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Pengaruh Multimedia Interaktif Berbasis Aplikasi Articulate Storyline 3 pada Materi Sistem Koordinasi Manusia Terhadap Motivasi Belajar Kelas XI MIPA di MAN 1 Kota Makassar Khairunnisa, Magfirah; Hamansah, Hamansah; Rivai, Andi Tenri Ola
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1881

Abstract

The purpose of this study was to determine the effect of using interactive multimedia based on the articulate storyline 3 application on the human coordination system material for class XI MIPA at MAN 1 Makassar City. The type of research used was quasi-experimental with a non-equivalent control group design. The sampling technique used the purposive sampling method. The results showed that the learning motivation of students who were taught using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 66.20. While the learning motivation of students who were taught without using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 61.26. The results of the hypothesis test analysis in this study were 0.001 < 0.05 or H0 was rejected and H1 was accepted so that it can be concluded that there is an effect of using interactive multimedia based on the articulate storyline 3 application on student learning motivation on the human coordination system material for class XI MIPA at MAN 1 Makassar City
Penguatan Pemahaman Mahasiswa Terhadap Peran Ombudsman Dalam Pelayanan Publik Di Fakultas Ilmu Sosial Universitas Negeri Makassar Andi Muhammad Rivai; Irensi Seppa, Yusi; Sitti Syarifah Wafiqah Wardah; Rivai, Andi Tenri Ola; Andi Akram Nur Risal
Vokatek : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.263

Abstract

This Student Creativity Program (PKM) aims to increase the understanding of students of the Faculty of Social Sciences at Makassar State University about the role of the Ombudsman in public services. With a focus on training and interactive activities, the PKM aims to provide an in-depth understanding of the role of the Ombudsman as well as optimal ways of monitoring and supervision related to public services. Before the PKM, only 40% of students understood the role of the Ombudsman. After participating in PKM activities, students' understanding increased significantly to 75%. This result reflects the positive impact of PKM on increasing students' awareness of the role of the Ombudsman. Students also appreciated this activity, considering it very useful for increasing the role and supervision of the Ombudsman in public services. Thus, this PKM not only contributed to students' understanding but also taught them to participate in ensuring the quality of public services through the role of the Ombudsman.
Development of magic box learning media material circulatory system Class XI SMAN 16 Bulukumba Astuti, Nuraevi; Taufiq, Ainul Uyuni; Rivai, Andi Tenri Ola
Journal of Islam and Science Vol 10 No 1 (2023): January-June
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jis.v10i1.32858

Abstract

The goal of teaching strategies and instructional materials is to engage students in active, imaginative learning. This research aims to: 1) Create Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba by employing the ADDIE model; 2) Determine the level of validity of Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba; 3) Be aware of the practicality of Magic Box learning materials for class XI circulatory system content at SMAN 16 Bulukumba; and 4) Be aware of the level of validity of Magic Box learning materials for class XI circulatory system content. The ADDIE (analysis, design, development, implementation, and evaluation) development model is utilized in this type of research and development. Validity, practicality, and effectiveness were evaluated throughout the product development process. Twenty two (22) XI SMAN 16 Bulukumba students served as the subjects. The product's validity was assessed using a media validation sheet, the product's practicality was assessed using responses from students and educators, and the product's efficacy was assessed using a learning outcomes test. The validity level of the data was 3.8, which means it is very valid. The practicality level of the responses was 3.7, which means it is very practical. Students who took the Magic Box learning outcomes test scored 82%, which means it is very effective. According to the findings of the research, Magic Box learning materials should be used because they meet the requirements of being valid, useful, and effective.
Effectiveness of the use of interactive learning media on student learning outcomes in the digestive system material class VIII MTS Muhammadiyah Kaluarrang Faisal, Nurul Musfira; Rivai, Andi Tenri Ola; Maulana, Andi
Journal of Islam and Science Vol 10 No 1 (2023): January-June
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jis.v10i1.35798

