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An Analysis on Student Needs and Preferences for HyFlex Learning Development in Indonesian Higher Education Setiono, Panut; Setyosari, Punaji; Praherdhiono, Henry; Harsiati, Titik; Amaliyah, Yuli
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 3 (2025): Indonesian Journal of E-learning and Multimedia (October 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i3.436

Abstract

Background: The rapid advancement of digital technology has transformed higher education, leading to the development of HyFlex (Hybrid-Flexible) learning models that combine face-to-face, synchronous online, and asynchronous formats. However, research on students' technological readiness and preferences in HyFlex environments remains limited.Aims: This study examines students’ technological readiness, learning preferences, and access to digital resources in a HyFlex environment. It focuses on identifying commonly used devices, internet sources, preferred learning methods, activities, and resource types. The study’s novelty lies in its exploration of the intersection between mobile accessibility, learning formats, and resource types within HyFlex learning.Methods: A quantitative survey was conducted with 236 undergraduate students, and the collected data were analyzed using descriptive statistics to identify trends and patterns in technological readiness and learning preferences.Results: Findings show that most students use smartphones (41.1%) and mobile data (53.4%) to access learning materials. Blended learning was the preferred format (78.8%), with game-based and video-supported activities being highly favored. Additionally, 83.9% of students preferred online materials accessible via smartphones, emphasizing the importance of mobile-friendly resources in HyFlex learning.Conclusion: This study provides insights into optimizing HyFlex learning to better meet student needs. The findings suggest that HyFlex learning should prioritize mobile accessibility, interactive content, and flexible instructional design. This research contributes to the growing literature on flexible learning models and offers practical recommendations for designing future educational frameworks.
Pengaruh Implementasi Teknik Team Quiz Terhadap Hasil Belajar IPA Siswa Sekolah Dasar Ainin, Dewi Tumatul; Amaliyah, Yuli; Mardiana, Mardiana
Jurnal PGSD Vol 13 No 2 (2020)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.13.2.121-128

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh implementasi teknik Team Quiz terhadap hasil belajar IPA siswa kelas V SDN 132/IV Kota Jambi Tahun Ajaran 2018/2019. Jenis penelitian ini adalah eksperimen dengan rancangan penelitian Randomized Control Group Only Design, sampel penelitian ini adalah seluruh siswa kelas V SD Negeri 132/IV Kota Jambi yang berjumlah 62 orang siswa. Hasil penelitian menunjukkan bahwa implementasi pembelajaran menggunakan teknik Team Quiz berpengaruh nyata pada taraf kepercayaan 95% dimana hasil yang diperoleh menyatakan bahwa t hitung > t tabel. Artinya terdapat pengaruh yang signifikan antara Implementasi pembelajaran menggunakan teknik Team Quiz terhadap tingginya hasil belajar IPA siswa kelas V SD Negeri 132/IV Kota Jambi.
Pendidikan Ekonomi Pada Gen Z: Analisis Kebutuhan Desain Pembelajaran untuk Meningkatkan Literasi Kewargaan Ekonomi Calon Guru Sekolah Dasar Setiono, Panut; Amaliyah, Yuli; Kurniawati, Ike; Yusnia, Yusnia
Economic and Education Journal (Ecoducation) Vol. 6 No. 2 (2024): Economic and Education Journal (Ecoducation)
Publisher : Pendidikan Ekonomi, Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan ekonomi bagi Generasi Z Calon Guru SD penting untuk mempersiapkan menghadapi tantangan tersebut dengan membekali pengetahuan, keterampilan, dan nilai-nilai karakter yang baik. Penelitian ini bertujuan untuk mengembangkan desain pembelajaran pendidikan ekonomi yang adaptif bagi generasi ini guna meningkatkan literasi kewargaan ekonomi. Tujuan penelitian ini adalah mengembangkan desain pembelajaran yang memudahkan proses belajar mengajar, sehingga Generasi Z yang merupakan calon Guru SD memiliki literasi kewargaan ekonomi yang memadai untuk menghadapi tantangan ekonomi global. Metode penelitian yang digunakan adalah model pengembangan Dick, Carey & Carey (2009) yang terdiri dari tujuh langkah untuk analisis kebutuhan pengembangan desain pembelajaran. Hasil penelitian yang dihasilkan berupa strategi pembelajaran yang dikembangkan menggunakan model Project Citizen yang berfokus pada pemikiran kritis, pemecahan masalah, dan nilai- nilai demokrasi. Materi pembelajaran dikembangkan dalam bentuk mobile learning, memanfaatkan teknologi yang relevan dengan karakteristik digital native dari Generasi Z. Implementasi mobile learning diharapkan dapat memfasilitasi pembelajaran yang lebih efektif dan efisien. Penelitian ini memberikan kontribusi signifikan dalam pengembangan desain pembelajaran ekonomi yang adaptif untuk meningkatkan literasi kewargaan ekonomi calon guru SD, sehingga mereka lebih siap menghadapi tantangan ekonomi global.
AN EXPERIENTIAL LEARNING MODEL TO ENHANCE THE METACOGNITIVE ABILITIES OF PRE-SERVICE TEACHERS Setiono, Panut; Setyosari, Punaji; Praherdhiono, Henry; Harsiati, Titik; Amaliyah, Yuli
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 6 No. 4 (2025): Volume 6 Number 4 (October 2025)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v6i4.5756

