maghfirotul Isnaini; Henni Anggraini
Efektor Vol 12 No 1 (2025): Efektor Vol.12 No.1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v12i1.24846

Abstract

Building reading literacy skills in children must start early, besides that the learning process needs to be presented with methods that are fun for children. This study aims to analyze the feasibility of developing interactive media “Game Huruf” in improving reading literacy skills in group B children at Dharma Wanita Persatuan 7 Sengguruh Kindergarten. This research and development uses the Research and Development (R&D) approach method. Data collection techniques using observation, interviews, questionnaires, and documentation. The data analysis method used involves qualitative and quantitative descriptions. Based on the results of validation from material experts obtained a number 87 with a percentage of 98.86% classified as “Very Feasible”. Meanwhile, the material expert obtained a score of 76 and a percentage of 100% classified as “Very Feasible”. Based on the limited scale and broad scale trials, the results showed that there were six children who had not shown their ability when arranging letters to become simple words (names of fruits) and there were still children who did not understand the relationship between the sound and shape of the letters. Meanwhile, the other six children were able to recognize various vowel to consonant letter symbols, arrange letters into simple words (such as the names of fruits), and understand the relationship between sounds and letter shapes.
Pengembangan Media Interaktif “Game Huruf” dalam Meningkatkan Keterampilan Literasi pada Anak Kelompok B di TK Dharma Wanita Persatuan 7 Sengguruh Haryono, Sarah Emmanuel; Sarah Emmanuel Haryono; Maghfirotul Isnaini; Henni Anggraini
Efektor Vol 12 No 1 (2025): Efektor Vol.12 No.1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v12i1.24846

Abstract

Building reading literacy skills in children must start early, besides that the learning process needs to be presented with methods that are fun for children. This study aims to analyze the feasibility of developing interactive media “Game Huruf” in improving reading literacy skills in group B children at Dharma Wanita Persatuan 7 Sengguruh Kindergarten. This research and development uses the Research and Development (R&D) approach method. Data collection techniques using observation, interviews, questionnaires, and documentation. The data analysis method used involves qualitative and quantitative descriptions. Based on the results of validation from material experts obtained a number 87 with a percentage of 98.86% classified as “Very Feasible”. Meanwhile, the material expert obtained a score of 76 and a percentage of 100% classified as “Very Feasible”. Based on the limited scale and broad scale trials, the results showed that there were six children who had not shown their ability when arranging letters to become simple words (names of fruits) and there were still children who did not understand the relationship between the sound and shape of the letters. Meanwhile, the other six children were able to recognize various vowel to consonant letter symbols, arrange letters into simple words (such as the names of fruits), and understand the relationship between sounds and letter shapes.
Peningkatan Kemampuan Kreativitas Anak Usia 5-6 Tahun Menggunakan Media Plastisin Ratnawati, Yeni; Muntomimah, Siti; Haryono, Sarah Emmanuel
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 1 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i1.2319

Abstract

Kreativitas anak usia dini seringkali belum berkembang secara optimal akibat pembelajaran yang kurang memberikan ruang eksplorasi secara bebas. Dalam praktiknya, guru cenderung memberikan contoh karya yang harus ditiru anak, sehingga proses berpikir orisinil dan kebebasan berekspresi menjadi terhambat. Berdasarkan permasalahan tersebut, penelitian ini bertujuan untuk meningkatkan kreativitas anak melalui kegiatan membuat bentuk buah dan sayur menggunakan media plastisin yang terbuat dari tepung. Penelitian ini menggunakan pendekatan penelitian tindakan kelas (PTK) model Kemmis dan MCTaggart dengan empat tahapan, yaitu perencanaan, tindakan, observasi, dan refleksi. Penelitian dilakukan bertahap selama 2 siklus yang saling terintegrasi satu sama lain. Penelitian ini dilakukan di kelas B KB Srikandi, Kabupaten Malang dengan jumlah 22 anak sebagai subjek penelitian. Metode pengumpulan data yang digunakan dalam penelitian adalah observasi partisipatif yang mengharuskan keterlibatan langsung peneliti. Kreativitas dalam penelitian ini diukur dengan indikator Guilford yaitu kelancaran, keluwesan, originalitas, dan elaborasi. Hasil penelitian menunjukkan adanya peningkatan kreativitas anak dari dua siklus yang dilakukan. Secara kolektif, kreativitas anak di kelas B tersebut meningkat dari 59% menjadi 96%. 16 anak mencapai kategori BSH dan 5 anak meningkat menjadi BSB, hanya 1 anak kategori MB yang memerlukan bimbingan lanjutan. Hasil ini menunjukkan bahwa kegiatan pembelajaran dengan plastisin efektif dalam menumbuhkan kreativitas anak usia dini.
MENINGKATKAN RASA TANGGUNG JAWAB ANAK MELALUI METODE BERCERITA DAN ROLE PLAYING DI TK MUSLIMAT NU 5 SHOLEH YUSUF KIDAL TUMPANG Hidayah, Nurul; Sarah Emmanuel Haryono; Choirul Huda
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 6 No. 3 (2025): Juli
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/alathfal.v6i3.2302

