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Eksplorasi Etnomatematika pada Motif Batik Lokal dan Implementasinya dalam Pembuatan Pola dengan Perangkat Lunak Desain Grafis untuk Siswa SMP Adawiah, Rabiatul; Ramdhani, Lisda; Suharti, Suharti
Infomatika: Pendidikan Informatika Vol 4, No 2 (2025): Oktober 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v4i2.741

Abstract

Penelitian ini bertujuan mengeksplorasi penerapan etnomatematika berbasis motif batik lokal dalam pembelajaran matematika, serta implementasinya melalui pembuatan pola digital menggunakan perangkat lunak desain grafis di tingkat Sekolah Menengah Pertama (SMP). Pendekatan yang digunakan adalah mixed-methods dengan desain convergent parallel embedded, menggabungkan analisis kuantitatif (tes pemahaman geometri, rubrik produk digital, dan angket sikap) serta kualitatif (observasi, wawancara, dan dokumentasi). Subjek penelitian 20 siswa kelas VIII. Hasil penelitian menunjukkan peningkatan signifikan pada pemahaman geometri dan pola dari rata-rata skor pretest 62 menjadi posttest 85 (p 0,05; Cohen’s d = 0,92). Kualitas produk pola digital meningkat dari 65 menjadi 88 dengan reliabilitas antar-penilai tinggi (ICC = 0,84). Peningkatan juga terjadi pada sikap dan motivasi belajar siswa dari skor 70 menjadi 90, terutama dalam dimensi apresiasi budaya lokal (34%) dan kepercayaan diri terhadap teknologi (30%). Analisis kualitatif mengungkap bahwa siswa mengalami transformasi pemaknaan terhadap matematika sebagai bagian dari budaya, menunjukkan kreativitas tinggi dalam desain, serta membangun kolaborasi dan refleksi melalui proyek kelompok. Integrasi motif batik lokal dan perangkat lunak desain grafis terbukti efektif dalam meningkatkan kemampuan konseptual geometri, kreativitas digital, serta kesadaran budaya siswa. Penelitian ini menegaskan pentingnya etnomatematika sebagai strategi pedagogis yang mampu menghubungkan budaya lokal, teknologi digital, dan pembelajaran matematika secara kontekstual dan bermakna. 
STRATEGI MEMANFAATKAN DATA TRENDING MEDIA SOSIAL SEBAGAI KONTEKS PEMBELAJARAN MATERI PENYAJIAN DATA DAN INTERPRETASI GRAFIK DI SMP Apriansyah, Ardi; Ramdhani, Lisda; Jualiawan, Rizcky
Infomatika: Pendidikan Informatika Vol 4, No 2 (2025): Oktober 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v4i2.742

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas strategi pembelajaran berbasis data trending media sosial dalam meningkatkan kemampuan penyajian data, interpretasi grafik, serta motivasi belajar matematika siswa SMP. Penelitian menggunakan pendekatan mixed methods dengan desain convergent parallel. Subjek penelitian adalah 30 siswa kelas VIII-B SMP Negeri 5 Bolo, Kab. Bima. Data dikumpulkan melalui tes kemampuan penyajian dan interpretasi data, lembar observasi aktivitas siswa, angket sikap dan motivasi (ASKM), serta wawancara dan catatan lapangan. Analisis kuantitatif dilakukan dengan uji Paired Sample t-test, N-Gain, dan effect size (Cohen’s d), sedangkan analisis kualitatif menggunakan model Miles, Huberman, Saldaña (2018). Hasil penelitian menunjukkan bahwa strategi pembelajaran berbasis data trending media sosial secara signifikan meningkatkan kemampuan kognitif siswa dengan rata-rata N-Gain = 0,57 (kategori sedang–tinggi) dan effect size = 9,86, yang menunjukkan pengaruh sangat kuat. Motivasi belajar meningkat sebesar 28,5%, terutama pada dimensi apresiasi terhadap konteks media sosial (kenaikan 34%). Observasi menunjukkan partisipasi siswa meningkat dengan skor rata-rata 4,4 (kategori tinggi). Hasil kualitatif memperlihatkan siswa lebih antusias, kolaboratif, dan kritis dalam menganalisis data digital. Pembelajaran berbasis konteks media sosial membuat matematika terasa lebih bermakna, relevan, dan dekat dengan kehidupan nyata mereka. Penelitian ini menyimpulkan bahwa integrasi data trending media sosial membangun literasi data dan literasi digital kritis siswa SMP. 
IMPLEMENTASI PROJECT-BASED LEARNING MENGGUNAKAN GOOGLE SHEETS UNTUK MENINGKATKAN KEMAMPUAN STATISTIKA DAN NUMERASI SISWA SMP ALFALAH Fatmawati, Fatmawati; Rahmawan, Ardi; Ramdhani, Lisda
Infomatika: Pendidikan Informatika Vol 4, No 2 (2025): Oktober 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v4i2.740

