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Students’ Perception of Using Quizizz as an Assessment Tool by the Third Year English Department Students of Universitas Riau Isnaini, Nurul; Eliwarti, Eliwarti; Aruan, Rumiri Rotua
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 5 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i5.9869

Abstract

Technology has significantly impacted education, enabling students to access online materials and exercises. One of the online applications used by lecturers in carrying out the learning process is Quizizz. Quizizz is a game-based education platform which has interesting features, so it can increase student motivation in the learning process. This research is to identify students’ perception of using Quizizz as an assessment tool. This study uses a descriptive quantitative research design. The research population was the third year English Department Students of Universitas Riau. The samples were class 6-A and 6-C with the total of 76 students and selected using cluster random sampling technique. The data were collected by using closed-ended questionnaire consists of 7 indicators with the total of 30 questions. The research result was the third year English Department Students have a high perception of the use of Quizizz, because using Quizizz students feel comfortable, satisfied, motivated, practical, better understanding, and feel more confident when doing tasks individually or in groups. However, there are a small number of them who are a little bit challenging and unsatisfactory because they still distracted by notification from other applications when doing exercises through Quizizz.
AN ANALYSIS OF TYPES AND CONTEXTS OF DIRECTIVE SPEECH ACTS IN HOWARD AND BUSH’S ENCANTO MOVIE Putri, Rizki Rienda Solehati; Delfi, Syofia; Eliwarti, Eliwarti
TELL - US JOURNAL Vol 10, No 3 (2024): September 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v10i3.8081

Abstract

The aspect of Directive Speech Acts can be analyzed through movie in order to find out how they are used in everyday situations. The result might be useful for learners whose first language is not English. In order to find out types and contexts of Directive Speech Acts in a movie, this research aims to analyze types and contexts of Directive Speech Acts used in Howard and Bush’s Encanto Movie. The research method is descriptive qualitative research. The instrument of this research is audio-visual material and script of Encanto movie. The data were analyzed by using thematic analysis. The analysis about types of Directive Speech Acts is based on Searle’s theory and the context of Directive Speech Acts is based on Dell Hymes’s theory called SPEAKING MODEL as the reason in all produced utterance. The results of analysis show there are 10 types of Directive Speech Acts found in this movie. The most dominant types are commanding (23 data), questioning (19 data), and ordering (16 data), meanwhile, the less dominant type is prohibiting (1 data). The finding about the contexts of Directive Speech Acts shows 8 aspects of context in this movie. As the implication of this study, English teachers are expected to attract students’ interest in watching movie for outside classroom activities in order to learn the appropriate use of directive speech acts.
AN ANALYSIS OF CODE MIXING USED ON GITA SAVITRI'S YOUTUBE CHANNEL Khairinnahda, Fitra; Delfi, Syofia; Eliwarti, Eliwarti
TELL - US JOURNAL Vol 10, No 3 (2024): September 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v10i3.8105

Abstract

Sociolinguistic is an interdisciplinary field of science that studies language in relation to the use of that language in society. The process of communication in which two languages used together by the speakers, sociolinguistics experts call it code mixing. Code-mixing is the use of two or more languages to interact with speakers in situations that require mixing the code. This research aims to discover the types and reasons of code-mixing used in the Gita Savitri YouTube channel. In this study, the writer used qualitative research design in the descriptive form. The results reveal 164 data of code-mixing. The first video, with the title ”Jadi Kaum Open-Minded,” with a total of 92 data, contains intra sentential and intra-lexical code mixing; the second video, with the title “Pengen Jago Bahasa Inggris,” with a total 44 data code mixing, contains intra sentential and intra lexical code mixing. The last video the titled “Memahami Tone Policing: Taktik Membungkam Suara Yang Terpingirkan,” a total of 28 data containing intra-sentential and intra-lexical code mixing. The writer found the reasons for code mixing: talking about a particular topic, repetition used to clarify, and being emphatic about something in three videos. In summary, findings indicate that the three videos on Gita Savitri’s YouTube channel have a lot of code-mixing for viewers to know this phenomenon with the most significant number being in the video with the title “Jadi Kaum Open-Minded”.Keywords: analysis,code mixing, types of code mixing, reasons for code mixing
The Effectiveness of Using The Blindfold Game to Improve Students' Vocabulary Mastery at SMPN 2 Logas Tanah Darat Mariyanti, Mariyanti; Eliwarti, Eliwarti; Aruan, Rumiri Rotua
TELL - US JOURNAL Vol 10, No 1 (2024): March 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v1i1.7970

