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Self-Regulation Terhadap Kinerja Matematika Dan Kompotensi Sosial Mahasiswa Program Studi Pendidikan Informatika Ramdhani, Lisda; Salahuddin, Muhammad; Juliawan, Rizcky
Innovative: Journal Of Social Science Research Vol. 4 No. 1 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i1.8440

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan mengeksplorasi self-regulation terhadap kinerja matematika dan kompotensi sosial Mahasiswa Program studi Pendidikan Informatika Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan jenis penelitian deskripsi. Penelitian di lakukan pada lingkup STKIP Harapan Bima. Teknik pengambilan sampel yang digunakan dalam penelitian ini adalah sensus atau sampel jenuh. Instrumen yang digunakan; 1) soal tes, 2) pedoman wawancara dan 3) angket. Tekhnik analisis data; reduksi data, penyajian data dan penarikan kesimpulan. Kinerja matematika mahasiswa berhubungan positif dan memiliki korelatif yang kuat terhadap self regulation mahasiswa. 58% mahasiswa merasa sangat setuju, 20% setuju, 10% kurang setuju dan 12% tidak setuju. Self regulation yang baik dan meningkatpun berkolerasi positif terhadap eksistensi mahasiswa di dalam kelas. Kemampuan self srefulation memadai membuat mahasiswapun memiliki kemampuan kopetensi secara sosial. Mahasiswa dapat melakukan interaksi terhadap teman sejawat maupun dilingkungan sekitar dengan sangat baik terbukti dengan 50 mahasiswa yang menjawab sangat setuju. Mahasiswa dapat mengekspresikan emosi akan perasaan yang dirasakan, dapat memulai komunikasi dan dapat mengutarakan apa yang ada dalam pikiran. Interaksi sosial yang dimiliki mahasiswa sangat baik. Secara keseluruhan 48% mahasiswa sangat setuju akan kompetensi sosial yang dimiliki, 22 % memilih setuju, 10% memilih kurang setuju dan 20% memilih tidak setuju.
Pengaruh Kemampuan Literasi Digital Siswa Pada Media Pembelajaran Berbasis Video Pada Mata Pelajaran Matematika Salahuddin, Muhammad; Juliawan, Rizky; Ramdhani, Lisda; Yamin, Muhammad
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.14011

Abstract

Penelitian ini adalah berjenis quasi eksperimen menggunakan desain control group pretst posttest design. Pada penelitian ini dibagi dua kelas berupa kelas eksperimn dan kelas kontrol. Sebelum mendapat perlakuan, kedua dari kelas diberikan tes awal sebagai pre-test (O1), kelas eksperimen diberikan perlakuan (X) dengan penggunaan media video pembelajaran, sedangkan kelas kontrol menggunakan ceramah dan LKS. Setelah diberikan treatment, kedua kelas diberikan tes lagi berupa post-test (O2). Berdasarkan data tes dan angket diperoleh berdasarkan deskriptif bahwa rata -rata literasi diigital siswa bahwa kels ekserimen lebih tinggi dibandingkan kelas kontrol. Berdasarkan analisis yang dilakukan dengan cara korelasi diperoleh bahwa data berdistribusi normal berdasarkan data dari populasi , hal ini diketahui berdasarkan korelasi sebesar 0,904 dan nilai signifikansi 0,000 < 0,05 sehingga diperoleh korelasi yang signifikan. Langkah berikutnya yaitu dilakukan uji multivariat untuk mengetahui apakah ada perbedaan literasi digital siswa antara kelompok eksperimen yang pembelajarannya menggunakn video pembelajaran dengn kelompok kontrol yang pembelajarannya yang tiidak menggunakan video pembelajaran. Penelitian ini dapat diambil kesimpulan pemanfaatan video dapat mengembangkan literasi digital siswa yang diketahui dari hasil analisis hasil tes siswa pada kelompok eksperimen dan kelompok kontrol berbeda secara deskriptif dan hasil tes pada kelompok eksperimen lebih tinggi.
Penerapan Metode Pembelajaran Discovery Learning Untuk Meningkatkan Aktivitas Dan Hasil Belajar Tik Siswa Kelas Viii B Smp Negeri 3 Monta Muslimin, Muslimin; Ramdhani, Lisda
JUPE : Jurnal Pendidikan Mandala Vol 8, No 2 (2023): JUPE : Jurnal Pendidikan Mandala (Juni)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i2.5639

