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Pendidikan Ekonomi Pada Gen Z: Analisis Kebutuhan Desain Pembelajaran untuk Meningkatkan Literasi Kewargaan Ekonomi Calon Guru Sekolah Dasar Setiono, Panut; Amaliyah, Yuli; Kurniawati, Ike; Yusnia, Yusnia
Economic and Education Journal (Ecoducation) Vol. 6 No. 2 (2024): Economic and Education Journal (Ecoducation)
Publisher : Pendidikan Ekonomi, Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan ekonomi bagi Generasi Z Calon Guru SD penting untuk mempersiapkan menghadapi tantangan tersebut dengan membekali pengetahuan, keterampilan, dan nilai-nilai karakter yang baik. Penelitian ini bertujuan untuk mengembangkan desain pembelajaran pendidikan ekonomi yang adaptif bagi generasi ini guna meningkatkan literasi kewargaan ekonomi. Tujuan penelitian ini adalah mengembangkan desain pembelajaran yang memudahkan proses belajar mengajar, sehingga Generasi Z yang merupakan calon Guru SD memiliki literasi kewargaan ekonomi yang memadai untuk menghadapi tantangan ekonomi global. Metode penelitian yang digunakan adalah model pengembangan Dick, Carey & Carey (2009) yang terdiri dari tujuh langkah untuk analisis kebutuhan pengembangan desain pembelajaran. Hasil penelitian yang dihasilkan berupa strategi pembelajaran yang dikembangkan menggunakan model Project Citizen yang berfokus pada pemikiran kritis, pemecahan masalah, dan nilai- nilai demokrasi. Materi pembelajaran dikembangkan dalam bentuk mobile learning, memanfaatkan teknologi yang relevan dengan karakteristik digital native dari Generasi Z. Implementasi mobile learning diharapkan dapat memfasilitasi pembelajaran yang lebih efektif dan efisien. Penelitian ini memberikan kontribusi signifikan dalam pengembangan desain pembelajaran ekonomi yang adaptif untuk meningkatkan literasi kewargaan ekonomi calon guru SD, sehingga mereka lebih siap menghadapi tantangan ekonomi global.
Analisis Butir Soal Pilihan Ganda Tema Sehat Itu Penting Kelas V SD Negeri 04 Kota Bengkulu Tarmizi, Pebrian; Setiono, Panut; Amaliyah, Yuli; Agrian, Arief
ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 4 No 2 (2020): AGUSTUS
Publisher : UNIVERSITAS MUHAMMADIYAH SURABAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/else.v4i2.7090

Abstract

Abstrak: Penelitian ini dilakukan sebagai upaya memperbaiki proses pembelajaran dan penilaian dalam pembelajaran di sekolah dasar pada tema sehat itu penting. Soal ujian yang digunakan oleh guru hendaknya diuji kelayakannya terlebih dahulu untuk mengetahui masingh-masing butir soal dapat digunakan untuk mengukur kompetensi yang akan diukur. Penelitian ini dilakukan dengan metode kuantitatif. Instrumen yang digunakan adalah soal pilihan ganda pada tema sehat itu penting. Analisis data dilakukan dengan menggunakan SPSS. Hasil penelitian menunjukkan 90% soal berkategori valid dan 10% soal berkategori tidak valid, tingkat reliabilitas tinggi dengan R1 sebesar 0.83, tingkat kesukaran soal dengan presentase sebesar 15% soal termasuk sedang dan 85% soal termasuk kategori sangat tinggi, pada tingkat daya beda terdapat 35% atau sebanyak 7 soal berkategori daya pembeda baik, 55% atau sebanyak 11 soal berkategori sedang  dan 10% atau sebanyak 2 soal berkategori Buruk. Sedangkan analisis fungsi pengecoh menunjukkan 10% pengecoh soal berfungsi dengan baik yang terdapat pada 18 butir soal dan 90% pengecoh soal yang tidak berfungsi yang tersebar pada 20 butir soal.Kata Kunci: Analisis, Soal, Pilihan Ganda Abstract: This research was conducted as an effort to improve the learning process and assessment in learning in elementary schools on the important theme of health. The test questions used by the teacher should be tested for their feasibility first to find out that each item can be used to measure the competence to be measured. This research was conducted using quantitative methods. The instrument used was multiple choice questions on an important healthy theme. Data analysis was performed using SPSS. The results showed 90% of the questions were in the valid category and 10% of the questions were in the invalid category, the reliability level was high with R1 of 0.83, the difficulty level of the questions with a percentage of 15% of the questions was medium and 85% of the questions were very high, at the level of difference there were 35 % or as many as 7 questions in the good distinguishing power category, 55% or as many as 11 questions in the medium category and 10% or as many as 2 questions in the Bad category. Meanwhile, the distractor function analysis showed that 10% of the distractor questions were functioning properly in 18 items and 90% of the non-functional questioners were spread over 20 items.Keywords: Analysis, Test, Multiple Choice
Pengaruh model pembelajaran team games tournament (TGT) berbantuan mathopoly terhadap minat belajar matematika siswa kelas V SDN 82 kota bengkulu Eka Putri, Tessy Amelia; Agusdianita, Neza; Amaliyah, Yuli
Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar Vol 8 No 2 (2025): November
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dikdas.v8i2.42268