Abstract

This pre-experimental research aims to evaluate the efficiency of Blindfold Games in raising SMPN 2 Logas Tanah Darat students' vocabulary mastery. Specifically, the research answers the research questions about how effective is Blindfold Game to improving students’ vocabulary mastery. This study used a one-group pretest-posttest methodology. 30 students from grades 7 were chosen for the sample using cluster random sampling. According to the result, the average the pre-test was 63, while the average for the post-test was 80. For more details, a Paired T-test was conducted on students' pre-test and post-test scores. The results indicate that the Blindfold Game is helps raise students' vocabulary mastery at SMPN 2 Logas Tanah Darat because the Sig. (2 Tailed) the value following the Paired Sample T-test is 0.000, which is smaller than 0.05. 
EFL STUDENTS’ PERCEPTIONS OF ONLINE LISTENING COURSES DURING THE COVID-19 PANDEMIC Hasanah, Cindy Lestari; Purwanti, Indah Tri; Eliwarti, Eliwarti
TELL - US JOURNAL Vol 10, No 1 (2024): March 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v1i1.7320

Abstract

This study aims to investigate the English Study Program students’ perceptions of online listening courses during the COVID-19 Pandemic at FKIP Universitas Riau. The subjects of this study were 89 students majoring in English Study Program in the academic year of 2020. This research is a mixed method study with explanatory sequential design. Researchers used surveys to collect quantitative data and were supported by qualitative data using interviews. For the research instrument, it was modified from Nurani and Widiati (2021) and Ha and Ngo (2021) with 32 items. The items were tested for their validity (r> r-table = 0.468) and reliability (r ≥ 0.80= 0.931). The results of the quantitative data in this study showed high average scores on students' perceptions of online listening courses involving the lecturer roles (3.11), courses (3.04), difficulty: technical section (2.98); the listening section (3.00) and the benefits (3.01). In line with that, the results of the qualitative data also show positive responses that students enjoyed online listening courses during the COVID-19 Pandemic despite having difficulties.
A Survey on the Effectiveness of Online Listening Classes during the Covid-19 Pandemic at English Department of Universitas Riau Putri, Dita Aulia; Daud, Afrianto; Eliwarti, Eliwarti
Indonesian Journal of Economics, Social, and Humanities Vol 5 No 3 (2023)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijesh.5.3.190-202

Abstract

This paper discusses a study that focuses on discussing the effectiveness of online learning for students of the English Education Study Program in learning Listening Comprehension 3 courses in online learning. This research is a quantitative descriptive study involving 118 English Department students taking the Listening Comprehension 3 subject at the Universitas Riau. The sample was selected through total sampling technique, in which the entire population that filled out the questionnaire was sampled in this study. Data was collected from a set of questionnaire which were distributed online in the form of a Google Form. The questionnaire was designed using a Likert Scale and documentation in the form of student achievement from the Listening Comprehension 3 subject to support the research results. The results showed that the learning effectiveness of students of the English Department was high with a total average of 3.70 when studying Listening Comprehension 3 in online learning. In conclusion, the effectiveness of online listening classes during the Covid-19 pandemic at the English Department at the University of Riau was high.
THE CONTRIBUTION OF ICT COMPETENCE AND SELF-EFFICACY TOWARD EFL LEARNING AUTONOMY Putri, Syadza Adila; Hadriana, Hadriana; Eliwarti, Eliwarti
International Journal of Educational Best Practices Vol 8, No 1 (2024)
Publisher : Education Administration Study Program, School of Postgraduate Studies, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijebp.v8n1.p57-72

