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Pengaruh Pembelajaran Daring Terhadap Hasil Belajar Siswa Kelas IV di Sekolah Dasar Negeri 70 Palembang Kustiyandari, Aisyiah; Hermansah, Bambang; Marleni, Marleni
Indonesian Research Journal on Education Vol. 3 No. 2 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.135 KB) | DOI: 10.31004/irje.v3i2.389

Abstract

This online or distance learning began on March 16, 2020, based on the decision of the Minister ofEducation and Culture of the Republic of Indonesia regarding Circular Letter Number 4 of 2020 concerning the Implementation of Educational Policies in the Emergency Period for the Spread of Corona Virus Disease (COVID-19). The purpose of this study was to determine and describe the effect of online learning on the learning outcomes of fourth grade students at 70 Palembang Elementary School. The research method used in this study is a quantitative descriptive method. The results showed thatonline learning had a negative effect on the fourth grade student learning outcomes of SD Negeri 70Palembang. In other words, if SD Negeri 70 Palembang continues to conduct online learning, the learning outcomes of fourth grade students will continue to decline and vice versa.
Minat Siswa Terhadap Ekstrakurikurel Karate di SMAN 15 Palembang Wibowo, Julian Tri; Imansyah, Farizal; Hermansah, Bambang
Indonesian Research Journal on Education Vol. 3 No. 3 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v3i3.406

Abstract

Ekstrakurikuler merupakan kegiatan yang dilakukan untuk membimbing, mengarahkan serta mengasah minat, bakat, potensi yang dimiliki oleh siswa. Kegiatan ekstrakurikuler dilakukan diluar jam pelajaran intrakuler yang dilakukan sekolah. Penelitian ini dilakukan untuk mengetahui seberapa tinggi minat yang dimiliki oleh siswa dalam mengikuti kegiatan ekstrakurikuler karate di SMA Negeri 15 Palembang. Penelitian ini menggunakan metode kuantitaif deskriptif. Subjek penelitian ini adalah siswa yang mengikuti kegiatan ekstrakurikuler karate di SMA Negeri 15 Palembang. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu menggunakan angket kuesioner dengan 45 butir pernyataan yang memiliki 5 alternatif jawaban. Teknik analisis data yang digunakan pada penelitian ini adalah dengan teknik analisis perhitungan deskriptif persentase. Hasil penelitian menunjukkan bahwa minat siswa dalam mengikuti kegiatan ekstrakurikuler karate di SMA Negeri 15 Palembang berdasarkan faktor intrinsik sebesar 88% dengan kategori sangat tinggi, yang terdiri dari 3 indikator yaitu indikator kesenangan 38%, indikator perhatian sebesar 37%, dan indikator kemauan 13%. Faktor ekstrinsik diperoleh hasil sebesar 84% dengan kategori sangat tinggi terdiri dari 4 indikator yaitu indikator sarana dan prasarana 25%, indikator keluarga 10%, indikator perhatian sebesar 16% dan indikator pelatih 33%. Minat siswa dalam mengikuti kegiatan ekstrakurikuler karate di SMA Negeri 15 Palembang dari kedua faktor intrinsik dan ekstrinsik sebesar 86% dengan kategori sangat tinggi.
Pengembangan Media Animasi dalam Permainan Sepak Bola Sebagai Motivasi dan Keterampilan dalam Pembelajaran Sepak Bola Sanjaya, M. Akhlan; Akbar, M. Taheri; Hermansah, Bambang
Indonesian Research Journal on Education Vol. 4 No. 2 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i2.813