Abstract

This study aims to determine the effect of the Team Games Tournament (TGT) learning model assisted by Mathopoly on the mathematics learning interest of fifth-grade students at SDN 82 Bengkulu City. This research is a quantitative study using a quasi experimental method, with the design applied being the matching only posttest control group design. The population of the study consists of all fifth-grade students at SDN 82 Bengkulu City, with the sample being class VD as the experimental group and class VC as the control group, selected using the cluster random sampling technique. Data were collected through a post-test questionnaire based on predetermined indicators. The results of the hypothesis test show that the t-count value is greater than the t-table value (2.715 > 0.3081), and the significance value (2-tailed) is 0.010 < 0.05. These results indicate a significant difference in students’ interest in learning mathematics between the experimental and control groups, which is attributed to the different instructional treatments-where the experimental group used the TGT model assisted by Mathopoly media, while the control group did not. Based on the analysis, it can be concluded that the alternative hypothesis (Ha) is accepted, meaning that the TGT learning model assisted by Mathopoly has an effect on increasing the mathematics learning interest of fifth-grade students at SDN 82 Bengkulu City.
Modifikasi Model Pembelajaran Experiential Learning untuk Meningkatkan Kemampuan Pedagogi Calon Guru Setiono, Panut; Setyosari, Punaji; Praherdhiono, Henry; Harsiati, Titik; Amaliyah, Yuli
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 2 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i2.2528

Abstract

This study presents a modified Experiential Learning (EL) model designed to improve the pedagogical competence of pre-service teachers. Building on Kolb’s framework, the revised model integrates structured learning objectives, reflective problem-solving strategies, and abstraction ontology to enhance metacognitive, creative, and metaliteracy skills. The model emphasizes authentic classroom engagement through active experimentation and guided reflection. Developed through a systematic literature review, it offers a structured and adaptable approach for teacher education programs. While the model demonstrates theoretical potential, further empirical testing is needed to validate its effectiveness in real-world settings. This innovation contributes to the development of experiential learning frameworks that align with contemporary educational demands.
Pengaruh Penggunaan Model Talking Stick Berbasis QR Code Terhadap Hasil Belajar IPAS Kelas IV SDN Gugus IX Kota Bengkulu Mediana, Annisa; Amaliyah, Yuli
JURIDIKDAS Vol 8 No 3 (2025)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v8i3.43129

