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Pengaruh Model Project-Based Learning terhadap Creative Performance Siswa SMP pada Pembelajaran IPA Sururi, Muhamad Lukman; Supeno, Supeno; Ridlo, Zainur Rasyid
Pendekar: Jurnal Pendidikan Berkarakter Vol 8, No 1 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v8i1.28830

Abstract

Abstract: This study aims to determine the effect of the Project-Based Learning (PjBL) learning model on students' creative performance in science learning. This study emphasizes the importance of improving students' abilities to realize creative ideas. In addition, this skill is needed to hone students' psychomotor abilities after the COVID-19 pandemic, which always uses online learning. The PjBL model was chosen because this approach focuses on project-based learning that is relevant to the real context, so it is expected to encourage students to think creatively. This study uses a quasi-experimental method with a posttest-only control group design, where two groups of students, namely the experimental class and the control class, are compared based on the final learning outcomes. The research instruments include observation, documentation, and portfolios to assess student project. The results of the t-test value (sig.) < 0.05 indicate that PjBL is effective in improving students' creative performance in science subjects.Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Project-Based Learning (PjBL) terhadap creative performance siswa dalam pembelajaran IPA. Penelitian ini menekankan pentingnya meningkatkan kemampuan siswa dalam merealisasikan ide kreatif. Selain itu, keterampilan ini dibutuhkan untuk mengasah kemampuan psikomotorik siswa pasca pandemi COVID-19 yang selalu menggunakan pembelajaran secara online. Model PjBL dipilih karena pendekatan ini berfokus pada pembelajaran berbasis proyek yang relevan dengan konteks nyata, sehingga diharapkan mampu mendorong siswa untuk berpikir kreatif. Penelitian ini menggunakan metode quasi-experiment dengan desain posttest-only control group design, di mana dua kelompok siswa, yaitu kelas eksperimen dan kelas kontrol, dikomparasikan berdasarkan hasil akhir pembelajaran. Instrumen penelitian yang digunakan meliputi observasi, dokumentasi, dan portofolio untuk menilai hasil proyek siswa. Hasil yang didapat yaitu nilai (sig.) uji t-test < 0.05 menunjukkan bahwa PjBL efektif meningkatkan creative performance siswa dalam IPA.
The Development of Science Teaching Materials Based on Android Mobile to Improve Critical Thinking Skills in Junior High School Students Zuniari, Nurul Iqdami; Wahyuni, Sri Wahyuni; Ridlo, Zainur Rasyid
Asian Journal of Science Education Vol 5, No 1: April, 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v5i1.31038

Abstract

The development of science teaching materials based on android mobile is based on the need for teaching materials that are suitable for 21st-century learning which is synonymous with the use of technology, information, and communication. This research aims to know the validity, practicality, and effectiveness of science teaching materials based on android mobile in improving students' critical thinking skills. The manufacture of teaching materials also aims to improve the low critical thinking skills of junior high school students. The research conducted is development research with the ADDIE development model. The subject of the study was a grade 7A student of SMPN 2 Maesan, Bondowoso. This study used instruments in the form of validation sheets, practicality sheets, and critical thinking skill tests. Data analysis techniques used in research consist of validity test analysis, practicality test analysis, and effectiveness test analysis. The results showed that (1) the percentage of validity of science teaching materials based on android mobile is 92% of the average of three validators, (2) the percentage of the practicality of science teaching materials based on android mobile is 86%, (3) the effectiveness score of science teaching materials based on android mobile 86%, (4) the effectiveness score of science teaching materials based on android mobile is 0.69 obtained from the N-gain test and 75% from the student response questionnaire so that it can be concluded that science teaching materials based on android mobile are valid, practical and effective for improving the critical thinking skills of junior high school students.
Development of Contextual Based Augmented Reality Science Learning Media to Improve Critical Thinking Skills of Junior High School Students Aliyanti, Cindi; Wicaksono*, Iwan; Doru, Mustafa; elik, Melahat; Ridlo, Zainur Rasyid
Jurnal Pendidikan Sains Indonesia Vol 13, No 2 (2025): APRIL 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v13i2.44052

