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Journal : PeTeKa

PENGARUH METODE PEMBELAJARAN GROUP INVESTIGATION DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN DASAR-DASAR DESAIN KOMUNIKASI VISUAL KELAS X DKV DI SMKN 4 PADANG Septiani, Rani; Nurdin, Bernediv; Novita, Rini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 2 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i2.293-298

Abstract

This research aims to determine the influence of the Group Investigation learning method, determine student learning motivation, and the influence of the Group Investigation learning method and learning motivation on learning outcomes in the Basics of Visual Communication Design Subject Class X DKV at SMKN 4 Padang. To achieve this goal, researchers used a quantitative approach method with a Quasi Experimental research type. The total population of this study was 75 students, with details of 39 students in the control class and 36 in the experimental class. The results of the research conducted by the researcher are as follows: The average learning outcome of control class students was 62.36 and the average learning outcome of experimental class students was 86.39, which means the average learning outcome in the experimental class was higher than the control class. Based on the results of the analysis test, the results of the Group Investigation learning method showed that the learning outcomes had a sig. 0.014 0.05, which means there is an influence between the Group Investigation learning method on learning outcomes. Then the results of learning motivation on learning outcomes show a sig value. 0.029 0.05, which means there is an influence between learning motivation and learning outcomes. Finally, the results of the Group Investigation learning method and learning motivation on learning outcomes have a sig value. 0.002 0.05, which means there is an influence between the Group Investigation learning method and learning motivation on learning outcomes.
PENGEMBANGAN E-MODUL PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN SISWA KELAS XI MULTIMEDIA DI SMKN 1 KERINCI Analismi, Wenti Julia; Mulyono, Heri; Novita, Rini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.1009-1017

Abstract

There are obstacles experienced in the learning process, such as a shortage of teaching materials in the form of textbooks and limited use of computer media to convey material, and the development of learning resources such as modules has not been carried out. To create a learning atmosphere that is not boring, it is necessary to carry out the latest innovations, namely the development of E-Module learning media. The type of research used is Research and Development (RD) by adopting the ADDIE model which consists of 5 stages namely (Analyze, Design, Development, Implementation, Evaluation). Data collection methods are taken from observation, questionnaires and documentation. This study aims to determine the practicality and validity of the product being developed. The average percentage (%) of the validity of the E-Module using the Canva application is 92.89% with a very valid category. This can be confirmed from all aspects that have been assessed by the validator. While the practicality of the percentage of E-Module Development using the Canva application is 88.67% in the very practical category. In other words, E-Module development using the Canva application is very practical in learning Printing Graphic Design.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN DASAR-DASAR DKV KELAS X DESAIN KOMUNIKASI VISUAL SMKN 2 PADANG PANJANG Putri, Kenni Ceria; Junaidi, Satrio; Novita, Rini
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.839-846

Abstract

Pada mata pelajaran Dasar-Dasar DKV terdapat dua metode yang dilakukan yaitu praktik dan teori dimana praktik pembelajaran memerlukan penggunaan komputer, dan teori di kelas dengan guru tetap menyampaikan materi dengan menyediakan buku digital melalui smartphone sebagai sumber dalam pembelajaran. digunakan dalam penelitian dan pengembangan menggunakan penelitian dan pengembangan (RD) dengan model pengembangan ADDIE. 7469 pada kelas valid dan rata-rata ahli dokumen sebesar 0,9259 pada kelas valid. Oleh karena itu, dari hasil konfirmasi ahli materi dan komunikasi dapat disimpulkan bahwa media edukasi interaktif dinyatakan valid.