Abstract

Social education programs often face challenges in effectively developing metacognitive skills in pre-service teachers, which are crucial for enhancing problem-solving and decision-making abilities in the classroom. Metacognition allows teachers to monitor and regulate their thinking, yet many teacher education programs lack structured frameworks to support this development. This study aims to address this gap by developing an Experiential Learning (EL) model designed to enhance the metacognitive skills of pre-service social education teachers. Based on Meijer et al.'s (2013) framework, the model integrates three core components: metacognitive knowledge, metacognitive regulation, and metacognitive responsiveness. A qualitative research design was employed, using expert validation through the Item-Objective Congruence (IOC) method and a Likert-scale suitability assessment. Five education experts evaluated the model’s alignment with metacognitive competencies, yielding a high suitability score of 4.56 out of 5. The model follows a learning cycle that incorporates concrete experience, reflective observation, abstract conceptualization, and active experimentation. The results indicate that integrating metacognitive strategies into learning activities, with clearly defined instructor roles, significantly enhances pre-service teachers' metacognitive abilities. This research emphasizes the importance of incorporating reflective, contextual learning designs to foster higher-order thinking skills within teacher education, particularly in the underdeveloped field of social education.
Analisis Butir Soal Pilihan Ganda Tema Sehat Itu Penting Kelas V SD Negeri 04 Kota Bengkulu Tarmizi, Pebrian; Setiono, Panut; Amaliyah, Yuli; Agrian, Arief
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 4 No 2 (2020): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v4i2.7090