Abstract

Penelitian ini bertujuan untuk mengembangkan Media Video animasi Dalam pembelajaran pengembangan media animasi dalam pembelajaran sepak bola sebagai motivasi dan keterampilan dalam pembelajaran sepak bola pada materi permainan sepak bola yang valid ,praktis dan memiliki efek potensial penelitia ini merupakan jenis penelitian Research and Development (R&D) penelitian ini menggunakan model ADDIE, yang terdiri dari ( analysis, design, development, implementation dan Evaluation). Subjek dalam penelitian ini ialah peserta didik kelas V SD negeri 94 Palembang teknik pengumpulan data yang di gunakan yaitu observasi angket dan tes teknik analisis pengumpulan data Yang di gunakan untuk observasi angket dan tes . Teknik analisis ke efektipan proses analisis validasi ini di lakukan oleh 4 ahli /pakar yaitu ahli media, ahli bahasa dan ahli materi dengan rata-rata 84,66% di katagorikan sangat valid proses analisis ke praktisan dengan menguji cobakan kepada peserta didik pada kelompok mengunakan 4 peserta didik setelah di. Setelah di Uji cobakan mendapatkan skor rata-rata 90% sehingga di katagorikan sangat praktis, proses analisis ke efektipan di uji coba peserta didik melalui uji lapangan yaitu seluruh peserta didik di kelas, dengan demikian dapat disimpulkan bahwa media video animasi ini di katagorikan sangat valid praktis dan efektif. Dengan pengembangan media video animasi dapat di gunakan dalam proses pembelajaran.
Pengaruh Metode Drill Terhadap Kemampuan Menulis Karangan Deskripsi Siswa di SD Negeri 81 Palembang Dewi, Shanti; Hermansah, Bambang; Ayurachmawati, Puji
ANTHOR: Education and Learning Journal Vol 1 No 2 (2022): Vol 1 No 2. Page: 57 - 133
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v1i2.9

Abstract

This study discusses the effect of using the drill method (practice) on the ability to write descriptive essays for fourth grade students at SD Negeri 81 Palembang. The purpose of this study was to determine the effect of using the drill method (practice) on the ability to writedescriptive essays for fourth grade students. The type of research used is Quasi Experimental and the research method used by the researcher is quantitative. The type of design used in this study is "Nonequivalent Control Group Design". Sources of data or instruments used by researchers are tests and documentation. The research data analysis techniques used were normality test, homogeneity test and hypothesis testing. The population in this study was class IV with 32 students from class IVA and 32 students from class IVB used as the subject. Basedon the results of the pretest research in the experimental class, the average value before being given treatment using the drill method was 52.41 and the average value after being given treatment using the drill method was 90.31.
DAMPAK PENGGUNAAN APLIKASI PEMBELAJARAN BERBASIS PERMAINAN TERHADAP KEMANDIRIAN BELAJAR SISWA KELAS TINGGI DI SDN 6 TANJUNG BATU Rahayu, Sasti; El Cintami Lanos, Muhsana; Hermansah, Bambang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28241

Abstract

This study aims to reveal how the use of Interactive Educational Applications, which are game-based learning media, affects the learning independence of high-grade students at SDN 6 Tanjung Batu. The focus of this study was on grade V.B students, with six students as subjects selected purposively. The method used was a descriptive qualitative approach, with data collection through observation, interviews, and documentation. The results showed that the use of this application had a positive effect on students' learning independence. It was seen that students became more enthusiastic in learning, more independent in managing their time, and had higher initiative in completing assignments without depending on teachers. The game features in the application also helped create a more enjoyable and interesting learning atmosphere for students. However, several challenges were also found, such as the need for adjustment time when initially using the application and impaired focus due to overly dominant game elements. Overall, Interactive Educational Applications have great potential to support independent learning, especially if implemented with appropriate supervision and guidance from teachers.
Pengaruh Metode Drill Terhadap Kemampuan Menulis Karangan Deskripsi Siswa di SD Negeri 81 Palembang Dewi, Shanti; Hermansah, Bambang; Ayurachmawati, Puji
ANTHOR: Education and Learning Journal Vol 1 No 2 (2022): Vol 1 No 2. Page: 57 - 133
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (591.487 KB) | DOI: 10.31004/anthor.v1i2.9

