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Stimulasi Kemampuan Berpikir Simbolik Menggunakan Aktivitas Playdough pada Kelompok B RA Ashabul Kahfi Kota Parepare Nurul Asqia; Ashari, Novita; Razak, Rasmida
Anakta : Jurnal Pendidikan Islam Anak Usia Dini Vol 1 No 2 (2022): Anakta : Jurnal Pendidikan Islam Anak Usia Dini
Publisher : Program Studi Pendidikan Islam Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/anakta.v1i2.4511

Abstract

The purpose of this study was to stimulate symbolic thinking skills using playdough activities in group B RA Ashabul Kahfi, Parepare City. The method used in this research is descriptive qualitative method. Data collection is done by interviews, observation and documentation. Playdought activities can stimulate the ability to think symbolically in group B which includes the ability to say the symbols for numbers 1-10, use the symbols for numbers to count, match numbers with symbols for numbers, recognize various kinds of symbols for vowels and consonants and represent various objects in the form of pictures or writing. Based on the research activities carried out, it was found that there was an increase in children's symbolic thinking skills by using playdough activities.
Pengembangan Video Animasi Fabel dalam Menanamkan Nilai-Nilai Moral Anak Kelompok A RA UMDI Ujung Baru Balgis, Balgis; Asmara Palintan, Tien; Ashari, Novita; Tadzkirah, Tadzkirah
Al Fitrah: Journal Of Early Childhood Islamic Education Vol 8, No 1 (2025): Early Childhood Islamic Education
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ja.v8i1.8717

Abstract

This study aims to describe the understanding of moral values in Group A children at RA UMDI Ujung Baru, develop animated fable video media, and test its effectiveness in instilling moral values. The study used the Research and Development (R&D) method with the Borg & Gall model, involving eight children (five boys and three girls). The results showed that the lack of varied learning media was a barrier to engaging children's interest in moral material. Teachers tended to use lecture or storytelling methods without the support of interactive media. The development process continued to the limited product revision stage. Validation by media experts reached 91.6% and material experts 85.4%, both in the very appropriate category. Product trials showed a teacher response of 83.3% (very good), teacher observations 78% (good), and children observations 91.3% (very appropriate).