Abstract

Interactive learning media is needed so that students are motivated to learn and find information related to what they are learning. This research aims to 1) Know the learning outcomes of class VIII MTs Muhammadiyah Kaluarrang taught by interactive learning media; 2) Know the learning outcames of class VIII students of MTs Muhammadiyah Kaluarrang who are taught without using interactive learning media; and 3) Know the effectiveness of using interactive learning media in class VIII MTs Muhammadiyah Kaluarrang. In this quasi-experimental study, a non-equivalent control group was used. All eighth-grade Muhammadiyah Kaluarrang students participated in this study. The purposive sampling method was used to select the sample, which consisted of 22 people from class VIII A, the experimental class, and class VIII B, the control class. Observation sheets and a test of learning outcomes are the instruments used. The homogeneity test, the normality test, and the hypothesis testing were utilized in the descriptive and inferential analyses. Students' average scores for learning outcomes were 61.22 in the control class and 82.27 in the experimental class, according to the study's findings. The significance level that was established was tcount 0.000<0.05. Students who received instruction without the use of interactive learning media had significantly different learning outcomes than students who received instruction with interactive learning media. The implications of this research can be used as a reference and guide for the use of appropriate learning media for both online and offline learning in order to increase students' interest in and comprehension of learning activities.
Pengaruh Multimedia Interaktif Berbasis Aplikasi Articulate Storyline 3 pada Materi Sistem Koordinasi Manusia Terhadap Motivasi Belajar Kelas XI MIPA di MAN 1 Kota Makassar Khairunnisa, Magfirah; Hamansah, Hamansah; Rivai, Andi Tenri Ola
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1881

Abstract

The purpose of this study was to determine the effect of using interactive multimedia based on the articulate storyline 3 application on the human coordination system material for class XI MIPA at MAN 1 Makassar City. The type of research used was quasi-experimental with a non-equivalent control group design. The sampling technique used the purposive sampling method. The results showed that the learning motivation of students who were taught using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 66.20. While the learning motivation of students who were taught without using interactive multimedia based on the articulate storyline 3 application was in the high category with an average value of 61.26. The results of the hypothesis test analysis in this study were 0.001 < 0.05 or H0 was rejected and H1 was accepted so that it can be concluded that there is an effect of using interactive multimedia based on the articulate storyline 3 application on student learning motivation on the human coordination system material for class XI MIPA at MAN 1 Makassar City
Pengaruh Media Pembelajaran Powtoon pada Materi Sel Terhadap Hasil Belajar Peserta Didik Kelas XI Madrasah Aliyah Pesantren Guppi Samata Ernawati, Ernawati; Rivai, Andi Tenri Ola; Hamansah, Hamansah
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2052

Abstract

This research covers the application of PowToon learning media to improve student learning outcomes in Cell material. The purpose of this study is to determine the influence of the use of PowToon learning media on the learning outcomes of students in the material of Cell XI MA MA Guppi Samata Islamic Boarding School. This study included a pseudo-experiment using a non-equivalent pretest posttest control group design. The population in this study is all students of class XI MA Guppi Samata Islamic Boarding School consisting of 2 classes. The sampling technique in this study is by using the purposive sampling method. The research instrument is in the form of a learning outcome test consisting of 30 multiple-choice questions. Data analysis techniques use descriptive statistics and inferential statistics. The results of the study showed that students who were taught using PowToon learning media had an average learning outcome of 87.36, while students who were taught using Conventional learning media (Biology Package books) had an average learning outcome of 71.3. The results of inferential statistical analysis obtained a sign value for learning outcomes of 0.000, this value shows that sign < α = 0.000 < 0.05 so that H0 is rejected and H1 is accepted. Based on the results of the analysis, it can be concluded that the application of PowToon learning media has an effect on the learning outcomes of students in the Class XI Cell material of Madrasah Aliyah Guppi Samata Islamic Boarding School.
Pendidikan Berbasis Masyarakat: Transformasi Pendidikan dan Keterampilan di Kampung Pemulung Makassar Risal, Andi Akram Nur; Kaswar, Andi Baso; Surianto, Dewi Fatmarani; Adiba, Fhatiah; Rivai, Andi Tenri Ola
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 2: Issue 2 (May 2024)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v2i2.2239