Abstract

This study discusses the effect of using the drill method (practice) on the ability to write descriptive essays for fourth grade students at SD Negeri 81 Palembang. The purpose of this study was to determine the effect of using the drill method (practice) on the ability to writedescriptive essays for fourth grade students. The type of research used is Quasi Experimental and the research method used by the researcher is quantitative. The type of design used in this study is "Nonequivalent Control Group Design". Sources of data or instruments used by researchers are tests and documentation. The research data analysis techniques used were normality test, homogeneity test and hypothesis testing. The population in this study was class IV with 32 students from class IVA and 32 students from class IVB used as the subject. Basedon the results of the pretest research in the experimental class, the average value before being given treatment using the drill method was 52.41 and the average value after being given treatment using the drill method was 90.31.
PENGARUH PENDEKATAN PEMBELAJARAN JOYFULL LEARNING PADA MATERI TEKS FIKSI TERHADAP HASIL BELAJAR SISWA KELAS V SD NEGERI 109 PALEMBANG Putri Rahmadinanti, Amelia; Hermansah, Bambang; Ratih Ayu, Imelda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58130

Abstract

This study aims to determine the effect of the Joyful Learning approach on the learning outcomes of fifth-grade students at SD Negeri 109 Palembang regarding the topic of fictional texts. The study employed a true experimental method using a posttest-only control group design. The research population consisted of all fifth-grade students at SD Negeri 109 Palembang, with a sample of 57 students selected via random sampling—comprising 28 students in the experimental class and 29 in the control class. Data were collected through multiple-choice learning outcome tests and analyzed using an independent sample t-test. The results indicate that the average learning outcome score in the experimental class was higher than that of the control class (83 versus 66). Hypothesis testing yielded a significance value of 0.031 (p < 0.05); consequently, the null hypothesis (H₀) was rejected, and the alternative hypothesis (Hₐ) was accepted. Thus, it can be concluded that the Joyful Learning approach has a significant effect on the learning outcomes of fifth-grade students at SD Negeri 109 Palembang regarding the topic of fictional texts.
PENGARUH PENGGUNAAN VIDEO ANIMASI TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS III SEKOLAH DASAR Mikola, Rangga; Hermansah, Bambang; Ratih Ayu, Imelda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59153

Abstract

This study was motivated by the low Indonesian language learning outcomes of third-grade elementary school students and the less optimal use of engaging and interactive learning media. The use of animated videos as learning media is expected to improve students' understanding and learning outcomes. This study aimed to determine the effect of using animated videos on the Indonesian language learning outcomes of third-grade elementary school students. This research employed a quantitative method with a quasi-experimental design using a pretest-posttest control group design. The population consisted of all third-grade elementary school students, while the samples were experimental and control classes selected through purposive sampling. Data were collected through pretests and posttest. The data were analyzed using normality tests, homogeneity tests, and hypothesis testing with the t-test. The results indicated that there was a difference in learning outcomes between students who learned using animated video media and those who learned through conventional instruction. The average posttest score of the experimental class was higher than that of the control class. Therefore, it can be concluded that the use of animated videos has a positive effect on the Indonesian language learning outcomes of third-grade elementary school students.
PENGARUH MODEL COOPERATIVE LEARNING TIPE GROUP INVESTIGATION TERHADAP KEMAMPUAN KOLABORASI SISWA KELAS IV SDN 113 PALEMBANG Syafitri, Nadia; Lian, Bukman; Hermansah, Bambang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59316

Abstract

This study aims to determine the effect of using the Cooperative Learning Model of the Group Investigation type on the collaboration skills of elementary school students. The study employed a quantitative method with an experimental research design using a posttest-only control group design. The research was conducted at SD Negeri 113 Palembang, with Class IV F serving as the experimental group and Class IV D as the control group. Prior to the treatment, the collaboration skills of students in both the experimental and control groups were relatively low. However, after the treatment was administered to the experimental group, there was a significant improvement in collaboration skills during the learning process. The results of the study showed a significance value of 0.000 (less than 0.05), indicating that H0 was rejected and Ha was accepted. It can be concluded that the implementation of the Group Investigation model in the learning process has a significant effect on students' collaboration skills.