Abstract

The objective of this study was to investigate the role of information and communication technology (ICT) competence and self-efficacy in promoting autonomous learning. The study involved first-year students enrolled in the English Department at public universities located in Pekanbaru, Riau Province. Participants were required to complete three questionnaires, one for each of the three variables: ICT competence, self-efficacy, and learning autonomy, all in the context of English as a foreign language learning. The questionnaires were administered using a five-level Likert scale. The data collected was then analyzed using descriptive analysis and inferential analysis, specifically employing the regression correlation technique. The results showed that the level of ICT competence, self-efficacy, and learning autonomy of the English Department students are all defined in the “high” level. ICT competence and self-efficacy each contribute positively to learning autonomy, respectively by 21.7 and 43.4 percent. ICT competence and self-efficacy simultaneously have a favorable impact on participants' learning autonomy, contributing up to 45.5 per cent.
ENGLISH DEPARTMENT STUDENTS’ PERCEPTIONS OF FLIPPED CLASSROOM IMPLEMENTATION IN SEMANTIC CLASS Farida, Farida; Purwanti, Indah Tri; Eliwarti, Eliwarti
International Journal of Educational Best Practices Vol 8, No 1 (2024)
Publisher : Education Administration Study Program, School of Postgraduate Studies, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijebp.v8n1.p21-37

Abstract

This research aims to examine the influence of the use of learning media on students’ learning motivation and learning outcomes in creative economics courses at an education department of one university in Indonesia. The research was carried out employing a quantitative approach with descriptive research methods. The population of this research is undergraduate students from three classes (2019 -2021 cohorts) at this department with a total population of 232 students. They were selected using the Simple Random Sampling method so that the number of samples taken was 70 students. Data were collected using a questionnaire which was distributed to respondents via the Google Form. Data analysis was carried out using regression analysis with the path analysis method to test the research hypothesis. This study found that: 1) the use of learning media has a positive effect on students’ learning motivation; 2) learning motivation has a positive effect on students’ learning outcomes; 3) the use of learning media has a positive effect on students’ learning outcomes (with learning motivation as a mediator). These findings imply that the use of learning media is highly recommended for improving students’ learning outcomes. This influence becomes greater when learning motivation is used as a mediator. This study also shows that learning motivation acts as an intermediary between the use of learning media and students’ outcomes. 
The Perception of English Study Program Students on Using Google Translate in Writing Assignments Daeng, Siti Monalisa Maruddani Yusuf; Eliwarti, Eliwarti; Syarfi, Syarfi
Lectura : Jurnal Pendidikan Vol. 15 No. 2 (2024): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/lectura.v15i2.20208

Abstract

Translation is an activity in which students learn and transfer meaning from English to Indonesian, or vice versa. This research aims at determining the perception of English study program students towards the use of Google Translate for writing assignments. This research was a mixed-method research. The researchers used interview and questionnaire as the instruments of this research. The data obtained from interview was analyzed qualitatively, and the data obtained from questionnaire was analyzed quantitatively using Statistical Package for the Social Sciences (SPSS) software and Microsoft Excel. The result showed that 62.6% of English students had a positive opinion of Google Translate when using it for writing projects. The average of every item was used to determine this value. Item 13 displayed 59% of the data, which was the middle figure or percentage. The item with the highest score, item 3, received a 71%. The perception on the use of Google Translate among fourth-semester English students at Riau University in writing assignments was positive, despite participants stating that the writing process with Google Translate was only to expand vocabulary. Students realized Google Translate can help them in writing. At last, the majority of English students utilize Google Translate to increase their vocabulary.
Developing An Interactive E-Module as Multimodal Learning Strategy in Fostering English Proficiency for High School Students Islami, Annisa Permata; Eliwarti, Eliwarti; Syarfi, Muhammad
Journal of Educational Sciences Vol 6, No 1: January 2022
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.6.1.p.200-214

Abstract

Outdated teaching styles often lead to monotonous English classes in high school and affect students' enthusiasm in the learning process especially if the class is not equipped with technological developments. To address this challenge, this preliminary study designed and developed an interactive e-module with Environmental Context using the Flip Builder application as learning media for Explanation Text material to support English learning through multimodal learning strategies in senior high school. This study employed Research and Development approach and implemented ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) as initial research techniques. Moreover, the final evaluation methods occurred to ensure the feasibility of the e-module. The result of this research was an interactive e-module that contains multimodal texts which include written texts, images, animations, videos and games to capture students' interest during the learning process. The validation results indicated that the e-module was valid for all aspects. Therefore, it can be inferred that the interactive e-module using the Flip Builder application on Explanatory Text material with environmental context for high school student was feasible to be implemented in schools.