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Pembelajaran Pendidikan Kewarganeraan Berbasis Kecakapan Abad 21 dalam Meningkatkan Kompetensi Kewarganegaraan di Pendidikan Kejuruan Martini, Eneng
JPK (Jurnal Pancasila dan Kewarganegaraan) Vol 7 No 1 (2022): Januari
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/jpk.v7i1.4842

Abstract

Artikel ini membahas tentang model pembelajaran pendidikan kewarganegaraan berbasis kecakapan abad 21 dalam meningkatkan kompetensi kewarganegaraan. Kegiatan penelitian ini bertujuan untuk mengetahui pembelajaran pendidikan kewarganegaraan saat ini berbasis kecakapan abad 21 dalam meningkatkan kompetensi kewarganegraaan. Penelitian ini menggunakan pendekatan kualitatif dengan pengumpulan data yang terdiri dari wawancara, observasi dan studi litelatur dengan lokasi penelitian di Kota Bandung. Subyek penelitian ini adalah siswa, guru mata pelajaran PKn, kepala sekolah dan teman sejawat dari guru mata pelajaran PKn. Hasil dari penelitian bahwa  kompetensi kewarganegaraan di pendidikan kejuruan harus adanya pengembangan literasi digital, dan karakter. Berdarsarkan hasil penelitian dapat disimpulkan Model pembelajaran pendidikan kewarganearaan berbasis kecakapan abad 21 dalam meningkatkan kompetensi kewaragnegaraan di pendidikan kejuruan dalam proses pembelajaran sudah berbasis teknologi dan pendidikan karakter terus ditanamkan dengan berbagai kegiatan baik dalam kelas maupun di luar jam pembelajaran.21st Century Skills-Based Citizenship Education Learning in Improving Citizenship Competence in Vocational Education. This article discusses the 21st-century skills-based citizenship education learning model in enhancing citizenship competencies. This research activity aims to find out the current citizenship education learning based on 21st-century skills in improving citizenship competence. This study uses a qualitative approach with data collection consisting of interviews, observations and literature studies with research locations in the city of Bandung. The subjects of this study were students, civics subject teachers, principals and classmates of Civics subject teachers. The results of the study that citizenship competence in vocational education must be the development of digital literacy, technology, and character. Based on the results of the study it can be concluded that the learning model of 21st Century skills-based civic education in improving citizenship competence in vocational education in the learning process has been based on technology and character education continues to be embedded with various activities both in the classroom and outside of learning hours.
Pengaruh Media Pembelajaran Video Terhadap Peningkatan Motivasi Belajar Siswa pada Mata Pelajaran PPKN di SMP IT Nur Al Rahman Cimahi Eneng Martini; Nisa Nur Aliza
Jurnal Pendidikan dan Kewarganegara Indonesia Vol. 1 No. 4 (2024): Desember : Jurnal Pendidikan dan Kewarganegara Indonesia
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenkei.v1i4.92

Abstract

In the process of learning activities, teachers should be required to be able to choose the right learning media in delivering learning materials to students, so that students more easily understand and recall the subject matter presented by the teacher, and create an attraction for students to be more active in participating in the learning process. teach. Therefore, I am interested in researching the Effect of Video Learning Media on Increasing Student Learning Motivation in Civics Subjects at SMP IT Nur Al Rahman Cimahi. The problems that will be discussed in this research are; 1) how to use video learning media in Civics subjects; 2) how is the motivation of students in PPKn subjects; 3) how much influence the use of video media in increasing students' motivation in learning Civics. The purpose of the study was to determine the effect of video learning media on students' learning motivation. The research method used in this study is a quantitative method. The sampling technique is by random sampling. The results of the study are 1) The value for the video learning media variable (X) is 49.02. The classification is said that the video learning media variable (X) belongs to the "very good" category, students participate in Civics learning using video learning media effectively. 2) The value for the learning motivation variable (Y) is 47.54. The classification can be said that the learning motivation variable (Y) belongs to the "Very Good" category, indicating that students' learning motivation has increased. 3) The results of the F test can be taken to determine the value of fcount 74,917 > ftable 4.00 then H0 is rejected and H1 is accepted which means there is an overall effect between the independent variable (video learning media) on the dependent variable (Learning Motivation)4) The coefficient of determination is 55.5% and the remaining 44.4% is determined by other variables outside of this research.
PENGARUH POLA ASUH ORANG TUA TERHADAP PEMBENTUKAN KARAKTER ANAK DI DESA BUDIHARJA KECAMATAN CILILIN KABUPATEN BANDUNG BARAT Martini, Eneng; Kusnadi, Edi; Tri Bagja, Andi Rahmat
CIVICS: Jurnal Pendidikan Pancasila dan Kewarganegaraan Vol. 2 No. 1 (2017): CIVICS
Publisher : Program Studi PPKn, Fakultas Keguruan dan Ilmu Pendidikan Universitas Buana Perjuangan Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36805/civics.v2i1.262