Abstract

This study A sense of responsibility in early childhood does not develop automatically but rather through the imitation of behaviors and habits of people in their surroundings. This study aims to enhance children's sense of responsibility through storytelling and role-playing methods. The subjects of the study were 15 kindergarten B students at TK Muslimat NU 5 Sholeh Yusuf, located in Kidal Village, Tumpang District. The research employed Classroom Action Research (CAR) using the Kemmis and Taggart model, conducted in two cycles, each consisting of two meetings and involving four stages: planning, action, observation, and reflection. Data were collected through observation, interviews, and documentation, then analyzed qualitatively. The observed indicators of responsibility included the ability to complete tasks, take care of personal and others' belongings, and tidy up tools after use. The results showed a significant improvement from 62.7% in the pre-cycle to 81.6% in the second meeting of the second cycle. Specifically, 80% of the children were able to complete tasks, 80% could take care of personal belongings, and 86.6% were able to tidy up tools after use. These findings indicate that the implemented methods had not only a statistically positive impact but also reflected real behavioral changes in the children's daily lives. Storytelling allowed children to internalize moral values in an imaginative way, while role-playing provided direct experiences in practicing responsibility. Both methods align with Vygotsky’s constructivist theory, which emphasizes the importance of social learning. Therefore, storytelling and role-playing are effective in developing a sense of responsibility in early childhood. Keywords:  Storytelling Method; Role Playing; Responsibility
PENERAPAN COOKING CLASS BERBAHAN DASAR TEMPE UNTUK MENINGKATKAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI KB AGUNG KENCANA RANDUAGUNG SINGOSARI Wantini; Siti Muntomimah; Sarah Emmanuel Haryono
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 6 No. 3 (2025): Juli
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/alathfal.v6i3.2417

Abstract

The development of fine motor skills in early childhood tends to progress more slowly than gross motor skills, thus requiring continuous stimulation to reach optimal growth. Children with well-developed fine motor skills generally perform better in academic areas such as writing and arithmetic. This study aims to examine the implementation of a tempe-based cooking class activity in improving the fine motor skills of children aged 5–6 years at KB Agung Kencana Randuagung Singosari, involving 20 students as subjects. The research employed the Classroom Action Research (CAR) method using the spiral model by Kemmis and McTaggart, consisting of planning, action, observation, and reflection stages carried out over two cycles. The researcher acted as a facilitator and active observer, collaborating with the teacher. The observed indicators of fine motor skills included the children's ability to grate, squeeze, mix, and shape tempe dough. The results showed a significant improvement from an average of 54% in the pre-cycle stage to 91% by the end of the second cycle. This demonstrates that cooking classes using local ingredients such as tempe not only provide enjoyable learning experiences but are also effective in enhancing children’s manipulative skills. Future research is recommended to explore other local materials as learning media to support various aspects of early childhood development. Keywords:  early childhood; fine motor skills; cooking class
Meningkatkan Kemampuan Mengekpresikan Karya Seni Melalui Kegiatan Membatik Ecoprint Kelompok B TK Aba 2 Sumberpucung Iswardiningsih, Yeni; Asmah, Ayu; Haryono, Sarah Emmanuel
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2358