Abstract

Penelitian ini bertujuan untuk mengkaji efektivitas implementasi model Project-Based Learning (PjBL) berbantuan Google Sheets dalam meningkatkan kemampuan statistika dan numerasi siswa SMP Alfalah. Penelitian menggunakan metode kuasi-eksperimen dengan desain Non-equivalent Control Group Design. Sebanyak 50 siswa kelas VIII dibagi menjadi kelompok eksperimen (PjBL dengan Google Sheets) dan kelompok kontrol (pembelajaran konvensional). Data dikumpulkan melalui tes awal (pretest), tes akhir (posttest), observasi, angket respon siswa, dan penilaian proyek. Data kuantitatif dianalisis menggunakan perhitungan N-Gain dan uji independent sample t-test. Hasil penelitian menunjukkan bahwa kelompok eksperimen mencapai nilai N-Gain sebesar 0,68 (68%) yang secara signifikan lebih tinggi dibandingkan kelompok kontrol sebesar 0,35 (35%), dengan nilai signifikansi 0,000 (p 0,05). Observasi dan angket respon siswa menunjukkan keterlaksanaan pembelajaran yang sangat baik (rata-rata skor 3,7), minat belajar yang tinggi (92%), dan kemudahan dalam pengolahan data menggunakan Google Sheets (92%). Penilaian proyek juga menunjukkan kemampuan siswa dalam mengolah data, menyajikan grafik, dan menarik kesimpulan dengan kategori "Baik" (rata-rata skor 3,4). Implementasi model PjBL berbantuan Google Sheets efektif dalam meningkatkan kemampuan statistika dan numerasi, serta mengembangkan minat belajar dan keterampilan abad ke-21 (4C) siswa. Model ini dapat dijadikan sebagai alternatif inovatif dalam pembelajaran matematika yang kontekstual dan relevan dengan era digital
Efektivitas Model Pembelajaran Matematika Kinestetik Berbasis Permainan Tradisional Terhadap Pemahaman Konsep Perkalian dan Pembagian Siswa Kelas II SDN 3 Lape Putri, Aryani; Ramdhani, Lisda; Widia, Widia
Dikmat: Pendidikan Matematika Vol 6, No 02 (2025): Oktober 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/dikmat.v6i02.748