Abstract

This study aims to determine the effect of using the QR Code-based Talking Stick learning model on the learning outcomes of fourth grade students of SDN cluster 9 Bengkulu City. This research is a quantitative study using a pseudo-experimental method with (The Matching Only Pretest-Posttest Control Group Design). The population of this study were grade IV students of SDN in cluster 9 Bengkulu City which are accredited A, public elementary schools, and use the independent curriculum. The sample of this study consisted of two groups, namely class IVC SDN 82 Bengkulu City as the experimental group using the QR Code-based Talking Stick model and class IVA SDN 61 Bengkulu City as the control group using the conventional model. The results showed that the average of the experimental group and control group on the pretest was relatively the same, while the average on the posttest had a significant difference. The average on the control group posttest was 54,04 while the average on the experimental group posttest was 65,22. The results of the independent sample t-test on the pretest showed no significant difference between the two groups. While the results of the independent sample t-test test on the posttest showed that the tcount of 2,187 was greater than the ttable which was 2,011 (df = 48, α = 0,05) the value of Sig. (2-tailed) of 0,034 <0,05 which means there is a significant difference between the two groups.
Pengaruh Model Project Based Learning (PjBL) Terhadap Sikap Peduli Lingkungan Siswa Kelas V di SDN Kota Bengkulu Silaban, Harri; Noperman, Feri; Amaliyah, Yuli
JURIDIKDAS Vol 8 No 3 (2025)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v8i3.44033

Abstract

This study aims to determine the effect of using the Project Based Learning (PjBL) model on the environmental care attitude of fifth-grade students in elementary schools in Bengkulu City. This research employed a quantitative approach with a quasi-experimental method and a Matching Only Pretest-Posttest Group Design. The research population included SDN 69, SDN 71, SDN 72, SDN 88, SDN 89, and SDN 103 in Bengkulu City. The sample consisted of fifth-grade students from SDN 69 (experimental group) and SDN 71 (control group). The instrument used was a questionnaire on environmental care attitudes administered through pretests and posttests. Data were analyzed using descriptive statistics, prerequisite tests, and t-tests. The results showed that the t-count (2,807) > t-table (2,004) and the Sig. (2-tailed) value of 0,007 < 0,05. The average score of environmental care attitude in the experimental group was 44,10, while the control group scored 40,88. This indicates a significant difference in posttest results between the two groups, caused by the different treatments. The experimental class applied the PjBL model with a real project such as ecobrick making, which provided hands-on experience and was more effective in shaping environmental care attitudes compared to the control class that only used the PBL model without a real project. Thus, it can be concluded that the PjBL model has an effect on the environmental care attitude of fifth-grade students in elementary schools in Bengkulu City.
Meningkatkan Kepercayaan Diri Siswa melalui Media Kartu Cerita pada Pembelajaran Berbicara Agung, Anugrah; Amaliyah, Yuli; Ramadhani, Muhammad Habib; Yusnia; Supriatna, Irfan; Putera, Rafhi Febryan; Lestari, Eci Anita
JURIDIKDAS Vol 9 No 1 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i1.49114

Abstract

This study aims to determine the effectiveness of story card media in improving students’ self-confidence in speaking skills at the elementary school level. This research employed a pre-experimental design with a one group pretest-posttest approach. The subjects were 32 fourth-grade students of MIS Hidayatul Hasaniyyah in the even semester of the 2026 academic year. Data were collected using observation sheets of students’ self-confidence during speaking activities. The results showed that the average score of students’ self-confidence before treatment (pretest) was 45.62 and increased to 82.78 after the implementation of story card media. The improvement of 37.16 points indicates that story card media is effective in enhancing students’ self-confidence in speaking. Therefore, story card media can be used as an alternative learning medium to encourage students to express their ideas more confidently.
Pengaruh Model Jigsaw Berbantuan Media Digital Ular Tangga terhadap Minat Belajar Matematika Kelas III Sekolah Dasar Utameiy, Icha; Supriatna, Irfan; Amaliyah, Yuli
JURIDIKDAS Vol 9 No 1 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i1.49116