Abstract

Tujuan penelitian ini adalah untuk mengetahui apakah Penerapan Metode Discovery Learning dapat meningkatkan Aktivitas dan Hasil Belajar pada materi perangkat lunak pengolah kata di kelas VIII B SMPN 3 Monta.   Penelitian ini merupakan jenis penelitian tindakan kelas atau (Classroom Action Researc). Hasil analisis menunjukkan; (1) Metode discovery learning (belajar penemuan) dapat meningkatkan aktivitas belajar siswa kelas VIII B SMPN 3 Monta Tahun Pelajaran 2021/2022 dengan rata-rata aktivitas belajar siswa pada siklus I adalah 2,39. Pada siklus II 3,15. (2) Metode discovery learning (belajar penemuan) dapat meningkatkan hasil belajar siswa kelas VIII B SMP N 3 Monta Tahun Pelajaran 2016/2017. Ketuntasan yang diperoleh pada siklus I sebesar 76,92%, siklus 92,3%, Hasil ini menunjukkan adanya peningkatan pada tiap-tiap siklus dan tercapainya ketuntasan belajar yang diharapkan.
Analysis of Students' Difficulties in Solving Mathematics Problems in Grade 4 Elementary School Syaf, Ahmad; Fauzi, Azra; Ramdhani, Lisda
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 8, No 4 (2024): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (November)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v8i4.7652

Abstract

The aim of this study is to analyze the difficulties faced by fourth-grade students in solving mathematical problem-solving tasks based on Polya’s stages: understanding the problem, planning a strategy, implementing the plan, and evaluating the results. This research adopts a descriptive qualitative approach with four fourth-grade students at SDN Lido, Bima Regency, as subjects. Data were collected through observation, written tests, and interviews with the teacher. The findings indicate that students struggle at each stage of problem-solving, particularly in understanding the problem and selecting appropriate strategies. Factors such as lack of conceptual understanding, accuracy in calculations, and limited habit of evaluating answers contribute to these difficulties. These findings suggest the need for a more structured instructional approach and a supportive learning environment to enhance students' problem-solving skills.
Membangun Kesadaran Anak Usia Dini dengan Pelatihan Pendampingan Berbasis Perilaku Cerdas dan Kreatif untuk Mencegah Kekerasan Seksual Ramdhani, Lisda; Yamin, Muhammad; Fathurrahmaniah, Fathurrahmaniah; Haryanto, Lutfin
Jurnal Ilmiah Pengabdian dan Pemberdayaan Masyarakat Vol 1, No 2 (2025): Juli 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/diyamas.v1i2.652

Abstract

Pelatihan ini bertujuan untuk memberikan pemahaman kepada anak-anak tentang hak-hak tubuh mereka, mengenali bahaya kekerasan seksual, dan membekali mereka dengan keterampilan cerdas serta kreatif dalam menghadapi atau mencegah situasi yang berisiko. Metode menggunakan pendekatan deskriptif kualitatif dan kuantitatif (mixed methods) dengan desain intervensi (pretest-posttest) yang bertujuan untuk memberikan pelatihan sekaligus mengevaluasi perubahan pengetahuan, sikap, dan keterampilan anak, guru, dan orang tua dalam pencegahan kekerasan seksual. Lokasi pengabdian dilakukan di SDN 4 Sila, Kab. Bima. Subjek pengabdian adalah siswa kelas 1-6 SD serta Guru kelas dan wali murid (orang tua), Adapun uraian tahapan kegiatan yaitu; 1) Survei Awal dan Analisis Kebutuhan, 2) Penyusunan Modul Pelatihan, 3) Sosialisasi dan Persiapan Pelatihan, 4) Pelaksanaan Pelatihan Pendampingan, 5) Monitoring dan Pendampingan Berkelanjutan, 6) Evaluasi Hasil Pelatihan, 6) Pelaporan dan Rekomendasi. Hasil pengabdian menunjukkan Pelatihan ini sukses meningkatkan pengetahuan, sikap, dan keterampilan anak, guru, serta orang tua dalam pencegahan kekerasan seksual. Media pembelajaran interaktif dan pendekatan kolaboratif sekolah-rumah terbukti menjadi strategi efektif. Pengurangan stigma sosial memperkuat kelangsungan perlindungan anak.
The Effectiveness of Using AI-Based Chatbots as Virtual Assistants in Programming Learning For Junior High School Students Dudin, Imam; Ramdhani, Lisda; Muslimin, Muslimin
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4 (2025): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4.4013