Abstract

Aktivitas seni memiliki peran penting dalam membantu anak usia dini mengekspresikan emosi serta mengembangkan keterampilan motorik dan kreativitas. Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan mengekspresikan diri melalui kegiatan membatik ecoprint pada anak Kelompok B TK ABA 2 Sumberpucung Kabupaten Malang. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) kolaboratif yang dilaksanakan dalam dua siklus. Setiap siklus mencakup dua pertemuan dengan tahapan perencanaan, pelaksanaan, observasi, dan refleksi.  Subjek penelitian terdiri dari 21 anak didik, yaitu 13 anak perempuan dan 8 anak laki-laki. Hasil penelitian menunjukkan bahwa kemampuan mengekspresikan diri anak meningkat secara bertahap.  Hasil penelitian  siklus 1 pertemuan 1 capaian meningkat menjadi 60% pada Siklus dan 67% pada Siklus 1 pertemuan 2, menandakan proses adaptasi mulai terjadi. Selanjutnya, Peningkatan signifikan terjadi pada Siklus 2 pertemuan 1 sebesar 73%, hingga mencapai 85% pada Siklus 2 pertemuan 2.. Dengan demikian, dapat disimpulkan bahwa kegiatan membatik ecoprint efektif dalam meningkatkan kemampuan mengekspresikan diri karya seni bagi anak usia dini, serta dapat diterapkan sebagai metode pembelajaran seni yang inovatif di PAUD
Bullying Prevention Efforts at Muslimat NU 1 Ngebruk Kindergarten Through Parenting Programs Shobahun Ni'mah; Sarah Emmanuel Haryono; Rina Wijayanti
Bulletin of Early Childhood Vol. 4 No. 1 (2025): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v4i1.1935

Abstract

Bullying in early childhood is a serious issue due to its negative impact on children's social and emotional development. This study aims to examine the role of parenting programs in preventing bullying behavior at TK Muslimat NU 1 Ngebruk. The research used a descriptive qualitative approach, with data collected through observation, interviews, and documentation. The results showed that forms of bullying included physical, verbal, and non-verbal types, frequently occurring in children’s daily school activities. The parenting program implemented by the school has been effective in increasing parents' understanding of the dangers of bullying and in strengthening positive parenting practices at home. Through active parental involvement, there has been a rise in awareness of the importance of character education, effective communication, and empathy. Thus, the parenting program proves to be an effective preventive measure in creating a safe and supportive learning environment for optimal child development.
Implementation of Practical Life Through Role-Play Method to Increase the Independence of 3-4 Year Old Children Fadillah Ayu Andini; Sarah Emmanuel Haryono; Ayu Asmah
Bulletin of Early Childhood Vol. 3 No. 2 (2024): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v3i2.1960

Abstract

Independence is a crucial aspect in early childhood development, which needs to be instilled early so that children grow into confident and resilient individuals, and are responsible. Initial observations at the Jabal Tsur Tajinan Playgroup (KB) showed that most children aged 3-4 years, 70%, had not shown optimal independence, still depending on adults for daily activities. This condition was caused by a lack of appropriate stimulation and the tendency of adults to be too helpful, which hindered the development of an independent attitude. This study aims to increase the independence of children aged 3-4 years at the Jabal Tsur Tajinan Playgroup. This study used a Classroom Action Research (CAR) design The PTK process is carried out in a repetitive cycle which includes Planning, Implementation (acting), Observation (observing), and reflection (reflecting). The study population was 12 children in group A aged 3-4 years at KB Jabal Tsur Tajinan, consisting of 6 girls and 6 boys. The research instrument was an observation sheet and an assessment rubric that included indicators of child independence. Dialysis data was descriptive. The results of initial observations showed that the average achievement of child independence was only 36%. After the implementation of Practical Life through role playing, there was a significant increase. In cycle I, the average achievement increased to 60%. Further increases occurred in cycle II, reaching an average of 92%. This approach has proven to be a significant learning tool to support the independence of early childhood, with children showing increased ability to carry out daily activities independently. These results are expected to be a reference for educators and PAUD institutions in developing fun learning models to optimally support children's independence.