Abstract

Penelitian ini bertujuan untuk menguji efektivitas model pembelajaran matematika kinestetik berbasis permainan tradisional terhadap pemahaman konsep perkalian dan pembagian siswa kelas II Sekolah Dasar. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment), menggunakan desain pretest-posttest control group design. Subjek penelitian terdiri dari 30 siswa kelas II SDN 3 Lape tahun ajaran 2024/2025 semester genap, yang dibagi menjadi dua kelompok: kelompok eksperimen yang mendapatkan pembelajaran kinestetik berbasis permainan tradisional (15 siswa), dan kelompok kontrol yang menggunakan metode konvensional (15 siswa). Instrumen penelitian meliputi tes pemahaman konsep, lembar observasi aktivitas kinestetik, serta wawancara guru dan siswa. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam pemahaman konsep pada kelompok eksperimen dibandingkan kelompok kontrol. Nilai rata-rata pretest dan posttest pada kelompok eksperimen meningkat dari 60,4 menjadi 80,5 (gain score 20,1), sedangkan pada kelompok kontrol meningkat dari 61,1 menjadi 71,2 (gain score 10,1). Hasil uji-t menunjukkan t hitung = 5,72 t tabel = 2,05 dengan p = 0,000 0,05, yang berarti terdapat perbedaan signifikan antara kedua kelompok. Observasi aktivitas siswa menunjukkan kategori “sangat tinggi” dengan skor rata-rata 3,65. Wawancara dengan guru dan siswa mengonfirmasi bahwa pembelajaran kinestetik berbasis permainan tradisional meningkatkan motivasi, partisipasi, serta pemahaman konsep matematis secara bermakna
Semiotik Lagu Bungan Sandat sebagai Media Pembelajaran Mendalam untuk Membentuk Dimensi Profil Lulusan Berbasis Tri Hita Karana Abdy, Iwan; Bestari, Ida Ayu Purnama; Kiswara, Komang Agus Triadi; Hermawan, I Made Surya; Andang, Andang; Wardani, Ni Nyoman Alit Putri; Ramdhani, Lisda; Purnami, Ketut Manis Santi; Sutajaya, I Made
SENTRI: Jurnal Riset Ilmiah Vol. 4 No. 10 (2025): SENTRI : Jurnal Riset Ilmiah, Oktober 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v4i10.4858

Abstract

This study analyzes the utilization of the Balinese traditional song “Bungan Sandat” composed by Anak Agung Made Tjakra as a medium for deep learning aimed at shaping graduate profile dimensions based on the Tri Hita Karana philosophy. An interpretative qualitative approach combining semiotic analysis and document review was employed to uncover linguistic signs, icons, and metaphors embedded within the song’s lyrics. The findings reveal a strong integration of the three core values, parhyangan (harmony with God), pawongan (harmony among people), and palemahan (harmony with nature), which can be mapped onto eight graduate profile dimensions: faith and piety, citizenship, critical reasoning, creativity, collaboration, independence, health, and communication. The metaphor of the kenanga flower that remains fragrant even when wilted symbolizes independence, resilience, and steadfast character. The teaching of menyama braya reinforces the values of citizenship, solidarity, and collaboration, while the emphasis on harmony with the natural environment aligns with the dimensions of health, creativity, and ecological awareness. The study offers theoretical contributions to the development of education rooted in local wisdom and provides practical insights for implementing a contextual, meaningful, and enjoyable curriculum. Ultimately, it underscores the urgency of preserving local culture as a vital source of learning to confront globalization and to cultivate graduates with a strong, culturally grounded identity and noble character.
Problematika Pemecahan Masalah Geometri Di Madrasah Tsanawiyah Al-Arief Giligenting Sumenep Berdasarkan Teori Van Hiele Ramdhani, Lisda; Wahab, Abdul
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 3 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i3.2252

Abstract

ujuan penelitian ini adalah untuk menganalisis problema pemecahan masalah geometri yang mencapai tingkatvisualisai, analisis dan deduktif informal berdasarkan teori Van Hiele. Penelitian ini menggunakan metodependekatan deskriptif kualitatif sedangkan subjeknya adalah siswa kelas VIII MTs. Al-Arief GiligentingSumenep Madura pada semester ganjil tahun pelajaran 2020/2021. Subjek penelitian ini adalah tiga siswa yangmemenuhi kriteria sebagai subjek penelitian, Data dan sumber data diperoleh dari hasil wawancara dengansubjek penelitian. Teknik pengumpulan data yang digunakan adalah metode tes dan wawancara. Hasilpenelitian ini menunjukkan bahwa problema tika pemecahan masalah pada geometri siswa yang mencapaitingkat berpikir visualisai adalah dengan mengidentifikasi masalah dan menentukan tujuan dengan bahasanyasoal. Pada siswa tingkat berpikir analisis masih melalui empat pemecahan masalah IDEAL denganmenggunakan bahasanya sendiri namun kurang sistematis, sedangkan pemecahan masalah geometri padasiswa yang mencapai tingkat berpikir deduksi informal adalah melalui kelima langkah pemecahan masalahIDEAL dengan sistematis dan menggunakan bahasanya sendiri.
The Effectiveness Of Using Google Form Examination Questions In Ict Subjects Class VIII Yuliana, Yuliana; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7584