Abstract

This study aims to measure the effectiveness of using Artificial Intelligence (AI)-based chatbots as virtual assistants in programming learning at SMP. The research method employed was a quasi-experimental design with a pretest-posttest control group. The experimental group used AI-based chatbots, while the control group followed conventional learning. The results showed a significant improvement in the learning outcomes of students in the experimental group compared to the control group. Students' perceptions of chatbot usage also indicated positive responses, particularly in ease of use, learning motivation, and clarity of feedback. The use of chatbots effectively increased student engagement and facilitated adaptive independent learning. Therefore, AI-based chatbots are proven to be an innovative solution to support programming learning in junior high schools. This study contributes to the development of digital learning media relevant to the needs of digital native students.
Recreational Style Training for Kindergarten Children and Teachers Based on Canvas Learning Videos and Creative Workbooks to Overcome Impulsive Behaviour in Children Ramdhani, Lisda; Rahmawan, Ardi; Ramadhan, Puji Laila
Abdi Masyarakat Vol 7, No 2 (2025): Abdi Masyarakat
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/abdi.v7i2.9473

Abstract

Impulsive and hyperactive behavior in early childhood is a significant challenge in the kindergarten learning process. This condition affects children’s concentration, social interactions, and character development. This community service activity aimed to improve teacher competence and reduce children’s impulsive behavior through recreational-style training based on Canva learning videos and creative workbooks. The methods used included socialization, training, technology implementation, mentoring, evaluation, and program sustainability, involving 13 teachers and 75 students at TK M. Hilir Ismail, Bima City.The pretest–posttest results showed a significant increase in teacher competence, from 25% to 85%, particularly in managing impulsive behavior and utilizing digital media. After the training, all indicators increased, reaching an overall average of 4.25 (85%). In conclusion, recreation-based training with the integration of technology and creative workbooks proved effective in addressing children’s impulsive behavior and enhancing teacher competence. This program has the potential to become an innovative and sustainable learning model for early childhood education, especially in areas with limited educational facilities.
Effectiveness Of The "Peer Teaching" Approach In Socializing Digital Security Practices And Digital Footprint Management To Students Of SMP 8 Satap Fariani, Putri; Muslimin, Muslimin; Ramdhani, Lisda
JUPE : Jurnal Pendidikan Mandala Vol 10, No 4 (2025): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i4.9578

Abstract

This study aims to analyze the effectiveness of the Peer Teaching approach in promoting digital security practices and digital footprint management among students at SMP 8 SATAP Dompu. The research employed a quasi-experimental method with a non-equivalent control group pretest–posttest design. The experimental group received the Peer Teaching intervention, while the control group participated in conventional dissemination through lectures and leaflets. Data were collected through knowledge tests, attitude and behavior questionnaires, classroom observations, and interviews. Data analysis involved paired-sample t-tests, independent t-tests, the Shapiro–Wilk normality test, and effect size analysis (Cohen’s d). The results showed that the Peer Teaching approach significantly increased digital security knowledge scores from 58.00 to 85.30, with a gain of 27.3%, compared to the control group, which improved by only 13.4%. The t-value (3.652; p < 0.01) and Cohen’s d of 1.12 (large effect size) confirmed the effectiveness of the method. In addition to cognitive improvements, there were observable behavioral changes, such as adjusting privacy settings, using two-factor authentication, and showing greater social awareness in digital contexts. Thus, the Peer Teaching approach proved effective in enhancing students’ literacy and practices related to digital security.  
PENGARUH INTEGRASI QUIZIZZ DALAM PROGRAM KAMPUS MENGAJAR TERHADAP PENINGKATAN KETERAMPILAN LITERASI DIGITAL SISWA SD Rafli Ramadhan, Muhamad; Suharti; Ramdhani, Lisda
JS (JURNAL SEKOLAH) Vol. 10 No. 1 (2025): DESEMBER 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v10i1.68337