Abstract

Program Pendidikan dan Pengembangan Keterampilan di Kampung Pemulung Adhyaksa berhasil menciptakan dampak yang signifikan dalam meningkatkan partisipasi dan kesejahteraan anak-anak serta keluarga mereka. Melalui serangkaian kegiatan seperti pelatihan keterampilan, lomba keagamaan, dan pemeriksaan kesehatan, anak-anak kampung pemulung menunjukkan antusiasme tinggi dan kemampuan belajar yang luar biasa. Mereka tidak hanya meningkatkan pengetahuan akademis, tetapi juga mengasah keterampilan artistik, keterampilan teknologi, dan nilai-nilai keagamaan. Kerjasama antara komunitas Sahabat Indonesia Berbagi Makassar (Sigi) dan Universitas Negeri Makassar telah membuktikan efektivitas pendekatan pendidikan berbasis komunitas dalam mengatasi tantangan pendidikan dan kesejahteraan di kampung pemulung. Dengan fokus pada pemenuhan kebutuhan lokal dan pemberdayaan masyarakat, program ini telah memberikan kontribusi yang berarti terhadap peningkatan kesadaran akan pentingnya pendidikan, keterampilan, dan kesehatan di kalangan anak-anak dan keluarga di kampung pemulung. Kesuksesan program ini menyoroti pentingnya kemitraan antara institusi akademis, komunitas, dan pemerintah dalam mendukung pendidikan dan pengembangan komunitas. Evaluasi kontinu dan pengembangan lebih lanjut dari program ini diharapkan dapat memperkuat manfaatnya dan memberikan inspirasi bagi upaya serupa di tempat-tempat lain. Dengan demikian, pendekatan pendidikan berbasis komunitas terbukti menjadi instrumen yang efektif dalam memperjuangkan hak pendidikan dan meningkatkan kualitas hidup masyarakat yang rentan seperti di kampung pemulung Adhyaksa.
Pelatihan Teknik Parafrase dalam Penulisan Ilmiah Berbasis Artificial Intelligence Risal, Andi Alviadi Nur; Indargairi; Risal, Andi Akram Nur; Rivai, Andi Tenri Ola; Firman , Risman
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 3: Issue 1 (January 2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v3i1.6819

Abstract

This Community Service Program (PkM) is designed to enhance understanding and skills in paraphrasing techniques for academic writing by utilizing Artificial Intelligence (AI). Proficiency in paraphrasing is a crucial aspect for academics and researchers in producing original scholarly works and avoiding plagiarism. Therefore, this training aims to equip participants with paraphrasing techniques that align with academic standards while introducing various AI-based tools that can improve the quality of academic writing.The implementation of this program is divided into four main stages: preparation, execution, monitoring, and evaluation. The methods employed include theoretical material delivery, demonstrations of AI applications in paraphrasing, hands-on practice, and interactive discussion sessions. The evaluation results indicate an improvement in participants' understanding of paraphrasing techniques and the effectiveness of AI utilization in this process. Furthermore, the majority of participants acknowledged that AI-assisted paraphrasing accelerated and refined their outputs.This training has demonstrated a positive impact on the development of academic writing skills. To optimize future implementations, it is necessary to develop a more comprehensive program, including extending the training duration, providing interactive modules, and offering continuous mentoring to ensure the effective application of paraphrasing techniques.
Pengaruh model pembelajaran predict-observe-explain (POE) terhadap berpikir kritis dan hasil belajar siswa pada materi sistem ekskresi kelas VIII SMPN 23 Makassar Nurul Rahma Yanti; Andi Tenri Ola Rivai; Syamsul Syamsul
JURNAL BIOEDUKASI Vol 8, No 1: Jurnal Bioedukasi Edisi April 2025
Publisher : UNIVERSITAS KHAIRUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/bioedu.v8i1.9675

