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PENGURANGAN LIMBAH PADAT MINYAK KELAPA MENGGUNAKAN BLACK SOLDIER FLY (BSF) Rukmini; Nasirudin; Nanda Setiarini
Jurnal Rekayasa Lingkungan Vol. 24 No. 2 (2024)
Publisher : Institut Teknologi Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37412/jrl.v24i2.325

Abstract

Kabupaten Purworejo merupakan salah satu penghasil kelapa di Jawa Tengah, berbagai produk olahan berbahan kelapa dihasilkan oleh UMKM, salah satunya adalah pengolahan minyak kelapa. Pengolahan minyak kelapa menghasilkan limbah yaitu ampas kelapa. Saat ini ampas kelapa dimanfaatkan sebagai pakan ternak. Jumlahnya yang banyak, pengambilan yang tidak kontinyu dan penyimpanan pada tempat terbuka menyebabkan permasalahan lingkungan seperti bau yang tidak sedap, pencemaran air serta potensi penyebaran penyakit merupakan efek negatif dari limbah ini. Biokonversi menggunakan Larva Black Soldier Fly (BSF) diharapkan mampu mengurangi limbah organik. Penelitian ini menggunakan limbah ampas kelapa dengan variasi pemberian pakan sebesar 60, 80, 100, 120, 140 mg/larva/hari. Larva yang digunakan adalah sebanyak 200 ekor pada tiap perlakukan dengan 3 ulangan. Masa observasi dan pemeliharaan larva adalah 21 hari dan kemudian diamati Berat Larva, Survival Rates, Substrate Consumption, Biomassa Larva, residu pakan, analisa proksimat serta analisa kelayakan usaha dari produksi pengolahan larva Black Soldier Fly (BSF). Hasil penelitian menunjukkan bahwa Larva Black Soldier Fly (BSF) tumbuh optimum pada feeding rate 60 mg/larva/hari. Dalam masa pemeliharaan 21 hari dengan variasi feeding rate 0mg/larva/hari, 60mg/larva/hari, 80mg/larva/hari, 100mg/larva/hari, 120mg/larva/hari dan 140mg/larva/hari diperoleh substrate consumption sebesar 0 %, 75.63 %, 62.67%, 54.92%, 46.87% dan 35.75%.
Entrepreneurial Character Formation at Al-Firdausiy Islamic Boarding School, Semarang City Nur Ismianah; Dwi Istiyani; Nasirudin
GURUPEDIA: Journal of Teacher and Education Vol. 2 No. 1 (2026): January
Publisher : RAM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.18435312

Abstract

This study analyzes the strategies for developing entrepreneurial character at the Al-Firdausiy Islamic Boarding School in Semarang. Using a qualitative approach with a phenomenological design, data were obtained through observation, interviews, and documentation, then analyzed using the Miles and Huberman model. The results indicate that the development of students' entrepreneurial character is carried out through three main strategies: (1) cognitive development through the study of classical texts such as Fathul Qorib and Bulughul Marom, as well as training in basic entrepreneurial theory, including profit calculation, risk mitigation, and market price analysis; (2) the development of entrepreneurial attitudes and principles through the Semarang Ngajiyuk Institute program and the character-based Islamic boarding school; (3) the development of behavior through direct practice, such as selling activities on campus. Entrepreneurial character is a key program of the Islamic boarding school, with the vision of "good morals, good at reciting the Quran, and good at trading." This program has resulted in students becoming independent, disciplined, creative, and responsible.
The Utilization of Gamification and Game-Based Learning in the Independent Curriculum: Systematic Literature Review on Student Motivation and Learning Outcomes Dudun Ubaedullah; Nasirudin; Sita Husnul Khotimah; Muhammad Mamduh Nuruddin
Edukasiana: Journal of Islamic Education Vol. 5 No. 1 (2026): Edukasiana: Journal of Islamic Education
Publisher : Universitas Darunnajah Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61159/edukasiana.v5i1.804

Abstract

The implementation of the Merdeka Curriculum requires adaptive, student-centered learning approaches that enhance meaningful engagement. Gamification and Game-Based Learning (GBL) have emerged as innovative strategies to address this challenge. This study aims to analyze the use of gamification and GBL within the Merdeka Curriculum and their impact on students' motivation and learning outcomes. A Systematic Literature Review (SLR) was conducted using the PRISMA 2020 protocol, searching the Scopus, ScienceDirect, ERIC, and SINTA databases for publications from 2019 to 2025. Of 842 identified articles, 32 met the inclusion criteria and were thematically analyzed. The findings reveal that gamification and GBL consistently improve intrinsic motivation, cognitive engagement, and both cognitive and affective learning outcomes across educational levels. Platforms such as Kahoot!, Quizizz, Minecraft Education, and Wordwall are the most frequently used. However, challenges persist regarding teacher readiness, digital infrastructure, and alignment with the Pancasila Student Profile. The study concludes that integrating gamification and GBL significantly contributes to achieving the goals of the Merdeka Curriculum.
Youtube's utilization in moderate religious education for children: An analysis of digital parenting behavior among millennial couples Fatimatul Wardah, Nuril; Fihris; Nasirudin; Nasikhin; Aang Kunaepi
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol. 9 No. 1 (2026): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/al-athfaal.v91.30188

Abstract

Background: Advances in digital technology have changed the way millennial parents instill religious education in their children. YouTube is the main platform for transmitting religious values. However, the existence of extremist and non-moderate content raises concerns about children's exposure to misunderstood, intolerant, and age-inappropriate religious beliefs. Objective: This study analyzes the role of YouTube as a medium of moderate religious education in the digital parenting practices of millennial couples in Landungsari, Pekalongan City, Indonesia. Methods: The research used a qualitative approach with a case study design. Data were obtained through in-depth interviews, participant observations, and content documentation, and analyzed using the Miles and Huberman models. Results: Millennial parents actively use YouTube for moderate religious education, prioritizing content such as Nussa & Rara animations and the KABI channel, accompanied by live mentoring and limiting watch time to 30-45 minutes per session. However, YouTube's unpredictable algorithm is a major obstacle in maintaining the consistency of moderate content. Conclusion: YouTube has the potential to become a moderate religious education medium if supported by planned digital parenting. The study provides an empirical foundation for strengthening Muslim families' digital media literacy and fostering a moderate and child-friendly religious content ecosystem.