Abstract

Abstract: This study examines the effect of Quizizz integration in the Campus Teaching Program on improving digital literacy skills of elementary school students. This research using a quasi-experimental design with pretest-posttest one group design, the subject of this research is 30 fifth-grade students from SD Inpres Praigaga II. The research employed adaptive AKM-based digital literacy instruments validated by Pusat Asesmen Pendidikan (Pusmendik), administered through systematic four-month implementation procedure (September-December 2024). Statistical analysis using paired sample t-test and Wilcoxon signed-rank test revealed significant improvement from pretest mean of 20.17 to posttest mean of 65.33 (p < 0.05). Cohen's d of 4.72 indicates very large effect size, demonstrating substantial practical significance. This study contributes empirical evidence for gamified digital learning integration in primary education. This study demonstrating that the integration of Quizizz in the campus theaching program is effective in improving the digital literacy skills in elementary students. Keyword: Quizizz, Digital Literacy Skills, Theacing Campus Abstrak: Penelitian ini mengkaji pengaruh integrasi Quizizz dalam Program Kampus Mengajar terhadap peningkatan keterampilan literasi digital siswa sekolah dasar. Penelitian ini menggunakan desain quasi-experimental dengan pretest-posttest one group design, subjek penelitian ini adalah 30 siswa kelas V SD Inpres Praigaga II. . Penelitian menggunakan instrumen literasi digital berbasis AKM yang divalidasi oleh Pusat Asesmen Pendidikan (Pusmendik), diimplementasikan melalui prosedur sistematis selama empat bulan (September-Desember 2024). ). Analisis statistik menggunakan paired sample t-test dan uji Wilcoxon menunjukkan peningkatan signifikan dari rata-rata pretest 20,17 menjadi posttest 65,33 (p < 0.05). Cohen's d sebesar 4,72 mengindikasikan effect size sangat besar dengan signifikansi praktis yang substansial. Penelitian ini berkontribusi memberikan bukti empiris integrasi pembelajaran digital gamifikasi dalam pendidikan dasar. Penelitian ini membuktikan integrasi Quizizz dalam program kampus mengajar efektif meningkatkan keterampilan literasi digital siswa sekolah dasar. Kata Kunci: Quizizz, Keterampilan Literasi Digital, Kampus Mengajar
Pengaruh Penggunaan Video Animasi Berbasis STEM Berbantuan Web terhadap Kemampuan Berpikir Kreatif Siswa pada Materi Desain Grafis di SMKN 1 Kota Bima Rawanda, Bayu; Suharti, Suharti; Ramdhani, Lisda
Infomatika: Pendidikan Informatika Vol 4, No 1 (2025): April 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v4i1.666

Abstract

Technological advancements in education have opened opportunities to implement innovative and effective learning media. This study aims to examine the effect of using STEM-based (Science, Technology, Engineering, Mathematics) animated videos supported by a web platform on students’ creative thinking skills in graphic design subjects at SMKN 1 Kota Bima. The research employed a quasi-experimental design with a nonequivalent control group, involving both an experimental group and a control group. The research subjects consisted of 60 eleventh-grade students majoring in Graphic Design, with 30 students in the experimental group and 30 in the control group. Data were collected through creative thinking skill tests, questionnaires, and observations. The results showed a significant difference in creative thinking skills between students who used the STEM-based animated video and those who received conventional instruction, with an average increase of 28% in the experimental group. This media provided a more engaging and interactive learning experience and effectively facilitated students’ understanding of graphic design concepts in an innovative and enjoyable way. It is concluded that the use of web-assisted STEM-based animated videos has a positive and significant effect on students' creative thinking skills in graphic design learning at SMKN 1 Kota Bima.