Abstract

Abstrak: Penelitian ini dilakukan sebagai upaya memperbaiki proses pembelajaran dan penilaian dalam pembelajaran di sekolah dasar pada tema sehat itu penting. Soal ujian yang digunakan oleh guru hendaknya diuji kelayakannya terlebih dahulu untuk mengetahui masingh-masing butir soal dapat digunakan untuk mengukur kompetensi yang akan diukur. Penelitian ini dilakukan dengan metode kuantitatif. Instrumen yang digunakan adalah soal pilihan ganda pada tema sehat itu penting. Analisis data dilakukan dengan menggunakan SPSS. Hasil penelitian menunjukkan 90% soal berkategori valid dan 10% soal berkategori tidak valid, tingkat reliabilitas tinggi dengan R1 sebesar 0.83, tingkat kesukaran soal dengan presentase sebesar 15% soal termasuk sedang dan 85% soal termasuk kategori sangat tinggi, pada tingkat daya beda terdapat 35% atau sebanyak 7 soal berkategori daya pembeda baik, 55% atau sebanyak 11 soal berkategori sedang  dan 10% atau sebanyak 2 soal berkategori Buruk. Sedangkan analisis fungsi pengecoh menunjukkan 10% pengecoh soal berfungsi dengan baik yang terdapat pada 18 butir soal dan 90% pengecoh soal yang tidak berfungsi yang tersebar pada 20 butir soal.Kata Kunci: Analisis, Soal, Pilihan Ganda Abstract: This research was conducted as an effort to improve the learning process and assessment in learning in elementary schools on the important theme of health. The test questions used by the teacher should be tested for their feasibility first to find out that each item can be used to measure the competence to be measured. This research was conducted using quantitative methods. The instrument used was multiple choice questions on an important healthy theme. Data analysis was performed using SPSS. The results showed 90% of the questions were in the valid category and 10% of the questions were in the invalid category, the reliability level was high with R1 of 0.83, the difficulty level of the questions with a percentage of 15% of the questions was medium and 85% of the questions were very high, at the level of difference there were 35 % or as many as 7 questions in the good distinguishing power category, 55% or as many as 11 questions in the medium category and 10% or as many as 2 questions in the Bad category. Meanwhile, the distractor function analysis showed that 10% of the distractor questions were functioning properly in 18 items and 90% of the non-functional questioners were spread over 20 items.Keywords: Analysis, Test, Multiple Choice
Pengaruh model pembelajaran team games tournament (TGT) berbantuan mathopoly terhadap minat belajar matematika siswa kelas V SDN 82 kota bengkulu Eka Putri, Tessy Amelia; Agusdianita, Neza; Amaliyah, Yuli
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 2 (2025): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i2.42268

Abstract

This study aims to determine the effect of the Team Games Tournament (TGT) learning model assisted by Mathopoly on the mathematics learning interest of fifth-grade students at SDN 82 Bengkulu City. This research is a quantitative study using a quasi experimental method, with the design applied being the matching only posttest control group design. The population of the study consists of all fifth-grade students at SDN 82 Bengkulu City, with the sample being class VD as the experimental group and class VC as the control group, selected using the cluster random sampling technique. Data were collected through a post-test questionnaire based on predetermined indicators. The results of the hypothesis test show that the t-count value is greater than the t-table value (2.715 > 0.3081), and the significance value (2-tailed) is 0.010 < 0.05. These results indicate a significant difference in students’ interest in learning mathematics between the experimental and control groups, which is attributed to the different instructional treatments-where the experimental group used the TGT model assisted by Mathopoly media, while the control group did not. Based on the analysis, it can be concluded that the alternative hypothesis (Ha) is accepted, meaning that the TGT learning model assisted by Mathopoly has an effect on increasing the mathematics learning interest of fifth-grade students at SDN 82 Bengkulu City.
Modifikasi Model Pembelajaran Experiential Learning untuk Meningkatkan Kemampuan Pedagogi Calon Guru Setiono, Panut; Setyosari, Punaji; Praherdhiono, Henry; Harsiati, Titik; Amaliyah, Yuli
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 2 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i2.2528

Abstract

This study presents a modified Experiential Learning (EL) model designed to improve the pedagogical competence of pre-service teachers. Building on Kolb’s framework, the revised model integrates structured learning objectives, reflective problem-solving strategies, and abstraction ontology to enhance metacognitive, creative, and metaliteracy skills. The model emphasizes authentic classroom engagement through active experimentation and guided reflection. Developed through a systematic literature review, it offers a structured and adaptable approach for teacher education programs. While the model demonstrates theoretical potential, further empirical testing is needed to validate its effectiveness in real-world settings. This innovation contributes to the development of experiential learning frameworks that align with contemporary educational demands.