Abstract

The teaching and learning process is faced with the challenge of low student learning outcomes. Contributing factors include misconceptions, difficulties in understanding science material, and a lack of learning models that actively involve students. Other factors such as time constraints, a lack of problem-solving stimulation, and other internal factors also affect students' critical thinking abilities and learning outcomes. The purpose of this study, to know: (1) critical thinking of students taught using the Predict-Observe-Explain (POE) learning model on excretory system material class VIII SMPN 23 Makassar, (2) learning outcomes of student taught using the Predict-Observe-Explain (POE) learning model on excretory system material class VIII SMPN 23 Makassar, (3) critical thinking taught without using the Predict-Observe-Explain (POE) learning model on exretory system material class VIII SMPN 23 Makassar, (4) learning outcomes of students thaught without using the predict-observe-explain (POE) learning model on excretory system material class VIII SMPN 23 Makassar,(5) the effect of Predict-Observe-Explain (POE) learning model on critical thinking of students on excretory system material class VIII SMPN 23 Makassar, (6) the effect of Predict-Observe-Explain (POE) learning model on student learning outcomes on excretory system material class VIII SMPN 23 Makassar.This study used a quasi-experiment with a non-equivalent control group design research design. The population in the study was two hundred and ninety-one students of class VIII of SMP Negeri 23 Makassar. There were a total of 86 people surveyed: 44 participated in the control group and 42 in the experimental class group. Sample determination was done by purposive sampling. The tools used as data collection are in the form of observation sheets, critical thinking ability tests and learning outcomes tests. Data analysis uses descriptive analysis and inferential analysis which includes homogeneity test, hypothesis testing and normality. The results showed that in critical thinking and student learning outcomes with a Sign value a 0.001. So that in this study there is a significant difference between critical thinking and learning outcomes of students taught without using the predict-observe-explain (POE) learning model and using the Predict-Observe-Explain (POE) learning model on excretory system material class VIII SMP Negeri 23 Makassar.
Penerapan Data Science sebagai Upaya Meningkatkan Kompetensi Mahasiswa di Era Industri Modern Rivai, Andi Tenri Ola; Risal, Andi Akram Nur; Edy, Marwan Ramdhany; Adiba, Fhatiah; Kaswar, Andi Baso
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 3: Issue 2 (May 2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v3i2.8450

Abstract

Data Science adalah bidang multidisipliner yang menggabungkan statistik, analitik data, dan machine learning untuk mengolah data besar menjadi informasi yang bermakna berbasis Data. Program Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan pemahaman mahasiswa terhadap konsep dan penerapan Data Science melalui workshop berbasis praktik. Kegiatan dilaksanakan dalam bentuk workshop satu hari yang mencakup materi eksplorasi data, visualisasi, dan penerapan algoritma sederhana menggunakan Python dan Google Colab. Peserta yang terdiri dari mahasiswa program studi Teknologi Informasi Universitas Bosowa menunjukkan peningkatan pemahaman terkait Data Science dan keberhasilan dalam mengerjakan mini-proyek berbasis data. Keberhasilan kegiatan ini didukung oleh antusiasme peserta, fasilitas yang memadai, serta pendekatan pembelajaran yang aplikatif dan interaktif. Namun, terdapat beberapa hambatan seperti keterbatasan waktu, variasi tingkat kemampuan peserta, dan kendala koneksi internet saat pelatihan. Secara keseluruhan, pelatihan ini memberikan kontribusi nyata terhadap peningkatan literasi data dan keterampilan digital mahasiswa serta relevan untuk diterapkan secara berkelanjutan di institusi pendidikan tinggi.