Abstract

This study aims to determine how the Jigsaw learning model assisted by digital media tables of snakes and ladders affects students' learning interest in mathematics learning in grade III at SDN Kota Bengkulu. This study is a quantitative study using a quasi-experimental method. The type of research design applied is a Control Group Pretest-Posttest Matching Only design. This study involved grade III students of SDN 38 Kota Bengkulu. Meanwhile, the sample consisted of grade IIIB students of SDN 38 Kota Bengkulu, which served as the experimental class, and grade IIIA students of SDN 38 Kota Bengkulu, which served as the control class. This sample was taken through a random sampling group. Non-test tools were used in measuring learning interest using initial and final questionnaires. The results of the hypothesis test in the experimental class show that the t-value with the assumption of the same difference = 4.675, the two-tailed sigma value is 0.027, and the distribution value is 1.967, so that the t-value is greater than the t-table (4.308 is greater than 1.697), and the two-tailed sigma is 0.037 less than 0.05. These data show that the difference in average learning interest between the experimental class and the control class is caused by the way each class is treated. Thus, it can be concluded that the Jigsaw learning model assisted by digital media snakes and ladders has an impact on students' learning interest in mathematics subjects in grade III at SDN 38 Bengkulu City.
Pengembangan Media Pembelajaran Aplikasi ICARUS Untuk Mendukung Pembelajaran Matematika Di SDN 81 Kota Bengukulu Firmansyah, Suandi; Supriatna, Irfan; Amaliyah, Yuli
JURIDIKDAS Vol 9 No 1 (2026)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v9i1.49170

Abstract

This research aims to develop a learning media in the form of the ICARUS (Interactive Creative Active Relevant Understanding Shape) application for plane geometry material as an effort to support mathematics learning for fourth-grade students at State Elementary School 81 Bengkulu City. This research is a Research and Development (R&D) study using the ADDIE development model. The research was conducted in 5 stages: analysis, design, development, implementation, and evaluation, carried out through small-scale trials to measure teacher and student responses. The instruments used were product validation sheets, teacher response questionnaires, and student response questionnaires. The feasibility of the ICARUS application was obtained through validation results conducted by four competent expert validators, including material experts, language experts, and graphic design experts. The validity of the ICARUS application learning media was obtained based on Aiken's V calculation results with an average material validity value of 0.96, language 0.86, and graphic design 0.93, all of which fall into the "very valid" category. Reliability testing using Percentage Agreement (PA) showed an agreement percentage above 80% with a strong agreement level, proving the consistency of assessments among validators and the reliability of the validation instrument. The practicality percentage value of the ICARUS application through teacher responses was 97.3% and student response results were 92.96% with an overall average of 95.13%, falling into the "very practical" category. The validation and small-scale trials through teacher and student responses indicate that the ICARUS application is highly valid and suitable for use as a mathematics learning media for plane geometry material in elementary schools.
Nilai- nilai Multikultural dalam Tradisi Kedurai Apem pada Masyarakat Adat Lebong Paraditha, Meilini Riski; Loezita, Tria; Sundari, Janisa; Amaliyah, Yuli
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91806

Abstract

Kebudayaan dan adat istiadat menjadi lambang atau ciri dari suatu suku bangsa, kebudayaan yang berbeda ada untuk tujuan yang berbeda seperti salah satu budaya di Kabupaten Lebong, Provinsi Bengkulu. Penelitian ini bertujuan untuk memahami tradisi yang berlangsung pada suku rejang yakni kedurai apem, tradisi ini memuat berbagai nilai-nilai terutama nilai toleransi dan nilai kebersamaan. Peneliti menggunakan metode deskriptif kualitatif yaitu metode yang bertujuan memahami fenomena yang terjadi dengan sifat deskriptif. Sampel dalam penelitian ini yaitu masyarakat Desa Semelako, Kecamatan Lebong Tengah, Kabupaten Lebong. Teknik pengambilan sampel dalam penelitian ini menggunakan teknik purposive sampling. Pengumpulan data dilakukan dengan metode wawancara. Peneltiti menganalisis data dengan menggunakan teknik analisis wacana. Tradisi kedurai apem dipercaya sebagai bentuk tradisi untuk menolak balak dan bentuk rasa syukur atas hasil panen yang melimpah. Tradisi ini merupakan kegiatan yang dilakukan untuk menumbuhkan rasa kebersamaan dan sikap toleransi antar masyarakat.