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Rancang Bangun Sistem Penjadwalan Pembelajaran Menggunakan Metode Algoritma Genetika Di Smk Multi Mekanik Masmur Taufik, Irfan; Benny Herlandy, Pratama; Novalia, Melly
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6887

Abstract

In building an algorithm-based automatic scheduling system that has the objectives of designing an Information System-based learning scheduling system and determining the subjects applied using genetic algorithms, using Research and Development research methods, in the field of Education, (R&D) is the process of developing and product validation. The development stage consists of several stages including the potential and problem stage, the data collection stage, the Information System product design stage, the Information System validation stage, the Genetic Algorithm validation stage, the Genetic Algorithm-based Information System revision stage and Information System testing, summary of results This scheduling system makes a Java-based scheduling information system using the NetBeans application, its components consist of input Subjects, Teachers, Classrooms and the number of Chromosomes to be, and the conclusion is that an algorithm-based scheduling system can help complete scheduling in SMK Multi Mekanik Masmur schools. Pekanbaru Keywords: Genetic Algorithm, Scheduling, R&
Developing a Digital Module for Integrating Islamic and Muhammadiyah Values with Pancasila in Vocational Education: A Sadiman Method Approach Pratama Benny Herlandy; Neng Sholihat; Pahmi Pahmi; Nuur Wachid Abdul Majid; Mohamed Nor Azhari Azman; Abdullah Nasih Ulwan
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 6, No. 2, May 2024
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v6i2.23208

Abstract

This research aims to produce a module that is relevant to the character of Muhammadiyah Vocational School, namely integrating Islamic and Muhammadiyah values with the Pancasila student profile. This research was a type of development research by applying the Sadiman Development Method. Analysis of the result quality of the developed module was carried out using a validation test from the material aspect and media aspect as well as a trial by respondents to the developed module. The evaluation was conducted by media professionals using a 20-item questionnaire, yielded an average score of 84, indicating a high level of appropriateness. Similarly, material experts assessed the validators using a 30-item questionnaire and found the performance to be highly appropriate, resulting in a score of 89. Based on these findings, it can be stated that the developed digital module has relevant validity values and is suitable to be used in vocational learning which can be integrated with Islamic and Muhammadiyah values. The use of this module has an impact on cultivating Islamic character and Pancasila students for Muhammadiyah Vocational School students. This distinctive character is a provision for alumni to be able to compete in the work world in today's digital era.
Pengembangan Video Cerita Rakyat "Legenda Danau Raja" Berbasis Animasi 2 Dimensi dengan Teknik Bilingual Azim, Fauzan; Farida, Fitri; Effendi, Noferta; Hayati, Zuqriva; Herlandy, Pratama Benny; Hamdani, Fauzan
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 6 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i6.6297

Abstract

Cerita rakyat adalah sebagian kekayaan budaya dan sejarah yang dimiliki Bangsa Indonesia. Di Provinsi Riau juga banyak memiliki cerita rakyat, yang masih dapat kita dengar secara turun temurun dan sebagiannya belum terdokumentasi dengan baik, salah satunya adalah Legenda danau Raja di Pinggir sungai Indradiri. Penelitian ini bertujuan untuk merancang sebuah video animasi cerita rakyat legenda danau raja dengan teknik bilingual atau 2 bahasa sebagai salah satu bentuk pelestarian budaya untuk memperkenalkan budaya dan cerita rakyat di provinsi Riau khsususnya di Rengat Indragiri Hulu. Penelitian ini memiliki luaran sebuah Video Animasi dengan teknik Bilingual. Tahap validasi dilakukan dengan menyebarkan angket yang diberikan kepada 3 ahli dan mumpuni dibidangnya masing-masing yaitu ahli media, ahli materi dan ahli bahasa. Video animasi Cerita Rakyat 2 Dimensi ini layak digunakan. Setelah 3 bulan video ini peneliti unggah di Platform Youtube, video ini telah ditonton lebih 2100 kali, dan memiliki 4 komentar yang sangat positif artinya video ini cukup dinikmati oleh pengguna Youtube.
Penggunaan Web Quizizz pada Pelajaran Fisika Materi Energi Kinetik dan Energi Potensial di Kelas X.7 SMA Negeri 1 Pekanbaru Afdal Dinilhaq; Suryani Dasmilena; Pratama Benny Herlandy
Jurnal Pendidikan Kimia, Fisika dan Biologi Vol. 1 No. 2 (2025): Maret : Jurnal Pendidikan Kimia, Fisika dan Biologi
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenkifb.v1i2.199

Abstract

This research is motivated by the importance of utilizing technology-based learning media to enhance the effectiveness of the learning process, particularly in Physics subjects that are often perceived as difficult by students. The purpose of this study is to describe the use of Quizizz as a learning media in Physics lessons on Kinetic Energy and Potential Energy material in class X.7 of SMA Negeri 1 Pekanbaru. This study employed a descriptive qualitative method with data collection techniques through observations and documentation of students' learning outcomes. The results showed that the use of Quizizz successfully created an enjoyable learning atmosphere, increased students' motivation, and encouraged active participation. The evaluation scores through Quizizz indicated an improvement in students’ understanding of the material, with the highest score reaching 5000 points. The implication of this research suggests that implementing game-based learning media such as Quizizz can serve as an innovative alternative to improve student learning outcomes and reduce boredom in Physics learning.
THE INFLUENCE OF THE MIND MAPPING LEARNING MODEL ON CRITICAL THINKING SKILLS REVIEWED FROM THE GENDER OF AL-AMIN SECONDARY SCHOOL, MALAYSIA STUDENTS Ansyah, Dandi; Novalia, Melly; Herlandy, Pratama Benny
Jurnal Konseling Pendidikan Islam Vol. 6 No. 3 (2025): Jurnal Konseling Pendidikan Islam
Publisher : LP2M IAI Al-Khairat Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32806/jkpi.v6i3.1150

Abstract

The mind mapping model can make students think critically and convey as much information as possible. The use of technology-based Mind Mapping learning models is still not widely applied in schools; teachers tend to still use manual methods, memorizing, and giving assignments, so that students are less enthusiastic or interested in the learning process. The purpose of this study is 1). Knowing the application of technology-based Mind Mapping learning models in ICT learning, 2). Assessing students' critical thinking skills in the application of the Mind Mapping learning model, 3). Assessing the influence of technology-based Mind Mapping learning models on students' critical thinking skills in terms of gender. The results of the study show that the mind mapping method can increase students' average scores by up to 25% within two learning cycles. The method used is descriptive analysis using pre-test and post-test, which are then further analyzed using Microsoft Excel data analysis to test validity, normality, T-test, and Shapiro-Wilk test to see the effect. Based on the results of the correlation test, the results were 0.548 while the r table value was 0.361, so it can be concluded that 0.548> 0.361 means there is a relationship between the two. Based on the results of the correlation test of 0.548, it is in the high or strong relationship category. It can be concluded that the criteria for the strength of the relationship between pretest and posttest learning outcomes show a very strong relationship, which indicates a significant increase in students' critical thinking skills after participating in the mind mapping method-based learning process. This reflects the effectiveness of the mind mapping method applied and provides an impact on critical thinking in the Tik lesson on the ethics of social media use by students.