Abstract

The critical thinking skills (CTS) of junior high school students remain relatively low, partly due to the limited use of interactive and contextual learning media. This study aims to develop augmented reality (AR)-based science learning media using a contextual approach to enhance students CTS. The media was developed using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. Media validity was assessed by three expert validators, while practicality and effectiveness were tested through observation, questionnaires, and pretest-posttest on grade VII H students at Junior High School 7 Jember. The results showed that the AR-based media had excellent validity (88%) and very high practicality (96.52%), indicating ease of use in learning. Its effectiveness in improving CTS was shown by an average N-Gain score of 0.77 (high category). Students responses were also very positive, with an average of 81.6%. This AR media features interactive 3D visuals linked to real-life contexts, making science concepts like motion and force easier to understand and helping to foster CTS. Technical challenges, such as internet dependence, can be addressed by using projection tools in the classroom. In conclusion, contextual-based AR media is valid, practical, and effective for supporting 21st-century science learning
Influence of Challenge-Based Learning (CBL) Incorporating Pulo Gold-craft Ethnoscience to Improve Science Students' Creative Thinking Skills Ahmad, Nur; Laela, Rizka Amalia; Ridlo, Zainur Rasyid; Amrullah, Jadnika Dwi Rakhmawan; Putra, Pramudya Dwi Aristya
Jurnal Pendidikan MIPA Vol 26, No 2 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i2.pp823-832

Abstract

The Challenge-Based Learning (CBL) model synthesises problem-based, project-based, and contextual learning approaches into an integrative pedagogical framework. Ethnoscience connects indigenous knowledge systems with scientific inquiry and provides cultural relevance to science education. This study focuses on the gold and silver craftsmanship of Pulo Village in Tempeh Subdistrict—a generational practice rooted in local ethnoscientific traditions, where artisans employ empirically derived metallurgical techniques. By embedding these indigenous practices into CBL, the research investigates how ethnoscience-informed pedagogy enhances junior high school students' creative thinking skills in understanding temperature, heat, and thermal expansion. Quasi-experimental research followed a posttest-only control group design and was conducted using a purposive sampling technique in the 7th grade at SMPN 7 Tempeh, Lumajang, Indonesia. Primary data was a creative thinking skills posttest, while secondary data was interviews and documentation. Sample data were analysed using homogeneity and normality tests using Kolmogorov-Smirnov. The data proved normal, so the hypothesis test used the Independent Sample T-test. The results obtained showed that there was an effect of creative thinking on students with a two-sample t-test value of significance (2-tailed) (0.003 ≤ 0.05) and the right-tailed t-test, which obtained the value of tcount> ttable (3.097> 2.005). It was concluded that this study, with the application of the ethnoscience-based Challenge-Based Learning (CBL) approach, will influence the improvement of the creative thinking of junior high school students. In the CBL, the learners would collaboratively compose their ideas to solve problems and adjust some results to strengthen creative thinking skills aligned with culturally relevant real-world challenges.      Keywords: challenge-based learning, ethnoscience, creative thinking skills.
Development of E-Module-Based PjBL to Develop Computational Thinking Skills Integrategration with CCR Implementation in Science Education Ulfa, Efrika Marsya; Wahyuni, Sri; Ridlo, Zainur Rasyid
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 12 No. 2 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v12n2.p176-191

Abstract

Objective: This research aims to describe the Validity, Practicality and effectiveness of E-Module. Methods: The research conducted using the type of development research using the ADDIE model was carried out at MTs Negeri 1 Jember. Result: This research develop E-Modul based PjBL. Validity obtained a percentage of 94% and belongs to the category of very valid. The practicality of obtaining a percentage of 97% is included in the excellent category. Effectiveness analysis based on the results of pretest and posttest calculations obtained an N-gain value of 0.57 which is included in the moderate category. The result of student response was 89.7% which was included in the very positive category. So, it can be concluded, the project-based E-Module based on learning business materials and simple machine is effective and can be used in science learning in junior high schools.
Enhancing Students' Combinatorial Thinking for Graceful Coloring Problem: A STEM-Based, Research-Informed Approach in ATM Placement Adawiyah, Robiatul; Kristiana, Arika Indah; Dafik, Dafik; Asy’ari, Muhammad Lutfi; Tirta, I Made; Ridlo, Zainur Rasyid; Kurniawati, Elsa Yuli
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 8 No 1 (2023): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v8i1.15176