Abstract

This research aims to determine the effectiveness of using Google Forms in even semester exam questions. This research uses a descriptive method with a quantitative approach. The research subjects were 23 students. simple random sampling technique. Data analysis techniques are 1) reduction; 2) presentation; and 3) conclusion The results of this research concluded that the use of Google forms was proven to be effective in implementing the Even Semester Examination. The use of Google Form is easy to implement 78.3% of students, ease in answering questions, 91.3% of students agreeing, Google Form in terms of time is more flexible results of 91.3% of students, statement regarding It was fun answering exam questions using Google Form 86.9% of students agreeing. Through online exams using Google Form, I further improved my abilities, with 82.6% of students agreeing. It is more effective during exams using Google Form compared to using paper, 91.3% of students agree, I am more satisfied during exams using Google Form, 91.3% of students agree, I prefer exams using paper, 47.8 % of students agree, using Google Form during exams is more time-saving, 95.6% of students agree  the average being in the very good category
The Influence Of Interactive Learning Media In Improving Students' Critical Thinking Skills In Computer System Subjects Software Utilisation Putri, Iin Arfani; Suharti, Suharti; Ramdhani, Lisda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7507

Abstract

Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.
Development of Interactive Powerpoint Learning Media to Improve Students' Understanding of Mathematical Concepts Statistics in Class VIII Haryati, Mega; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7585

Abstract

This research aims to determine the development of interactive Powerpoint learning media to improve students' understanding of mathematical concepts in class VIII statistics material. This type of research is quantitative descriptive research using R&D using the ADDIE model. Subjects were 8 respondents by random sampling. The research instrument is a questionnaire using a Likert scale. Results obtained At the development stage using 3 experts, the results were 87.5% for media experts, 100% for material experts and 90.6% for language experts regarding student concept understanding with an average of 92.7%. The Implementation stage ; 1) The media is easy to use total score of 29 and a percentage of 91% in the Very Appropriate category, 2) The language used is easy to understand total score of 30 and 94% in the Very Appropriate category, 3) Image suitability as many as total score of 29 and 91% in the Very Appropriate category, 4) Interest S Suitability of Images total score of 31 and 97% in the Very Appropriate category, and 5) Understanding the Concept Well total score of 30 and 95% in the Very Eligible category. The overall average is 93.1% with a very decent category.
Analisis PS dalam Membantu Self-Regulation Pada Pemecahan Masalah Matematika Mahasiswa Prodi Informatika Ramdhani, Lisda; Ramli, Ramli; Rahmawan, Ardi; Muslimin, Muslimin
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2451

Abstract

The purpose of this study was to describe and explore private speech in helping students self-regulation in solving mathematics problems for students of the Informatics Education Study Program. The approach used in this research is a qualitative approach, with the type of descriptive research. The research subjects were 12 students from 50 Informatics education students. The instruments used are description tests, interviews, questionnaires and observations as well as audio-visual recordings. Data analysis techniques were carried out in three ways, namely, data reduction, data presentation and drawing conclusions. There are three stages in this research, namely the preparation, implementation and report stages. The results of the research in the form of interviews and observations in general are obtained that private speech in its role is very helpful for self-regation, where private speech plays an important role in controlling student attitudes, and increasing academic values and student concentration. Various self-regation experienced by students but it does not become a negative influence on the behavior and daily life of students. Self-regulation experienced by students is controlling student attitudes and behavior when using private speech. Students always do assignments responsibly and on time using private speech, as many as 25% of students choose strongly agree, 58% choose agree and 17% choose less agree. The use of private speech makes students lazy to study, as many as 33% of students chose not to agree and 67% of students did not agree. Good self-regation makes students focus on solving problems, as many as 92% of students choose strongly agree and 8% of students choose agree. Academic value increased by using private speech with good self-regulation, as many as 17% of students strongly agreed and 58% of students agreed and 25% of students did not agree. Private speech is done when they find it difficult to solve problems, as much as 25% choose strongly agree, 42% agree and 33% disagree. Self-regation affects academic scores as much as 33% choose strongly agree, 42% agree and 25% disagree