Abstract

ABSTRACT The number of parents who are too busy with their work are like the elderly who live in the countryside where her daily livelihood is a farmer and keeps busy in the field to cultivate her plants from before the rising of the sun until the evening approaches, resulting in a lack of attention to her child. It is an intentional lack of interaction between parents and their children where almost the average work of parents in Budiharja Village, Cililin sub-district is a farmer. The purpose of this study is to know: To find out how much parents provide parenting to children, fostering the formation of children's character and the influence of parental care to the formation of children's character in the Village Budiharja Cililin District. This study uses a quantitative descriptive method that emphasizes the processing of numbers and questionnaires as the main instrument. The results of research generally conclude that all the variables simultaneously have a significant effect on the implementation of parenting pattern to the character formation of children. Based on the results of the analysis and discussion, the results of the questionnaire calculation that parents strongly disagree to physical violence 77.5% and 47% responded not agree to be hard to the child but the parents have given freedom to children. Parents always nurture the character of the child to fit the 18 characters of the nation, but they emphasize more on their children to be more religiously imitating the behavior of the Prophet Muhammad. Keywords: character, parenting patterns ABSTRAK Banyaknya orang tua yang terlalu sibuk terhadap pekerjaannya seperti orang tua yang tinggal dipedesaan yang mata pencaharian sehar-hari nya sebagai petani dan terus sibuk diladang mengurusi tanamannya dari sebelum terbit matahari sampai malam menjelang, sehingga kurangnya perhatian terhadap anaknya. Hal tersebut mengaktibatkan kurangnya interaksi antara orang tua dengan anaknya dimana hampir rata-rata pekerjaan orang tua di Desa Budiharja Kecamatan Cililin adalah seorang petani. Adapun tujuan penelitian ini adalah untuk mengetahui : Untuk mengetahui seberapa besar orang tua memberikan pola asuh kepada anak, memupuk pembentukan karakter anak dan pengaruh pola asuh orang tua terhadap pembentukan karakter anak di Desa Budiharja Kecamatan Cililin. Penelitian ini menggunakan metode kuantitatif deskritif yang lebih menekankan pada pengolahan angka dan angket sebagai instrumen utamanya. Hasil penelitian pada umumnya menyimpulkan bahwa seluruh variable secara bersama-sama (simultan)berpengaruh signifikan terhadap implementasi pola asuh orang tua terhadap pembentukkan karakter anak. Berdasarkan hasil analisis dan pembahasan, hasil perhitungan angket bahwa orang tua sangat tidak setuju melakukan kekerasan fisik 77,5% dan 47% menjawab tidak setuju bersikap keras kepada anak melainkan orang tua sudah memberikan kebebasan kepada anak. Orang tua selalu memupuk karakter anak untuk sesuai dengan 18 karakter bangsa, tetapi mereka lebih menekankan kepada anaknya untuk lebih religius mencontoh tingkah laku Nabi Muhamad Saw. Kata Kunci: Pola asuh orang tua, Karakter
Optimalisasi Guru PPKn dalam Meningkatkan Minat Belajar Siswa Inklusi Eneng Martini; Wulan Sari; Erry Hendriawan
Garuda: Jurnal Pendidikan Kewarganegaraan Dan Filsafat Vol. 3 No. 3 (2025): September: GARUDA: Jurnal Pendidikan Kewarganegaraan dan Filsafat
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/garuda.v2i2.3915

Abstract

This research aims to optimize PPKn teachers in PPKn learning, increasing interest in learning for inclusive students, so that students can be independent in their interest in learning and teachers can achieve the expected results and can find out the obstacles faced by teachers in increasing interest in learning. This research has a problem formulation including: How is PPKn learning at SMA Muhammadiyah 1 Cimahi, what is the interest in learning of inclusive students in PPKn subjects at SMA Muhammadiyah 1 Cimahi, what obstacles do teachers face in increasing the interest in learning of inclusive students at SMA Muhammadiyah 1 Cimahi. This research uses a qualitative approach with descriptive research type. Data collection techniques in research are interviews, observation and documentation. The results of this research were to find out, increase interest in learning, and find obstacles in the context of PPKn learning at SMA Muhammadiyah 1 Cimahi, achieved by gaining a comprehensive understanding of the dynamics of learning and the challenges faced by teachers in creating an inclusive and motivating learning environment.
The Effect of the Snakes and Ladders Educational Game on Students' Interpersonal Intelligence in Social Studies Learning at SMP Negeri 2 Pamanukan, Subang Regency Indah Kristina Wulandari; Lili Halimah; Eneng Martini
EDUKASI Vol 24 No 1 (2026): Article in Press
Publisher : FKIP Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/j.edu.v24i1.11652

Abstract

This study aims to examine the effect of the educational snakes and ladders game on students’ interpersonal intelligence in Social Studies learning and to explain how the game implementation facilitates communication, collaboration, and empathy during classroom activities. The research employed a mixed methods approach with a sequential explanatory design. The quantitative phase involved 245 students selected from a population of 629 students at SMP Negeri 2 Pamanukan, Subang Regency, using the Slovin formula. Data were collected through Likert-scale questionnaires and analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to evaluate the measurement model (outer model) and structural model (inner model). The results indicate that the educational snakes and ladders game has a positive and significant effect on interpersonal intelligence, with a path coefficient of 0.730 (p < 0.05) and an R-square value of 0.532, indicating substantial explanatory power. The game also significantly influences communication (0.661; R² = 0.437), collaboration (0.714; R² = 0.510), and empathy (0.605; R² = 0.366) as core indicators of interpersonal intelligence. The qualitative phase, conducted through classroom observations and interviews with teachers and students, supports the quantitative findings by showing that the game creates an interactive, participatory, and collaborative learning environment that naturally encourages social interaction. These findings demonstrate that the snakes and ladders game is not merely an instructional aid but functions as a pedagogical strategy capable of strengthening students’ interpersonal intelligence in Social Studies learning. This study contributes empirically and conceptually to the development of game-based learning oriented toward social competence.