Abstract

Combinatorial generalization thinking, a component of higher-order thinking skills, encompasses perception (pattern identification), expressions (pattern illustration), symbolic expressions (pattern formulation), and manipulation (combinatorial results application). Implementing a research-based learning (RBL) model with a Science, Technology, Engineering, and Mathematics (STEM) approach can effectively transform students' learning processes, promoting experiential learning through the integration of STEM elements. This study employs a mixed-method research design, combining quantitative and qualitative methodologies, to evaluate the impact of this RBL-STEM model on students' ability to solve graceful coloring problems, hence developing their combinatorial thinking skills. Two distinct classes, one experimental and one control, were analyzed for statistical homogeneity, normality, and independent t-test comparisons. Results indicated a significant post-test t-score difference between the two groups. Consequently, we conclude that the RBL model with a STEM approach significantly enhances students' combinatorial generalization thinking skills in solving graceful coloring problems. As this research provides empirical evidence of the effectiveness of a STEM-based RBL model, educators, and curriculum developers are encouraged to incorporate this approach into their instructional strategies for enhancing combinatorial thinking skills. Future research should consider various contexts and diverse student populations to further validate and generalize these findings.
PENGEMBANGAN E-MODUL IPA BERBASIS ENGINEERING DESIGN PROCESS UNTUK MENINGKATKAN COMPUTATIONAL THINKING SISWA SMP Syaputri, Sevira Annanda; Putra, Pramudya Dwi Aristya; Ridlo, Zainur Rasyid
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 12 No. 2 (2025): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v12i2.5284

Abstract

Penguasaan keterampilan computational thinking sangat penting dalam pembelajaran IPA di jenjang SMP untuk membentuk pola pikir kritis dan analitis. Namun, kemampuan ini masih tergolong rendah di Indonesia. Penelitian ini bertujuan mengembangkan serta menguji validitas, kepraktisan, dan keefektifan E-modul IPA berbasis Engineering Design Process (EDP) pada materi suhu, kalor, dan pemuaian dalam meningkatkan computational thinking siswa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap: analyze, design, develop, implement, dan evaluate. Instrumen penelitian mencakup angket validasi, lembar aktivitas siswa, tes computational thinking, dan angket respons siswa. Hasil validasi menunjukkan E-modul memiliki tingkat kevalidan sangat tinggi (94%). Kepraktisan pembelajaran dinyatakan sangat praktis dengan skor 93%. Efektivitas diuji melalui pretest dan posttest yang menghasilkan nilai N-gain sebesar 0,66 (kategori sedang). Selain itu, respons siswa terhadap E-modul mencapai rata-rata 89% (kategori sangat positif). Hasil ini menunjukkan bahwa E-modul berbasis EDP valid, praktis, dan efektif dalam meningkatkan computational thinking siswa SMP.
Pengembangan Media Pembelajaran Aplikasi Android untuk Meningkatkan Kemampuan Literasi Sains Siswa pada Pembelajaran IPA Pamungkhas, Haqqy Sriealam; Supeno, Supeno; Ridlo, Zainur Rasyid
Pendekar: Jurnal Pendidikan Berkarakter Vol 8, No 3 (2025): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v8i3.33701

Abstract

Abstract: Science learning is the process of acquiring knowledge about natural phenomena through observation and discovery to shape students' scientific thinking. Science literacy is important because it encompasses the ability to understand science concepts, apply the scientific method, as well as think critically and analytically in solving problems. This type of research is Research and Development (R&D). This research uses the ADDIE to develop learning media in the form of an Android application. This media aims to improve the science literacy of junior high school students on the topic of motion and forces. Data were collected through validation questionnaires, student response questionnaires, implementation sheets, and science literacy tests. The analysis technique in this research uses qualitative descriptive analysis techniques. The results show that the media is very valid (91%), very practical (87%), and quite effective with an N-Gain of 0.64. Student responses were also very good (84%). Thus, this Android-based learning media is worthy of use and effective in improving the science literacy of junior high school students.Abstrak: Pembelajaran sains adalah proses memperoleh pengetahuan tentang fenomena alam melalui observasi dan penemuan untuk membentuk pola pikir ilmiah siswa. Literasi sains penting karena mencakup kemampuan memahami konsep IPA, menerapkan metode ilmiah, serta berpikir kritis dan analitis dalam memecahkan masalah. Jenis penelitian ini adalah Research & Development (R&D. Penelitian ini menggunakan model ADDIE untuk mengembangkan media pembelajaran berupa aplikasi Android. Media ini bertujuan meningkatkan literasi sains siswa SMP pada materi gerak dan gaya. Data dikumpulkan melalui angket validasi, angket respon siswa, lembar implementasi, dan tes literasi sains. Teknik analisis dalam penelitian ini menggunakan teknik analisis deskriptif kualitatif. Hasil penelitian menunjukkan media sangat valid (91%), sangat praktis (87%), dan cukup efektif dengan N-Gain 0,64. Respon siswa juga sangat baik (84%). Dengan demikian, media pembelajaran berbasis Android ini layak digunakan dan efektif dalam meningkatkan literasi sains siswa SMP.
Computer Vision on Education: Fostering AI Literacy using RBL-STEM with Google Teachable Machine Ridlo, Zainur Rasyid; Dafik; Silvi Putri Ayu Ningsih; Azza Liarista Anggraini
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 2 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11205

Abstract

This study aims to analyze the application of the RBL-STEM learning model using Google Teachable Machine as a computer vision-based learning media to improve AI literacy. The Research Based Learning-STEM (RBL-STEM) learning model is a learning model that integrates research activities in learning using the STEM approach. Convolutional Neural Network (CNN) is a branch of computer vision that uses artificial intelligence algorithms that are very effective in developing AI products to process image-shaped data. This study utilized a mixed methods approach that integrates quantitative and qualitative techniques to explore the improvement of AI literacy. The participants in this study were 139 undergraduate students of science education study program, Faculty of Teacher Training and Education, University of Jember who participated in the study were taking introductory information technology courses for science education, the sample selection method used was purposive sampling. The quantitative method utilized a pre-test and post-test design, which included the analysis of mean scores, standard deviation, and the observed increase in mean scores. The quantitative method used a survey on AI literacy. The pretest mean score was 38.33 with a standard deviation of 13.41, while the posttest mean score was 71.49 with a standard deviation of 9.37 with a Wilcoxon signed rank-test result of -8.468, indicating a significant effect of the RBL-STEM learning model on students' AI literacy. The high standard deviation on the pretest indicates that there is a large variation in the AI literacy level of the students before the learning begins. This is due to students' different backgrounds, experiences and understanding of AI technology. Some students may be familiar with AI, while others have not been exposed to it at all. This inequality causes a wide spread of scores. After the implementation of the RBL-STEM model with Google Teachable Machine, the standard deviation decreased, indicating that this learning not only improved the average AI literacy, but also made the improvement more even. The AI literacy survey results showed an average score of 3.48, indicating that 69% of students showed an understanding of AI literacy. The implementation of the RBL-STEM model of teaching with Google Teachable Machine is able to train students to conduct research integrated in learning activities, the role of Google Teachable machine as an AI-based learning media is able to improve student AI literacy because the use of AI-based learning media creates a new, interactive, and fun learning atmosphere. Based on the findings of the analysis, it can be concluded that the application of the RBL-STEM model has a significant impact in improving students' AI literacy.
The Development of Assessment Instrument Based on Wordwall to Measure Process Science Skills for Environmental Pollution Wahyuni, Sri; Ridlo, Zainur Rasyid; Bachtiar, Rayendra Wahyu; Abdillah, Mohammad Hilmy; Enriquez, Alexis Arizabal
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 6, No 1 (2024): January 2024
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v6i1.2379

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This study aims to determine the validity, practicality, and effectiveness of an assessment instruments based on Wordwall in measuring students' science process skills of junior high school science learning in environmental pollution materials. This research is a type of development research (Research and Development) that refers to the procedure of the Borg and Gall development model which has stages including research and information collecting, planning, develop the preliminary form of the product, product design validation, main product revisions, main field testing, operational product revision, operational field testing, final product revision. The subject of the study was a grade VII student of SMPN 2 Ajung, Jember. This study used instruments in the form of validation sheets, practicality sheets, student questionnaire sheets, and science process skills tests. Data analysis techniques used in research consist of validity test analysis, practicality test analysis, and effectiveness test analysis. The results showed that out of 20 multiple-choice questions developed from aspects of material, construction, and language based on the assessment of 3 validators were declared very valid and worthy of use without revision. The twenty multiple-choice questions tested have valid question item validity. The assessment instrument has a reliability value of 0.612. The difficulty level analysis obtained 5 easy criteria questions, 14 medium criteria questions, and 1 difficult criteria question. The effectiveness of the assessment instrument obtained the average results of students' science process skills of 55%, including the sufficient category and student response questionnaires of 81%, so they were declared very good.